Units
From UtopiaWiki
Contents |
Formulas
Soldiers Drafted Per Tick
Soldiers Drafted per Tick = Peasants * Draft Speed * Patriotism * Dragon
| Modifier Type | Active | Otherwise |
| Patriotism | 1.3 | 1 |
| Dragons | 0.8 | 1 |
Draft Cost Formula
Cost of Soldier Drafting = Current Draft Level * Draft Rate * Armouries Mod * (Racial Bonus)
| Draft Rate | Draft Speed | Cost per soldier |
| Reservist | 0.3% | 30gc |
| Normal | 0.6% | 50gc |
| Aggressive | 1.0% | 75gc |
| Emergency | 1.5% | 110gc |
| Modifier Type | Active | Otherwise |
| Race: Orcs | .5 | 1 |
- The way the current draft level modifies draft costs is unknown.
Training Formulas
Training Cost = Unit Cost * (Armouries Bonus)
Full training time = 24 * Personality Bonus * Inspire Army * War Bonus
| Modifier Type | Active | Otherwise |
| Personality: Tactitian | 0.7 | 1 |
| Inspire Army | 0.8 | 1 |
| War | 0.75 | 1 |
Maintenance cost
Maintenance costs/Wages are the same for defspecs, offspecs and elites.
Units
| Here are the unit types that are available in Utopia | ||||||
|---|---|---|---|---|---|---|
| Units | Description | Offense | Defense | Cost | Networth | |
| Peasants | Peasants are responsible for working and generating income for your province. | 1 | ||||
| Soldiers | The basic unit for every province. They are drafted from Peasants and can be trained into Specialists, Elites or Thieves. You are not required to pay Wages for Soldiers. | 1 | 1 | Varies | 1.5 | |
| Wizards | Wizards are required to cast spells. They do not count towards your military size. Check out the Mystics Guide as well as the Mystic Formulas. | 4 | ||||
| Thieves | The part of your military which will conduct Thievery ops. Be sure to check out Thievery Formulas as well | 600gc 300gc(GN) | 4 | |||
| Horses | By sending horses with your attacks adds one raw offensive point. | 1 | 0.6 | |||
| Prisoners | Prisoners are taken in addition to enemy killed after an attack, usually a similar number to the number of kills, IF there is room in your dungeons for them. Prisoners have no upkeep, every 2 prisoners fills 1 job, and every prisoner produces 0.5gc per hour. About half the prisoners sent are lost in the fight. They are then again immediately available to your general. | 3 | ||||
| Mercenaries | You can use at most 1 Mercenary for every 5 normal troops you send. | 3 | 350gc | |||
| Defensive Specialist | These troops defend your land only, and are unable to attack. | 5 6 (HU) | 350gc Arms | 5 6 (HU) | ||
| Offensive Specialist | These troops are used to attack, and are unable to defend. | 5 6 (DE) | 350gc Arms | 4 4.8 (DE) | ||
| Elites | Elites are, obviously, elite troops. Their offensive and defensive values vary from race to race. For Elite values please see the receptive WoL Races or Genesis Races page. | Varies | Varies | Varies | Varies | |
