Race

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Utopia currently has 7 races. Access to races can depend on which Utopian server you are playing on. For a list of the race bonuses and penalties please see the respective WoL Races and Genesis Races pages.

Contents

Current Races in Utopia

Humans

  • The most scholarly and noble of the races, Humans have always taken the greatest interest in learning about their world, and developing better tools and machines to make life. Humans have also developed special defensive manoeuvres and their defensive troops are more efficient than average. Alas, they are often considered a greedy and selfish bunch with very little magical ability. Overall, Humans are pretty versatile and will do solid Attackers or Attackers/Thieves, but very poor dedicated Mages. Their superior income makes them a very good pick for new players who do not want to be bothered with economical constraints yet.

Humans on WoL, Humans on Genesis

Elves

  • An intelligent group of individuals, Elves have always been known for their magical abilities and grant a high priority to the research of the arcane powers. Elves master the mystical energies and the Elven mages are able to cast stronger spells while regenerating their mana faster than the other mages. They also have one of the best spellbooks in the game, with access to powerful offensive and defensive spells. Furthermore, their magical nature makes them more resistant in combat. Nevertheless, the Elves have a high sense of honour and refuse to take prisoners in war. Overall, Elves are naturally oriented towards Magic, but are very versatile and can be used for any role. They will be good Thieves/Mages, supporting Attackers/Mages or even Attackers/Thieves with a minor use of magic.

Elves on WoL, Elves on Genesis

Dwarves

  • Dwarves are a friendly but powerful race of individuals, and by far the most technologically advanced race in Utopia. They have always had huge skills in engineering, mining and metallurgy, and with time and experience they have become excellent at building and using their land. Furthermore, their natural underground habitat provides them a good deterrent against attacks. Alas, Dwarves also tend to be fairly reluctant in rushing their efforts and their excellent constitution hinders their thievery ability. Overall, Dwarves make good Attackers with minor magic abilities who can last in wars, but make the weakest Thieves amongst all the races.

Dwarves on WoL, Dwarves on Genesis

Orcs

  • The most evil of the races, the Orcs are cruel, selfish, and arrogant. Lovers of destruction and chaos, they are the most ferocious and efficient warriors on the planet and their ranks are filled with the most powerful unit in the game, the dreadful Ogre. Alas, the Orcs’ obsessive warmongering tends to keep them away from the noble arts of science and technology, and they have a low sense of honour. Overall, Orcs tend to be focused Attackers and are a good pick for players who do not want to bother with heavy magic or thievery yet.

Orcs on WoL, Orcs on Genesis

Gnomes

  • The most mysterious of the races, the Gnomes are short legged individuals who live in natural areas close to the Earth and care for wildlife. Because of their extremely small size, Gnomes are genetically well suited for the tasks of thieveryand excel at espionage operations. Alas, their specific magical nature makes them immune to the healing techniques used by the other races. Overall, Gnomes are by far the best intelligence gatherers in the game. Gnomes are versatile and will be a good pick for players who want to focus on conducting thievery operations, combining this with either attacking power or Magic. Their cheap troops make them an other good pick for beginners.

Gnomes on WoL, Gnomes on Genesis

Halflings

A race resembling tiny humans, Halflings are famous for their quickness and damaging operations. Their small stature makes them mediocre warriors, but also creates many unique advantages. Their inherent sneakiness has granted them the ability to substantially increase their damage on all Sabotage operations.

Halflings on WoL, Halflings on Genesis

Dark Elves

  • Subterranean counterpart of the Elves, the Dark Elves are also known for their magical abilities and are evil individuals that like suffering and pain. The Dark Elven mages are the most efficient at performing magic and have developed a unique skill that allows them to generate mystical energies without using runes. Their hostile underground environment has allowed the Dark Elves to develop special offensive manoeuvres – their offensive troops are more efficient than average – as well as a unique spell that makes enemy troops completely harmless! Unfortunately, these rude living conditions also severely hinder their exploring abilities. Overall, Dark Elves are naturally oriented towards Magic and are very efficient at casting the hardest – and most powerful! – spells, but they can also handle the Attacker and the Thieves roles very well.

Dark Elves on WoL, Dark Elves on Genesis

Avians

  • A mix of bird and man, Avians have the unique ability to fly. Their natural wilderness lifestyle makes them powerful and quick warriors, but they have few other strengths.

Avians on WoL, Avians on Genesis

Retired Races

Undead

  • The ghastly hordes of the Undead roam the lands, in some places organising themselves into elite fighting units. With no concept of mercy or peace, they consume all in their path - an unstoppable force. The Undead are impossible to kill when not taken by surprise, and benefit greatly from not requiring food to survive. Furthermore, Undead carry an exotic disease called “the Plague”, and while they are naturally immune to its effects, they can sometimes spread it to the enemy provinces who will greatly suffer from it. The Undead, while able to muster some form of organisation, are unable to train elite units unless in battle - it is only through war that their most powerful armies are raised. Undead also suffer penalties to Science and thievery, for this same reason.
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