http://wiki.utopia-game.com/api.php?action=feedcontributions&user=Puppy101&feedformat=atomThe Utopian Encyclopedia - User contributions [en]2024-03-29T11:32:29ZUser contributionsMediaWiki 1.28.0http://wiki.utopia-game.com/index.php?title=UTimes&diff=3049UTimes2010-09-27T01:53:41Z<p>Puppy101: </p>
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<div>uTimes is dedicated to providing independent news of quality, for the Utopian community in a positive environment for both staff and users. They aim to provide interesting and varied content ranging from war articles to interviews and special features and by recruiting from a broad spectrum of Utopian Backgrounds and targetting a wider utopian audience they hope to bring a high reporting standard with reduced bias to the table.<br />
<br />
<br />
==Background==<br />
This project was started by Alexstrasza, [[Clarey]], LightNing, Peppie and Stella - who wanted to write or be involved with a creative project. An IRC channel was created, and through friends and contacts, more like minded people were recruited. Various proposals and policies were drawn up, amended and scrapped until a vision was formed, that all involved staff supported.<br />
<br />
With [[DragonPortal]] assisting with our hosting needs, they decided to focus purely on news and other articles.<br />
<br />
This same five people were chosen to be part of the Executive Board that was in charge of managing the uTimes project and to have a final say in Issue resolution and conflict management. <br />
<br />
uTimes was created on the 6th of December 2008.<br />
<br />
<br />
==Staff==<br />
===List of Executives===<br />
1. Alexstrasza<br><br />
2. Clarey<br><br />
3. Crad<br><br />
4. LightNing<br><br />
5. Pands<br><br />
6. Peppie<br><br />
7. Stella<br><br />
8. Versace<br />
<br />
===List of Editors===<br />
<br />
<br />
===List of Reporters===<br />
<br />
<br />
<br />
<br />
==URL==<br />
* [http://utimes.info uTimes - Independent news for the Utopian Community]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Attacking_%26_Calculating_an_Attack&diff=3048Attacking & Calculating an Attack2010-09-27T01:10:15Z<p>Puppy101: /* If he has Army Out */</p>
<hr />
<div>{{playerguide}}<br />
<br />
==Before Attacking==<br />
# Check that your target isn't in a war.<br />
# [[Attacking_%26_Calculating_an_Attack#Retrieving_your_Target.27s_Defense|Retrieve your target's defense.]]<br />
# Check for monarch bonus <br />
# Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.).<br />
# Check that you are sending the right amount and type of troops generals.<br />
# Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit.<br />
# Check the attack type (if you click back when hitting the second time, remember to set it again).<br />
# Check if the target is online (he could have casted protective self-spells in order to make you bounce).<br />
# Make sure the hour hasn't ticked since you got your intel.<br />
# Recheck Intel.<br />
# Hit the button.<br />
<br />
==Retrieving your Target's Defense==<br />
===If he has Army Out===<br />
# Get an accurate SoM, using 10 thieves is fine as it will give you a fully accurate picture of how many elites he has out.<br />
# Deduct this elite figure from his Spy on Throne (on angel).<br />
<br />
===If he has Army In===<br />
# Get a Spy on Throne.<br />
<br />
==Calculating An Attack==<br />
<b>Raw Offense you need to send =</b> (Target Def * 1.07) / General Bonus / Your OME <br />
* With the changes made by OMAC (random factor, etc), you would need to oversend by 7%.<br />
* '''General Bonus''' - 1.03 (2 Gens), 1.06 (3 Gens), 1.09 (4 Gens)<br />
* '''Your OME''' - Look in your Military Advisor Page. <br />
<br />
<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Attacking_%26_Calculating_an_Attack&diff=3047Attacking & Calculating an Attack2010-09-27T01:09:30Z<p>Puppy101: </p>
<hr />
<div>{{playerguide}}<br />
<br />
==Before Attacking==<br />
# Check that your target isn't in a war.<br />
# [[Attacking_%26_Calculating_an_Attack#Retrieving_your_Target.27s_Defense|Retrieve your target's defense.]]<br />
# Check for monarch bonus <br />
# Check if you casted relevant self-spells (War spoils, Quick feet, Fanaticism, Anonymity etc.).<br />
# Check that you are sending the right amount and type of troops generals.<br />
# Check that you're sending the right number of generals, do NOT send 4 when you need to make more than one hit.<br />
# Check the attack type (if you click back when hitting the second time, remember to set it again).<br />
# Check if the target is online (he could have casted protective self-spells in order to make you bounce).<br />
# Make sure the hour hasn't ticked since you got your intel.<br />
# Recheck Intel.<br />
# Hit the button.<br />
<br />
==Retrieving your Target's Defense==<br />
===If he has Army Out===<br />
# Get an accurate SoM, using 10 thieves is fine as it will give you a fully accurate picture of how many elites he has out.<br />
<br />
===If he has Army In===<br />
# Get a Spy on Throne.<br />
<br />
==Calculating An Attack==<br />
<b>Raw Offense you need to send =</b> (Target Def * 1.07) / General Bonus / Your OME <br />
* With the changes made by OMAC (random factor, etc), you would need to oversend by 7%.<br />
* '''General Bonus''' - 1.03 (2 Gens), 1.06 (3 Gens), 1.09 (4 Gens)<br />
* '''Your OME''' - Look in your Military Advisor Page. <br />
<br />
<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Exploring,_Construction_%26_Building_Formulas&diff=3046Exploring, Construction & Building Formulas2010-09-27T01:05:44Z<p>Puppy101: </p>
<hr />
<div>==Exploration Costs==<br />
===Soldier Cost===<br />
( CurrentAcres * 2/5 + Explored Mod * 1 / 4 + 75 ) / 67 * Race Mod * [[Relations#War|War Effect]]<br />
<br />
* Explored Mod = Total Land Explored - Total Land Lost in Combat - Currently Exploring<br />
* note: Explored Mod most be higher than 0 else it is 0<br />
<br />
<br />
{{Mods}}<br />
| '''[[Relations#War|War]]''' || 2 || 1<br />
|-<br />
| '''[[Race#Dark_Elves|Dark Elf]]''' || 1.2 || 1<br />
|-<br />
|}<br />
<br />
<br />
===GC Costs===<br />
{{outdated}}<br />
( 3.16 * Current Acres - 17.4 * SQRT( Current Acres ) - 50 + Explored Mod ) * [[Relations#War|War Mod]] * Race Mod * Mills Effect<br />
* Explored Mod = Total Land Explored - Total Land Lost in Combat - Currently Exploring<br />
* if Explored Mod is higher than 0 then the value is ???? (still in research) else it is 0<br />
<br />
<br />
{{Mods}}<br />
| '''[[Relations#War|War]]''' || 2 || 1<br />
|-<br />
| '''[[Race#Dark_Elves|Dark Elf]]''' || 1.2 || 1<br />
|-<br />
|}<br />
<br />
<br />
==Construction==<br />
===Construction Time===<br />
<b>Construction Time =</b> 22 * Personality Mod * Builders Boon * Double Speed * Fortified<br />
<br />
{{Mods}}<br />
| '''Pers: [[Personality#Artisan|Artisan]]''' || 0.7 || 1<br />
|-<br />
| '''[[Mystics#Builders_Boon|Builders Boon]]''' || 0.9 || 1<br />
|-<br />
| '''Double Speed''' || 0.5 || 1<br />
|-<br />
| '''Double Speed in Protection''' || 0.75 || 1 <br />
|-<br />
| '''[[Dragons,_Aid_%26_Stances#Fortified|Fortified]]''' || 0.8 || 1<br />
|}<br />
<br />
===Construction Costs===<br />
<b>Construction Costs =</b> Race Mod * Mills Mod * Double Speed * 8/31 * (Land + 2900) <br />
<br />
{{Mods}}<br />
| '''Race: [[Race#Dwarves|Dwarf]]''' || 0 || 1<br />
|-<br />
| '''Doublespeed''' || 2 || 1<br />
|}<br />
<br />
<br />
===Raze Costs===<br />
<b>Raze Costs =</b> (1400 + Land) / 4<br />
<br />
<br />
==Buildings==<br />
===Building Efficiency===<br />
<b>Available Workers = </b> Peasants + (Prisoners / 2)<br />
<b>Optimal Workers = </b> FLOOR(Total Jobs * .67)<br />
% <b>Jobs Performed = </b> MIN(Available Workers / Optimal Workers, 1)<br />
<b>Building Efficiency = </b> [0.5 * (1 + % Jobs Performed)* Stance * Science * Dragon] + Race + Personality<br />
<br />
* The "Current Available Workers" value, provided by the Internal Affairs Adviser page, already takes prisoners into account.<br />
* Building Efficiency affects all [[Buildings#Classes_of_Buildings|Flat-Rate]] and [[Buildings#Classes_of_Buildings|Percentage-Based]] buildings.<br />
* Building Efficiency has '''NO''' effect on Capacity Buildings as well as [[Buildings#Libraries|Libraries]].<br />
<br />
<br />
<b>Building Efficiency Change Rate = </b> Formula<br />
* Changes in Building Efficiency take effect gradually.<br />
<br />
<br />
{{Mods}}<br />
|-<br />
| '''Race: [[Race#Dwarves|Dwarf]]''' || 0.3 || 0 <br />
|-<br />
| '''Personality: [[Personality#The_Artisan|Artisan]]''' || 0.2 || 0 <br />
|-<br />
| '''Stance: [[Dragons,_Aid_%26_Stances#Peaceful|Peaceful]]''' || 1.05 || 1 <br />
|-<br />
| '''Dragon: [[Dragons#Gold|Gold]]''' || 0.8 || 1<br />
|}<br />
<br />
=== Building Effects ===<br />
<b>[[Buildings#Classes_of_Buildings|Percentage Based Buildings]] =</b> Base Effect * BE * % of building * (1 - % of building)<br />
<br><br />
<b>[[Buildings#Classes_of_Buildings|Flat Rate Buildings]] =</b> Base Effect * Number of Buildings * BE * Monarchy Bonus * Science<br />
* Max Effect of a %-Based Building is 25 x Base Effect.<br />
* With a 100% Building Efficiency, this is equivalent to building 50% of that building.<br />
<br />
<br />
== Build Table ==<br />
{| class="wikitable sortable" {{GreenTable}}<br />
|- {{DarkGreenRow}} <br />
! Building !! Capacity !! width="75px"|Flat Rate Base !! width="75px"|Percent Base Effect !! width="75px"|Percent Max !! width="75px"|Living Space !! Jobs !! class="unsortable"|Description <br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Barren Lands<br />
| 15 People<br />
| 2 Bushels<br />
| <br />
| <br />
| 15<br />
| 0<br />
| align="left"|Houses 15 people and Produces 2 bushels per hour<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Homes<br />
| 8 People<br />
| <br />
| 4%<br />
| 100%<br />
| 33<br />
| 0<br />
| align="left"|Houses 33 (35 if Artisan) people and Increases Birth Rate<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Stables<br />
| 60 Horses<br />
| 1 Horse<br />
| <br />
| <br />
| 25<br />
| 25<br />
| align="left"|Houses horses and increase their production rate<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Dungeons<br />
| 20 Prisoners<br />
| <br />
| <br />
| <br />
| 25<br />
| 25<br />
| align="left"|Houses Prisoners of War<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Forts<br />
| <br />
| <br />
| 1.5%<br />
| 37.5%<br />
| 25<br />
| 25<br />
| align="left"|Increases Defensive Military Efficiency<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Guard Stations<br />
| <br />
| <br />
| 2%<br />
| 50%<br />
| 25<br />
| 25<br />
| align="left"|Decrease Resource Losses when Attacked<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Barracks<br />
| <br />
| <br />
| 1.5%<br />
| 37.5%<br />
| 25<br />
| 25<br />
| align="left"|Lowers Attack Time<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Hospitals<br />
| <br />
| <br />
| 2%<br>3%<br />
| 50%<br>75%<br />
| 25<br />
| 25<br />
| align="left"|Daily Chance of Curing [[the Plague]]<br>Decreases Military Losses<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Guilds<br />
| <br />
| <br />
| 2%<br />
| 50%<br />
| 25<br />
| 25<br />
| align="left"|Wizards Trained per day<br><br />
Guilds also increase [[spells|spell]] duration<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Libraries<br />
| <br />
| 2%<br />
| <br />
| <br />
| 25<br />
| 25<br />
| align="left"|Increase in Science Effect (Unaffected by BE)<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Thieves Dens<br />
| <br />
| <br />
| 4%<br>3%<br />
| 100%<br>75%<br />
| 25<br />
| 25<br />
| align="left"|Lowers losses in Thievery Operations<br>Bonus to TPA<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Watchtowers<br />
| <br />
| <br />
| 2%<br>3%<br />
| 50%<br>75%<br />
| 25<br />
| 25<br />
| align="left"|Chance of Catching Enemy Thieves<br>Decrease in Thievery Damage<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Schools<br />
| <br />
| <br />
| 1.5%<br>3.5%<br />
| 37.5%<br>87.5%<br />
| 25<br />
| 25<br />
| align="left"|Decrease in Science Costs<br>Protection of Books from Learns<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Training Grounds<br />
| <br />
| <br />
| 1.5%<br />
| 37.5%<br />
| 25<br />
| 25<br />
| align="left"|Increases [[Offensive Military Efficiency]]<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Mills<br />
| <br />
| <br />
| 4%<br>3%<br />
| 99%<br>75%<br />
| 25<br />
| 25<br />
| align="left"|Decreases [[Exploring,_Construction_%26_Building_Formulas#Construction_Costs|Build Costs]] (Max of 99%)<br>Decreases [[Exploring,_Construction_%26_Building_Formulas#Exploration_Costs|Exploration Costs]]<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Banks<br />
| <br />
| 25gc<br />
| <br>1.25%<br />
| <br>31.25%<br />
| 25<br />
| 25<br />
| align="left"|Produces 25gc per day<br>Increase in Income<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Armouries<br />
| <br />
| <br />
| 2%<br>2%<br>1.5%<br />
| 50%<br>50%<br>37.5%<br />
| 25<br />
| 25<br />
| align="left"|Decreases Draft Costs<br>Reduction of Wages<br>Decreases Training Costs<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Towers<br />
| <br />
| 12 Runes<br />
| <br />
| <br />
| 25<br />
| 25<br />
| align="left"|Produces 12 runes per day<br />
<br />
|- bgcolor=#f9fafb<br />
! {{LightGreenCell}}|Farms<br />
| <br />
| 70 Bushels<br />
| <br />
| <br />
| 25<br />
| 25<br />
| align="left"|Produces 70 bushels per day<br />
<br />
|-class="sortbottom" {{DarkGreenRow}}<br />
! Building !! Capacity !! Flat Rate Base !! Percent Min !! Percent Max !! Living Space !! Jobs !! Description<br />
|}<br />
<br />
<br />
[[Category:Formulas]]<br />
<br />
==Related Links:==<br />
<br />
[http://www.lindaolsson.com/'''palm beach homes''']</div>Puppy101http://wiki.utopia-game.com/index.php?title=Net_Safety&diff=2532Net Safety2010-01-26T01:06:12Z<p>Puppy101: </p>
<hr />
<div>Remember, if you do venture out onto [[IRC]], the real time interaction may dazzle you for awhile but ultimately you are '''STILL DEALING WITH STRANGERS OVER THE WEB'''. Here are some tips and pointers to take note of.<br />
<br />
==UtoNet Culture==<br />
[[UtoNet]] culture is admittedly not for everyone. Most of the users you come across on UtoNet are admittedly fine. Some are elitists. And some are just downright rude with no justification. <br />
<br />
Choose the crowd you want to hang out with, and work from there. Don't forget your identity, but don't draw attention to yourself by speaking your mind and disagreeing straight off, if you have just joined the network. Instead, try to take in what you can from other people and blunt their flames, if any, with politeness.<br />
<br />
# It throws them off balance<br />
# It effectively shifts the power of balance to a more neutral zone.<br />
<br />
Learn how to laugh at yourself, and your mistakes. Eventually, people will respect you for it. People management is an important skill you can afford to pick up on UtoNet, because some of the people here will be just like those grumpy old customers you may have to handle in real life. <br />
<br />
<br />
==Net Safety==<br />
===Don't accept unsolicited files===<br />
On a Mac, IRCing is a safe and enjoyable experience as there are no current exploitable ways of attacking a Macintosh remotely via IRC, or through the the network connection itself. That being said, with the increasing popularity of the Mac it is sensible to take care and exercise common sense when using IRC, even on a Mac.<br />
<br />
:'''1. Don't accept unsolicited files'''<br/><br />
:The most important rule is not to accept file transfers from people you don't know unless you have requested the file.<br />
<br />
:'''2. Keep your OS up to date'''<br/><br />
:Enable/Download release updates in order to ensure your system is well protected and to prevent potential remote attacks against your computer.<br />
<br />
<br />
===Avoid clicking on web page links posted by strangers===<br />
It is rare that you will be pasted websites meant to infect machines with viruses and spyware on [[UtoNet]] due to the small size of the community. Once in a blue moon, spammers or spambots may appear and post links in [[Channels|public channels]], '''DO NOT CLICK ON THESE LINKS'''.<br />
<br />
Normally, on [[UtoNet]] itself you may find yourself a victim of a [[Rickroll]], or get linked to a NSFW (''Not Safe For Work'') website such as 2Girls1Cup, Lemonparty, TubGirl and the likes. Don't click it if you don't want to see it, or unless you trust the link/person.<br />
<br />
Alternatively, you can use sites such as http://www.submitshop.com/tools/linkchecker.html to check what a link leads to.<br />
<br />
===Be careful about giving out personal information===<br />
The people you talk to on [[IRC]] are strangers and you will only gradually get to know them through their messages. Even so, appearances can be deceiving and you are cautioned against giving out personal information without care.<br />
<br />
Since this is utopia, you will probably be required to share your personal contact number to remain contactable. If someone out of your kingdom asks for a fellow kingdom mate's number, '''decline'''. You probably wouldn't like it if someone gave your number out, would you? Instead, just let them know you'll inform your kingdom mate that someone was looking for them.<br />
<br />
====DO NOT====<br />
* Give out your address.<br />
* Give out your financial information such as a Social Security nr.<br />
<br />
<br />
==Meeting Net Friends In Real Life==<br />
The vast majority of [[UtoNet]] users are decent, honest people and many people have first met on [[UtoNet]] and later on gone to meet up in real life, establishing friendships outside [[Utopia]] and some even progression to relationships <sup>[http://utimes.info/article/2008/12/05/love-through-utopia-part-1]</sup>,<sup>[http://utimes.info/article/2009/01/06/love-through-utopia-part-ii]</sup>.<br />
<br />
Still, you are advised to use caution when meeting net strangers in real life especially if someone seems too friendly and/or too interested in personal details. If you are female, ever the more reason to practice caution when meeting strangers for the first time. <br />
<br />
===Practice Safety First===<br />
* Ensure you've talked to this person for awhile and have a general idea of what they are like online - even if you need to talk to others about them.<br />
* Have you seen photos of this person or are they being mysterious and always denying your requests? Do they have something to hide?<br />
* Speak by phone first. A phone call can reveal much about a person’s communication and social skills and let you know what to expect.<br />
<br />
===When Meeting Someone===<br />
* Try to meet up in a group.<br />
* If you are meeting someone 1-on-1 regardless of how long you have talked online/over the phone/through text messages, ensure that your location is known by a friend or family member.<br />
* Common sense - Do not meet someone at night in a secluded area.<br />
* Meet in a safe place - meeting for a meal would be ideal. Be careful with alcohol and medications.<br />
* If you're female - get a friend to give you a call an hour or two into the meet-up. If you feel uncomfortable with the person you are meeting up with, or feel that they have an ulterior motive, make up a 'family emergency' and bail after the phone call.<br />
<br />
<br />
::'''References'''<br/><br />
::1. ''Versace'', ''LightNing'' & ''Dani (editor)'' (2008). '''Love Through Utopia Part 1''', Available at [''online''] http://utimes.info/article/2008/12/05/love-through-utopia-part-1<br/><br />
::<small>Copyright Property of [http://utimes.info uTimes.info] and the persons involved.</small><br />
<br />
::2. ''Clarey'' & ''The Rock (editor)'' (2009). '''Love Through Utopia Part II''', Available at [''online''] http://utimes.info/article/2009/01/06/love-through-utopia-part-ii<br/><br />
::<small>Copyright Property of [http://utimes.info uTimes.info] and the persons involved.</small><br />
<br />
<br />
[[Category:IRC]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Externals&diff=2531Externals2010-01-26T01:05:05Z<p>Puppy101: </p>
<hr />
<div>A hallmark of the game is the community feel you get, both of your kingdom and with other players in the game. [[Utopia]] is very much a 24/7 game, in that it never stops. For the casual players, this may translate as you suffering waves when you are logged out. If you choose to play competitively, this may require you to get online soon in response to this wave. As such, communication is essential in the game, whether it be to deal with circumstances such as those mentioned above, or whether it be about rebuilding your kingdom.<br />
<br />
Forms of external communication commonly utilized include ICQ, MSN, External Forums and [[IRC]].<br />
<br />
==ICQ==<br />
ICQ is a popular instant messaging computer program, which was first developed by the Israeli company Mirabilis, now owned by Time Warner's AOL subsidiary. The first version of the program was released in November 1996 and ICQ became one of the first Internet-wide instant messaging services.<br />
<br />
It was commonly used in the past, ICQ is used to a far much lesser extent now.<br />
<br />
[http://www.icq.com http://www.icq.com]<br />
<br />
==MSN==<br />
MSN, or Live Messenger is probably utilized by a majority of the utopian population. It allows Group Conversations, which makes coordinating a breeze. It also allows for offline messaging. However, the scope of MSN messenger only goes so far, and many prefer [[IRC]] for the presence of bots and convenience which IRC provides.<br />
<br />
[http://messenger.live.com/ http://messenger.live.com/]<br />
<br />
==External Forums==<br />
Normally utilized by the more organized kingdoms, these external forums have archives of past age performance, player information as well as kingdom theme, goals and targets throughout an age. <br />
<br />
A commonly utilized free forum software is [http://www.phpbb.com/ phpBB], which a member will upload and host on their own server.<br />
<br />
==Community Boards==<br />
Community forums are commonplace, with the official ones being the OMAC forums hosted at joltonline. Here are a list of forums.<br />
<br />
# [http://forums.joltonline.com/forumdisplay.php?s=bcd54d926c2913b4286e40c42ebccc21&f=1527 Official Jolt Forums for Utopia]<br />
# [http://www.utopiaforums.com/boardroot UGT - Utopia General Talk]<br />
# [http://forums.utopiatemple.com/ Utopia Temple Forums]<br />
# [http://utimes.info/forum/ uTimes.info Forums]<br />
<br />
==IRC==<br />
[[IRC]] is an acronym for Internet Relay Chat. IRC was developed by Jarkko "WiZ" Oikarinen at the University of Oulu, in Finland. IRC is the oldest chat protocol in wide use today. The first IRC network, IRCNet, spawned Eris Free Net (EfNet), which led to thousands of other networks. IRC is an effective way of communicating with people anywhere on the globe. <br />
<br />
[[IRC|For more info, read here.]]<br />
<br />
==External Links==<br />
# '''ICQ.com''' http://icq.com/<br />
# '''MSN Live Messenger''' http://messenger.live.com/<br />
# '''phpBB Open Source Boards''' http://www.phpbb.com/<br />
# '''Jolt Forums - Utopia''' http://forums.joltonline.com/forumdisplay.php?f=1527<br />
# '''Utopia General Talk''' http://www.utopiaforums.com/boardroot<br />
# '''UtopiaTemple Forums''' http://forums.utopiatemple.com/<br />
# '''uTimes.info Forums''' http://utimes.info/forum/</div>Puppy101http://wiki.utopia-game.com/index.php?title=UTimes&diff=2530UTimes2010-01-26T01:04:11Z<p>Puppy101: Created page with 'uTimes is ==URL== * [http://utimes.info uTimes - Independent news for the Utopian Community]'</p>
<hr />
<div>uTimes is<br />
<br />
<br />
==URL==<br />
* [http://utimes.info uTimes - Independent news for the Utopian Community]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Welcome_to_the_Utopia_Wiki&diff=2529Welcome to the Utopia Wiki2010-01-26T00:50:50Z<p>Puppy101: </p>
<hr />
<div>{| id="mp-topbanner" style="width:100%; background:#fcfcfc; margin-top:1.2em; border:1px solid #ccc;"<br />
| style="width:56%; color:#000;" |<br />
{| style="width:280px; border:none; background:none;"<br />
| style="width:280px; text-align:center; white-space:nowrap; color:#000;" |<br />
<font face="verdana" size="3"><b>The Utopian Encyclopedia</b></font><br />
<div id="articlecount" style="width:100%; text-align:center; font-size:85%;">[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles to date and counting.</div><br />
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* [[FAQ]]<br />
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[[UtopiaWiki:About|About]]&nbsp;'''·''' [[Help:Contribute|Contribute]]&nbsp;'''·''' [[Special:Categories|Contents]]<br />
|}<br />
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|color2=#FFF29F<br />
|title=Getting Started<br />
|body=For starters, have a look at our list of [[Help:Contents|Help Articles]]. If you want to help improve our content, you might want to learn [[Help:Contribute|How to Contribute]] and then find out [[Help:Creating A New Page|How to create Articles]]. Before you begin to edit the wiki however, you should definitely [[Special:UserLogin|create an account]], since this will make it easier for us to keep track of your edits.<br />
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<!-- OFFICIAL GUIDE --><br />
{| id="mp-tfp" style="margin:4px 0 0 0; width:100%; background:none;"<br />
| class="MainPageBG" style="width:100%; border:1px solid #ddcef2; background:#c4b694; vertical-align:top; color:#000;"|<br />
{| cellpadding="2" cellspacing="5" style="vertical-align:top; background:#faf5ff; color:#000; width:100%"<br />
! <h2 id="mp-tfp-h2" style="margin:0; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #afa3bf; text-align:center; color:#000; padding:0.2em 0.4em">THE OFFICIAL GUIDES</h2><br />
|-<br />
| style="color:#000;" | <font face="verdana"><br />
* [[Getting Started with Utopia]] <br />
* [[Creating a province]] <br />
* [[Race]] & [[Personality]]<br />
* [[Units|Utopia Units]]<br />
<br />
'''List by ingame menu:''' [[Throne]], [[Kingdom]], [[The Paper|News]], [[Explore]], [[Growth]], [[Sciences]], [[Military]], [[Mystics]], [[Thievery]], [[War Room]], [[Aid]], [[Ingame#messaging|Mail]], [[ingame#forum|Forum]], [[Politics]], [[Relations]], Rankings, [[Preferences]]<br />
<br />
[[Dragons]], [[Invitations]], [[Reservations]]<br />
</font><br />
|}<br />
|}<br />
<br />
<br />
<!-- HALL OF FAME --><br />
{| id="mp-tfp" style="margin:4px 0 0 0; width:100%; background:none;"<br />
| class="MainPageBG" style="width:100%; border:1px solid #ddcef2; background:#750c20; vertical-align:top; color:#000;"|<br />
{| cellpadding="2" cellspacing="5" style="vertical-align:top; background:#eed9dd; color:#000; width:100%"<br />
! <h2 id="mp-tfp-h2" style="margin:0; background:#8e3f4e; font-size:120%; font-weight:bold; border:1px solid #afa3bf; text-align:center; color:#000; padding:0.2em 0.4em">HALL OF FAME</h2><br />
|-<br />
| style="color:#000;" | <font face="verdana"><br />
[[Age 45]] . [[Age 44]] . [[Age 43]] . [[Age 42]] . [[Age 41]]<br />
</font><br />
|}<br />
|}<br />
<br />
<br />
<!-- LEFT BAR; PLAYER WRITTEN GUIDES, TOOLS ETC --><br />
{| id="mp-upper" style="margin:0; background:none;"<br />
| class="MainPageBG" style="width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;" |<br />
{| id="mp-left" cellpadding="2" cellspacing="5" style="width:100%; vertical-align:top; background:#f5fffa;"<br />
! <h2 id="mp-tfa-h2" style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">PLAYER WRITTEN GUIDES</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-tfa"> <font face="verdana"><br />
'''Misc Guides'''<br />
* [[Time in Utopia]]<br />
* [[Guide:Combo Selection|Beginners Guide to Choosing Race and Personalities]]<br />
* [[Guide:SoM|How To - SoM Translation]]<br />
* [[Guide:Ambush|How To - Ambush Guide]]<br />
* [[Gangbang Protection]]<br />
* [[Hostile Meter]]<br />
* [[Dual Monarch|Dual Monarchy]]<br />
* [[Finding Good Learn Targets]]<br />
* [[Finding Good Plunder Targets]]<br />
* [[Time to Move On]]<br />
</font></div><br />
|-<br />
! <h2 id="mp-dyk-h2" style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">TIPS & TRICKS</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-dyk"><font face="verdana"><br />
'''Articles about strategy, written by utopians'''<br />
* [[Chaining]]<br />
* [[Attacking & Calculating an Attack]]<br />
* [[Land Whorring Tips & Tricks]]<br />
</font></div><br />
|-<br />
! <h2 id="mp-dyk-h2" style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">[[Tools|TOOLS]]</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-dyk"><font face="verdana"><br />
'''Downloadable Programs'''<br />
* [[Utopia Angel]]<br />
'''Firefox Add-Ons'''<br />
* [[Metatron]]<br />
* [[Pimp Agent 2]]<br />
'''Misc'''<br />
* [[IRC Scripts]]<br />
* [[IRC Bots]]<br />
'''Intel Sites'''<br />
* [http://codingforcharity.com UtopiaPimp V2]<br />
* [http://umunk.net uMunk]<br />
</font></div><br />
|}<br />
<br />
| style="border:1px solid transparent;" |<br />
<!-- RIGHT BAR; FORMULAS, COMMUNICATION --><br />
| class="MainPageBG" style="width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;"|<br />
{| id="mp-right" cellpadding="2" cellspacing="5" style="width:100%; vertical-align:top; background:#f5faff;"<br />
! <h2 id="mp-itn-h2" style="margin:0; background:#cedff2; font-face:verdana; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em;">ADVANCED: [[Formulas|FORMULAS]]</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-itn"><font face="verdana"><br />
* [[Economy]]<br />
* [[Food]]<br />
* [[Honor]]<br />
* [[Networth]]<br />
* [[Exploring, Construction & Building Formulas]]<br />
* [[Science Formulas]]<br />
* [[Units|Military Units]]<br />
* [[Attacking & Defending]]<br />
* [[Magic Formulas]]<br />
* [[Thievery Formulas]]<br />
* [[Dragons, Aid & Stances]]<br />
</font></div><br />
|-<br />
! <h2 id="mp-otd-h2" style="margin:0; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em;">[[Society|SOCIETY & COMMUNICATION]]</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-otd"><font face="verdana"><br />
* [[Ingame|Ingame Messaging]]<br />
* [[Externals|Chat Clients]]<br />
'''Internet Relay Chat'''<br />
* [[IRC]] - [[IRC#IRC_Client_.28Windows.29|Windows]] | [[IRC#IRC_Client_.28Mac.29|Macs]]<br />
** [[mIRC|Customizing Your mIRC]]<br />
** [[Caution]]<br />
'''UtoNet'''<br />
* [[UtoNet|UtoNet Info & FAQ]]<br />
* [[Services|UtoNet Services]]<br />
:* [[ChanServ]]<br />
:* [[MemoServ]]<br />
:* [[NickServ]]<br />
* [[IRC Modes|List of User & Channel Modes]]<br />
* [[Channels]] <br />
* [[IRC FAQ|FAQ]]<br />
</font></div><br />
|}<br />
|}<br />
<br />
<br />
<br />
<br />
__NOTOC__</div>Puppy101http://wiki.utopia-game.com/index.php?title=Welcome_to_the_Utopia_Wiki&diff=2528Welcome to the Utopia Wiki2010-01-26T00:47:21Z<p>Puppy101: </p>
<hr />
<div>{| id="mp-topbanner" style="width:100%; background:#fcfcfc; margin-top:1.2em; border:1px solid #ccc;"<br />
| style="width:56%; color:#000;" |<br />
{| style="width:280px; border:none; background:none;"<br />
| style="width:280px; text-align:center; white-space:nowrap; color:#000;" |<br />
<font face="verdana" size="3"><b>The Utopian Encyclopedia</b></font><br />
<div id="articlecount" style="width:100%; text-align:center; font-size:85%;">[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles to date and counting.</div><br />
|}<br />
| style="width:11%; font-size:95%;" |<br />
* [[FAQ]]<br />
* [[Dictionary]]<br />
* [[Sandbox]]<br />
| style="width:11%; font-size:95%;" |<br />
* [http://blog.swirve.com/ Jolt Blog]<br />
* [http://forums.joltonline.com/forumdisplay.php?f=1527 Jolt Forums]<br />
|}<br />
{| id="mp-strapline" style="width:100%; background:none; margin:-.8em 0 -.7em 0;"<br />
| style="font-size:95%; padding:10px 0; margin:0; text-align:right; white-space:nowrap; color:#000;" |<br />
[[UtopiaWiki:About|About]]&nbsp;'''·''' [[Help:Contribute|Contribute]]&nbsp;'''·''' [[Special:Categories|Contents]]<br />
|}<br />
{{Col}}<br />
{{Infobox_Basic<br />
|color1=#FEF9CF<br />
|color2=#FFF29F<br />
|title=Getting Started<br />
|body=For starters, have a look at our list of [[Help:Contents|Help Articles]]. If you want to help improve our content, you might want to learn [[Help:Contribute|How to Contribute]] and then find out [[Help:Creating A New Page|How to create Articles]]. Before you begin to edit the wiki however, you should definitely [[Special:UserLogin|create an account]], since this will make it easier for us to keep track of your edits.<br />
}}<br />
{{EndCol}}<br />
<br />
<br />
<!-- OFFICIAL GUIDE --><br />
{| id="mp-tfp" style="margin:4px 0 0 0; width:100%; background:none;"<br />
| class="MainPageBG" style="width:100%; border:1px solid #ddcef2; background:#c4b694; vertical-align:top; color:#000;"|<br />
{| cellpadding="2" cellspacing="5" style="vertical-align:top; background:#faf5ff; color:#000; width:100%"<br />
! <h2 id="mp-tfp-h2" style="margin:0; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #afa3bf; text-align:center; color:#000; padding:0.2em 0.4em">THE OFFICIAL GUIDES</h2><br />
|-<br />
| style="color:#000;" | <font face="verdana"><br />
* [[Getting Started with Utopia]] <br />
* [[Creating a province]] <br />
* [[Race]] & [[Personality]]<br />
* [[Units|Utopia Units]]<br />
<br />
'''List by ingame menu:''' [[Throne]], [[Kingdom]], [[The Paper|News]], [[Explore]], [[Growth]], [[Sciences]], [[Military]], [[Mystics]], [[Thievery]], [[War Room]], [[Aid]], [[Ingame#messaging|Mail]], [[ingame#forum|Forum]], [[Politics]], [[Relations]], Rankings, [[Preferences]]<br />
<br />
[[Dragons]], [[Invitations]], [[Reservations]]<br />
</font><br />
|}<br />
|}<br />
<br />
<!-- HALL OF FAME --><br />
{| id="mp-tfp" style="margin:4px 0 0 0; width:100%; background:none;"<br />
| class="MainPageBG" style="width:100%; border:1px solid #ddcef2; background:#c4b694; vertical-align:top; color:#000;"|<br />
{| cellpadding="2" cellspacing="5" style="vertical-align:top; background:#faf5ff; color:#000; width:100%"<br />
! <h2 id="mp-tfp-h2" style="margin:0; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #afa3bf; text-align:center; color:#000; padding:0.2em 0.4em">HALL OF FAME</h2><br />
|-<br />
| style="color:#000;" | <font face="verdana"><br />
[[Age 45]], [[Age 44]], [[Age 43]], [[Age 42]], [[Age 41]]<br />
</font><br />
|}<br />
|}<br />
<br />
<br />
<!-- LEFT BAR; PLAYER WRITTEN GUIDES, TOOLS ETC --><br />
{| id="mp-upper" style="margin:0; background:none;"<br />
| class="MainPageBG" style="width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;" |<br />
{| id="mp-left" cellpadding="2" cellspacing="5" style="width:100%; vertical-align:top; background:#f5fffa;"<br />
! <h2 id="mp-tfa-h2" style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">PLAYER WRITTEN GUIDES</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-tfa"> <font face="verdana"><br />
'''Misc Guides'''<br />
* [[Time in Utopia]]<br />
* [[Guide:Combo Selection|Beginners Guide to Choosing Race and Personalities]]<br />
* [[Guide:SoM|How To - SoM Translation]]<br />
* [[Guide:Ambush|How To - Ambush Guide]]<br />
* [[Gangbang Protection]]<br />
* [[Hostile Meter]]<br />
* [[Dual Monarch|Dual Monarchy]]<br />
* [[Finding Good Learn Targets]]<br />
* [[Finding Good Plunder Targets]]<br />
* [[Time to Move On]]<br />
</font></div><br />
|-<br />
! <h2 id="mp-dyk-h2" style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">TIPS & TRICKS</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-dyk"><font face="verdana"><br />
'''Articles about strategy, written by utopians'''<br />
* [[Chaining]]<br />
* [[Attacking & Calculating an Attack]]<br />
* [[Land Whorring Tips & Tricks]]<br />
</font></div><br />
|-<br />
! <h2 id="mp-dyk-h2" style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">[[Tools|TOOLS]]</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-dyk"><font face="verdana"><br />
'''Downloadable Programs'''<br />
* [[Utopia Angel]]<br />
'''Firefox Add-Ons'''<br />
* [[Metatron]]<br />
* [[Pimp Agent 2]]<br />
'''Misc'''<br />
* [[IRC Scripts]]<br />
* [[IRC Bots]]<br />
'''Intel Sites'''<br />
* [http://codingforcharity.com UtopiaPimp V2]<br />
* [http://umunk.net uMunk]<br />
</font></div><br />
|}<br />
<br />
| style="border:1px solid transparent;" |<br />
<!-- RIGHT BAR; FORMULAS, COMMUNICATION --><br />
| class="MainPageBG" style="width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;"|<br />
{| id="mp-right" cellpadding="2" cellspacing="5" style="width:100%; vertical-align:top; background:#f5faff;"<br />
! <h2 id="mp-itn-h2" style="margin:0; background:#cedff2; font-face:verdana; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em;">ADVANCED: [[Formulas|FORMULAS]]</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-itn"><font face="verdana"><br />
* [[Economy]]<br />
* [[Food]]<br />
* [[Honor]]<br />
* [[Networth]]<br />
* [[Exploring, Construction & Building Formulas]]<br />
* [[Science Formulas]]<br />
* [[Units|Military Units]]<br />
* [[Attacking & Defending]]<br />
* [[Magic Formulas]]<br />
* [[Thievery Formulas]]<br />
* [[Dragons, Aid & Stances]]<br />
</font></div><br />
|-<br />
! <h2 id="mp-otd-h2" style="margin:0; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:center; color:#000; padding:0.2em 0.4em;">[[Society|SOCIETY & COMMUNICATION]]</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-otd"><font face="verdana"><br />
* [[Ingame|Ingame Messaging]]<br />
* [[Externals|Chat Clients]]<br />
'''Internet Relay Chat'''<br />
* [[IRC]] - [[IRC#IRC_Client_.28Windows.29|Windows]] | [[IRC#IRC_Client_.28Mac.29|Macs]]<br />
** [[mIRC|Customizing Your mIRC]]<br />
** [[Caution]]<br />
'''UtoNet'''<br />
* [[UtoNet|UtoNet Info & FAQ]]<br />
* [[Services|UtoNet Services]]<br />
:* [[ChanServ]]<br />
:* [[MemoServ]]<br />
:* [[NickServ]]<br />
* [[IRC Modes|List of User & Channel Modes]]<br />
* [[Channels]] <br />
* [[IRC FAQ|FAQ]]<br />
</font></div><br />
|}<br />
|}<br />
<br />
<br />
<br />
<br />
__NOTOC__</div>Puppy101http://wiki.utopia-game.com/index.php?title=Wizards_Per_Acre&diff=2448Wizards Per Acre2010-01-14T06:26:23Z<p>Puppy101: </p>
<hr />
<div>{{formula}}<br />
<br />
== Calculating Raw WPA ==<br />
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.<br />
<b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]<br />
<br />
<br />
== Calculating Mod WPA ==<br />
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.<br />
<b>Mod WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]<br />
<br />
<br />
== Effects of Mod WPA ==<br />
<br />
===Offensive Spells===<br />
<b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)<br />
<br />
The higher this modifier is, the greater your:<br />
* Chance of a Successful Cast<br />
* Chance of Preventing an Opponents Spell<br />
<br />
===Self Spells===<br />
Mod WPA has <b>NO</b> effect on the success of self spells. The success of self spells are determined by the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.<br />
<br />
===Duration of Spells===<br />
Mod WPA has <b>NO</b> effect on the duration of spells (both self spells and offensive ones). The duration of spells are dependent on the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.<br />
<br />
<br />
[[Category:Formulas]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Wizards_Per_Acre&diff=2447Wizards Per Acre2010-01-14T06:26:02Z<p>Puppy101: </p>
<hr />
<div>{{formula}}<br />
<br />
== Calculating Raw WPA ==<br />
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.<br />
<b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]<br />
<br />
== Calculating Mod WPA ==<br />
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.<br />
<b>Mod WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]<br />
<br />
<br />
== Effects of Mod WPA ==<br />
<br />
===Offensive Spells===<br />
<b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)<br />
<br />
The higher this modifier is, the greater your:<br />
* Chance of a Successful Cast<br />
* Chance of Preventing an Opponents Spell<br />
<br />
===Self Spells===<br />
Mod WPA has <b>NO</b> effect on the success of self spells. The success of self spells are determined by the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.<br />
<br />
===Duration of Spells===<br />
Mod WPA has <b>NO</b> effect on the duration of spells (both self spells and offensive ones). The duration of spells are dependent on the percentage of [[Buildings#Guilds|Guilds]] which you run, to a certain cap value.<br />
<br />
<br />
[[Category:Formulas]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Alliance:Zen&diff=2445Alliance:Zen2010-01-12T14:21:51Z<p>Puppy101: </p>
<hr />
<div>{{Alliance}} <br />
{{Infobox_Alliance<br />
|name= ZEN<br />
|tag= ZEN<br />
|founder= <br />
|leaders= <br />
|website= <br />
|contact= <br />
|kingdoms= <br />
}}<br />
<br />
Zen is a coalition of separate alliances and Utopian Guilds and not an alliance in itself. Alliances Within Zen may Tag ZEN occasionally and also adhere to a strict [[Society#Mutual_Assistance_Pacts_.28MAPs.29|Mutual Assistance Pact]]. All Zen alliances are autonomous and have their own leadership, structure, membership, and rules.<br />
<br />
Below is a list of alliances/guilds in ZEN: <br />
<br />
* [[OA|Order of Avalon]]<br />
* [[NH|Nation of Hope]] <br />
* [[The_Brotherhood|The Brotherhood]]<br />
* [[Sisterhood of Utopia]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Talk:Units&diff=2438Talk:Units2010-01-10T07:58:00Z<p>Puppy101: </p>
<hr />
<div>{{talkpage}}<br />
<br />
I think some of the smaller charts should just be cut down instead of including n/a everywhere.<br />
<br />
[[User:Givenchy|Givenchy]] 07:08, 3 November 2009 (UTC)<br />
<br />
== Draft Cost Formula ==<br />
<br />
Im prity sure that solder cost depends on ur current draft too, just I have no idea how much!<br />
<br />
SO far <br />
67.8% draft 64gc's/sold (normal draft)<br />
<br />
64% draft 63gc's/sold (normal draft); 37 (reservist); 94 (aggressive) <br />
<br />
63% draft 41gc's/sold (reservist draft)<br />
<br />
My guess it depends on % of peasants left in a prov ...<br />
<br />
--[[User:SL1mas|SL1mas]] 23:55, 4 January 2010 (UTC)<br />
<br />
:You are correct here, the current level of draft does affect draft costs. someone must have edited it out since i remembered putting it down at the start. ;p [[User:Puppy101|Puppy101]] 07:58, 10 January 2010 (UTC)</div>Puppy101http://wiki.utopia-game.com/index.php?title=Units&diff=2437Units2010-01-10T07:57:07Z<p>Puppy101: /* Draft Cost Formula */</p>
<hr />
<div>{{formula}}<br />
<br />
==Formulas==<br />
<br />
===Soldiers Drafted Per Tick===<br />
<b>Soldiers Drafted per Tick =</b> Peasants * Draft Speed * [[Mystics#Patriotism|Patriotism]] * [[Dragons|Dragon]]<br />
<br />
{{Mods}}<br />
| '''[[Mystics#Patriotism|Patriotism]]''' || 1.3 || 1<br />
|-<br />
| '''[[Dragons]]''' || 0.8 || 1<br />
|}<br />
<br />
<br />
<br />
===Draft Cost Formula===<br />
<b>Cost of Soldier Drafting =</b> Current Draft Level * Draft Rate * [[Buildings#Armouries|Armouries Mod]] * ([[Race#Orcs|Racial Bonus]])<br />
<br />
{| cellpadding="4" <br />
|-bgcolor="#dedeff"<br />
|'''Draft Rate''' || '''Draft Speed''' || '''Cost per soldier'''<br />
|-<br />
| '''Reservist''' || 0.3% || 30gc<br />
|-<br />
| '''Normal''' || 0.6% || 50gc<br />
|-<br />
| '''Aggressive''' || 1.0% || 75gc<br />
|-<br />
| '''Emergency''' || 1.5% || 110gc<br />
|}<br />
<br />
{{Mods}}<br />
|'''Race: [[Race#Orcs|Orcs]]''' || .5 || 1<br />
|-<br />
|}<br />
<br />
:The way the current draft level modifies draft costs is unknown.<br />
<br />
===Training Formulas===<br />
<b>Training Cost =</b> Unit Cost * ([[Buildings#Armouries|Armouries Bonus]])<br />
<br />
<b>Full training time =</b> 24 * [[Personality#The_Shepherd|Personality Bonus]] * [[Mystics#Inspire_Army|Inspire Army]] * War Bonus<br />
<br />
{{Mods}}<br />
| '''Personality: [[Personality#The_Shepherd|Shepherd]] || 0.7 || 1<br />
|-<br />
| '''[[Mystics#Inspire_Army|Inspire Army]]''' || 0.8 || 1<br />
|-<br />
| '''[[War]]''' || 0.75 || 1<br />
|}<br />
<br />
===Maintenance cost===<br />
Maintenance costs/Wages are the same for defspecs, offspecs and elites.<br />
<br />
<br />
[[Economy#Military_Expenses_.2F_Wages|'''Click here for the Formula''']]<br />
<br />
==Units==<br />
<br />
{| width="100%" border="0" cellpadding="3px" cellspacing="2px" <br />
|- align="center" bgcolor="#c5e8c5" <br />
! width="100%" colspan="7" | Here are the unit types that are available in [[Utopia]]<br />
|- align="center" bgcolor="#eefeee" <br />
!|Units||Description||Offense||Defense||Cost||Networth<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Peasants'''||<div align="left">Peasants are responsible for working and [[Economy#Money|generating income]] for your province.</div> || || || ||1<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Soldiers'''||<div align="left">The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay [[Economy#Military_Expenses_.2F_Wages|Wages]] for Soldiers. </div>|| 1|| 1||Varies||1.5<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Wizards'''||<div align="left">Wizards are required to cast spells. They do not count towards your military size. Check out the [[Mystics|Mystics Guide]] as well as the [[Magic Formulas|Mystic Formulas]]. </div> || || || ||4<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Thieves'''||<div align="left">The part of your military which will conduct [[Thievery|Thievery ops]]. Be sure to check out [[Thievery Formulas]] as well </div> || ||||600gc<BR>300gc([[WoL_Races#Gnome|GN]]) ||4<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Horses'''||<div align="left">By sending horses with your attacks adds one raw offensive point.</div> ||1 |||| ||1.6<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Prisoners'''||<div align="left">Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. </div> ||3 |||| ||<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Mercenaries'''||<div align="left">You can use at most 1 Mercenary for every 5 normal troops you send. </div> ||3 ||||350gc||<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Defensive Specialist'''||<div align="left">These troops defend your land only, and are unable to attack. </div> || ||5<BR>6 ([[WoL_Races#Human|HU]]) ||350gc<BR>[[Buildings#Armouries|Arms]]||5<BR>6 ([[WoL_Races#Human|HU]])<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Offensive Specialist'''||<div align="left">These troops are used to attack, and are unable to defend. </div> || 5<BR>6 ([[WoL_Races#Dark elf|DE]])||||350gc<BR>[[Buildings#Armouries|Arms]]||4<BR>4.8 ([[WoL_Races#Dark elf|DE]])<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|bgcolor="#eefeee"|'''Elites'''||<div align="left">Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the receptive [[WoL Races]] or [[Genesis Races]] page. </div> ||Varies||Varies||Varies|| Varies<br />
|}<br />
<br />
<br />
[[Category:Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Talk:Dragons,_Aid_%26_Stances&diff=2436Talk:Dragons, Aid & Stances2010-01-10T07:54:05Z<p>Puppy101: </p>
<hr />
<div>{{talkpage}}<br />
<br />
== Dragon Cost ==<br />
<br />
Total Networth 10,800,643gc (avg: 432,025gc)<br />
<br />
The Ruby Dragon Project for **** has begun. The total cost will be 13,435,890 gold coins.<br />
<br />
So dragon cost should be KDnw*1.25<br />
<br />
--[[User:SL1mas|SL1mas]] 10:15, 7 January 2010 (UTC)<br />
<br />
:question, did you compare to the cost to YOUR nw or theirs? [[User:Puppy101|Puppy101]] 07:54, 10 January 2010 (UTC)</div>Puppy101http://wiki.utopia-game.com/index.php?title=Talk:Wizards_Per_Acre&diff=2435Talk:Wizards Per Acre2010-01-10T07:49:43Z<p>Puppy101: </p>
<hr />
<div>{{talkpage}}<br />
<br />
<br />
Okay... I admit it... this, IS a mess.<br />
<br />
Lets screw the "Formula" format and see if it can't be represented in words.--[[User:Stupid|Stupid]] 02:41, 5 January 2010 (UTC)<br />
<br />
Revised the bit which says duration is a function of mod wpa, since it's supposed to be directly proportional to the % of guilds you run up to a certain %. [[User:Puppy101|Puppy101]] 07:49, 10 January 2010 (UTC)</div>Puppy101http://wiki.utopia-game.com/index.php?title=Talk:Wizards_Per_Acre&diff=2434Talk:Wizards Per Acre2010-01-10T07:49:18Z<p>Puppy101: </p>
<hr />
<div>{{talkpage}}<br />
<br />
<br />
Okay... I admit it... this, IS a mess.<br />
<br />
Lets screw the "Formula" format and see if it can't be represented in words.--[[User:Stupid|Stupid]] 02:41, 5 January 2010 (UTC)<br />
<br />
07:49, 10 January 2010 (UTC)<br />
Revised the bit which says duration is a function of mod wpa, since it's supposed to be directly proportional to the % of guilds you run up to a certain %.</div>Puppy101http://wiki.utopia-game.com/index.php?title=Wizards_Per_Acre&diff=2433Wizards Per Acre2010-01-10T07:47:28Z<p>Puppy101: </p>
<hr />
<div>{{formula}}<br />
<br />
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.<br />
<b>Wizards per Acre =</b> Total Number of [[Units#Wizards|Wizards]] / Total [[Acres]]<br />
<br />
<br />
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.<br />
<b>Mod WPA =</b> Raw WPA * [[Science_Formulas#Channeling|Channeling Science]] * [[WoL_Races|Racial Bonus]] * [[Honour|Honour Bonus]]<br />
<br />
<br />
== Effects ==<br />
Mod WPA influences several aspects of [[Spells#The_Spell_Book:_Offensive_Spells|Offensive Spells]], including:<br />
* Chance of a Successful Cast<br />
* Chance of Preventing an Opponents Spell<br />
<br />
The modifier for these events is:<br />
<b>Modifier:</b> (Your Mod WPA) / (Opponent's Mod WPA)<br />
<br />
The duration of spells (both self spells and offensive ones) are dependent however on the percentage of [[Buildings#Guilds|Guilds]] which you run.<br />
<br />
<br />
[[Category:Formulas]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Stupid&diff=2432User talk:Stupid2010-01-10T07:45:21Z<p>Puppy101: /* mod wpa */</p>
<hr />
<div>{{usertalk}}<br />
<br />
== mod wpa ==<br />
<br />
http://wiki.utopia-game.com/index.php?title=Wizards_Per_Acre&diff=2416&oldid=2415<br />
<br />
this edition is wrong. Duration of spells have to do with the % of guilds run, and NOT the differentials in mod wpa. diffs in mod wpa affects the success rate of offensive spells.<br />
<br />
[[User:Puppy101|Puppy101]] 07:45, 10 January 2010 (UTC)</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Stupid&diff=2431User talk:Stupid2010-01-10T07:45:04Z<p>Puppy101: /* mod wpa */ new section</p>
<hr />
<div>{{usertalk}}<br />
<br />
== mod wpa ==<br />
<br />
http://wiki.utopia-game.com/index.php?title=Wizards_Per_Acre&diff=2416&oldid=2415<br />
<br />
this edition is wrong. Duration of spells have to do with the % of guilds run, and NOT the differentials in mod wpa. diffs in mod wpa affects the success rate of offensive spells.</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Stupid&diff=2430User talk:Stupid2010-01-10T07:43:13Z<p>Puppy101: Created page with '{{usertalk}}'</p>
<hr />
<div>{{usertalk}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=User:Stupid&diff=2429User:Stupid2010-01-10T07:42:50Z<p>Puppy101: Created page with '{{userpage}}'</p>
<hr />
<div>{{userpage}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Syntico&diff=2348User talk:Syntico2009-12-17T08:20:03Z<p>Puppy101: </p>
<hr />
<div>{{usertalk}}<br />
<br />
i know what you did last summer <br />
[[User:Puppy101|Puppy101]] 08:20, 17 December 2009 (UTC)</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Syntico&diff=2347User talk:Syntico2009-12-17T08:19:29Z<p>Puppy101: Created page with '{{usertalk}}'</p>
<hr />
<div>{{usertalk}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=User:Syntico&diff=2346User:Syntico2009-12-17T08:19:14Z<p>Puppy101: Created page with '{{userpage}}'</p>
<hr />
<div>{{userpage}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=Kingdom:Secrets&diff=2344Kingdom:Secrets2009-12-17T08:14:10Z<p>Puppy101: </p>
<hr />
<div>{{kingdom}} <br />
{{Infobox_Kingdom<br />
|alliance= None<br />
|founder= Versace, NaDa<br />
|leaders= Spheric, Tempest, DHaran, yna<br />
|website=<br />
|contact=<br />
|age founded= 43<br />
|footnotes=<br />
}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Testacc&diff=1748User talk:Testacc2009-09-10T02:53:05Z<p>Puppy101: Created page with '{{usertalk}}'</p>
<hr />
<div>{{usertalk}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=User:Testacc&diff=1747User:Testacc2009-09-10T02:52:54Z<p>Puppy101: Created page with '{{userpage}}'</p>
<hr />
<div>{{userpage}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Guyanthalas&diff=1746User talk:Guyanthalas2009-09-10T02:51:57Z<p>Puppy101: Created page with '{{usertalk}}'</p>
<hr />
<div>{{usertalk}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=User:Guyanthalas&diff=1745User:Guyanthalas2009-09-10T02:51:38Z<p>Puppy101: Created page with '{{userpage}}'</p>
<hr />
<div>{{userpage}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Kmhrvv&diff=1736User talk:Kmhrvv2009-08-24T16:05:16Z<p>Puppy101: Created page with '{{usertalk}}'</p>
<hr />
<div>{{usertalk}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=Time_in_Utopia&diff=1725Time in Utopia2009-08-03T06:09:56Z<p>Puppy101: Created page with 'Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years. ==Counting Time== * 1 Utopian Day = 1 Hour * 1 Utopian Month = 1 Day * 1 Utopi...'</p>
<hr />
<div>Time in Utopia moves differently to the real world. Each Age consists of Days, Months and Years.<br />
<br />
<br />
==Counting Time==<br />
<br />
* 1 Utopian Day = 1 Hour<br />
* 1 Utopian Month = 1 Day<br />
* 1 Utopian Year = 1 Week<br />
<br />
This means that in Utopia terms there are 24 days in a month and 7 months in a year.<br />
<br />
* '''Months in Utopia'''<br />
** January<br />
** February<br />
** March<br />
** April<br />
** May<br />
** June<br />
** July<br />
<br />
The Age starts at January, Year 0.</div>Puppy101http://wiki.utopia-game.com/index.php?title=Welcome_to_the_Utopia_Wiki&diff=1724Welcome to the Utopia Wiki2009-08-03T06:08:36Z<p>Puppy101: </p>
<hr />
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* [[FAQ]]<br />
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* [http://blog.swirve.com/ Jolt Blog]<br />
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|body=For starters, have a look at our list of [[Help:Contents|Help Articles]]. If you want to help improve our content, you might want to learn [[Help:Contribute|How to Contribute]] and then find out [[Help:Creating A New Page|How to create Articles]]. Before you begin to edit the wiki however, you should definitely [[Special:UserLogin|create an account]], since this will make it easier for us to keep track of your edits.<br />
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|-<br />
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| style="color:#000;" | <div id="mp-dyk"><font face="verdana"><br />
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</font></div><br />
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| style="color:#000;" | <div id="mp-dyk"><font face="verdana"><br />
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* [[IRC Scripts]]<br />
* [[IRC Bots]]<br />
'''Intel Sites'''<br />
* [http://utopiapimp.com UtopiaPimp]<br />
* [http://codingforcharity.com UtopiaPimp V2]<br />
* [http://umunk.net uMunk]<br />
</font></div><br />
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|-<br />
| style="color:#000;" | <div id="mp-itn"><font face="verdana"><br />
<div align="center"><font size="1">''Please add the tag <b><nowiki>{{outdated}}</nowiki></b> to incorrect formulas that you find.''</font></div><br />
* [[Economy]]<br />
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</font></div><br><br><br><br><br><br><br><br><br><br><br />
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|-<br />
| style="color:#000;" | <div id="mp-otd"><font face="verdana"><br />
* [[Ingame]]<br />
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'''UtoNet'''<br />
* [[IRC]] - [[IRC#IRC_Client_.28Windows.29|Windows]] | [[IRC#IRC_Client_.28Mac.29|Macs]]<br />
** [[mIRC|Customizing Your mIRC]]<br />
** [[Caution]]<br />
* [[UtoNet|UtoNet Info & FAQ]] <font size="1">'''Server''' ''irc.utonet.org'' '''Port(s)''' ''6667, 7000, 9056''</font><br />
* [[Services|UtoNet Services]]<br />
:* [[ChanServ]]<br />
:* [[MemoServ]]<br />
:* [[NickServ]]<br />
* [[IRC Modes|List of User & Channel Modes]]<br />
* [[Channels]] <br />
* [[IRC FAQ|FAQ]]<br />
</font></div><br />
|}<br />
|}<br />
<br />
<br />
<br />
<br />
__NOTOC__</div>Puppy101http://wiki.utopia-game.com/index.php?title=Hostile_Meter&diff=1717Hostile Meter2009-07-24T02:48:18Z<p>Puppy101: </p>
<hr />
<div>{{game_mech}}<br />
<br />
This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.<br />
:'''NB''' It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.<br />
<br />
==Significance of the Hostile Meter==<br />
'''For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.'''<br />
# The kingdoms must be at least unfriendly on one side and hostile on the other.<br />
# The hostile meter must not be maxed out.<br />
If these two conditions are met, the kingdom which has the lower hostile meter will than receive the option to declare war.<br />
<br />
<br />
==Attacks and How they Move the Meter==<br />
Different successful attack types add to the hostile meter at varying levels of intensity. In '''Normal Stance''', the attacks add to the meter according to the figures given below. In '''Aggressive Stance''', attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance).<br />
<br />
===Traditional Marches===<br />
'''Traditional Marches''' add 1 point to the hostile meter per hit.<br />
===Razes, Plunders & Learns===<br />
'''Razes/Plunders''' and '''Learns''' add 0.5 points to the meter per hit.<br />
===Massacres===<br />
To my knowledge, '''Massacres''' add 0.5 points per hit. <br />
* This figure has been disputed, with some saying they add 0.7 points to the meter per hit.<br />
===Bounces & Conquests===<br />
Bounces and Conquests add a different number of points to the meter. <br />
<br />
For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter. <br />
<br />
It is also proposed that the hostile meter moves as a function of offense sent in conquests however there is no hard evidence that I have been able to come up with to prove this.<br />
===Ambushes===<br />
''Unknown''<br />
<br />
===Summarized Table===<br />
{{Table}}<br />
|'''Attack Type''' || '''Normal Stance''' || '''Aggressive Stance'''<br />
|-<br />
| '''Trad March''' || <div align="center">1</div> || <div align="center">2</div><br />
|-<br />
| '''Razes''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Plunders''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Learns''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Massacres''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Bounces''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Conquests''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Ambushes''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|}<br />
<br />
<br />
==Declaring War & Maxing the Meter==<br />
When a party hits up to '''7.5 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''2.5 points''' to achieve.<br />
<br />
At each day change, both hostile meters decay by '''14 - 15% or 1 point, whichever is greater'''.<br />
<br />
<b><u>Example: Declaration</u></b><br />
'''Kingdom Realest''' hits '''Kingdom Bishop''' with 7 traditional marches and 5 plunders in Normal stance (''9.5 points''). '''Kingdom Bishop''' hits <br />
'''Kingdom Realest''' in return with 3 plunders in Aggressive stance (1*3 = ''3 points''). In this situation, '''Kingdom Bishop''' may declare <br />
war on '''Kingdom Realest'''.<br><br />
<br />
When the Utopian month changes from 24th to the 1st, 15% decays from Realest's meter and 1 point from Bishop's meter, making it 8.075 ('''Realest''') to 2 ('''Bishop'''). At this <br />
point, [[War]] cannot be declared but '''Bishop''' has the ability to use unfriendly ops on '''Realest''' such as [[Mystics#Meteor_Showers|Meteor Showers]], [[Thievery#Incite_Riots|Incite Riots]], and <br />
cast [[Mystics#Fireballs|Fireballs]]. '''Realest''' is unable to conduct unfriendly ops against '''Bishop'''.<br><br />
<b><u>Example: Maxing the Meter</u></b><br />
So '''Realest's''' big brother is unhappy with '''Bishop''' and comes alone. His kingdom, '''Kingdom Shockwave''' sends 30 traditional marches into <br />
'''Bishop''', in aggressive stance (30*2 = ''60 points''). '''Bishop''' decides to forgo Kingdom '''Realest'''. So '''Bishop''' switches to aggressive stance <br />
and retals '''Shockwave''' with 30 traditional marches in Aggressive, on the same day. <br><br />
This means the hostile meter is at 60 points to 60 points, and neither kingdom has the button.<br>The first kingdom to hit at the day change will automatically give the war button away to the other.<br />
<br />
==Detailed: Effects of Moving the Meter & Changing Relations==<br />
{{outdated}}<br />
===Normal===<br />
No Effects<br />
<br />
===Unfriendly===<br />
*[[Dragons|Dragon]] HP * 0.50<br />
=====Mystics:=====<br />
*[[Mystics#Fireball|Fireball]]<br />
*[[Mystics#Lightning_Strike|Lightning Strike]]<br />
*[[Mystics#Amnesia|Amnesia]] <br />
*[[Mystics#Nightmares|Nightmares]]<br />
*[[Mystics#Mystic_Vortex|Mystic Vortex]]<br />
*[[Mystics#Meteor_Showers|Meteor Showers]]<br />
*[[Mystics#Tornadoes|Tornadoes]]<br />
*[[Mystics#Land_Lust|Land Lust]]<br />
=====Thievery:=====<br />
*[[Thievery#Sabotage_Wizards|Sabotage Wizards]]<br />
*[[Thievery#Greater_Arson|Greater Arson]]<br />
*[[Thievery#Night_Strike|Night Strike]]<br />
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]]<br />
<br />
===Hostile===<br />
* [[Dragons|Dragon]] HP * 0.75<br />
* Mana costs decrease<br />
* Stealth costs decrease<br />
* You get some honor bonuses from ops<br />
* Monarchy +10% def bonus<br />
<br />
===War===<br />
* [[Dragons|Dragon]] HP * 1<br />
* No [[Gangbang_Protection|Gangbang Protection]]<br />
* 75% Protection from OOW hits* (discuss loopholes)<br />
=====Thievery=====<br />
*[[Thievery#Propaganda|Propaganda]]<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Hostile_Meter&diff=1715Hostile Meter2009-07-24T02:47:29Z<p>Puppy101: /* Detailed: Effects of Moving the Meter & Changing Relations */</p>
<hr />
<div>{{game_mech}}<br />
<br />
This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.<br />
:'''NB''' It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.<br />
<br />
==Significance of the Hostile Meter==<br />
'''For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.'''<br />
# The kingdoms must be at least unfriendly on one side and hostile on the other.<br />
# The hostile meter must not be maxed out.<br />
If these two conditions are met, the kingdom which has the lower hostile meter will than receive the option to declare war.<br />
<br />
<br />
==Attacks and How they Move the Meter==<br />
Different successful attack types add to the hostile meter at varying levels of intensity. In '''Normal Stance''', the attacks add to the meter according to the figures given below. In '''Aggressive Stance''', attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance).<br />
<br />
===Traditional Marches===<br />
'''Traditional Marches''' add 1 point to the hostile meter per hit.<br />
===Razes, Plunders & Learns===<br />
'''Razes/Plunders''' and '''Learns''' add 0.5 points to the meter per hit.<br />
===Massacres===<br />
To my knowledge, '''Massacres''' add 0.5 points per hit. <br />
* This figure has been disputed, with some saying they add 0.7 points to the meter per hit.<br />
===Bounces & Conquests===<br />
Bounces and Conquests add a different number of points to the meter. <br />
<br />
For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter. <br />
<br />
It is also proposed that the hostile meter moves as a function of offense sent in conquests however there is no hard evidence that I have been able to come up with to prove this.<br />
===Ambushes===<br />
''Unknown''<br />
<br />
===Summarized Table===<br />
{{Table}}<br />
|'''Attack Type''' || '''Normal Stance''' || '''Aggressive Stance'''<br />
|-<br />
| '''Trad March''' || <div align="center">1</div> || <div align="center">2</div><br />
|-<br />
| '''Razes''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Plunders''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Learns''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Massacres''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Bounces''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Conquests''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Ambushes''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|}<br />
<br />
<br />
==Declaring War & Maxing the Meter==<br />
When a party hits up to '''7.5 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''2.5 points''' to achieve.<br />
<br />
At each day change, both hostile meters decay by '''14 - 15% or 1 point, whichever is greater'''.<br />
<br />
<b><u>Example: Declaration</u></b><br />
'''Kingdom Realest''' hits '''Kingdom Bishop''' with 7 traditional marches and 5 plunders in Normal stance (''9.5 points''). '''Kingdom Bishop''' hits <br />
'''Kingdom Realest''' in return with 3 plunders in Aggressive stance (1*3 = ''3 points''). In this situation, '''Kingdom Bishop''' may declare <br />
war on '''Kingdom Realest'''.<br><br />
<br />
When the Utopian month changes from 24th to the 1st, 15% decays from Realest's meter and 1 point from Bishop's meter, making it 8.075 ('''Realest''') to 2 ('''Bishop'''). At this <br />
point, [[War]] cannot be declared but '''Bishop''' has the ability to use unfriendly ops on '''Realest''' such as [[Mystics#Meteor_Showers|Meteor Showers]], [[Thievery#Incite_Riots|Incite Riots]], and <br />
cast [[Mystics#Fireballs|Fireballs]]. '''Realest''' is unable to conduct unfriendly ops against '''Bishop'''.<br><br />
<b><u>Example: Maxing the Meter</u></b><br />
So '''Realest's''' big brother is unhappy with '''Bishop''' and comes alone. His kingdom, '''Kingdom Shockwave''' sends 30 traditional marches into <br />
'''Bishop''', in aggressive stance (30*2 = ''60 points''). '''Bishop''' decides to forgo Kingdom '''Realest'''. So '''Bishop''' switches to aggressive stance <br />
and retals '''Shockwave''' with 30 traditional marches in Aggressive, on the same day. <br><br />
This means the hostile meter is at 60 points to 60 points, and neither kingdom has the button.<br>The first kingdom to hit at the day change will automatically give the war button away to the other.<br />
<br />
==Detailed: Effects of Moving the Meter & Changing Relations==<br />
<br />
===Normal===<br />
No Effects<br />
<br />
===Unfriendly===<br />
*[[Dragons|Dragon]] HP * 0.50<br />
=====Mystics:=====<br />
*[[Mystics#Fireball|Fireball]]<br />
*[[Mystics#Lightning_Strike|Lightning Strike]]<br />
*[[Mystics#Amnesia|Amnesia]] <br />
*[[Mystics#Nightmares|Nightmares]]<br />
*[[Mystics#Mystic_Vortex|Mystic Vortex]]<br />
*[[Mystics#Meteor_Showers|Meteor Showers]]<br />
*[[Mystics#Tornadoes|Tornadoes]]<br />
*[[Mystics#Land_Lust|Land Lust]]<br />
=====Thievery:=====<br />
*[[Thievery#Sabotage_Wizards|Sabotage Wizards]]<br />
*[[Thievery#Greater_Arson|Greater Arson]]<br />
*[[Thievery#Night_Strike|Night Strike]]<br />
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]]<br />
<br />
===Hostile===<br />
* [[Dragons|Dragon]] HP * 0.75<br />
* Mana costs decrease<br />
* Stealth costs decrease<br />
* You get some honor bonuses from ops<br />
* Monarchy +10% def bonus<br />
<br />
===War===<br />
* [[Dragons|Dragon]] HP * 1<br />
* No [[Gangbang_Protection|Gangbang Protection]]<br />
* 75% Protection from OOW hits* (discuss loopholes)<br />
=====Thievery=====<br />
*[[Thievery#Propaganda|Propaganda]]<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Hostile_Meter&diff=1714Hostile Meter2009-07-24T02:46:31Z<p>Puppy101: /* Declaring War & Maxing the Meter */</p>
<hr />
<div>{{game_mech}}<br />
<br />
This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.<br />
:'''NB''' It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.<br />
<br />
==Significance of the Hostile Meter==<br />
'''For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.'''<br />
# The kingdoms must be at least unfriendly on one side and hostile on the other.<br />
# The hostile meter must not be maxed out.<br />
If these two conditions are met, the kingdom which has the lower hostile meter will than receive the option to declare war.<br />
<br />
<br />
==Attacks and How they Move the Meter==<br />
Different successful attack types add to the hostile meter at varying levels of intensity. In '''Normal Stance''', the attacks add to the meter according to the figures given below. In '''Aggressive Stance''', attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance).<br />
<br />
===Traditional Marches===<br />
'''Traditional Marches''' add 1 point to the hostile meter per hit.<br />
===Razes, Plunders & Learns===<br />
'''Razes/Plunders''' and '''Learns''' add 0.5 points to the meter per hit.<br />
===Massacres===<br />
To my knowledge, '''Massacres''' add 0.5 points per hit. <br />
* This figure has been disputed, with some saying they add 0.7 points to the meter per hit.<br />
===Bounces & Conquests===<br />
Bounces and Conquests add a different number of points to the meter. <br />
<br />
For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter. <br />
<br />
It is also proposed that the hostile meter moves as a function of offense sent in conquests however there is no hard evidence that I have been able to come up with to prove this.<br />
===Ambushes===<br />
''Unknown''<br />
<br />
===Summarized Table===<br />
{{Table}}<br />
|'''Attack Type''' || '''Normal Stance''' || '''Aggressive Stance'''<br />
|-<br />
| '''Trad March''' || <div align="center">1</div> || <div align="center">2</div><br />
|-<br />
| '''Razes''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Plunders''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Learns''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Massacres''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Bounces''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Conquests''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Ambushes''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|}<br />
<br />
<br />
==Declaring War & Maxing the Meter==<br />
When a party hits up to '''7.5 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''2.5 points''' to achieve.<br />
<br />
At each day change, both hostile meters decay by '''14 - 15% or 1 point, whichever is greater'''.<br />
<br />
<b><u>Example: Declaration</u></b><br />
'''Kingdom Realest''' hits '''Kingdom Bishop''' with 7 traditional marches and 5 plunders in Normal stance (''9.5 points''). '''Kingdom Bishop''' hits <br />
'''Kingdom Realest''' in return with 3 plunders in Aggressive stance (1*3 = ''3 points''). In this situation, '''Kingdom Bishop''' may declare <br />
war on '''Kingdom Realest'''.<br><br />
<br />
When the Utopian month changes from 24th to the 1st, 15% decays from Realest's meter and 1 point from Bishop's meter, making it 8.075 ('''Realest''') to 2 ('''Bishop'''). At this <br />
point, [[War]] cannot be declared but '''Bishop''' has the ability to use unfriendly ops on '''Realest''' such as [[Mystics#Meteor_Showers|Meteor Showers]], [[Thievery#Incite_Riots|Incite Riots]], and <br />
cast [[Mystics#Fireballs|Fireballs]]. '''Realest''' is unable to conduct unfriendly ops against '''Bishop'''.<br><br />
<b><u>Example: Maxing the Meter</u></b><br />
So '''Realest's''' big brother is unhappy with '''Bishop''' and comes alone. His kingdom, '''Kingdom Shockwave''' sends 30 traditional marches into <br />
'''Bishop''', in aggressive stance (30*2 = ''60 points''). '''Bishop''' decides to forgo Kingdom '''Realest'''. So '''Bishop''' switches to aggressive stance <br />
and retals '''Shockwave''' with 30 traditional marches in Aggressive, on the same day. <br><br />
This means the hostile meter is at 60 points to 60 points, and neither kingdom has the button.<br>The first kingdom to hit at the day change will automatically give the war button away to the other.<br />
<br />
==Detailed: Effects of Moving the Meter & Changing Relations==<br />
<br />
===Normal===<br />
No Effects<br />
<br />
===Unfriendly===<br />
*[[Dragons|Dragon]] HP * 0.25<br />
=====Mystics:=====<br />
*[[Mystics#Fireball|Fireball]]<br />
*[[Mystics#Lightning_Strike|Lightning Strike]]<br />
*[[Mystics#Amnesia|Amnesia]] <br />
*[[Mystics#Nightmares|Nightmares]]<br />
*[[Mystics#Mystic_Vortex|Mystic Vortex]]<br />
*[[Mystics#Meteor_Showers|Meteor Showers]]<br />
*[[Mystics#Tornadoes|Tornadoes]]<br />
*[[Mystics#Land_Lust|Land Lust]]<br />
=====Thievery:=====<br />
*[[Thievery#Sabotage_Wizards|Sabotage Wizards]]<br />
*[[Thievery#Greater_Arson|Greater Arson]]<br />
*[[Thievery#Night_Strike|Night Strike]]<br />
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]]<br />
<br />
===Hostile===<br />
* Mana costs decrease<br />
* Stealth costs decrease<br />
* You get some honor bonuses from ops<br />
* Monarchy +10% def bonus<br />
* [[Dragons|Dragon]] HP * 0.5<br />
<br />
===War===<br />
* [[Dragons|Dragon]] HP * 1<br />
* No [[Gangbang_Protection|Gangbang Protection]]<br />
* 75% Protection from OOW hits* (discuss loopholes)<br />
=====Thievery=====<br />
*[[Thievery#Propaganda|Propaganda]]<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Hostile_Meter&diff=1712Hostile Meter2009-07-24T02:43:23Z<p>Puppy101: </p>
<hr />
<div>{{game_mech}}<br />
<br />
This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.<br />
:'''NB''' It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.<br />
<br />
==Significance of the Hostile Meter==<br />
'''For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.'''<br />
# The kingdoms must be at least unfriendly on one side and hostile on the other.<br />
# The hostile meter must not be maxed out.<br />
If these two conditions are met, the kingdom which has the lower hostile meter will than receive the option to declare war.<br />
<br />
<br />
==Attacks and How they Move the Meter==<br />
Different successful attack types add to the hostile meter at varying levels of intensity. In '''Normal Stance''', the attacks add to the meter according to the figures given below. In '''Aggressive Stance''', attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance).<br />
<br />
===Traditional Marches===<br />
'''Traditional Marches''' add 1 point to the hostile meter per hit.<br />
===Razes, Plunders & Learns===<br />
'''Razes/Plunders''' and '''Learns''' add 0.5 points to the meter per hit.<br />
===Massacres===<br />
To my knowledge, '''Massacres''' add 0.5 points per hit. <br />
* This figure has been disputed, with some saying they add 0.7 points to the meter per hit.<br />
===Bounces & Conquests===<br />
Bounces and Conquests add a different number of points to the meter. <br />
<br />
For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter. <br />
<br />
It is also proposed that the hostile meter moves as a function of offense sent in conquests however there is no hard evidence that I have been able to come up with to prove this.<br />
===Ambushes===<br />
''Unknown''<br />
<br />
===Summarized Table===<br />
{{Table}}<br />
|'''Attack Type''' || '''Normal Stance''' || '''Aggressive Stance'''<br />
|-<br />
| '''Trad March''' || <div align="center">1</div> || <div align="center">2</div><br />
|-<br />
| '''Razes''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Plunders''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Learns''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Massacres''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Bounces''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Conquests''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Ambushes''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|}<br />
<br />
<br />
==Declaring War & Maxing the Meter==<br />
When a party hits up to '''7.5 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''2.5 points''' to achieve.<br />
<br />
At each day change, both hostile meters decay by '''14 - 15% or 1 point, whichever is greater'''.<br />
<br />
<b><u>Example: Declaration</u></b><br />
'''Kingdom Realest''' hits '''Kingdom Bishop''' with 7 traditional marches and 5 plunders in Normal stance (''9.5 points''). '''Kingdom Bishop''' hits <br />
'''Kingdom Realest''' in return with 3 plunders in Aggressive stance (1*3 = ''3 points''). In this situation, '''Kingdom Bishop''' may declare <br />
war on '''Kingdom Realest'''.<br><br />
<br />
When the Utopian month changes from 24th to the 1st, 15% decays from meters, making it 8.075 ('''Realest''') to 2 ('''Bishop'''). At this <br />
point, [[War]] cannot be declared but '''Bishop''' has the ability to use unfriendly ops on '''Realest''' such as [[Mystics#Meteor_Showers|Meteor Showers]], [[Thievery#Incite_Riots|Incite Riots]], and <br />
cast [[Mystics#Fireballs|Fireballs]]. '''Realest''' is unable to conduct unfriendly ops against '''Bishop'''.<br><br />
<b><u>Example: Maxing the Meter</u></b><br />
So '''Realest's''' big brother is unhappy with '''Bishop''' and comes alone. His kingdom, '''Kingdom Shockwave''' sends 30 traditional marches into <br />
'''Bishop''', in aggressive stance (30*2 = ''60 points''). '''Bishop''' decides to forgo Kingdom '''Realest'''. So '''Bishop''' switches to aggressive stance <br />
and retals '''Shockwave''' with 30 traditional marches in Aggressive, on the same day. <br><br />
This means the hostile meter is at 60 points to 60 points, and neither kingdom has the button.<br>The first kingdom to hit at the day change will automatically give the war button away to the other.<br />
<br />
==Detailed: Effects of Moving the Meter & Changing Relations==<br />
<br />
===Normal===<br />
No Effects<br />
<br />
===Unfriendly===<br />
*[[Dragons|Dragon]] HP * 0.25<br />
=====Mystics:=====<br />
*[[Mystics#Fireball|Fireball]]<br />
*[[Mystics#Lightning_Strike|Lightning Strike]]<br />
*[[Mystics#Amnesia|Amnesia]] <br />
*[[Mystics#Nightmares|Nightmares]]<br />
*[[Mystics#Mystic_Vortex|Mystic Vortex]]<br />
*[[Mystics#Meteor_Showers|Meteor Showers]]<br />
*[[Mystics#Tornadoes|Tornadoes]]<br />
*[[Mystics#Land_Lust|Land Lust]]<br />
=====Thievery:=====<br />
*[[Thievery#Sabotage_Wizards|Sabotage Wizards]]<br />
*[[Thievery#Greater_Arson|Greater Arson]]<br />
*[[Thievery#Night_Strike|Night Strike]]<br />
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]]<br />
<br />
===Hostile===<br />
* Mana costs decrease<br />
* Stealth costs decrease<br />
* You get some honor bonuses from ops<br />
* Monarchy +10% def bonus<br />
* [[Dragons|Dragon]] HP * 0.5<br />
<br />
===War===<br />
* [[Dragons|Dragon]] HP * 1<br />
* No [[Gangbang_Protection|Gangbang Protection]]<br />
* 75% Protection from OOW hits* (discuss loopholes)<br />
=====Thievery=====<br />
*[[Thievery#Propaganda|Propaganda]]<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Hostile_Meter&diff=1710Hostile Meter2009-07-24T02:31:36Z<p>Puppy101: </p>
<hr />
<div>{{game_mech}}<br />
<br />
This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.<br />
:'''NB''' It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.<br />
<br />
==Significance of the Hostile Meter==<br />
'''For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.'''<br />
# The kingdoms must be at least unfriendly on one side and hostile on the other.<br />
# The hostile meter must not be maxed out.<br />
If these two conditions are met, the kingdom which has the lower hostile meter will than receive the option to declare war.<br />
<br />
<br />
==Attacks and How they Move the Meter==<br />
Different successful attack types add to the hostile meter at varying levels of intensity. In '''Normal Stance''', the attacks add to the meter according to the figures given below. In '''Aggressive Stance''', attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance).<br />
<br />
===Traditional Marches===<br />
'''Traditional Marches''' add 1 point to the hostile meter per hit.<br />
===Razes, Plunders & Learns===<br />
'''Razes/Plunders''' and '''Learns''' add 0.5 points to the meter per hit.<br />
===Massacres===<br />
To my knowledge, '''Massacres''' add 0.5 points per hit. <br />
* This figure has been disputed, with some saying they add 0.7 points to the meter per hit.<br />
===Bounces & Conquests===<br />
Bounces and Conquests add a different number of points to the meter. <br />
<br />
For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter. <br />
<br />
It is also proposed that the hostile meter moves as a function of offense sent in conquests however there is no hard evidence that I have been able to come up with to prove this.<br />
===Ambushes===<br />
''Unknown''<br />
<br />
===Summarized Table===<br />
{{Table}}<br />
|'''Attack Type''' || '''Normal Stance''' || '''Aggressive Stance'''<br />
|-<br />
| '''Trad March''' || <div align="center">1</div> || <div align="center">2</div><br />
|-<br />
| '''Razes''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Plunders''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Learns''' || <div align="center">0.5</div> || <div align="center">1</div><br />
|-<br />
| '''Massacres''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Bounces''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Conquests''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|-<br />
| '''Ambushes''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>''<br />
|}<br />
<br />
<br />
==Declaring War & Maxing the Meter==<br />
When a party hits up to '''7.5 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''2.5 points''' to achieve.<br />
<br />
At each day change, both hostile meters decay by '''14 - 15% or 1 point, whichever is greater'''.<br />
<br />
<b><u>Example: Declaration</u></b><br />
'''Kingdom Realest''' hits '''Kingdom Bishop''' with 7 traditional marches and 5 plunders in Normal stance (''9.5 points''). '''Kingdom Bishop''' hits <br />
'''Kingdom Realest''' in return with 4 plunders in Aggressive stance (1*4 = ''4 points''). In this situation, '''Kingdom Bishop''' may declare <br />
war on '''Kingdom Realest'''.<br><br />
<br />
When the Utopian month changes from 24th to the 1st, 1 point decays from both meters, making it 8.5 ('''Realest''') to 3 ('''Bishop'''). At this <br />
point, [[War]] cannot be declared but '''Bishop''' has the ability to use unfriendly ops on '''Realest''' such as [[Mystics#Meteor_Showers|Meteor Showers]], [[Thievery#Incite_Riots|Incite Riots]], and <br />
cast [[Mystics#Fireballs|Fireballs]]. '''Realest''' is unable to conduct unfriendly ops against '''Bishop'''.<br><br />
<b><u>Example: Maxing the Meter</u></b><br />
So '''Realest's''' big brother is unhappy with '''Bishop''' and comes alone. His kingdom, '''Kingdom Shockwave''' sends 25 traditional marches into <br />
'''Bishop''', in aggressive stance (25*2 = ''50 points''). '''Bishop''' decides to forgo Kingdom '''Realest'''. So '''Bishop''' switches to aggressive stance <br />
and retals '''Shockwave''' with 25 traditional marches in Aggressive, on the same day. <br><br />
This means the hostile meter is at 50 points to 50 points, and neither kingdom has the button.<br>The first kingdom to hit at the day change will automatically give the war button away to the other.<br />
<br />
==Detailed: Effects of Moving the Meter & Changing Relations==<br />
<br />
===Normal===<br />
No Effects<br />
<br />
===Unfriendly===<br />
*[[Dragons|Dragon]] HP * 0.25<br />
=====Mystics:=====<br />
*[[Mystics#Fireball|Fireball]]<br />
*[[Mystics#Lightning_Strike|Lightning Strike]]<br />
*[[Mystics#Amnesia|Amnesia]] <br />
*[[Mystics#Nightmares|Nightmares]]<br />
*[[Mystics#Mystic_Vortex|Mystic Vortex]]<br />
*[[Mystics#Meteor_Showers|Meteor Showers]]<br />
*[[Mystics#Tornadoes|Tornadoes]]<br />
*[[Mystics#Land_Lust|Land Lust]]<br />
=====Thievery:=====<br />
*[[Thievery#Sabotage_Wizards|Sabotage Wizards]]<br />
*[[Thievery#Greater_Arson|Greater Arson]]<br />
*[[Thievery#Night_Strike|Night Strike]]<br />
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]]<br />
<br />
===Hostile===<br />
* Mana costs decrease<br />
* Stealth costs decrease<br />
* You get some honor bonuses from ops<br />
* Monarchy +10% def bonus<br />
* [[Dragons|Dragon]] HP * 0.5<br />
<br />
===War===<br />
* [[Dragons|Dragon]] HP * 1<br />
* No [[Gangbang_Protection|Gangbang Protection]]<br />
* 75% Protection from OOW hits* (discuss loopholes)<br />
=====Thievery=====<br />
*[[Thievery#Propaganda|Propaganda]]<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Luke&diff=1709User talk:Luke2009-07-24T02:28:48Z<p>Puppy101: Created page with '{{usertalk}}'</p>
<hr />
<div>{{usertalk}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=User:Luke&diff=1708User:Luke2009-07-24T02:28:34Z<p>Puppy101: Created page with '{{userpage}}'</p>
<hr />
<div>{{userpage}}</div>Puppy101http://wiki.utopia-game.com/index.php?title=Guide:Ambush&diff=1695Guide:Ambush2009-07-18T00:07:10Z<p>Puppy101: /* Notes About Ambush */</p>
<hr />
<div>{{game_mech}}<br />
<br />
== Why Ambush? ==<br />
# To Kill Elites (especially if your target is an orc).<br />
## '''Why? -->''' The have an insanely low defensive value elite<br />
## '''Why? -->''' Ambushes are 25% faster than normal attacks<br />
# To decrease incoming land (especially if your target is a chain target).<br />
# Because you're able to Ambush + Trad him and want to rub it in his face.<br />
<br />
<br />
== Notes About Ambush ==<br />
# You can ambush each successful attack once. If you fail, too bad.<br />
# You cannot ambush if your opponent used War Spoils.<br />
# You cannot ambush if your opponent's hit was made with Anonymity on.<br />
# If you successfully carry out an ambush you will gain 50% of his captured land, or 25% if he is a warrior.<br />
# You ALWAYS ambush from the last hit to the first.<br />
## You will ambush the last successful hit. Conquests don't count. You CAN ambush an ambush.<br />
# A successful ambush recaptures 50% of the land taken from you.<br />
<br />
== How to Figure out What to Send == <br />
# Take a SoM with < 10 thieves<br />
# Record the value of elites out on the SoM.<br />
# Record the value of offspecs out on the SoM.<br />
# Take another SoM with <10 thieves, and record the values in this SoM.<br />
# Use a SoM translator on these numbers to determine his true number of offspecs sent at you. Do the same for his number of Elites.<br />
# Once you have figured out these numbers, use this formula:<br />
<br />
<b>Raw Offense Required =</b> [(His Elites sent*Racial Elite Defense Value) + (His Offspecs Sent*Racial Defspec Value) + Soldiers] * 0.8<br> Remember, this is the <b>RAW</b> offense required - therefore, don't bother sending > 1 generals, they have no effect!<br />
<br />
p.s. If you ever see a 0 in the 'army out' column, it means that he did not send ANY of that army type.<br />
<br />
<br />
=== Example===<br />
<br />
<i>June 4th, YR5 '''call (9:11)''' invaded '''Kzagl (3:17)''' and captured 81 acres of land.<br><br />
June 4th, YR5 '''I just been (9:11)''' invaded '''Kzagl (3:17)''' and captured 139 acres of land.<br><br />
June 4th, YR5 '''piercing through (9:11)''' invaded '''Kzagl (3:17)''' and captured 131 acres of land.</i><br />
<br />
'''Kzagl''' didn't take particularly kindly to these attacks, and thought it would be a good idea to ambush one of them, so he took 1 SoM of '''I just been''', the largest hit against him, to see what troops had been sent out against him and whether it was a good idea to ambush.<br />
<br />
<br />
<b>SOM 1</b><br />
<br />
<i><nowiki>** Armies #2/#3/#4 (Back in 10:46 hours) **</nowiki></i><br />
<i><br />
Ogres: 5,132 (49,308 offense / 11,485 defense)<br />
<br />
Captured Land: 143 Acres</i><br />
<br />
On seeing the no specialists (goblins) and high amount of elites (ogres), Kzagl made the decision to get a few of his acres back, so he took another SoM and started to calculate the ambush<br />
<br />
<b>SOM 2</b><br />
<br />
<i><nowiki>** Armies #2/#3/#4 (Back in 10:51 hours) **</nowiki></i><br />
<br />
<i>Ogres: 4,247 (38,597 offense / 9,598 defense)<br />
<br />
Captured Land: 149 Acres</i><br />
<br />
{{table}}<br />
| '''SoM''' || '''Som1''' || '''Som2'''<br />
|-<br />
| '''Ogres''' || <div align="center">5132</div> || <div align="center">4247</div><br />
|-<br />
|}<br />
<br><br />
<br><br />
Now, '''Kzagl''' used the SoM+SoM method that people use to find exact defense at home to find the exact troops out. So if you input the ogre amounts into a SoM calculator, you get an answer something like this:<br />
<br />
''[16:22:57] <tzar> !som 5132 4247''<br />
<br />
''[16:22:59] <[-Honor-]> »» tzar, possible defence values are 4424 5899''<br />
<br />
'''Kzagl''' was unlucky and forced to get another SoM to work out the exact troops sent against him since the bot retured 2 possible values, so he did.<br />
<br />
<br />
'''SOM 3'''<br><br />
<i><nowiki>** Armies #2/#3/#4 (Back in 10:44 hours) **</nowiki></i><br><br />
<i>Ogres: 4,468 (39,676 offense / 10,616 defense)<br><br />
Captured Land: 178 Acres</i><br />
<br />
<br />
<br />
Now, let's organize the data again.<br />
<br />
{{Table}}<br />
| '''Som''' || Som1 || Som2 || Som3<br />
|-<br />
| '''Ogres''' || 5132 || 4247 || 4468<br />
|-<br />
|}<br />
<br />
Now we input the extra number into the SoM calculator, and we get:<br />
<br />
''[16:25:35] <tzar> !som 5132 4247 4468''<br><br />
''[16:25:37] <[-Honor-]> »» tzar, possible defence values are 4424''<br />
<br />
<br />
So, basically the target sent 4424 ogres (well, he sent a few more, but lost some in the attack) to attack '''Kzagl'''. If he had sent some soldiers or specialists (or both) you'd have to repeat these steps to figure out how many of those he sent. Now that we've established that beyond doubt, he sent 4424 ogres, we can calculate what is going to be required to successfully ambush.<br />
<br />
<br />
Orc elites are great for attacking with, not so great for defending with. Because they only have 2 defense, that's what they defend with on an ambush.<br />
Therefore, 4424 Elites * 2 Defense Value = 8,856<br />
<br />
'The defense will fight at 80% of its normal capacity.' So, we multiply that number by 0.8<br />
8,856 * 0.8 = 7084.8<br />
<br />
Now, this is another important bit, when we calculate how much offense we're going to send, we don't modify it in anyway. If you're using angel's military calculator to do it, make sure you use the '''RAW OFFENSE''' number.<br />
<br />
If you are just sending (5/0) offensive specialists at the target, you would require <br />
7084.8/5 offspecs (send a few more to compensate for rounding error).<br />
<br />
* Sending more than one general does not increase your offense.<br />
<br />
<br />
You always ambush the last hit made against your province by that particular province. So in this case, if the paper had looked like this:<br />
<i>June 4th, YR5 I just been (9:11) invaded Kzagl Elven Grave (3:17) and captured 139 acres of land.<br><br />
June 4th, YR5 piercing through (9:11) invaded Kzagl Elven Grave (3:17) and captured 131 acres of land.<br><br />
June 4th, YR5 I just been (9:11) invaded KZAGL ELVEN GRAVE (3:17) and captured 25 acres of land.</i><br />
<br />
You would have to ambush the hit for 25 acres before you could ambush the hit for 139 acres. You wouldn't necessarily have to be successful though, because once you've ambushed a hit by a province, you can't ambush that hit again, so the game moves onto the next hit.<br />
<br />
<br />
<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Welcome_to_the_Utopia_Wiki&diff=1694Welcome to the Utopia Wiki2009-07-17T23:26:33Z<p>Puppy101: </p>
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* [http://utopiapimp.com UtopiaPimp]<br />
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* [[Ingame]]<br />
* [[Externals]]<br />
'''UtoNet'''<br />
* [[IRC]] - [[IRC#IRC_Client_.28Windows.29|Windows]] | [[IRC#IRC_Client_.28Mac.29|Macs]]<br />
** [[mIRC|Customizing Your mIRC]]<br />
** [[Caution]]<br />
* [[UtoNet|UtoNet Info & FAQ]] <font size="1">'''Server''' ''irc.utonet.org'' '''Port(s)''' ''6667, 7000, 9056''</font><br />
* [[Services|UtoNet Services]]<br />
:* [[ChanServ]]<br />
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</font></div><br />
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<br />
<br />
<br />
<br />
__NOTOC__</div>Puppy101http://wiki.utopia-game.com/index.php?title=Food&diff=1693Food2009-07-17T15:54:11Z<p>Puppy101: </p>
<hr />
<div>{{formula}}<br />
==Food Eaten==<br />
<br />
<b>Bushels Eaten</b> = TotalPopulation * 0.25<br />
<br />
* If you run out of food, then every hour your peasants and military units (including thieves, but not including wizards) are reduced by an amount that varies the greater your food deficit is up to 5% lost when producing no food at all.<br />
<br />
<br />
==Food Produced==<br />
<br />
<b>Base Food Produced</b> = ((Farms*70*Building Efficiency) + (Barren Land*2)) * Food Sci * Monarch Mod * [[Mystics#Fertile_Lands|Fertile Lands]] Mod * [[Mystics#Droughts|Drought]] Mod<br />
<br />
{{Mods}}<br />
| '''Monarchy''' || 1.1 || 1<br />
|-<br />
| '''[[Mystics#Fertile_Lands|Fertile Lands]]''' || 1.25 || 1<br />
|-<br />
| '''[[Mystics#Droughts|Drought]]''' || 0.75 || 1 (or if Personality = Shepherd)<br />
|-<br />
|}<br />
<br />
<br />
==Food Hourly Change==<br />
<br />
<b>Food Net Change</b> = (Old Food Stock * (1-(1%*[[Mystics#Vermin|Vermin]] Mod))) + Food Produced - FoodEaten<br />
<br />
{{Mods}}<br />
| '''[[Mystics#Vermin|Vermin]]''' || 6 || 1<br />
|-<br />
|}<br />
<br />
[[Category:Formulas|Food]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Multi-Attack_Protection_(MAP)&diff=1692Multi-Attack Protection (MAP)2009-07-17T15:20:38Z<p>Puppy101: /* Building a Bank */</p>
<hr />
<div>{{game_mech}}<br />
<br />
Gangbang Protection (also known as '''GBP''') is a game mechanism introduced which aims to increase the protection conferred to provinces which have been recently hit.<br />
<br />
==Effects of GBP==<br />
* Tax is capped at 15% (vs a max of 99%) once above 20% GBP.<br />
* The more GBP on your province, the less an attack will gain from you - all other variables being equal.<br />
* Increase in Military Efficiency.<br />
* GBP rounds off to the nearest percentage (eg. it can be 20% or 21% but not 20.5%)<br />
<br />
:'''NB.''' GBP is almost negligible in War.<br />
<br />
{{Table}}<br />
| '''GBP Status''' || '''GBP rating''' || '''Gains Out of War''' || '''Gains in War''' || '''Increase in ME''' || '''GBP Decay'''<br />
|-<br />
| '''Not Hit''' || <div align="center">0%</div> || <div align="center">100%</div> || <div align="center">100%</div> || <div align="center">N/A</div> || <div align="center">0</div><br />
|-<br />
| '''Couple''' || <div align="center">1-20%</div> || <div align="center">80-99%</div> || <div align="center">100%</div> || <div align="center">+0.13-2.67%</div> || <div align="center">1</div><br />
|-<br />
| '''Moderately Hit''' || <div align="center">21-40%</div> || <div align="center">60-79%</div> || <div align="center">95%</div> || <div align="center">+2.80-5.33%</div> || <div align="center">1</div><br />
|-<br />
| '''Heavily Hit''' || <div align="center">41-60%</div> || <div align="center">40-59%</div> || <div align="center">90%</div> || <div align="center">+5.47-8.00%</div> || <div align="center">2</div><br />
|-<br />
| '''Extremely Heavily Hit''' || <div align="center">61-90%</div> || <div align="center">10-39%</div> || <div align="center">85%</div> || <div align="center">+8.13-12.00%</div> || <div align="center">3 or 4 if above 79%</div><br />
|-<br />
|}<br />
<br />
==GBP Change==<br />
<br />
===Land Attacks===<br />
A land attack (Traditional March, Raze or Conquest) increases the GBP rating by 2.75 * Percent of Targets land taken. <br />
<br />
For example if a target is attacked for 120 of its 1000 acres (12%) its GBP rating will increase by(12% * 2.75 = 33%) 33 points, taking it from 0% to 33% if previously unhit - enough to put it into the 'moderately hit' section. <br />
<br />
===Non-Land Attacks===<br />
Non-Land Attacks (Plunder, Learn or Massacre) increase the GBP rating by 0.06 * Current Gains OOW. <br />
<br />
For example if a target with a GBP rating of 20% (and thus Gains OOW of 80%) which is hit for a plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.<br />
<br />
==GBP Decay==<br />
GBP rating naturally decreases every hour by an amount dependent on the current GBP rating as shown in the above table. <br />
<br />
For example if the GBP rating is currently 63% (heavily hit), on the next hour change it will decrease by 2% to 61%. <br />
<br />
GBP also decays whenever the province with GBP makes an attack by the same amount as if it <br> had made the attack on itself - except that it decreases the GBP rating rather than increasing it.<br />
<br />
==Military Effectiveness==<br />
GBP gives a bonus to Military Effectiveness equal to the GBP rating / 7.5 <br />
<br />
For example if the GBP rating of a province is 63% (heavily hit) their ME is boosted by (63 / 7.5 = 8.4%) 8.4% - ie. 1.084 times it's current rating.<br />
<br />
==Uses of GBP==<br />
===Aid Chained Provinces===<br />
If a province gets chained in a war and it is at an obviously disparate size to the rest of the kingdom, what might happen is that the kingdom may approach a friendly kingdom and ask them to hit the chained province with a number of plunders.<br />
<br />
This confers GBP on the chained province, which can then be aided with as many soldiers and gc in order to explore him up.<br />
<br />
===Building a Bank===<br />
{{outdated}}<br />
The tax cap has been used to build up [[Dictionary|banks]] before - what happens is that '''Kingdom A''' approaches a friendly '''Kingdom B''' and asks them to mass plunder<br />
<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Tzar&diff=1691User talk:Tzar2009-07-17T15:19:48Z<p>Puppy101: /* lazybutt */</p>
<hr />
<div>{{usertalk}}<br />
<br />
== lazybutt ==<br />
<br />
I formatted your ambush guide.<br />
[[User:Puppy101|Puppy101]] 15:19, 17 July 2009 (UTC)</div>Puppy101http://wiki.utopia-game.com/index.php?title=User_talk:Tzar&diff=1690User talk:Tzar2009-07-17T15:19:35Z<p>Puppy101: /* lazybutt */ new section</p>
<hr />
<div>{{usertalk}}<br />
<br />
== lazybutt ==<br />
<br />
I formatted your ambush guide.</div>Puppy101http://wiki.utopia-game.com/index.php?title=Guide:Ambush&diff=1689Guide:Ambush2009-07-17T15:18:34Z<p>Puppy101: </p>
<hr />
<div>{{game_mech}}<br />
<br />
== Why Ambush? ==<br />
# To Kill Elites (especially if your target is an orc).<br />
## '''Why? -->''' The have an insanely low defensive value elite<br />
## '''Why? -->''' Ambushes are 25% faster than normal attacks<br />
# To decrease incoming land (especially if your target is a chain target).<br />
# Because you're able to Ambush + Trad him and want to rub it in his face.<br />
<br />
<br />
== Notes About Ambush ==<br />
# You cannot ambush if your opponent used War Spoils.<br />
# You cannot ambush if your opponent's hit was made with Anonymity on.<br />
# If you successfully carry out an ambush you will gain 50% of his captured land, or 25% if he is a warrior.<br />
# You ALWAYS ambush from the last hit to the first.<br />
## You will ambush the last successful hit. Conquests don't count. You CAN ambush an ambush.<br />
# A successful ambush recaptures 50% of the land taken from you.<br />
<br />
<br />
== How to Figure out What to Send == <br />
# Take a SoM with < 10 thieves<br />
# Record the value of elites out on the SoM.<br />
# Record the value of offspecs out on the SoM.<br />
# Take another SoM with <10 thieves, and record the values in this SoM.<br />
# Use a SoM translator on these numbers to determine his true number of offspecs sent at you. Do the same for his number of Elites.<br />
# Once you have figured out these numbers, use this formula:<br />
<br />
<b>Raw Offense Required =</b> [(His Elites sent*Racial Elite Defense Value) + (His Offspecs Sent*Racial Defspec Value) + Soldiers] * 0.8<br> Remember, this is the <b>RAW</b> offense required - therefore, don't bother sending > 1 generals, they have no effect!<br />
<br />
p.s. If you ever see a 0 in the 'army out' column, it means that he did not send ANY of that army type.<br />
<br />
<br />
=== Example===<br />
<br />
<i>June 4th, YR5 '''call (9:11)''' invaded '''Kzagl (3:17)''' and captured 81 acres of land.<br><br />
June 4th, YR5 '''I just been (9:11)''' invaded '''Kzagl (3:17)''' and captured 139 acres of land.<br><br />
June 4th, YR5 '''piercing through (9:11)''' invaded '''Kzagl (3:17)''' and captured 131 acres of land.</i><br />
<br />
'''Kzagl''' didn't take particularly kindly to these attacks, and thought it would be a good idea to ambush one of them, so he took 1 SoM of '''I just been''', the largest hit against him, to see what troops had been sent out against him and whether it was a good idea to ambush.<br />
<br />
<br />
<b>SOM 1</b><br />
<br />
<i><nowiki>** Armies #2/#3/#4 (Back in 10:46 hours) **</nowiki></i><br />
<i><br />
Ogres: 5,132 (49,308 offense / 11,485 defense)<br />
<br />
Captured Land: 143 Acres</i><br />
<br />
On seeing the no specialists (goblins) and high amount of elites (ogres), Kzagl made the decision to get a few of his acres back, so he took another SoM and started to calculate the ambush<br />
<br />
<b>SOM 2</b><br />
<br />
<i><nowiki>** Armies #2/#3/#4 (Back in 10:51 hours) **</nowiki></i><br />
<br />
<i>Ogres: 4,247 (38,597 offense / 9,598 defense)<br />
<br />
Captured Land: 149 Acres</i><br />
<br />
{{table}}<br />
| '''SoM''' || '''Som1''' || '''Som2'''<br />
|-<br />
| '''Ogres''' || <div align="center">5132</div> || <div align="center">4247</div><br />
|-<br />
|}<br />
<br><br />
<br><br />
Now, '''Kzagl''' used the SoM+SoM method that people use to find exact defense at home to find the exact troops out. So if you input the ogre amounts into a SoM calculator, you get an answer something like this:<br />
<br />
''[16:22:57] <tzar> !som 5132 4247''<br />
<br />
''[16:22:59] <[-Honor-]> »» tzar, possible defence values are 4424 5899''<br />
<br />
'''Kzagl''' was unlucky and forced to get another SoM to work out the exact troops sent against him since the bot retured 2 possible values, so he did.<br />
<br />
<br />
'''SOM 3'''<br><br />
<i><nowiki>** Armies #2/#3/#4 (Back in 10:44 hours) **</nowiki></i><br><br />
<i>Ogres: 4,468 (39,676 offense / 10,616 defense)<br><br />
Captured Land: 178 Acres</i><br />
<br />
<br />
<br />
Now, let's organize the data again.<br />
<br />
{{Table}}<br />
| '''Som''' || Som1 || Som2 || Som3<br />
|-<br />
| '''Ogres''' || 5132 || 4247 || 4468<br />
|-<br />
|}<br />
<br />
Now we input the extra number into the SoM calculator, and we get:<br />
<br />
''[16:25:35] <tzar> !som 5132 4247 4468''<br><br />
''[16:25:37] <[-Honor-]> »» tzar, possible defence values are 4424''<br />
<br />
<br />
So, basically the target sent 4424 ogres (well, he sent a few more, but lost some in the attack) to attack '''Kzagl'''. If he had sent some soldiers or specialists (or both) you'd have to repeat these steps to figure out how many of those he sent. Now that we've established that beyond doubt, he sent 4424 ogres, we can calculate what is going to be required to successfully ambush.<br />
<br />
<br />
Orc elites are great for attacking with, not so great for defending with. Because they only have 2 defense, that's what they defend with on an ambush.<br />
Therefore, 4424 Elites * 2 Defense Value = 8,856<br />
<br />
'The defense will fight at 80% of its normal capacity.' So, we multiply that number by 0.8<br />
8,856 * 0.8 = 7084.8<br />
<br />
Now, this is another important bit, when we calculate how much offense we're going to send, we don't modify it in anyway. If you're using angel's military calculator to do it, make sure you use the '''RAW OFFENSE''' number.<br />
<br />
If you are just sending (5/0) offensive specialists at the target, you would require <br />
7084.8/5 offspecs (send a few more to compensate for rounding error).<br />
<br />
* Sending more than one general does not increase your offense.<br />
<br />
<br />
You always ambush the last hit made against your province by that particular province. So in this case, if the paper had looked like this:<br />
<i>June 4th, YR5 I just been (9:11) invaded Kzagl Elven Grave (3:17) and captured 139 acres of land.<br><br />
June 4th, YR5 piercing through (9:11) invaded Kzagl Elven Grave (3:17) and captured 131 acres of land.<br><br />
June 4th, YR5 I just been (9:11) invaded KZAGL ELVEN GRAVE (3:17) and captured 25 acres of land.</i><br />
<br />
You would have to ambush the hit for 25 acres before you could ambush the hit for 139 acres. You wouldn't necessarily have to be successful though, because once you've ambushed a hit by a province, you can't ambush that hit again, so the game moves onto the next hit.<br />
<br />
<br />
<br />
[[Category:Mini Guides]]</div>Puppy101http://wiki.utopia-game.com/index.php?title=Welcome_to_the_Utopia_Wiki&diff=1685Welcome to the Utopia Wiki2009-07-16T14:34:30Z<p>Puppy101: </p>
<hr />
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|-<br />
| style="color:#000;" | <font face="verdana"><br />
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<br />
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|-<br />
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* [[Guide:Combo Selection|Beginners Guide to Choosing Race and Personalities]]<br />
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* [[Gangbang Protection]]<br />
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</font></div><br />
|-<br />
! <h2 id="mp-dyk-h2" style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">TIPS & TRICKS</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-dyk"><font face="verdana"><br />
'''Articles about strategy, written by utopians'''<br />
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* [[Chaining]]<br />
* [[Attacking & Calculating an Attack]]<br />
* [[Honor Whorring Tips & Tricks]]<br />
* [[Land Whorring Tips & Tricks]]<br />
* [[Unbreakables|All you wanted to know about Unbreakables]]<br />
</font></div><br />
|-<br />
! <h2 id="mp-dyk-h2" style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">[[Tools|TOOLS]]</h2><br />
|-<br />
| style="color:#000;" | <div id="mp-dyk"><font face="verdana"><br />
'''Downloadable Programs'''<br />
* [[Utopia Angel]]<br />
* Valerraren's SoM Translator<br />
'''Firefox Add-Ons'''<br />
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* [[Pimp Agent]]<br />
* [[Pimp Agent 2]]<br />
'''Misc'''<br />
* [[IRC Scripts]]<br />
* [[IRC Bots]]<br />
'''Intel Sites'''<br />
* [http://utopiapimp.com UtopiaPimp]<br />
* [http://codingforcharity.com UtopiaPimp V2]<br />
* [http://umunk.net uMunk]<br />
</font></div><br />
|}<br />
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|-<br />
| style="color:#000;" | <div id="mp-itn"><font face="verdana"><br />
<div align="center"><font size="1">''Please add the tag <b><nowiki>{{outdated}}</nowiki></b> to incorrect formulas that you find.''</font></div><br />
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</font></div><br><br><br><br><br><br><br><br><br><br><br />
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__NOTOC__</div>Puppy101http://wiki.utopia-game.com/index.php?title=Template:Outdated&diff=1684Template:Outdated2009-07-16T14:31:59Z<p>Puppy101: </p>
<hr />
<div>{{stub<br />
|text=''The information or formula below is not up to date. Please refer to the [http://wiki.utopia-game.com/index.php/Talk:{{PAGENAME}} discussions tab] to contribute to ongoing research or start a new topic.''<br />
}}<br />
<br />
[[Category: Out of Date]]<br />
<noinclude>[[Category:Templates]]</noinclude></div>Puppy101http://wiki.utopia-game.com/index.php?title=Template:Stub&diff=1683Template:Stub2009-07-16T14:30:19Z<p>Puppy101: Created page with '<div id="ibox"><table cellpadding="0" cellspacing="0" style="background-color: transparent; border:1px solid grey; margin-left: auto; margin-right: auto"><tr><td><font face="verd...'</p>
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<div><div id="ibox"><table cellpadding="0" cellspacing="0" style="background-color: transparent; border:1px solid grey; margin-left: auto; margin-right: auto"><tr><td><font face="verdana"><font size="5"><b><font color="red"> !</font></b></font></font></td><td style="padding: 5px;">{{{text}}}</td></tr></table></div></div>Puppy101