http://wiki.utopia-game.com/api.php?action=feedcontributions&user=Stupid&feedformat=atom
The Utopian Encyclopedia - User contributions [en]
2024-03-29T05:23:55Z
User contributions
MediaWiki 1.28.0
http://wiki.utopia-game.com/index.php?title=Talk:WoL_Races&diff=3216
Talk:WoL Races
2011-03-17T01:08:50Z
<p>Stupid: </p>
<hr />
<div>#REDIRECT [[Talk:WoL Races (Age 47)]]<br />
<br />
1</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Magic_Formulas&diff=3042
Magic Formulas
2010-09-24T21:21:53Z
<p>Stupid: </p>
<hr />
<div>==Wizards Per Acre==<br />
The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells.<br />
<br />
===Raw WPA===<br />
<b>Raw WPA =</b> Number of [[Units|Wizards]] / Acres<br />
<br />
<br />
===Mod WPA===<br />
<b>Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * [[Race#Elf|Racial Mod]] * [[Honour|Honour Mod]]<br />
<br />
<br />
{{Mods}}<br />
| '''Channeling [[Science]]''' || ''Check your science page''<br />
|-<br />
| '''Race: [[Race#Elves|Elf]]''' || 1.3 || 1<br />
|-<br />
| '''Race: [[Race#Humans|Human]]''' || 0.75 || 1<br />
|-<br />
|}<br />
<br />
<br />
<br />
==Runes Cost Formula==<br />
<br />
<b>Runes cost =</b> ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier * Race Mod)<br />
<br />
<br />
{{Mods}}<br />
| '''Race: [[Race#Dark Elves|Dark Elf]]''' || 0 || 1<br />
|-<br />
| '''Spell Cost Multiplier''' || ''Table Below''<br />
|}<br />
<br />
<br />
<br />
==Spell Table [Self Spells]==<br />
<br />
{|class="wikitable sortable"<br />
|- {{OrangeTable}}<br />
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Elf !! Dwarf !! Orc !! Gnome !! Dark Elf !! Avian !! Duration !! class="unsortable"|Description<br />
|- <br />
! valign="top" {{OrangeTable}}|Minor Protection<br />
| align="center" valign="top"| 105% <br />
| align="center" valign="top"| 0.35 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12 <br />
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)<br />
|- <br />
! valign="top" {{OrangeTable}}|Greater Protection <br />
| align="center" valign="top"| 105% <br />
| align="center" valign="top"| 0.45 <br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 24 <br />
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)<br />
|- <br />
! valign="top" {{OrangeTable}}|Fog <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 0.6 <br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12 <br />
| valign="top"| Delays attackers' return time by 3 hours<br />
|- <br />
! valign="top" {{OrangeTable}}|Magic Shield <br />
| align="center" valign="top"| 120% <br />
| align="center" valign="top"| 0.5 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 14 <br />
| valign="top"| Increases defensive Magic Effectiveness by 20%<br />
|- <br />
! valign="top" {{OrangeTable}}|Mystic Aura <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 0.5 <br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| valign="top"| <br />
| valign="top"| Makes the next spell casted on you to fail automatically<br />
|- <br />
! valign="top" {{OrangeTable}}|Fertile Lands <br />
| align="center" valign="top"| 125% <br />
| align="center" valign="top"| 0.5 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 16 <br />
| valign="top"| 25% higher food production.<br />
|- <br />
! valign="top" {{OrangeTable}}|Nature's Blessing <br />
| align="center" valign="top"| 100% <br />
| align="center" valign="top"| 0.6 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 16 <br />
| valign="top"| Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast.<br />
|- <br />
! valign="top" {{OrangeTable}}|Love & Peace <br />
| align="center" valign="top"| 75% <br />
| align="center" valign="top"| 0.7 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 14 <br />
| valign="top"| Increases raw pop growth by 75%<br />
|-<br />
! valign="top" {{OrangeTable}}|Tree of Gold<br />
| align="center" valign="top"| 40 - 80% <br />
| align="center" valign="top"| 0.8 <br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
|| Gives 40-80% of daily income<br />
|-<br />
! valign="top" {{OrangeTable}}|Quick Feet <br />
| align="center" valign="top"| 90% <br />
| align="center" valign="top"| 0.8 <br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
|| Decreases your next return time by 10%<br />
|-<br />
! valign="top" {{OrangeTable}}|Builder's Boon <br />
| align="center" valign="top"| 90% <br />
| align="center" valign="top"| 1 <br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 12 <br />
|| 10% reduced construction time<br />
|-<br />
! valign="top" {{OrangeTable}}|Inspire Army <br />
| align="center" valign="top"| 85% / 80%<br />
| align="center" valign="top"| 1.1<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 12<br />
|| 15% reduced army upkeep / 20% quicker training time<br />
|-<br />
! valign="top" {{OrangeTable}}|Anonymity <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.3<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| <br />
|| Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time<br />
|-<br />
! valign="top" {{OrangeTable}}|Invisibility <br />
| align="center" valign="top"| 110%<br />
| align="center" valign="top"| 1.35<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12 <br />
|| 10% more thievery offense<br />
|-<br />
! valign="top" {{OrangeTable}}|Clear Sight <br />
| align="center" valign="top"| 75%<br />
| align="center" valign="top"| 1.4<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 18 <br />
|| Gives a 25% chance to catch thieves in addition to the normal chance<br />
|-<br />
! valign="top" {{OrangeTable}}|War Spoils <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.45<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 4 <br />
|| Land gained in attacks are taken control of immediately<br />
|-<br />
! valign="top" {{OrangeTable}}|Fanaticism <br />
| align="center" valign="top"| 104% / 97%<br />
| align="center" valign="top"| 1.5<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 8 <br />
|| Effect: Increases your offensive military effienciency by 5%.<br />
Effect: Decreases your defensive military effienciency by 3%. <br />
|-<br />
! valign="top" {{OrangeTable}}|Fountain of Knowledge <br />
| align="center" valign="top"| 110%<br />
| align="center" valign="top"| 1.55<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 18 <br />
|| Science points learned each turn are increased by 10% during the duration of the spell<br />
|-<br />
! valign="top" {{OrangeTable}}|Town Watch <br />
| align="center" valign="top"| 12.5%<br />
| align="center" valign="top"| 1.6<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 10 <br />
|| Peasants defend equal to 1/4 of a soldier but suffer high casualties. <br />
|-<br />
! valign="top" {{OrangeTable}}|Aggression <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.65<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12<br />
|| Soldiers are 2/0 units instead of 1/1 units for the duration of the spell<br />
|-<br />
! valign="top" {{OrangeTable}}|Animate Dead <br />
| align="center" valign="top"| 50%<br />
| align="center" valign="top"| 1.7<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
|| In your next defensive battle, half your army casualties are returned as soldiers<br />
|-<br />
! valign="top" {{OrangeTable}}|Reflect Magic <br />
| align="center" valign="top"| 80%<br />
| align="center" valign="top"| 1.8<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12 <br />
|| 20% of all spells cast on you are reflected back<br />
|-<br />
! valign="top" {{OrangeTable}}|Shadowlight <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.9<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| <br />
|| Reveals the origin province for the next thievery on you.<br />
|-<br />
! valign="top" {{OrangeTable}}|Patriotism <br />
| align="center" valign="top"| 130%<br />
| align="center" valign="top"| 2.0<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 12<br />
|| Increases draft speed by 30%<br />
|-<br />
! valign="top" {{OrangeTable}}|Paradise <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 3.0<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| <br />
|| Creates a few acres of land, normally around 3-9 acres (Elf get 30% more), and depend on your % of Guilds.<br />
|-class="sortbottom" {{OrangeTable}}<br />
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Elf !! Dwarf !! Orc !! Gnome !! Dark Elf !! Avian !! Duration !! Description<br />
|}<br />
<br />
<br />
<br />
==Spell Table [Offensive Spells]==<br />
<br />
{|class="wikitable sortable"<br />
|- {{OrangeTable}}<br />
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Elf !! Dwarf !! Orc !! Gnome !! Dark Elf !! Avian !! Duration !! class="unsortable"|Description<br />
|-<br />
! valign="top" {{OrangeTable}}|Chastity<br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 0.7<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
| valign="top"| Reduces Pop Growth Rate to 0<br />
|-<br />
|-<br />
! valign="top" {{OrangeTable}}|Storms<br />
| align="center" valign="top"| 33%<br />
| align="center" valign="top"| 0.8<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12<br />
| valign="top"| Reduces Pop Growth Rate from 2% to 0.75%, or 1.60% with L&P active. Cancels Droughts.<br />
|-<br />
! valign="top" {{OrangeTable}}|Droughts <br />
| align="center" valign="top"| 75%<br />
| align="center" valign="top"| 1.0<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12<br />
| valign="top"| Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms.<br />
|-<br />
! valign="top" {{OrangeTable}}|Vermin <br />
| align="center" valign="top"| 450%<br />
| align="center" valign="top"| 1.2<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12<br />
| valign="top"| Food decay increased to 4.5% (from 1%)<br />
|-<br />
! valign="top" {{OrangeTable}}|Expose Thieves <br />
| align="center" valign="top"| 93%<br />
| align="center" valign="top"| 1.2<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| Opponent stealth reduced to roughly 93% of original stealth<br />
|-<br />
! valign="top" {{OrangeTable}}|Greed <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.3<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12<br />
| valign="top"| Increases draft cost and army upkeep by 25% for the opponent<br />
|-<br />
! valign="top" {{OrangeTable}}|Fools Gold <br />
| align="center" valign="top"| 75%<br />
| align="center" valign="top"| 1.4<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
| valign="top"| Converts 25% of equal sized opponent's gold into worthless lead<br />
|-<br />
! valign="top" {{OrangeTable}}|Pitfall <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.5<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12<br />
| valign="top"| Causes opponent to suffer higher losses<br />
|-<br />
! valign="top" {{OrangeTable}}|Fireball <br />
| align="center" valign="top"| 97% <br />
| align="center" valign="top"| 1.5<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Kills 3% of equal sized opponent's peasants<br />
|-<br />
! valign="top" {{OrangeTable}}|Lightning Strike <br />
| align="center" valign="top"| 75%<br />
| align="center" valign="top"| 1.55<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Destroys somewhere around 20-30% of opponent's runes<br />
|-<br />
! valign="top" {{OrangeTable}}|Explosions <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.8<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12<br />
| valign="top"| When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.<br />
|-<br />
! valign="top" {{OrangeTable}}|Amnesia <br />
| align="center" valign="top"| 97%<br />
| align="center" valign="top"| 1.9<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed.<br />
|-<br />
! valign="top" {{OrangeTable}}|Nightmares <br />
| align="center" valign="top"| 97%<br />
| align="center" valign="top"| 2.2<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Makes 3% soldiers leave opponent's army. Also around 1% def specs leave according to what I hear; and an amount of thieves too.<br />
|-<br />
! valign="top" {{OrangeTable}}|Mystic Vortex <br />
| align="center" valign="top"| 50%<br />
| align="center" valign="top"| 3.5<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed.<br />
|-<br />
! valign="top" {{OrangeTable}}|Meteor Shower <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 2.4<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 8<br />
| valign="top"| '''Must be Mystic in order to cast this spell.''' ''Unfriendly + Hostile + War'': Kills some peasants and troops.<br />
|-<br />
! valign="top" {{OrangeTable}}|Tornadoes <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 2.5<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Destroys several of your opponent's buildings<br />
|-<br />
! valign="top" {{OrangeTable}}|Land Lust <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 3.5<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Captures between 1 acre and 1% of opponents land.<br />
|-class="sortbottom" {{OrangeTable}}<br />
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Elf !! Dwarf !! Orc !! Gnome !! Dark Elf !! Avian !! Duration !! Description<br />
|}<br />
<br />
== Additional Information ==<br />
* [[Percent Guilds]]<br />
* [[WPA]]<br />
* [[Mystics]]<br />
<br />
<br />
[[Category:Formulas]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Magic_Formulas&diff=3035
Magic Formulas
2010-09-20T08:24:09Z
<p>Stupid: /* Spell Table [Offensive Spells] */</p>
<hr />
<div>==Wizards Per Acre==<br />
The ratio of your [[WPA]] to your opponent's WPA will determine the success rate of your conducted magic spells.<br />
<br />
===Raw WPA===<br />
<b>Raw WPA =</b> Number of [[Units|Wizards]] / Acres<br />
<br />
<br />
===Mod WPA===<br />
<b>Modified WPA =</b> Raw WPA * [[Science|Channeling Science]] * [[Race#Elf|Racial Mod]] * [[Honour|Honour Mod]]<br />
<br />
<br />
{{Mods}}<br />
| '''Channeling [[Science]]''' || ''Check your science page''<br />
|-<br />
| '''Race: [[Race#Elves|Elf]]''' || 1.3 || 1<br />
|-<br />
| '''Race: [[Race#Humans|Human]]''' || 0.75 || 1<br />
|-<br />
|}<br />
<br />
<br />
<br />
==Runes Cost Formula==<br />
<br />
<b>Runes cost =</b> ROUNDDOWN(( 0.68 * size + 680 ) * Spell Cost Multiplier * Race Mod)<br />
<br />
<br />
{{Mods}}<br />
| '''Race: [[Race#Dark Elves|Dark Elf]]''' || 0 || 1<br />
|-<br />
| '''Spell Cost Multiplier''' || ''Table Below''<br />
|}<br />
<br />
<br />
<br />
==Spell Table [Self Spells]==<br />
<br />
{|class="wikitable sortable"<br />
|- {{OrangeTable}}<br />
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Elf !! Dwarf !! Orc !! Gnome !! Dark Elf !! Avian !! Duration !! class="unsortable"|Description<br />
|- <br />
! valign="top" {{OrangeTable}}|Minor Protection<br />
| align="center" valign="top"| 105% <br />
| align="center" valign="top"| 0.35 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12 <br />
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)<br />
|- <br />
! valign="top" {{OrangeTable}}|Greater Protection <br />
| align="center" valign="top"| 105% <br />
| align="center" valign="top"| 0.45 <br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 24 <br />
| valign="top"| Defensive Military Efficiency 5% higher (multiplied not added)<br />
|- <br />
! valign="top" {{OrangeTable}}|Fog <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 0.6 <br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12 <br />
| valign="top"| Delays attackers' return time by 3 hours<br />
|- <br />
! valign="top" {{OrangeTable}}|Magic Shield <br />
| align="center" valign="top"| 120% <br />
| align="center" valign="top"| 0.5 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 14 <br />
| valign="top"| Increases defensive Magic Effectiveness by 20%<br />
|- <br />
! valign="top" {{OrangeTable}}|Mystic Aura <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 0.5 <br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| valign="top"| <br />
| valign="top"| Makes the next spell casted on you to fail automatically<br />
|- <br />
! valign="top" {{OrangeTable}}|Fertile Lands <br />
| align="center" valign="top"| 125% <br />
| align="center" valign="top"| 0.5 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 16 <br />
| valign="top"| 25% higher food production.<br />
|- <br />
! valign="top" {{OrangeTable}}|Nature's Blessing <br />
| align="center" valign="top"| 100% <br />
| align="center" valign="top"| 0.6 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 16 <br />
| valign="top"| Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast.<br />
|- <br />
! valign="top" {{OrangeTable}}|Love & Peace <br />
| align="center" valign="top"| 75% <br />
| align="center" valign="top"| 0.7 <br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 14 <br />
| valign="top"| Increases raw pop growth by 75%<br />
|-<br />
! valign="top" {{OrangeTable}}|Tree of Gold<br />
| align="center" valign="top"| 40 - 80% <br />
| align="center" valign="top"| 0.8 <br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
|| Gives 40-80% of daily income<br />
|-<br />
! valign="top" {{OrangeTable}}|Quick Feet <br />
| align="center" valign="top"| 90% <br />
| align="center" valign="top"| 0.8 <br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
|| Decreases your next return time by 10%<br />
|-<br />
! valign="top" {{OrangeTable}}|Builder's Boon <br />
| align="center" valign="top"| 90% <br />
| align="center" valign="top"| 1 <br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 12 <br />
|| 10% reduced construction time<br />
|-<br />
! valign="top" {{OrangeTable}}|Inspire Army <br />
| align="center" valign="top"| 85% / 80%<br />
| align="center" valign="top"| 1.1<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 12<br />
|| 15% reduced army upkeep / 20% quicker training time<br />
|-<br />
! valign="top" {{OrangeTable}}|Anonymity <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.3<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| <br />
|| Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. +15% attack time<br />
|-<br />
! valign="top" {{OrangeTable}}|Invisibility <br />
| align="center" valign="top"| 110%<br />
| align="center" valign="top"| 1.35<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12 <br />
|| 10% more thievery offense<br />
|-<br />
! valign="top" {{OrangeTable}}|Clear Sight <br />
| align="center" valign="top"| 75%<br />
| align="center" valign="top"| 1.4<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 18 <br />
|| Gives a 25% chance to catch thieves in addition to the normal chance<br />
|-<br />
! valign="top" {{OrangeTable}}|War Spoils <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.45<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 4 <br />
|| Land gained in attacks are taken control of immediately<br />
|-<br />
! valign="top" {{OrangeTable}}|Fanaticism <br />
| align="center" valign="top"| 104% / 97%<br />
| align="center" valign="top"| 1.5<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 8 <br />
|| Effect: Increases your offensive military effienciency by 5%.<br />
Effect: Decreases your defensive military effienciency by 3%. <br />
|-<br />
! valign="top" {{OrangeTable}}|Fountain of Knowledge <br />
| align="center" valign="top"| 110%<br />
| align="center" valign="top"| 1.55<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 18 <br />
|| Science points learned each turn are increased by 10% during the duration of the spell<br />
|-<br />
! valign="top" {{OrangeTable}}|Town Watch <br />
| align="center" valign="top"| 12.5%<br />
| align="center" valign="top"| 1.6<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 10 <br />
|| Peasants defend equal to 1/4 of a soldier but suffer high casualties. <br />
|-<br />
! valign="top" {{OrangeTable}}|Aggression <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.65<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12<br />
|| Soldiers are 2/0 units instead of 1/1 units for the duration of the spell<br />
|-<br />
! valign="top" {{OrangeTable}}|Animate Dead <br />
| align="center" valign="top"| 50%<br />
| align="center" valign="top"| 1.7<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
|| In your next defensive battle, half your army casualties are returned as soldiers<br />
|-<br />
! valign="top" {{OrangeTable}}|Reflect Magic <br />
| align="center" valign="top"| 80%<br />
| align="center" valign="top"| 1.8<br />
| {{RedCenterCell}} | No<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12 <br />
|| 20% of all spells cast on you are reflected back<br />
|-<br />
! valign="top" {{OrangeTable}}|Shadowlight <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.9<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| <br />
|| Reveals the origin province for the next thievery on you.<br />
|-<br />
! valign="top" {{OrangeTable}}|Patriotism <br />
| align="center" valign="top"| 130%<br />
| align="center" valign="top"| 2.0<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| 12<br />
|| Increases draft speed by 30%<br />
|-<br />
! valign="top" {{OrangeTable}}|Paradise <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 3.0<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| style="background:#D2FFD2;" align="center"| Yes<br />
| align="center" valign="top"| <br />
|| Creates a few acres of land, normally around 3-9 acres (Elf get 30% more), and depend on your % of Guilds.<br />
|-class="sortbottom" {{OrangeTable}}<br />
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Elf !! Dwarf !! Orc !! Gnome !! Dark Elf !! Avian !! Duration !! Description<br />
|}<br />
<br />
<br />
<br />
==Spell Table [Offensive Spells]==<br />
<br />
{|class="wikitable sortable"<br />
|- {{OrangeTable}}<br />
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Elf !! Dwarf !! Orc !! Gnome !! Dark Elf !! Avian !! Duration !! class="unsortable"|Description<br />
|-<br />
! valign="top" {{OrangeTable}}|Chastity<br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 0.7<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
| valign="top"| Reduces Pop Growth Rate to 0<br />
|-<br />
|-<br />
! valign="top" {{OrangeTable}}|Storms<br />
| align="center" valign="top"| 33%<br />
| align="center" valign="top"| 0.8<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12<br />
| valign="top"| Reduces Pop Growth Rate from 2% to 0.75%, or 1.60% with L&P active. Cancels Droughts.<br />
|-<br />
! valign="top" {{OrangeTable}}|Droughts <br />
| align="center" valign="top"| 75%<br />
| align="center" valign="top"| 1.0<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12<br />
| valign="top"| Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms.<br />
|-<br />
! valign="top" {{OrangeTable}}|Vermin <br />
| align="center" valign="top"| 450%<br />
| align="center" valign="top"| 1.2<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12<br />
| valign="top"| Food decay increased to 4.5% (from 1%)<br />
|-<br />
! valign="top" {{OrangeTable}}|Expose Thieves <br />
| align="center" valign="top"| 93%<br />
| align="center" valign="top"| 1.2<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| Opponent stealth reduced to roughly 93% of original stealth<br />
|-<br />
! valign="top" {{OrangeTable}}|Greed <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.3<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12<br />
| valign="top"| Increases draft cost and army upkeep by 25% for the opponent<br />
|-<br />
! valign="top" {{OrangeTable}}|Fools Gold <br />
| align="center" valign="top"| 75%<br />
| align="center" valign="top"| 1.4<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
| valign="top"| Converts 25% of equal sized opponent's gold into worthless lead<br />
|-<br />
! valign="top" {{OrangeTable}}|Pitfall <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.5<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 12<br />
| valign="top"| Causes opponent to suffer higher losses<br />
|-<br />
! valign="top" {{OrangeTable}}|Fireball <br />
| align="center" valign="top"| 97% <br />
| align="center" valign="top"| 1.5<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Kills 3% of equal sized opponent's peasants<br />
|-<br />
! valign="top" {{OrangeTable}}|Lightning Strike <br />
| align="center" valign="top"| 75%<br />
| align="center" valign="top"| 1.55<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Destroys somewhere around 20-30% of opponent's runes<br />
|-<br />
! valign="top" {{OrangeTable}}|Explosions <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 1.8<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| 12<br />
| valign="top"| When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.<br />
|-<br />
! valign="top" {{OrangeTable}}|Amnesia <br />
| align="center" valign="top"| 97%<br />
| align="center" valign="top"| 1.9<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed.<br />
|-<br />
! valign="top" {{OrangeTable}}|Nightmares <br />
| align="center" valign="top"| 97%<br />
| align="center" valign="top"| 2.2<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{GreenCenterCell}} | Yes<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Makes 3% soldiers leave opponent's army. Also around 1% def specs leave according to what I hear; and an amount of thieves too.<br />
|-<br />
! valign="top" {{OrangeTable}}|Mystic Vortex <br />
| align="center" valign="top"| 50%<br />
| align="center" valign="top"| 2.3<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': For each active spell your opponent has, there's a 50% chance it's removed.<br />
|-<br />
! valign="top" {{OrangeTable}}|Meteor Shower <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 2.4<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| {{RedCenterCell}} | No<br />
| align="center" valign="top"| 8<br />
| valign="top"| '''Must be Mystic in order to cast this spell.''' ''Unfriendly + Hostile + War'': Kills some peasants and troops.<br />
|-<br />
! valign="top" {{OrangeTable}}|Tornadoes <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 2.5<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Destroys several of your opponent's buildings<br />
|-<br />
! valign="top" {{OrangeTable}}|Land Lust <br />
| align="center" valign="top"| <br />
| align="center" valign="top"| 3.5<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| {{GreenCenterCell}} | Yes<br />
| align="center" valign="top"| <br />
| valign="top"| ''Unfriendly + Hostile + War'': Captures between 1 acre and 1% of opponents land.<br />
|-class="sortbottom" {{OrangeTable}}<br />
! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Elf !! Dwarf !! Orc !! Gnome !! Dark Elf !! Avian !! Duration !! Description<br />
|}<br />
<br />
== Additional Information ==<br />
* [[Percent Guilds]]<br />
* [[WPA]]<br />
* [[Mystics]]<br />
<br />
<br />
[[Category:Formulas]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities&diff=3017
WoL Personalities
2010-09-08T17:08:47Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 47)]]<br />
<br />
For Race bonuses, see [[WoL Races]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +30% Income<br />
* -25% Money Losses on [[Military#Plunder|Plunder Attacks]]<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immune to Droughts, Storms and the Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +25% Science Effectiveness<br />
* -25% Book Costs<br />
* -25% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 5 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* [[Mystics#Meteor Showers|Meteor Showers]] spell<br />
* All Guilds are twice as effective<br />
* +30% Spell Duration (For [[Mystics|Duration Spells]] Only)<br />
* +30% Spell Effects (For [[Mystics|Instant Spells]] Only) (Excludes Mystic Vortex, Tree of Gold, and Paradise)<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -50% Military Wages<br />
* -30% Military Training Time<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races&diff=3016
WoL Races
2010-09-08T17:08:39Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Races (Age 47)]]<br />
<br />
For Personality bonuses, see [[WoL Personalities]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Greater_Protection|Greater Protection]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +20% Building Efficiency<br />
* Free Building Construction<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fog|Fog]]<br />
* [[Mystics#Animate Dead|Animate Dead]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -20% Attack Time<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fanaticism|Fanaticism]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
* Offensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Chastity|Chastity]]<br />
* [[Mystics#Vermin|Vermin]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $300, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* +1 Stealth Recovery per Tick<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#War Spoils|War Spoils]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects when Performing "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Mystic Aura|Mystic Aura]]<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]<br />
* [[Mystics#Pitfalls|WarSpoils]]<br />
* [[Mystics#Amnesia|Amnesia]]<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#Reflect Magic|Reflect Magic]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $700, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +15% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Invisibility|Invisibility]]<br />
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]<br />
* [[Mystics#Nightmares|Nightmares]]<br />
* [[Mystics#Tree of Gold|Tree of Gold]] <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities&diff=3015
WoL Personalities
2010-09-08T17:08:30Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 47)]]<br />
For Race bonuses, see [[WoL Races]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +30% Income<br />
* -25% Money Losses on [[Military#Plunder|Plunder Attacks]]<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immune to Droughts, Storms and the Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +25% Science Effectiveness<br />
* -25% Book Costs<br />
* -25% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 5 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* [[Mystics#Meteor Showers|Meteor Showers]] spell<br />
* All Guilds are twice as effective<br />
* +30% Spell Duration (For [[Mystics|Duration Spells]] Only)<br />
* +30% Spell Effects (For [[Mystics|Instant Spells]] Only) (Excludes Mystic Vortex, Tree of Gold, and Paradise)<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -50% Military Wages<br />
* -30% Military Training Time<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races&diff=3014
WoL Races
2010-09-08T17:08:25Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Races (Age 47)]]<br />
For Personality bonuses, see [[WoL Personalities]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Greater_Protection|Greater Protection]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +20% Building Efficiency<br />
* Free Building Construction<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fog|Fog]]<br />
* [[Mystics#Animate Dead|Animate Dead]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -20% Attack Time<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fanaticism|Fanaticism]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
* Offensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Chastity|Chastity]]<br />
* [[Mystics#Vermin|Vermin]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $300, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* +1 Stealth Recovery per Tick<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#War Spoils|War Spoils]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects when Performing "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Mystic Aura|Mystic Aura]]<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]<br />
* [[Mystics#Pitfalls|WarSpoils]]<br />
* [[Mystics#Amnesia|Amnesia]]<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#Reflect Magic|Reflect Magic]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $700, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +15% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Invisibility|Invisibility]]<br />
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]<br />
* [[Mystics#Nightmares|Nightmares]]<br />
* [[Mystics#Tree of Gold|Tree of Gold]] <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities&diff=3013
WoL Personalities
2010-09-08T17:07:43Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 47)]]<br />
<br />
For Race bonuses, see [[WoL Races]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +30% Income<br />
* -25% Money Losses on [[Military#Plunder|Plunder Attacks]]<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immune to Droughts, Storms and the Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +25% Science Effectiveness<br />
* -25% Book Costs<br />
* -25% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 5 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* [[Mystics#Meteor Showers|Meteor Showers]] spell<br />
* All Guilds are twice as effective<br />
* +30% Spell Duration (For [[Mystics|Duration Spells]] Only)<br />
* +30% Spell Effects (For [[Mystics|Instant Spells]] Only) (Excludes Mystic Vortex, Tree of Gold, and Paradise)<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -50% Military Wages<br />
* -30% Military Training Time<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races&diff=3012
WoL Races
2010-09-08T17:07:25Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Races (Age 47)]]<br />
<br />
For Personality bonuses, see [[WoL Personalities]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Greater_Protection|Greater Protection]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +20% Building Efficiency<br />
* Free Building Construction<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fog|Fog]]<br />
* [[Mystics#Animate Dead|Animate Dead]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -20% Attack Time<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fanaticism|Fanaticism]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
* Offensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Chastity|Chastity]]<br />
* [[Mystics#Vermin|Vermin]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $300, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* +1 Stealth Recovery per Tick<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#War Spoils|War Spoils]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects when Performing "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Mystic Aura|Mystic Aura]]<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]<br />
* [[Mystics#Pitfalls|WarSpoils]]<br />
* [[Mystics#Amnesia|Amnesia]]<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#Reflect Magic|Reflect Magic]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $700, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +15% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Invisibility|Invisibility]]<br />
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]<br />
* [[Mystics#Nightmares|Nightmares]]<br />
* [[Mystics#Tree of Gold|Tree of Gold]] <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:Mystics&diff=3011
Talk:Mystics
2010-09-07T21:50:59Z
<p>Stupid: /* Bahh */</p>
<hr />
<div>waiting on B+S to provide more info on spells [[User:Bishop|Bishop]] 15:08, 24 June 2009 (UTC)<br />
-- Cast on others, lasts for days (digits are max number of utopian days) --<br />
"AGGRESSION","24"<br />
"BUILDERS_BOON","24"<br />
"CLEAR_SIGHT","22"<br />
"FANATICISM","12"<br />
"FERTILE_LANDS","30"<br />
"FOG","22"<br />
"FOUNTAIN_OF_KNOWLEDGE","24"<br />
"GREATER_PROTECTION","36"<br />
"INSPIRE_ARMY","24"<br />
"INVISIBILITY","22"<br />
"LOVE_AND_PEACE","22"<br />
"MAGIC_SHIELD","24"<br />
"MINOR_PROTECTION","24"<br />
"NATURES_BLESSING","36"<br />
"PATRIOTISM","20"<br />
"REFLECT_MAGIC","18"<br />
"TOWN_WATCH","18"<br />
"WAR_SPOILS","6"<br />
<br />
-- Cast on self for once off instant benefit --<br />
"PARADISE"<br />
"TREE_OF_GOLD"<br />
<br />
-- Cast on self for use on next operation --<br />
"ANIMATE_DEAD"<br />
"ANONYMITY"<br />
"MYSTIC_AURA"<br />
"QUICK_FEET"<br />
"SHADOW_LIGHT"<br />
<br />
<br />
-- Success messages shown to user below (stuff inside braces gets converted<br />
e.g. {{num_acres|render_land}} would be converted to "20 acres" if num_acres is 20.<br />
For the wiki, probably best to replace the {{ }} contents with "X acres" or whatever is the relevant quantity.<br />
<br />
SPELLS_CAST_SUCCESS_PARADISE<br />
Our mages created {{num_acres|render_land}} more land for us to use.<br />
<br />
SPELLS_CAST_SUCCESS_TREE_OF_GOLD<br />
{{num_coins|render_gold}} gold coins have fallen from the trees!<br />
<br />
SPELLS_CAST_SUCCESS_ANIMATE_DEAD<br />
Our dead will be awakened the next time our lands are attacked!<br />
<br />
SPELLS_CAST_SUCCESS_ANONYMITY<br />
Our next attack will be cloaked under the shades of anonymity.<br />
<br />
SPELLS_CAST_SUCCESS_MYSTIC_AURA<br />
A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.<br />
<br />
SPELLS_CAST_SUCCESS_QUICK_FEET<br />
Our armies have been blessed with excellent speed for their next battle.<br />
<br />
SPELLS_CAST_SUCCESS_SHADOW_LIGHT<br />
Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.<br />
<br />
SPELLS_CAST_SUCCESS_AGGRESSION<br />
Our soldiers will fight with unique aggression for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_BUILDERS_BOON<br />
Our builders have been blessed with unnatural speed for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_CLEAR_SIGHT<br />
Our police have been blessed with Clear Sight for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FANATICISM<br />
Our army will fight with fanatical fervor for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FERTILE_LANDS<br />
We have made our lands extraordinarily fertile for the next {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FOG<br />
Our lands are filled with fog, slowing opposing armies for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE<br />
Our students are blessed with excellent concentration for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_MINOR_PROTECTION<br />
Our realm is now under a sphere of protection for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_GREATER_PROTECTION<br />
Our realm is now under a sphere of protection for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_INSPIRE_ARMY<br />
Our army has been inspired to train harder. We expect maintenance costs to be reduced for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_INVISIBILITY<br />
Our thieves have been made partially invisible for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_LOVE_AND_PEACE<br />
Our peasantry is influenced by a magical calm. We expect birth rates to be higher for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_MAGIC_SHIELD<br />
For {{num_days|render_days}}, the magical auras within our province will protect us from the black magic of our enemies!<br />
<br />
SPELLS_CAST_SUCCESS_NATURES_BLESSING<br />
Our lands have been blessed by nature for {{num_days|render_days}}, and will be protected from drought and storms.<br />
SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE<br />
The Plague has been swept from our lands!<br />
<br />
SPELLS_CAST_SUCCESS_PATRIOTISM<br />
Our people are excited about the military and will signup more quickly for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_REFLECT_MAGIC<br />
Some of the spells cast upon our lands will be reflected back upon their creators for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_TOWN_WATCH<br />
Our peasants will help defend our lands for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_WAR_SPOILS<br />
Our army has been blessed with immediate War Spoils for {{num_days|render_days}}!<br />
<br />
== OH ==<br />
<br />
HERE is the "Spells" page (Wonderfully called "Mystics").<br />
<br />
in your defense, the tab group /is/ labeled mystics.<br />
<br />
Nvm on that... But this is cool.<br />
: yes, this is named the same as the old guide and the page it links from in-game --[[User:Bishop|Bishop]] 11:04, 16 November 2009 (UTC)<br />
<br />
Edited page after I got this:<br />
Our lands have been blessed by nature for 38 days, and will be protected from drought and storms.<br />
: the max cast shown does not include any racial bonuses --[[User:Bishop|Bishop]] 10:03, 18 December 2009 (UTC)<br />
<br />
<br />
<br />
<br />
<br />
== Spell durations! ==<br />
<br />
How does spell duration really work?<br />
<br />
Elf/Mystic 17.5% guilds! Does this mean i have twice as efficient guilds, so that would qualify me for >20% guilds and possibly max duration!<br />
NW difference. 7% larger opponent!<br />
>5 Raw WPA >80% sci! Mod WPA >11<br />
<br />
We are in Hostile!<br />
<br />
-- Copied from text --<br />
For example, given a spell with a nominal duration of 24 days:<br />
<br />
* with a scaling factor of 100% (meaning both provinces have the same net worth, are in war, and the caster has 20% or more guilds), the final cast time will be in the range of 12-24 days.<br />
* in a situation with a scaling factor of 0% (e.g., the cast has no guilds), the final cast time will be 6 days (25% of 24 days).<br />
* in a situation with a scaling factor of 50%, the final cast time will be 6 days (25% of 24 days) + 3 days (25% of 24 days multipled by scaling factor of 50%) + 0-6 days (random number out of 50% of 24 days multiplied by scaling factor of 50%), which equals 9 - 15 days in total. <br />
-- End Copy --<br />
<br />
Cast duration 6 hours - this means? <br />
<br />
7% difference and Hostile would equal to casting with 0 guilds?<br />
<br />
It also gives less duration than 50% scaling which is 9-15 hours. <br />
<br />
What is the leading modifier here, but there is something wrong here.<br />
<br />
I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ?<br />
<br />
=== Crystal Ball ===<br />
Knowing more about your friends and opponents is vital to your success as a leader. This spell gives you insight into the workings of any province of your choice.<br />
<br />
Available to: [[Race|All]]<br />
Effect: Gives you an overview of the Throne page of the enemy province.<br />
Duration: Instant cast<br />
Cast Message: Our crystal ball shows ... <target province information><br />
Mystic Advisor Message: N/A<br />
<br />
=== Crystal Eye ===<br />
Cast on a kingdom instead of an individual province, this option gives a Bird's Eye view of all that has happened across the kingdom of the current and previous months. <br />
<br />
Available to: [[Race|All]]<br />
Effect: Allows you access to the Papers from the Kingdom of the target province<br />
Duration: Instant Cast<br />
Cast Message: <shows Paper of target provinces Kingdom><br />
Mystic Advisor Message: N/A<br />
<br />
== Bahh ==<br />
<br />
This is annoying...<br />
<br />
I'm updating [[WoL_Personalities]] with the clarifications... but I can't find ANYTHING that explains what a duration spell is and what an instant spell is. Well, aside from [[Magic_Formulas]] but that doesn't actually SAY what it is...<br />
<br />
But none-the-less... it's a trail and it's rather hard to... fix.<br />
<br />
Like Nightmares and Amnesia. These are NOT duration spells, but they have a duration component.<br />
And Instant Spells, how do you define these other than not having a duration?<br />
Thats not to mention to confusing issue of Lasting Spells...<br />
<br />
And hell, Meteor Showers can EASILY be confused as being BOTH Instant AND Duration (even though it SHOULD be pure duration).<br />
<br />
UGGG!!!<br />
<br />
[[User:Stupid|Stupid]] 21:49, 7 September 2010 (UTC)</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:Mystics&diff=3010
Talk:Mystics
2010-09-07T21:49:44Z
<p>Stupid: /* Bahh */</p>
<hr />
<div>waiting on B+S to provide more info on spells [[User:Bishop|Bishop]] 15:08, 24 June 2009 (UTC)<br />
-- Cast on others, lasts for days (digits are max number of utopian days) --<br />
"AGGRESSION","24"<br />
"BUILDERS_BOON","24"<br />
"CLEAR_SIGHT","22"<br />
"FANATICISM","12"<br />
"FERTILE_LANDS","30"<br />
"FOG","22"<br />
"FOUNTAIN_OF_KNOWLEDGE","24"<br />
"GREATER_PROTECTION","36"<br />
"INSPIRE_ARMY","24"<br />
"INVISIBILITY","22"<br />
"LOVE_AND_PEACE","22"<br />
"MAGIC_SHIELD","24"<br />
"MINOR_PROTECTION","24"<br />
"NATURES_BLESSING","36"<br />
"PATRIOTISM","20"<br />
"REFLECT_MAGIC","18"<br />
"TOWN_WATCH","18"<br />
"WAR_SPOILS","6"<br />
<br />
-- Cast on self for once off instant benefit --<br />
"PARADISE"<br />
"TREE_OF_GOLD"<br />
<br />
-- Cast on self for use on next operation --<br />
"ANIMATE_DEAD"<br />
"ANONYMITY"<br />
"MYSTIC_AURA"<br />
"QUICK_FEET"<br />
"SHADOW_LIGHT"<br />
<br />
<br />
-- Success messages shown to user below (stuff inside braces gets converted<br />
e.g. {{num_acres|render_land}} would be converted to "20 acres" if num_acres is 20.<br />
For the wiki, probably best to replace the {{ }} contents with "X acres" or whatever is the relevant quantity.<br />
<br />
SPELLS_CAST_SUCCESS_PARADISE<br />
Our mages created {{num_acres|render_land}} more land for us to use.<br />
<br />
SPELLS_CAST_SUCCESS_TREE_OF_GOLD<br />
{{num_coins|render_gold}} gold coins have fallen from the trees!<br />
<br />
SPELLS_CAST_SUCCESS_ANIMATE_DEAD<br />
Our dead will be awakened the next time our lands are attacked!<br />
<br />
SPELLS_CAST_SUCCESS_ANONYMITY<br />
Our next attack will be cloaked under the shades of anonymity.<br />
<br />
SPELLS_CAST_SUCCESS_MYSTIC_AURA<br />
A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.<br />
<br />
SPELLS_CAST_SUCCESS_QUICK_FEET<br />
Our armies have been blessed with excellent speed for their next battle.<br />
<br />
SPELLS_CAST_SUCCESS_SHADOW_LIGHT<br />
Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.<br />
<br />
SPELLS_CAST_SUCCESS_AGGRESSION<br />
Our soldiers will fight with unique aggression for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_BUILDERS_BOON<br />
Our builders have been blessed with unnatural speed for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_CLEAR_SIGHT<br />
Our police have been blessed with Clear Sight for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FANATICISM<br />
Our army will fight with fanatical fervor for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FERTILE_LANDS<br />
We have made our lands extraordinarily fertile for the next {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FOG<br />
Our lands are filled with fog, slowing opposing armies for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE<br />
Our students are blessed with excellent concentration for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_MINOR_PROTECTION<br />
Our realm is now under a sphere of protection for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_GREATER_PROTECTION<br />
Our realm is now under a sphere of protection for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_INSPIRE_ARMY<br />
Our army has been inspired to train harder. We expect maintenance costs to be reduced for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_INVISIBILITY<br />
Our thieves have been made partially invisible for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_LOVE_AND_PEACE<br />
Our peasantry is influenced by a magical calm. We expect birth rates to be higher for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_MAGIC_SHIELD<br />
For {{num_days|render_days}}, the magical auras within our province will protect us from the black magic of our enemies!<br />
<br />
SPELLS_CAST_SUCCESS_NATURES_BLESSING<br />
Our lands have been blessed by nature for {{num_days|render_days}}, and will be protected from drought and storms.<br />
SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE<br />
The Plague has been swept from our lands!<br />
<br />
SPELLS_CAST_SUCCESS_PATRIOTISM<br />
Our people are excited about the military and will signup more quickly for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_REFLECT_MAGIC<br />
Some of the spells cast upon our lands will be reflected back upon their creators for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_TOWN_WATCH<br />
Our peasants will help defend our lands for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_WAR_SPOILS<br />
Our army has been blessed with immediate War Spoils for {{num_days|render_days}}!<br />
<br />
== OH ==<br />
<br />
HERE is the "Spells" page (Wonderfully called "Mystics").<br />
<br />
in your defense, the tab group /is/ labeled mystics.<br />
<br />
Nvm on that... But this is cool.<br />
: yes, this is named the same as the old guide and the page it links from in-game --[[User:Bishop|Bishop]] 11:04, 16 November 2009 (UTC)<br />
<br />
Edited page after I got this:<br />
Our lands have been blessed by nature for 38 days, and will be protected from drought and storms.<br />
: the max cast shown does not include any racial bonuses --[[User:Bishop|Bishop]] 10:03, 18 December 2009 (UTC)<br />
<br />
<br />
<br />
<br />
<br />
== Spell durations! ==<br />
<br />
How does spell duration really work?<br />
<br />
Elf/Mystic 17.5% guilds! Does this mean i have twice as efficient guilds, so that would qualify me for >20% guilds and possibly max duration!<br />
NW difference. 7% larger opponent!<br />
>5 Raw WPA >80% sci! Mod WPA >11<br />
<br />
We are in Hostile!<br />
<br />
-- Copied from text --<br />
For example, given a spell with a nominal duration of 24 days:<br />
<br />
* with a scaling factor of 100% (meaning both provinces have the same net worth, are in war, and the caster has 20% or more guilds), the final cast time will be in the range of 12-24 days.<br />
* in a situation with a scaling factor of 0% (e.g., the cast has no guilds), the final cast time will be 6 days (25% of 24 days).<br />
* in a situation with a scaling factor of 50%, the final cast time will be 6 days (25% of 24 days) + 3 days (25% of 24 days multipled by scaling factor of 50%) + 0-6 days (random number out of 50% of 24 days multiplied by scaling factor of 50%), which equals 9 - 15 days in total. <br />
-- End Copy --<br />
<br />
Cast duration 6 hours - this means? <br />
<br />
7% difference and Hostile would equal to casting with 0 guilds?<br />
<br />
It also gives less duration than 50% scaling which is 9-15 hours. <br />
<br />
What is the leading modifier here, but there is something wrong here.<br />
<br />
I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ?<br />
<br />
=== Crystal Ball ===<br />
Knowing more about your friends and opponents is vital to your success as a leader. This spell gives you insight into the workings of any province of your choice.<br />
<br />
Available to: [[Race|All]]<br />
Effect: Gives you an overview of the Throne page of the enemy province.<br />
Duration: Instant cast<br />
Cast Message: Our crystal ball shows ... <target province information><br />
Mystic Advisor Message: N/A<br />
<br />
=== Crystal Eye ===<br />
Cast on a kingdom instead of an individual province, this option gives a Bird's Eye view of all that has happened across the kingdom of the current and previous months. <br />
<br />
Available to: [[Race|All]]<br />
Effect: Allows you access to the Papers from the Kingdom of the target province<br />
Duration: Instant Cast<br />
Cast Message: <shows Paper of target provinces Kingdom><br />
Mystic Advisor Message: N/A<br />
<br />
== Bahh ==<br />
<br />
This is annoying...<br />
<br />
I'm updating [[WoL_Personalities]] with the clarifications... but I can't find ANYTHING that explains what a duration spell is and what an instant spell is. Well, aside from [[Magic_Formulas]] but that doesn't actually SAY what it is...<br />
<br />
But none-the-less... it's a trail and it's rather hard to... fix.<br />
<br />
Like Nightmares and Amnesia. These are NOT duration spells, but they have a duration component.<br />
And Instant Spells, how do you define these other than not having a duration?<br />
Thats not to mention to confusing issue of Lasting Spells...<br />
<br />
UGGG!!!<br />
<br />
[[User:Stupid|Stupid]] 21:49, 7 September 2010 (UTC)</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:Mystics&diff=3009
Talk:Mystics
2010-09-07T21:49:13Z
<p>Stupid: /* More Oohs and Ahhs */</p>
<hr />
<div>waiting on B+S to provide more info on spells [[User:Bishop|Bishop]] 15:08, 24 June 2009 (UTC)<br />
-- Cast on others, lasts for days (digits are max number of utopian days) --<br />
"AGGRESSION","24"<br />
"BUILDERS_BOON","24"<br />
"CLEAR_SIGHT","22"<br />
"FANATICISM","12"<br />
"FERTILE_LANDS","30"<br />
"FOG","22"<br />
"FOUNTAIN_OF_KNOWLEDGE","24"<br />
"GREATER_PROTECTION","36"<br />
"INSPIRE_ARMY","24"<br />
"INVISIBILITY","22"<br />
"LOVE_AND_PEACE","22"<br />
"MAGIC_SHIELD","24"<br />
"MINOR_PROTECTION","24"<br />
"NATURES_BLESSING","36"<br />
"PATRIOTISM","20"<br />
"REFLECT_MAGIC","18"<br />
"TOWN_WATCH","18"<br />
"WAR_SPOILS","6"<br />
<br />
-- Cast on self for once off instant benefit --<br />
"PARADISE"<br />
"TREE_OF_GOLD"<br />
<br />
-- Cast on self for use on next operation --<br />
"ANIMATE_DEAD"<br />
"ANONYMITY"<br />
"MYSTIC_AURA"<br />
"QUICK_FEET"<br />
"SHADOW_LIGHT"<br />
<br />
<br />
-- Success messages shown to user below (stuff inside braces gets converted<br />
e.g. {{num_acres|render_land}} would be converted to "20 acres" if num_acres is 20.<br />
For the wiki, probably best to replace the {{ }} contents with "X acres" or whatever is the relevant quantity.<br />
<br />
SPELLS_CAST_SUCCESS_PARADISE<br />
Our mages created {{num_acres|render_land}} more land for us to use.<br />
<br />
SPELLS_CAST_SUCCESS_TREE_OF_GOLD<br />
{{num_coins|render_gold}} gold coins have fallen from the trees!<br />
<br />
SPELLS_CAST_SUCCESS_ANIMATE_DEAD<br />
Our dead will be awakened the next time our lands are attacked!<br />
<br />
SPELLS_CAST_SUCCESS_ANONYMITY<br />
Our next attack will be cloaked under the shades of anonymity.<br />
<br />
SPELLS_CAST_SUCCESS_MYSTIC_AURA<br />
A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.<br />
<br />
SPELLS_CAST_SUCCESS_QUICK_FEET<br />
Our armies have been blessed with excellent speed for their next battle.<br />
<br />
SPELLS_CAST_SUCCESS_SHADOW_LIGHT<br />
Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.<br />
<br />
SPELLS_CAST_SUCCESS_AGGRESSION<br />
Our soldiers will fight with unique aggression for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_BUILDERS_BOON<br />
Our builders have been blessed with unnatural speed for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_CLEAR_SIGHT<br />
Our police have been blessed with Clear Sight for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FANATICISM<br />
Our army will fight with fanatical fervor for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FERTILE_LANDS<br />
We have made our lands extraordinarily fertile for the next {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FOG<br />
Our lands are filled with fog, slowing opposing armies for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE<br />
Our students are blessed with excellent concentration for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_MINOR_PROTECTION<br />
Our realm is now under a sphere of protection for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_GREATER_PROTECTION<br />
Our realm is now under a sphere of protection for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_INSPIRE_ARMY<br />
Our army has been inspired to train harder. We expect maintenance costs to be reduced for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_INVISIBILITY<br />
Our thieves have been made partially invisible for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_LOVE_AND_PEACE<br />
Our peasantry is influenced by a magical calm. We expect birth rates to be higher for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_MAGIC_SHIELD<br />
For {{num_days|render_days}}, the magical auras within our province will protect us from the black magic of our enemies!<br />
<br />
SPELLS_CAST_SUCCESS_NATURES_BLESSING<br />
Our lands have been blessed by nature for {{num_days|render_days}}, and will be protected from drought and storms.<br />
SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE<br />
The Plague has been swept from our lands!<br />
<br />
SPELLS_CAST_SUCCESS_PATRIOTISM<br />
Our people are excited about the military and will signup more quickly for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_REFLECT_MAGIC<br />
Some of the spells cast upon our lands will be reflected back upon their creators for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_TOWN_WATCH<br />
Our peasants will help defend our lands for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_WAR_SPOILS<br />
Our army has been blessed with immediate War Spoils for {{num_days|render_days}}!<br />
<br />
== OH ==<br />
<br />
HERE is the "Spells" page (Wonderfully called "Mystics").<br />
<br />
in your defense, the tab group /is/ labeled mystics.<br />
<br />
Nvm on that... But this is cool.<br />
: yes, this is named the same as the old guide and the page it links from in-game --[[User:Bishop|Bishop]] 11:04, 16 November 2009 (UTC)<br />
<br />
Edited page after I got this:<br />
Our lands have been blessed by nature for 38 days, and will be protected from drought and storms.<br />
: the max cast shown does not include any racial bonuses --[[User:Bishop|Bishop]] 10:03, 18 December 2009 (UTC)<br />
<br />
<br />
<br />
<br />
<br />
== Spell durations! ==<br />
<br />
How does spell duration really work?<br />
<br />
Elf/Mystic 17.5% guilds! Does this mean i have twice as efficient guilds, so that would qualify me for >20% guilds and possibly max duration!<br />
NW difference. 7% larger opponent!<br />
>5 Raw WPA >80% sci! Mod WPA >11<br />
<br />
We are in Hostile!<br />
<br />
-- Copied from text --<br />
For example, given a spell with a nominal duration of 24 days:<br />
<br />
* with a scaling factor of 100% (meaning both provinces have the same net worth, are in war, and the caster has 20% or more guilds), the final cast time will be in the range of 12-24 days.<br />
* in a situation with a scaling factor of 0% (e.g., the cast has no guilds), the final cast time will be 6 days (25% of 24 days).<br />
* in a situation with a scaling factor of 50%, the final cast time will be 6 days (25% of 24 days) + 3 days (25% of 24 days multipled by scaling factor of 50%) + 0-6 days (random number out of 50% of 24 days multiplied by scaling factor of 50%), which equals 9 - 15 days in total. <br />
-- End Copy --<br />
<br />
Cast duration 6 hours - this means? <br />
<br />
7% difference and Hostile would equal to casting with 0 guilds?<br />
<br />
It also gives less duration than 50% scaling which is 9-15 hours. <br />
<br />
What is the leading modifier here, but there is something wrong here.<br />
<br />
I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ?<br />
<br />
=== Crystal Ball ===<br />
Knowing more about your friends and opponents is vital to your success as a leader. This spell gives you insight into the workings of any province of your choice.<br />
<br />
Available to: [[Race|All]]<br />
Effect: Gives you an overview of the Throne page of the enemy province.<br />
Duration: Instant cast<br />
Cast Message: Our crystal ball shows ... <target province information><br />
Mystic Advisor Message: N/A<br />
<br />
=== Crystal Eye ===<br />
Cast on a kingdom instead of an individual province, this option gives a Bird's Eye view of all that has happened across the kingdom of the current and previous months. <br />
<br />
Available to: [[Race|All]]<br />
Effect: Allows you access to the Papers from the Kingdom of the target province<br />
Duration: Instant Cast<br />
Cast Message: <shows Paper of target provinces Kingdom><br />
Mystic Advisor Message: N/A<br />
<br />
== Bahh ==<br />
<br />
This is annoying...<br />
<br />
I'm updating [[WoL_Personalities]] with the clarifications... but I can't find ANYTHING that explains what a duration spell is and what an instant spell is. Well, aside from [[http://wiki.utopia-game.com/index.php/Magic_Formulas]] but that doesn't actually SAY what it is...<br />
<br />
But none-the-less... it's a trail and it's rather hard to... fix.<br />
<br />
Like Nightmares and Amnesia. These are NOT duration spells, but they have a duration component.<br />
And Instant Spells, how do you define these other than not having a duration?<br />
Thats not to mention to confusing issue of Lasting Spells...<br />
<br />
UGGG!!!</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:Mystics&diff=3008
Talk:Mystics
2010-09-07T21:48:49Z
<p>Stupid: /* Bahh */ new section</p>
<hr />
<div>waiting on B+S to provide more info on spells [[User:Bishop|Bishop]] 15:08, 24 June 2009 (UTC)<br />
-- Cast on others, lasts for days (digits are max number of utopian days) --<br />
"AGGRESSION","24"<br />
"BUILDERS_BOON","24"<br />
"CLEAR_SIGHT","22"<br />
"FANATICISM","12"<br />
"FERTILE_LANDS","30"<br />
"FOG","22"<br />
"FOUNTAIN_OF_KNOWLEDGE","24"<br />
"GREATER_PROTECTION","36"<br />
"INSPIRE_ARMY","24"<br />
"INVISIBILITY","22"<br />
"LOVE_AND_PEACE","22"<br />
"MAGIC_SHIELD","24"<br />
"MINOR_PROTECTION","24"<br />
"NATURES_BLESSING","36"<br />
"PATRIOTISM","20"<br />
"REFLECT_MAGIC","18"<br />
"TOWN_WATCH","18"<br />
"WAR_SPOILS","6"<br />
<br />
-- Cast on self for once off instant benefit --<br />
"PARADISE"<br />
"TREE_OF_GOLD"<br />
<br />
-- Cast on self for use on next operation --<br />
"ANIMATE_DEAD"<br />
"ANONYMITY"<br />
"MYSTIC_AURA"<br />
"QUICK_FEET"<br />
"SHADOW_LIGHT"<br />
<br />
<br />
-- Success messages shown to user below (stuff inside braces gets converted<br />
e.g. {{num_acres|render_land}} would be converted to "20 acres" if num_acres is 20.<br />
For the wiki, probably best to replace the {{ }} contents with "X acres" or whatever is the relevant quantity.<br />
<br />
SPELLS_CAST_SUCCESS_PARADISE<br />
Our mages created {{num_acres|render_land}} more land for us to use.<br />
<br />
SPELLS_CAST_SUCCESS_TREE_OF_GOLD<br />
{{num_coins|render_gold}} gold coins have fallen from the trees!<br />
<br />
SPELLS_CAST_SUCCESS_ANIMATE_DEAD<br />
Our dead will be awakened the next time our lands are attacked!<br />
<br />
SPELLS_CAST_SUCCESS_ANONYMITY<br />
Our next attack will be cloaked under the shades of anonymity.<br />
<br />
SPELLS_CAST_SUCCESS_MYSTIC_AURA<br />
A Mystic Aura has been placed around our province, protecting us from the next evil spell from abroad.<br />
<br />
SPELLS_CAST_SUCCESS_QUICK_FEET<br />
Our armies have been blessed with excellent speed for their next battle.<br />
<br />
SPELLS_CAST_SUCCESS_SHADOW_LIGHT<br />
Our lands are blessed with Shadowlight. The next time thieves enter our lands their identities will be revealed.<br />
<br />
SPELLS_CAST_SUCCESS_AGGRESSION<br />
Our soldiers will fight with unique aggression for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_BUILDERS_BOON<br />
Our builders have been blessed with unnatural speed for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_CLEAR_SIGHT<br />
Our police have been blessed with Clear Sight for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FANATICISM<br />
Our army will fight with fanatical fervor for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FERTILE_LANDS<br />
We have made our lands extraordinarily fertile for the next {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FOG<br />
Our lands are filled with fog, slowing opposing armies for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_FOUNTAIN_OF_KNOWLEDGE<br />
Our students are blessed with excellent concentration for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_MINOR_PROTECTION<br />
Our realm is now under a sphere of protection for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_GREATER_PROTECTION<br />
Our realm is now under a sphere of protection for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_INSPIRE_ARMY<br />
Our army has been inspired to train harder. We expect maintenance costs to be reduced for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_INVISIBILITY<br />
Our thieves have been made partially invisible for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_LOVE_AND_PEACE<br />
Our peasantry is influenced by a magical calm. We expect birth rates to be higher for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_MAGIC_SHIELD<br />
For {{num_days|render_days}}, the magical auras within our province will protect us from the black magic of our enemies!<br />
<br />
SPELLS_CAST_SUCCESS_NATURES_BLESSING<br />
Our lands have been blessed by nature for {{num_days|render_days}}, and will be protected from drought and storms.<br />
SPELLS_CAST_SUCCESS_NATURES_BLESSING_PLAGUE_GONE<br />
The Plague has been swept from our lands!<br />
<br />
SPELLS_CAST_SUCCESS_PATRIOTISM<br />
Our people are excited about the military and will signup more quickly for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_REFLECT_MAGIC<br />
Some of the spells cast upon our lands will be reflected back upon their creators for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_TOWN_WATCH<br />
Our peasants will help defend our lands for {{num_days|render_days}}!<br />
<br />
SPELLS_CAST_SUCCESS_WAR_SPOILS<br />
Our army has been blessed with immediate War Spoils for {{num_days|render_days}}!<br />
<br />
== OH ==<br />
<br />
HERE is the "Spells" page (Wonderfully called "Mystics").<br />
<br />
in your defense, the tab group /is/ labeled mystics.<br />
<br />
Nvm on that... But this is cool.<br />
: yes, this is named the same as the old guide and the page it links from in-game --[[User:Bishop|Bishop]] 11:04, 16 November 2009 (UTC)<br />
<br />
Edited page after I got this:<br />
Our lands have been blessed by nature for 38 days, and will be protected from drought and storms.<br />
: the max cast shown does not include any racial bonuses --[[User:Bishop|Bishop]] 10:03, 18 December 2009 (UTC)<br />
<br />
<br />
<br />
== More Oohs and Ahhs ==<br />
This is becoming a little unwieldy. I'm going to fix that over-linking at the top, if you don't mind... but, you need to realize that this is too much information, converted to text, and placed on a single page; and, for the average user, word count is PENALIZED.<br />
<br />
So I ask again, why does this site exist in duality. I'll be the first to admit that not every page under formulas is in pristine condition, but creating abstracts on the main Mystics Page would significantly reduce the amount of text the average user "wades" through in order to learn what s/he wants.<br />
<br />
Even though my main use for the main Mystics page is checking spell effects, I realize this is suppose to be a Guide. If it is to function as such it needs to be legible. As such, the spell book cannot be on the main page as the ToC alone takes up the majority of the initial screen. A person who first jumps into the page will only see a massive selection of links, and may simply close the window rather than explore further.<br />
<br />
[rant]<br />
Micromanagment is quite out of place. Nominal doesn't mean 'max' (you can have a nominal duration without having the maximum duration)... and structure is insane. (info is tacked on into sections that it barely makes sense to be in, this should be moved to their own individual sections). You've taken fragments, added a transition, and heaped them together in a mix and match paragraph.<br />
(And rating does not mean quantity... heck, Mana should be a quantifiable word so rating would be rhetorical.)<br />
--[[User:Stupid|Stupid]] 03:27, 5 January 2010 (UTC)<br />
<br />
== Spell durations! ==<br />
<br />
How does spell duration really work?<br />
<br />
Elf/Mystic 17.5% guilds! Does this mean i have twice as efficient guilds, so that would qualify me for >20% guilds and possibly max duration!<br />
NW difference. 7% larger opponent!<br />
>5 Raw WPA >80% sci! Mod WPA >11<br />
<br />
We are in Hostile!<br />
<br />
-- Copied from text --<br />
For example, given a spell with a nominal duration of 24 days:<br />
<br />
* with a scaling factor of 100% (meaning both provinces have the same net worth, are in war, and the caster has 20% or more guilds), the final cast time will be in the range of 12-24 days.<br />
* in a situation with a scaling factor of 0% (e.g., the cast has no guilds), the final cast time will be 6 days (25% of 24 days).<br />
* in a situation with a scaling factor of 50%, the final cast time will be 6 days (25% of 24 days) + 3 days (25% of 24 days multipled by scaling factor of 50%) + 0-6 days (random number out of 50% of 24 days multiplied by scaling factor of 50%), which equals 9 - 15 days in total. <br />
-- End Copy --<br />
<br />
Cast duration 6 hours - this means? <br />
<br />
7% difference and Hostile would equal to casting with 0 guilds?<br />
<br />
It also gives less duration than 50% scaling which is 9-15 hours. <br />
<br />
What is the leading modifier here, but there is something wrong here.<br />
<br />
I have been assuming 24 hours duration, which is wrong ofcourse. Guide says 8 here http://wiki.utopia-game.com/index.php/Magic_Formulas but htat is to low. What is the max duration for MS ?<br />
<br />
=== Crystal Ball ===<br />
Knowing more about your friends and opponents is vital to your success as a leader. This spell gives you insight into the workings of any province of your choice.<br />
<br />
Available to: [[Race|All]]<br />
Effect: Gives you an overview of the Throne page of the enemy province.<br />
Duration: Instant cast<br />
Cast Message: Our crystal ball shows ... <target province information><br />
Mystic Advisor Message: N/A<br />
<br />
=== Crystal Eye ===<br />
Cast on a kingdom instead of an individual province, this option gives a Bird's Eye view of all that has happened across the kingdom of the current and previous months. <br />
<br />
Available to: [[Race|All]]<br />
Effect: Allows you access to the Papers from the Kingdom of the target province<br />
Duration: Instant Cast<br />
Cast Message: <shows Paper of target provinces Kingdom><br />
Mystic Advisor Message: N/A<br />
<br />
== Bahh ==<br />
<br />
This is annoying...<br />
<br />
I'm updating [[WoL_Personalities]] with the clarifications... but I can't find ANYTHING that explains what a duration spell is and what an instant spell is. Well, aside from [[http://wiki.utopia-game.com/index.php/Magic_Formulas]] but that doesn't actually SAY what it is...<br />
<br />
But none-the-less... it's a trail and it's rather hard to... fix.<br />
<br />
Like Nightmares and Amnesia. These are NOT duration spells, but they have a duration component.<br />
And Instant Spells, how do you define these other than not having a duration?<br />
Thats not to mention to confusing issue of Lasting Spells...<br />
<br />
UGGG!!!</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities&diff=3007
WoL Personalities
2010-09-07T21:44:14Z
<p>Stupid: Clarifications By Bishop</p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 47)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +30% Income<br />
* -25% Money Losses on [[Military#Plunder|Plunder Attacks]]<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immune to Droughts, Storms and the Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +25% Science Effectiveness<br />
* -25% Book Costs<br />
* -25% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 5 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* [[Mystics#Meteor Showers|Meteor Showers]] spell<br />
* All Guilds are twice as effective<br />
* +30% Spell Duration (For [[Mystics|Duration Spells]] Only)<br />
* +30% Spell Effects (For [[Mystics|Instant Spells]] Only) (Excludes Mystic Vortex, Tree of Gold, and Paradise)<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -50% Military Wages<br />
* -30% Military Training Time<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races&diff=3006
WoL Races
2010-09-07T21:32:06Z
<p>Stupid: Clarification By Bishop</p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Races (Age 47)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Greater_Protection|Greater Protection]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +20% Building Efficiency<br />
* Free Building Construction<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fog|Fog]]<br />
* [[Mystics#Animate Dead|Animate Dead]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -20% Attack Time<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fanaticism|Fanaticism]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
* Offensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Chastity|Chastity]]<br />
* [[Mystics#Vermin|Vermin]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $300, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* +1 Stealth Recovery per Tick<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#War Spoils|War Spoils]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% [[Wizards_Per_Acre#Calculating_Mod_WPA|Magic Effectiveness]]<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects when Performing "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Mystic Aura|Mystic Aura]]<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]<br />
* [[Mystics#Pitfalls|WarSpoils]]<br />
* [[Mystics#Amnesia|Amnesia]]<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#Reflect Magic|Reflect Magic]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $700, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +15% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Invisibility|Invisibility]]<br />
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]<br />
* [[Mystics#Nightmares|Nightmares]]<br />
* [[Mystics#Tree of Gold|Tree of Gold]] <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities&diff=2999
WoL Personalities
2010-09-07T00:50:57Z
<p>Stupid: Update</p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 47)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +30% Income<br />
* -25% Money Losses on [[Military#Plunder|Plunder Attacks]]<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immune to Droughts, Storms and the Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +25% Science Effectiveness<br />
* -25% Book Costs<br />
* -25% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 5 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* [[Mystics#Meteor Showers|Meteor Showers]] spell<br />
* All Guilds are twice as effective<br />
* +30% Spell Duration<br />
* +30% Spell Effects<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -50% Military Wages<br />
* -30% Military Training Time<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races&diff=2998
WoL Races
2010-09-07T00:46:05Z
<p>Stupid: Update</p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Races (Age 47)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Greater_Protection|Greater Protection]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +20% Building Efficiency<br />
* Free Building Construction<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fog|Fog]]<br />
* [[Mystics#Animate Dead|Animate Dead]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -20% Attack Time<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fanaticism|Fanaticism]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% Chance of Spell Success<br />
* Offensive Specialist Strength +1<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Chastity|Chastity]]<br />
* [[Mystics#Vermin|Vermin]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $300, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +1 Stealth Recovery per Tick<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#War Spoils|War Spoils]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Sabotage Gains<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Mystic Aura|Mystic Aura]]<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]<br />
* [[Mystics#Pitfalls|WarSpoils]]<br />
* [[Mystics#Amnesia|Amnesia]]<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#Reflect Magic|Reflect Magic]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $700, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +15% Sabotage Gains<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Invisibility|Invisibility]]<br />
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]<br />
* [[Mystics#Nightmares|Nightmares]]<br />
* [[Mystics#Tree of Gold|Tree of Gold]] <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities&diff=2986
WoL Personalities
2010-09-04T05:01:00Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 47)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +25% Income<br />
* -25% Money Losses on [[Military#Plunder|Plunder Attacks]]<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immune to Droughts, Storms and the Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +20% Science Effectiveness<br />
* -20% Book Costs<br />
* -20% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 2 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* [[Mystics#Meteor Showers|Meteor Showers]] spell<br />
* All Guilds are twice as effective<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -30% Military training time<br />
* -30% Military Wages<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities_(Age_47)&diff=2982
WoL Personalities (Age 47)
2010-09-04T04:57:47Z
<p>Stupid: moved WoL Personalities to WoL Personalities (Age 47)</p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 47<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 46)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +25% Income<br />
* -25% Money Losses on [[Military#Plunder|Plunder Attacks]]<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immune to Droughts, Storms and the Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +30% Science Effectiveness<br />
* -30% Book Costs<br />
* -30% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 2 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* [[Mystics#Meteor Showers|Meteor Showers]] spell<br />
* All Guilds are twice as effective<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -30% Military training time<br />
* -30% Military Wages<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:WoL_Personalities_(Age_47)&diff=2984
Talk:WoL Personalities (Age 47)
2010-09-04T04:57:47Z
<p>Stupid: moved Talk:WoL Personalities to Talk:WoL Personalities (Age 47)</p>
<hr />
<div>#REDIRECT [[Talk:WoL Personalities (Age 46)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities&diff=2983
WoL Personalities
2010-09-04T04:57:47Z
<p>Stupid: moved WoL Personalities to WoL Personalities (Age 47)</p>
<hr />
<div>#REDIRECT [[WoL Personalities (Age 47)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:WoL_Personalities&diff=2985
Talk:WoL Personalities
2010-09-04T04:57:47Z
<p>Stupid: moved Talk:WoL Personalities to Talk:WoL Personalities (Age 47)</p>
<hr />
<div>#REDIRECT [[Talk:WoL Personalities (Age 47)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races&diff=2981
WoL Races
2010-09-04T04:57:10Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 48<br />
<br />
For previous bonuses, see [[WoL Races (Age 47)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Greater_Protection|Greater Protection]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +20% Building Efficiency<br />
* Free Building Construction<br />
* Offensive Specialist Strength +1<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fog|Fog]]<br />
* [[Mystics#Animate Dead|Animate Dead]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -20% Attack Time<br />
* +20% Gains on Attacks<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fanaticism|Fanaticism]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% Chance of Spell Success<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Chastity|Chastity]]<br />
* [[Mystics#Vermin|Vermin]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $300, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +1 Stealth Recovery per Tick<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#War Spoils|War Spoils]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects when Performing "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Mystic Aura|Mystic Aura]]<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]<br />
* [[Mystics#Pitfalls|WarSpoils]]<br />
* [[Mystics#Amnesia|Amnesia]]<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#Reflect Magic|Reflect Magic]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +30% Spell Duration<br />
* +30% Spell Effects<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Invisibility|Invisibility]]<br />
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]<br />
* [[Mystics#Nightmares|Nightmares]]<br />
* [[Mystics#Tree of Gold|Tree of Gold]] <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races&diff=2980
WoL Races
2010-09-04T04:56:27Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 47<br />
<br />
For previous bonuses, see [[WoL Races (Age 46)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Greater_Protection|Greater Protection]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +20% Building Efficiency<br />
* Free Building Construction<br />
* Offensive Specialist Strength +1<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fog|Fog]]<br />
* [[Mystics#Animate Dead|Animate Dead]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -20% Attack Time<br />
* +20% Gains on Attacks<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fanaticism|Fanaticism]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% Chance of Spell Success<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Chastity|Chastity]]<br />
* [[Mystics#Vermin|Vermin]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $300, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +1 Stealth Recovery per Tick<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#War Spoils|War Spoils]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects when Performing "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Mystic Aura|Mystic Aura]]<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]<br />
* [[Mystics#Pitfalls|WarSpoils]]<br />
* [[Mystics#Amnesia|Amnesia]]<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#Reflect Magic|Reflect Magic]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +30% Spell Duration<br />
* +30% Spell Effects<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Invisibility|Invisibility]]<br />
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]<br />
* [[Mystics#Nightmares|Nightmares]]<br />
* [[Mystics#Tree of Gold|Tree of Gold]] <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races&diff=2979
WoL Races
2010-09-04T04:52:06Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 47<br />
<br />
For previous bonuses, see [[WoL Races (Age 46)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Greater_Protection|Greater Protection]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +30% Building Efficiency<br />
* Free Building Construction<br />
* Offensive Specialist Strength +1<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fog|Fog]]<br />
* [[Mystics#Animate Dead|Animate Dead]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -25% Attack Time<br />
* +30% Gains on Attacks<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fanaticism|Fanaticism]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% Chance of Spell Success<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Chastity|Chastity]]<br />
* [[Mystics#Vermin|Vermin]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $400, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +1 Stealth Recovery per Tick<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#War Spoils|War Spoils]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects when Performing "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Mystic Aura|Mystic Aura]]<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]<br />
* [[Mystics#Pitfalls|WarSpoils]]<br />
* [[Mystics#Amnesia|Amnesia]]<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#Reflect Magic|Reflect Magic]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +30% Spell Duration<br />
* +30% Spell Effects<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Invisibility|Invisibility]]<br />
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]<br />
* [[Mystics#Nightmares|Nightmares]]<br />
* [[Mystics#Tree of Gold|Tree of Gold]] <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races_(Age_47)&diff=2975
WoL Races (Age 47)
2010-09-04T04:51:22Z
<p>Stupid: moved WoL Races to WoL Races (Age 47)</p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 47<br />
<br />
For previous bonuses, see [[WoL Races (Age 46)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Greater_Protection|Greater Protection]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +30% Building Efficiency<br />
* Free Building Construction<br />
* Offensive Specialist Strength +1<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fog|Fog]]<br />
* [[Mystics#Animate Dead|Animate Dead]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -25% Attack Time<br />
* +30% Gains on Attacks<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Fanaticism|Fanaticism]]<br />
* [[Mystics#Aggression|Aggression]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% Chance of Spell Success<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Chastity|Chastity]]<br />
* [[Mystics#Vermin|Vermin]]<br />
* [[Mystics#Town Watch|Town Watch]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $400, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +1 Stealth Recovery per Tick<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#War Spoils|War Spoils]]<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects when Performing "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Mystic Aura|Mystic Aura]]<br />
* [[Mystics#Clear Sight|Clear Sight]]<br />
* [[Mystics#Fountain of Pitfalls|Fountain of Knowledge]]<br />
* [[Mystics#Pitfalls|WarSpoils]]<br />
* [[Mystics#Amnesia|Amnesia]]<br />
* [[Mystics#Quick Feet|Quick Feet]]<br />
* [[Mystics#Reflect Magic|Reflect Magic]]<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +30% Spell Duration<br />
* +30% Spell Effects<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* [[Mystics#Invisibility|Invisibility]]<br />
* [[Mystics#Fool.27s_Gold|Fool’s Gold]]<br />
* [[Mystics#Nightmares|Nightmares]]<br />
* [[Mystics#Tree of Gold|Tree of Gold]] <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:WoL_Races_(Age_47)&diff=2977
Talk:WoL Races (Age 47)
2010-09-04T04:51:22Z
<p>Stupid: moved Talk:WoL Races to Talk:WoL Races (Age 47)</p>
<hr />
<div>#REDIRECT [[Talk:WoL Races (Age 46)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races&diff=2976
WoL Races
2010-09-04T04:51:22Z
<p>Stupid: moved WoL Races to WoL Races (Age 47)</p>
<hr />
<div>#REDIRECT [[WoL Races (Age 47)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:WoL_Races&diff=2978
Talk:WoL Races
2010-09-04T04:51:22Z
<p>Stupid: moved Talk:WoL Races to Talk:WoL Races (Age 47)</p>
<hr />
<div>#REDIRECT [[Talk:WoL Races (Age 47)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races_(Age_47)&diff=2804
WoL Races (Age 47)
2010-05-29T01:25:46Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 47<br />
<br />
For previous bonuses, see [[WoL Races (Age 46)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Greater Protection<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +30% Building Efficiency<br />
* Free Building Construction<br />
* Offensive Specialist Strength +1<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fog<br />
* Animate Dead<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -25% Attack Time<br />
* +30% Gains on Attacks<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Clearsight<br />
* Townwatch<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fanaticism<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% Chance of Spell Success<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Town Watch<br />
* Vermin<br />
* Chastity<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Quickblades<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $400, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +1 Stealth Recovery per Tick<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects when Performing "Sabotage-Type" Thief Ops<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Quick Feet<br />
* War Spoils<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Strongarms<br />
*Defensive Specialist – Slingers<br />
*Elite Unit – Brutes (6/5, $550, 5.0 nw)<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects when Performing "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Mystic Aura<br />
* Clear Sight<br />
* Fountain of Knowledge<br />
* Pitfalls<br />
* Amnesia<br />
* Quick Feet<br />
* Reflect Magic<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +30% Spell Duration<br />
* +30% Spell Effects<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Invisibility<br />
* Fool’s Gold<br />
* Nightmares<br />
* Tree of Gold <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities_(Age_47)&diff=2641
WoL Personalities (Age 47)
2010-05-20T21:24:35Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 47<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 46)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +25% Income<br />
* -25% Money Losses on Plunder Attacks<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immune to Droughts, Storms and the Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +30% Science Effectiveness<br />
* -30% Book Costs<br />
* -30% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 2 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* Meteor Shower spell<br />
* All Guilds are twice as effective<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -30% Military training time<br />
* -30% Military Wages<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities_(Age_47)&diff=2640
WoL Personalities (Age 47)
2010-05-20T21:24:13Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 47<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 46)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +25% Income<br />
* -25% Money Losses on Plunder Attacks<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immune to Droughts, Storms and the Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +30% Science Effectiveness<br />
* -30% Book Costs<br />
* -30% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 2 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* Meteor Shower spell<br />
* All Guilds are twice as effective<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -30% Military training time<br />
* -30% Military Wages<br />
* -30% Draft Cost<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races_(Age_47)&diff=2639
WoL Races (Age 47)
2010-05-20T21:11:56Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 47<br />
<br />
For previous bonuses, see [[WoL Races (Age 46)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Greater Protection<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +30% Building Efficiency<br />
* Free Building Construction<br />
* Offensive Specialist Strength +1<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fog<br />
* Animate Dead<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -25% Attack Time<br />
* +30% Gains on Attacks<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Clearsight<br />
* Townwatch<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fanaticism<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% Chance of Spell Success<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Town Watch<br />
* Vermin<br />
* Chastity<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – %unknown%<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $400, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +1 Stealth Recovery per Tick<br />
* +40% Thievery Effectiveness<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects from "Sabotage-Type" Thief Ops<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Quick Feet<br />
* War Spoils<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – %unknown%<br />
*Defensive Specialist – %unknown%<br />
*Elite Unit – %unknown% (6/5, $550, 5.0 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects from "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Mystic Aura<br />
* Clear Sight<br />
* Fountain of Knowledge<br />
* Pitfalls<br />
* Amnesia<br />
* Quick Feet<br />
* Reflect Magic<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +30% Spell Duration<br />
* +30% Spell Efficiency<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* None<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Invisibility<br />
* Fool’s Gold<br />
* Nightmares<br />
* Tree of Gold <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races_(Age_47)&diff=2638
WoL Races (Age 47)
2010-05-20T21:05:13Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 47<br />
<br />
For previous bonuses, see [[WoL Races (Age 46)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +25% Income<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Greater Protection<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Effects from "Sabotage-Type" Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Mystic Aura<br />
* Clear Sight<br />
* Fountain of Knowledge<br />
* Pitfalls<br />
* Amnesia<br />
* Quick Feet<br />
* Reflect Magic<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +30% Building Efficiency<br />
* Free Building Construction<br />
* Offensive Specialist Strength +1<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fog<br />
* Animate Dead<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +50% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor Effects<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fanaticism<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +15% Chance of Spell Success<br />
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops<br />
* 100% Accurate "Espionage-Type" Intel<br />
* -50% Cost of Training Thieves<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Town Watch<br />
* Vermin<br />
* Chastity<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – %unknown%<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $400, 4.0 nw)<br />
<br />
<br />
== Halfling ==<br />
{{H3|Benefits}}<br />
* +1 Stealth Recovery per Tick<br />
* +40% Thievery Effectiveness<br />
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops<br />
* +40% Effects from "Sabotage-Type" Thief Ops<br />
* Immune to Clear Sight<br />
<br />
<br />
{{H3|Limitations}}<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Quick Feet<br />
* War Spoils<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – %unknown%<br />
*Defensive Specialist – %unknown%<br />
*Elite Unit – %unknown% (6/5, $550, 5.0 nw)<br />
<br />
<br />
@Halfling<br />
Sabotage Weight: +40%<br />
Sabotage Gains: +40%<br />
Stealth recovery per tick: +1<br />
Thievery Effectiveness: +40%<br />
Immune to Clear Sight<br />
Specific Spellbook: Quick Feet, War Spoils<br />
Inf: 1/1<br />
Def: 0/5<br />
Off: 5/0<br />
Eli: 6/5 $550 5.0nw<br />
<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +30% Spell Duration<br />
* +30% Spell Efficiency<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* none<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Invisibility<br />
* Fool’s Gold<br />
* Nightmares<br />
* Tree of Gold <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -25% Attack Time<br />
* +15% Gains from Thief Ops<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Clearsight<br />
* Townwatch<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800 6.5 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races_(Age_47)&diff=2637
WoL Races (Age 47)
2010-05-20T20:49:04Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 46<br />
<br />
For previous bonuses, see [[WoL Races (Age 45)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +15% Income<br />
* +15% Thievery Effectiveness<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Greater Protection<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Gains from Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Mystic Aura<br />
* Clear Sight<br />
* Fountain of Knowledge<br />
* Pitfalls<br />
* Amnesia<br />
* Quick Feet<br />
* Reflect Magic<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +30% Building Efficiency<br />
* Free Building Construction<br />
* Offensive Specialist Strength +1<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fog<br />
* Animate Dead<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +30% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fanaticism<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +40% Thievery Effectiveness<br />
* -50% Cost of Training Thieves<br />
* +1 Stealth Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Quick Feet<br />
* Town Watch<br />
* Vermin<br />
* War Spoils<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Halfling<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $400, 4.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +30% Spell Duration<br />
* +30% Spell Efficiency<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* none<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Invisibility<br />
* Fool’s Gold<br />
* Nightmares<br />
* Tree of Gold <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -25% Attack Time<br />
* +15% Gains from Thief Ops<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Clearsight<br />
* Townwatch<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800 6.5 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities_(Age_47)&diff=2636
WoL Personalities (Age 47)
2010-05-20T20:47:41Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 46<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 45)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +25% Income<br />
* -25% Money Losses on Plunder Attacks<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immunity to food penalties from Drought & Storms<br />
* Immune to Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +30% Science Effectiveness<br />
* -30% Book Costs<br />
* -30% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 2 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* Meteor Shower spell<br />
* All Guilds are twice as effective<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -30% Military training time<br />
* -30% Military Wages<br />
* -30% Draft Cost<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* +20% Building Efficiency<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:WoL_Personalities_(Age_46)&diff=2634
Talk:WoL Personalities (Age 46)
2010-05-20T20:47:20Z
<p>Stupid: moved Talk:WoL Personalities to Talk:WoL Personalities (Age 46)</p>
<hr />
<div>Does anyone know if merchant income immunity applies to greed? How about dragons?<br />
* it applies to all income penalties - greed is a wage increase, not an income penalty as so they are not immune to it. They would be immune to riots though, as it is an income penalty --[[User:Bishop|Bishop]] 14:33, 13 April 2010 (UTC)</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:WoL_Personalities_(Age_47)&diff=2635
Talk:WoL Personalities (Age 47)
2010-05-20T20:47:20Z
<p>Stupid: moved Talk:WoL Personalities to Talk:WoL Personalities (Age 46)</p>
<hr />
<div>#REDIRECT [[Talk:WoL Personalities (Age 46)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities_(Age_46)&diff=2632
WoL Personalities (Age 46)
2010-05-20T20:47:19Z
<p>Stupid: moved WoL Personalities to WoL Personalities (Age 46)</p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 46<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 45)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +25% Income<br />
* -25% Money Losses on Plunder Attacks<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immunity to food penalties from Drought & Storms<br />
* Immune to Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +30% Science Effectiveness<br />
* -30% Book Costs<br />
* -30% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 2 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* Meteor Shower spell<br />
* All Guilds are twice as effective<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: The Conniving<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -30% Military training time<br />
* -30% Military Wages<br />
* -30% Draft Cost<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* +20% Building Efficiency<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities_(Age_47)&diff=2633
WoL Personalities (Age 47)
2010-05-20T20:47:19Z
<p>Stupid: moved WoL Personalities to WoL Personalities (Age 46)</p>
<hr />
<div>#REDIRECT [[WoL Personalities (Age 46)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=User:Stupid&diff=2631
User:Stupid
2010-05-20T20:46:59Z
<p>Stupid: Blanked the page</p>
<hr />
<div></div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races_(Age_46)&diff=2627
WoL Races (Age 46)
2010-05-20T20:46:37Z
<p>Stupid: moved WoL Races to WoL Races (Age 46)</p>
<hr />
<div>This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 46<br />
<br />
For previous bonuses, see [[WoL Races (Age 45)]]<br />
<br />
<br />
__TOC__<br />
<br />
<br />
== Humans ==<br />
{{H3|Benefits}}<br />
* +15% Income<br />
* +15% Thievery Effectiveness<br />
* Defensive Specialist Strength +1<br />
<br />
<br />
{{H3|Limitations}}<br />
* Offensive Specialist Strength -1<br />
* -25% Chance of Spell Success<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Greater Protection<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Swordsman<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Knight (8/3, $800, 6.5 nw)<br />
<br />
<br />
== Elves ==<br />
{{H3|Benefits}}<br />
* +30% Chance of Spell Success<br />
* +1 Mana Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Dungeons<br />
* -15% Gains from Thief Ops<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Mystic Aura<br />
* Clear Sight<br />
* Fountain of Knowledge<br />
* Pitfalls<br />
* Amnesia<br />
* Quick Feet<br />
* Reflect Magic<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Ranger<br />
* Defensive Specialist – Archer<br />
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Dwarves ==<br />
{{H3|Benefits}}<br />
* +30% Building Efficiency<br />
* Free Building Construction<br />
* Offensive Specialist Strength +1<br />
* Immunity to Fog<br />
<br />
<br />
{{H3|Limitations}}<br />
* Can't use Accelerated Construction<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fog<br />
* Animate Dead<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Warrior<br />
* Defensive Specialist – Axeman<br />
* Elite Unit – Berserker (7/4, $800, 6.0 nw)<br />
<br />
<br />
== Orcs ==<br />
{{H3|Benefits}}<br />
* +30% Gains on Attacks<br />
* Spreads and is immune to the Plague<br />
* Train Elites with Specialist Credits<br />
<br />
<br />
{{H3|Limitations}}<br />
* Defensive Specialist Strength -1<br />
* -50% Honor<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Fanaticism<br />
* Aggression<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Goblin<br />
* Defensive Specialist – Troll<br />
* Elite Unit – Ogre (9/2, $850, 6.75 nw)<br />
<br />
<br />
== Gnomes ==<br />
{{H3|Benefits}}<br />
* +40% Thievery Effectiveness<br />
* -50% Cost of Training Thieves<br />
* +1 Stealth Recovery per Tick<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Hospitals<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Quick Feet<br />
* Town Watch<br />
* Vermin<br />
* War Spoils<br />
<br />
<br />
{{H3|Units}}<br />
*Offensive Specialist – Halfling<br />
*Defensive Specialist – Pikeman<br />
*Elite Unit – Golem (5/5, $400, 4.0 nw)<br />
<br />
<br />
== Dark Elves ==<br />
{{H3|Benefits}}<br />
* +30% Spell Duration<br />
* +30% Spell Efficiency<br />
* Spells do not Consume Runes<br />
<br />
<br />
{{H3|Limitations}}<br />
* none<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Invisibility<br />
* Fool’s Gold<br />
* Nightmares<br />
* Tree of Gold <br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Night Ranger<br />
* Defensive Specialist – Druid<br />
* Elite Unit – Drow (6/4, $650, 5.0 nw)<br />
<br />
== Avians ==<br />
{{H3|Benefits}}<br />
* -25% Attack Time<br />
* +15% Gains from Thief Ops<br />
* Immunity to Ambush<br />
<br />
<br />
{{H3|Limitations}}<br />
* No Access to Stables<br />
<br />
<br />
{{H3|Specific Spellbook}}<br />
* Clearsight<br />
* Townwatch<br />
<br />
<br />
{{H3|Units}}<br />
* Offensive Specialist – Griffin<br />
* Defensive Specialist – Harpie<br />
* Elite Unit - Drake (8/3, $800 6.5 nw)<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:WoL_Races_(Age_46)&diff=2629
Talk:WoL Races (Age 46)
2010-05-20T20:46:37Z
<p>Stupid: moved Talk:WoL Races to Talk:WoL Races (Age 46)</p>
<hr />
<div></div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Races_(Age_47)&diff=2628
WoL Races (Age 47)
2010-05-20T20:46:37Z
<p>Stupid: moved WoL Races to WoL Races (Age 46)</p>
<hr />
<div>#REDIRECT [[WoL Races (Age 46)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Talk:WoL_Races_(Age_47)&diff=2630
Talk:WoL Races (Age 47)
2010-05-20T20:46:37Z
<p>Stupid: moved Talk:WoL Races to Talk:WoL Races (Age 46)</p>
<hr />
<div>#REDIRECT [[Talk:WoL Races (Age 46)]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities_(Age_46)&diff=2535
WoL Personalities (Age 46)
2010-01-26T16:43:06Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 46<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 45)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +25% Income<br />
* -25% Money Losses on Plunder Attacks<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immunity to food penalties from Drought & Storms<br />
* Immune to Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +30% Science Effectiveness<br />
* -30% Book Costs<br />
* -30% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 2 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* Meteor Shower spell<br />
* All Guilds are twice as effective<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Your Military Casualties (on attack or defense)<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: n/a<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -30% Military training time<br />
* -30% Military Wages<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* +20% Building Efficiency<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Thievery_Formulas&diff=2527
Thievery Formulas
2010-01-25T21:52:11Z
<p>Stupid: </p>
<hr />
<div>==Thieves Per Acre==<br />
The ratio of your TPA to your opponent's TPA will determine the success rate of your conducted thievery ops.<br />
<br />
===Raw TPA===<br />
<b>Raw TPA =</b> Number of Thieves / Acres<br />
<br />
===Mod TPA===<br />
<b>Modified TPA =</b> Raw TPA * [[Mystics#Invisibility|Invisibility]] * Crime Science * [[Race#Gnomes|Racial]] Mod * [[Buildings#Thieves'_Dens|Thieves Dens]] Bonus<br />
<br />
{{Mods}}<br />
| '''[[Mystics#Invisibility|Invisibility]]''' || 1.1 || 1<br />
|-<br />
| '''Thievery [[Science]]''' || ''Check your science page''<br />
|-<br />
| '''Race: [[Race#Gnomes|Gnome]]''' || 1.4 || 1<br />
|-<br />
| '''Race: [[Race#Dwarves|Dwarf]]''' || 0.7 || 1<br />
|-<br />
|}<br />
<br />
==Stealth==<br />
The amount of stealth you use depend on what thievery operation you use. <br />
* Simple operations will use a minimum of 5% of remaining stealth, capped at 3% stealth minimum outside war.<br />
* Tougher operations may use more. <br />
* Failed attempts use 50% more stealth. <br />
<br />
You need at least 10% stealth to be able to send your thieves out.<br />
<br />
If you log on to find your stealth being much lower than you expected, someone has probably cast Expose Thieves on you. The spell will reduce your amount of stealth to 80% of what you had. <br />
<br />
Stealth increases with 3% every hour (4% if you have the Rogue Personality).<br />
<br />
==Thieves to Send==<br />
<b>Optimal Thieves to Send =</b> (Opponents' Resources * Max % Of Total) / Gains Per Thief<br />
* Opponents' Resources can be found by casting a CB of the target.<br />
* Max % Of Total and Gains Per Thief are given by the [[Thievery_Formulas#Thievery_Table|table below]].<br />
<br />
<br />
==Thievery Yield==<br />
<b>Thievery Yield =</b> Thieves Sent * Relative Size * Gains Per Thief * Crime Science * (1 - Resources Lost)<br><br><br />
<i><b>Relative Size =</b> MIN (OpponentNW / YourNW ; YourNW / OpponentNW) + WarBonus</i><br />
* Gains Per Thief is given by the [[Thievery_Formulas#Thievery_Table|table below]].<br />
* Resources Lost is given by the [[Thievery_Formulas#Thievery_Table|table below]].<br />
<br />
<br />
==Thievery Table==<br />
<br />
{| width="100%" border="0" cellpadding="3px" cellspacing="2px" <br />
|- align="center" bgcolor="#c5e8c5" <br />
! width="100%" colspan="7" | '''Out of war'''<br />
|- align="center" bgcolor="#eefeee" <br />
!|Maximum Gains||Rob Granaries||Rob Vaults||Rob Towers||Kidnap Peasants||Steal Horses||Night Strike<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|align="center" bgcolor="#eefeee" | Max % of Total|| 37.5% || 5.20% || 21.3% || 1.85% || 12.75% || 18%<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|align="center" bgcolor="#eefeee" | Gains Per Thief|| 53.55 || 40 || 17.5 || 13.2% || 9.4% || 90%<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|align="center" bgcolor="#eefeee" | Resources Lost || 10% || 10% || 0% || 20% || 50% || 0<br />
|}<br />
<br />
{| width="100%" border="0" cellpadding="3px" cellspacing="2px" <br />
|- align="center" bgcolor="#c5e8c5" <br />
! width="100%" colspan="7" | '''At War'''<br />
|- align="center" bgcolor="#eefeee" <br />
!|Maximum Gains|| Rob Granaries || Rob Vaults || Rob Towers || Kidnap Peasants || Steal Horses || Night Strike<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|align="center" bgcolor="#eefeee"|Max % of Total || 40% || 13.6% || 28% || 4% || 13.6% || 16%<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|align="center" bgcolor="#eefeee"|Gains Per Thief || 96 || 64 || 16.8 || 28.5% || 10% || 80%<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|align="center" bgcolor="#eefeee"|War Bonus || 25% || 25% || 25% || 25% || 25% || 25%<br />
|- bgcolor="#f9fafb" cellpadding="3px" cellspacing="2px" align="center" <br />
|align="center" bgcolor="#eefeee" |Resources Lost || 10% || 10% || 0% || 20% || 50% || 0<br />
|}<br />
<br />
<br />
[[Category:Formulas]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=WoL_Personalities_(Age_46)&diff=2526
WoL Personalities (Age 46)
2010-01-25T18:56:56Z
<p>Stupid: </p>
<hr />
<div>This is a list of the current bonuses and penalties for the Utopian Personalities on the [[WoL]] server for [[Age]] 46<br />
<br />
For previous bonuses, see [[WoL Personalities (Age 45)]]<br />
<br />
__TOC__<br />
<br />
<br />
=== The Merchant ===<br />
Ruler Title: The Wealthy<br />
* +25% Income<br />
* -25% Money Losses on Plunder Attacks<br />
* Immunity to all Income Penalties (Riots, Plagues, etc.)<br />
<br />
<br />
=== The Shepherd ===<br />
Ruler Title: The Humble <br />
* Land generates 4 bushels of food per acre daily<br />
* Immunity to food penalties from Drought & Storms<br />
* Immune to Plague<br />
* -30% Explore time<br />
* -30% Explore costs (Soldiers & Gold): <br />
* +10% Population Limit<br />
* +15% Birth Rates<br />
<br />
<br />
=== The Sage ===<br />
Ruler Title: The Wise<br />
* +30% Science Effectiveness<br />
* -30% Book Costs<br />
* -30% Learn Time<br />
* -50% Losses on Learn Attacks<br />
* Every 2 Acres of land produces 1 Science Book per Hour<br />
<br />
<br />
=== The Rogue ===<br />
Ruler Title: The Rogue<br />
* +1 Stealth recovery per tick<br />
* Access to all thievery operations, including 3 unique to rogues:<br />
:* Greater Arson<br />
:* Assassinate Wizards<br />
:* Propaganda<br />
<br />
<br />
=== The Mystic ===<br />
Ruler Title: The Sorcerer<br />
* Meteor Shower spell<br />
* All Guilds are twice as effective<br />
<br />
<br />
=== The Warrior ===<br />
Ruler Title: The Warrior<br />
* -50% Land Losses when Ambushed<br />
* +15% Enemy Casualties (on attack or defense)<br />
* -15% Combat Losses<br />
* -15% Attack Time<br />
<br />
<br />
=== The Tactician ===<br />
Ruler Title: n/a<br />
* Access to enhanced Conquest Attack at all times<br />
* Gain 50% more Specialist and Building Credits<br />
* -30% Military training time<br />
* -30% Military Wages<br />
* -30% Draft Cost<br />
<br />
<br />
=== The Artisan ===<br />
Ruler Title: The Craftsman<br />
* -30% Building Construction Time<br />
* +20% Building Efficiency<br />
* +50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks<br />
* All Capacity and Flat Rate Buildings are 25% more Effective<br />
<br />
<br />
[[Category:WoL]]</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Category:Main&diff=2525
Category:Main
2010-01-25T18:47:02Z
<p>Stupid: Created page with 'This page lists any articles linked to, or referenced by, an in-game page. As these articles are likely to be the first articles the average user sees, they are marked as Main a...'</p>
<hr />
<div>This page lists any articles linked to, or referenced by, an in-game page.<br />
<br />
As these articles are likely to be the first articles the average user sees, they are marked as Main articles.</div>
Stupid
http://wiki.utopia-game.com/index.php?title=Military&diff=2524
Military
2010-01-25T18:42:16Z
<p>Stupid: </p>
<hr />
<div>Conflict is at the heart and soul of the fine world of Utopia. While peace has it's place, combat is what makes the world go 'round here. Conquering others is your way of making a name for yourself around the world. But beware -- too many enemies and you may not live to see tomorrow. I cannot make you a masterful leader - that can only be learned through experiences of success and patience through failures, but I will share what I can. <br />
<br />
<br />
== Military Units ==<br />
To attack other provinces you must deploy armies comprised of different kinds of military units. You must have sufficient units of each type drafted and/or trained. See [[Units]] for more information.<br />
<br />
=== Understanding Attacks ===<br />
<br />
With risk comes reward. Remember this forever during your time here in Utopia. There will be plenty of opportunities to attack the smaller, weaker lands around the world. There will be plenty of bullies looking to attack you. There will be plenty of chances to feed on the remains of provinces ravished by others. The Lords understand this is not noble, and they will see to it that this behavior is not rewarded.<br />
<br />
'''You will quickly find that attacking others of similar networth to yourself will be richly rewarded.''' Attack smaller enemies and you will suffer a variety of penalties - gaining less and finding your army away for long periods. You will also find that attacking within your own kingdom has few, if any, rewards.<br />
<br />
=== Attack Times ===<br />
Attacks are missions which take both time and effort to carry out, and subsequent rest for your military forces. Attacks will require about 16 days to complete -- this includes time spent attacking, resting, and preparing your new land or other resources for use. A variety of factors can affect this base time, including the size of your opponents. Attacking vastly different size opponents will result in higher attack times. You will find this information shown on the Attack Menu within your War Room.<br />
<br />
=== Random Factor ===<br />
The random factor on attacks is +-3.5% on offense and defense. To succeed an attack, off/def ratio must exceed 0.97, where each of off and def have been randomized by up to 3.5%.<br />
<br />
Example: attacker sends 100 off against targets 100 def.<br />
Worst case, off gets knocked down to 96.5, and def gets bumped up to 103.5, so you get 96.5/103.5 - which is 0.932367... so the attacker will fail.<br />
You need to send slightly over 4% extra to compensate for the maximum potential randomness every time.<br />
<br />
== Other Factors: ==<br />
=== War Horses ===<br />
<br />
War Horses are produced from stables and allow your military to fight with more power. You may include up to one horse per military unit sent in combat, and each offers an additional point of offensive strength.<br />
<br />
=== Mercenaries ===<br />
In addition to your own troops, you will may also hire mercenaries to help in attacks. These mercenaries are paid to serve under you for only a single attack. For a hefty price, these can increase your attack capabilities substantially. You will also learn that you can capture and hold enemy prisoners of war to serve as free mercenaries through the construction of Dungeons on your lands.<br />
<br />
<br />
=== Prisoners ===<br />
<br />
<br />
<br />
== Your Attack Options ==<br />
=== Traditional March ===<br />
The standard attack - captures a portion of enemy lands.<br />
<br />
<br />
=== Raze ===<br />
Simply destroys a portion of the enemy lands and is not affected by differing province sizes.<br />
Only destroys buildings during war.<br />
<br />
<br />
=== Plunder ===<br />
Captures some of an enemy's gold, food, and runes.<br />
<br />
<br />
=== Learn ===<br />
Captures a portion of an opponent's science reserves.<br />
<br />
<br />
=== Massacre ===<br />
Rampages through a province killing any population that can be found, including peasants, wizards, and thieves.<br />
<br />
<br />
=== Conquest ===<br />
Similar to a Traditional March, but does not need to be fully successful to capture land. Often is limited to opponents very similar in size to yourself.<br />
<br />
<br />
=== Ambush ===<br />
Can be conducted against a province that has recently captured land from you. Strike an opponent's army away from home and recaptures 50% of the land stolen from you. Because of its surprise nature, no offensive or defensive modifiers are considered - only raw military strength - and the defense will fight at 80% of its normal capacity. Specialists in the opposing army will defend with their normal offensive strength. A province attacking anonymously or using War Spoils cannot be ambushed, and an army can only be ambushed once.<br />
<br />
Be sure to check out the [[Guide:Ambush|Ambush Guide]] if you are still unclear.<br />
<br />
<br />
[[Category:Main]]</div>
Stupid