Difference between revisions of "Hostile Meter"

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(Significance of the Hostile Meter)
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{{game_mech}}
 
==Significance of the Hostile Meter==
 
'''For two kingdoms to gain the ability to declare war on one another:
 
# 1) The kingdoms must be at least unfriendly on one side and hostile on the other.
 
OR
 
# 2) The hostile meter must be filled on both sides.
 
  
If condition 1 is met, the kingdom which has the lower hostile meter will then receive the option to declare war. If condition 2 is met both kingdoms will have the option to declare war
+
==Significance of the Hostility Meter==
 +
When a party hits '''15 points''' they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires '''30 points''' to achieve.
  
==Attacks and How they Move the Meter==
+
If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When '''60 points''' are reached by both Kingdoms, either one can declare.  
Different successful attack types add to the hostile meter at varying levels of intensity. In '''Normal Stance''', the attacks add to the meter according to the figures given below. In '''Aggressive Stance''', attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 4 points to the meter, as opposed to 2 point in normal stance). The meter does not have a cap.
 
  
===Traditional Marches===
+
On the first of each Utopian Month, both hostility meters decay by '''one fifth (20%) or 3 points, whichever is greater'''.
'''Traditional Marches''' add 2 point to the hostile meter per hit.
 
  
===Razes, Plunders, Massacres,Learns, Ambush, Conquest and Bounces===
+
==Attacks, Spells, Ops and How they Move the Meter==
Al these attacks add 1 point to the meter, as long as the off/def ratio exceeds .85 (.5 for conquest).
+
Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.
  
==Declaring War & Maxing the Meter==
+
===Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns===
When a party hits up to '''15 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''5 points''' to achieve.
+
All these Attacks add 3 points to the Hostility Meter per hit.
  
At each day change both hostile meters decay by '''one sixth (16.6667%) or 2 points, whichever is greater'''.
+
===Ambushes===
 +
Ambushes add 1.5 points to the Meter.
 +
 
 +
===Bounces===
 +
Bounces will affect the Meter based on Offense send / Defense. <!--(i.e. a failed attack with greater than 75% offense sent would move the meter equivalent to 50% of a successful Traditional March)-->
 +
 
 +
===Dragons===
 +
Dragons sent add 30 points to the Hostility Meter.
 +
 
 +
===Spells and Thievery Operations===
 +
 
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Spell''' || '''Relations Required''' || '''Value'''
 +
|-
 +
| '''Storms''' || Normal || 0.06
 +
|-
 +
| '''Drought''' || Normal || 0.06
 +
|-
 +
| '''Gluttony''' || Normal || 0.09
 +
|-
 +
| '''Magic Ward''' || Unfriendly || 0.15
 +
|-
 +
| '''Chastity''' || Unfriendly || 0.15
 +
|-
 +
| '''Sloth''' || Unfriendly || 0.15
 +
|-
 +
| '''Greed''' || Normal || 0.15
 +
|-
 +
| '''Vermin''' || Normal || 0.00
 +
|-
 +
| '''Abolish Ritual''' || Unfriendly || 0.15
 +
|-
 +
| '''Lightning Strike''' || Normal || 0.18
 +
|-
 +
| '''Pitfalls''' || Normal || 0.18
 +
|-
 +
| '''Explosions''' || Normal || 0.18
 +
|-
 +
| '''Fireball''' || Unfriendly || 0.24
 +
|-
 +
| '''Tornadoes''' || Unfriendly || 0.3
 +
|-
 +
| '''Blizzard''' || Unfriendly || 0.3
 +
|-
 +
| '''Expose Thieves''' || Unfriendly || 0.36
 +
|-
 +
| '''Fool's Gold''' || Unfriendly || 0.42
 +
|-
 +
| '''Mystic Vortex''' || Unfriendly || 0.45
 +
|-
 +
| '''Nightmares''' || Unfriendly || 0.45
 +
|-
 +
| '''Land Lust''' || Unfriendly || 0.6
 +
|-
 +
| '''Meteor Showers''' || Hostile || 0.75
 +
|}
 +
 
 +
{| cellpadding="4"
 +
|-bgcolor="#dedeff"
 +
| '''Thievery Operation''' || '''Relations Required''' || '''Value'''
 +
|-
 +
| '''Free Prisoners''' || Normal || 0.03
 +
|-
 +
| '''Rob the Granaries''' || Normal || 0.06
 +
|-
 +
| '''Bribe Generals''' || Normal || 0.09
 +
|-
 +
| '''Bribe Thieves''' || Normal || 0.09
 +
|-
 +
| '''Rob the Towers''' || Normal || 0.09
 +
|-
 +
| '''Kidnap''' || Normal || 0.12
 +
|-
 +
| '''Rob the Vaults''' || Normal || 0.12
 +
|-
 +
| '''Steal War Horses''' || Unfriendly || 0.18
 +
|-
 +
| '''Incite Riots''' || Normal || 0.18
 +
|-
 +
| '''Night Strike''' || Unfriendly || 0.24
 +
|-
 +
| '''Sabotage Wizards''' || Unfriendly || 0.24
 +
|-
 +
| '''Destabilize Guilds''' || Normal || 0.24
 +
|-
 +
| '''Arson''' || Normal || 0.24
 +
|-
 +
| '''Greater Arson''' || Unfriendly || 0.3
 +
|-
 +
| '''Assassinate Wizards''' || Unfriendly || 0.36
 +
|}
  
 
==Detailed: Effects of Moving the Meter & Changing Relations==
 
==Detailed: Effects of Moving the Meter & Changing Relations==
{{outdated}}
+
 
 
===Normal===
 
===Normal===
 
No Effects
 
No Effects
  
 
===Unfriendly===
 
===Unfriendly===
*[[Dragons|Dragon]] A dragon sent to an unfriendly KD will only have 50% health points.
+
*A [[Dragons|Dragon]] sent to an unfriendly Kingdom will only have 50% health points.
=====Mystics:=====
+
 
 +
''Mystics:''
 +
*[[Mystics#Expose_Thieves|Expose Thieves]]
 
*[[Mystics#Fireball|Fireball]]
 
*[[Mystics#Fireball|Fireball]]
 
*[[Mystics#Lightning_Strike|Lightning Strike]]
 
*[[Mystics#Lightning_Strike|Lightning Strike]]
 
*[[Mystics#Chastity|Chastity]]
 
*[[Mystics#Chastity|Chastity]]
 
*[[Mystics#Fool's_Gold|Fool's Gold]]
 
*[[Mystics#Fool's_Gold|Fool's Gold]]
*[[Mystics#Amnesia|Amnesia]]
 
 
*[[Mystics#Nightmares|Nightmares]]
 
*[[Mystics#Nightmares|Nightmares]]
 
*[[Mystics#Mystic_Vortex|Mystic Vortex]]
 
*[[Mystics#Mystic_Vortex|Mystic Vortex]]
*[[Mystics#Meteor_Showers|Meteor Showers]]
 
 
*[[Mystics#Tornadoes|Tornadoes]]
 
*[[Mystics#Tornadoes|Tornadoes]]
 
*[[Mystics#Land_Lust|Land Lust]]
 
*[[Mystics#Land_Lust|Land Lust]]
 +
*[[Mystics#Abolish_Ritual|Abolish Ritual]]
 +
*[[Mystics#Magic_Ward|Magic Ward]]
 +
*[[Mystics#Sloth|Sloth]]
  
=====Thievery:=====
+
''Thievery:''
*[[Thievery#Sabotage_Wizards|Sabotage Wizards]]
 
*[[Thievery#Greater_Arson|Greater Arson]]
 
 
*[[Thievery#Night_Strike|Night Strike]]
 
*[[Thievery#Night_Strike|Night Strike]]
 
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]]
 
*[[Thievery#Assassinate_Wizards|Assassinate Wizards]]
 +
*[[Thievery#Greater_Arson|Greater Arson]]
 +
*[[Thievery#Sabotage_Wizards|Sabotage Wizards]]
  
 
===Hostile===
 
===Hostile===
* [[Dragons|Dragon]] A dragon sent to a hostile KD will only have 75% health points.
+
* Some Honor gains from Ops and Spells
* Mana costs of offensive spells decreases to 2% (when less than 60% mana remaining)
+
* A [[Dragons|Dragon]] sent to a Hostile Kingdom will only have 75% health points.
* Stealth costs of offensive operations decreases to 2%
+
* Mana costs of Offensive Spells decreases to 2%  
* You get some honor bonuses from ops
+
* Stealth costs of Offensive Operations decreases to 2%
* Monarchy +10% def bonus
+
* Access to [[Mystics#Meteor_Showers|Meteor Showers]]
  
 
===War===
 
===War===
* [[Dragons|Dragon]] A dragon sent in war has full health
+
* Greatly increased Honor gains from Ops and Spells
* Decreased [[Gangbang_Protection|Gangbang Protection]]
+
* A [[Dragons|Dragon]] sent in War has full health
* 75% Protection from hits from kingdoms outside the war* (discuss loopholes)
+
* Dragon Networth Range is removed when targeting a Kingdom you are at War with
* KD stances have no effect
+
* Greatly reduced [[Gangbang_Protection|Multi-Attack Protection]]
* 10% decreased attack times, phasing into become 20% after 12 hours
+
* 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)
=====Thievery=====
+
* Decreased Attack Time (phasing in) by 15% after 12 Ticks
 +
<!--* Decreased Train and Build Time by 25%-->
 +
 
 +
''Mystics:''
 +
*[[Mystics#Amnesia|Amnesia]]
 +
*[[Mystics#War_Spoils|War Spoils]]
 +
''Thievery:''
 
*[[Thievery#Propaganda|Propaganda]]
 
*[[Thievery#Propaganda|Propaganda]]
 +
 +
<!--== Meter Disparity==
 +
A Gains throttling mechanic exists whereby a Kingdom that has a difference of 90 points more than their opponent on the Meter will receive reduced Gains while the defender would receive reduced Defensive Military Casualties.
 +
 +
This reduction increases linearly, up to a maximum disparity of 180 points for -75% Gains and -50% Casualties.-->
 +
<br>
 +
<br>
 +
 +
== Changelog ==
 +
* Age 106: Thievery and magic meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.
 +
 
[[Category:Mini Guides]]
 
[[Category:Mini Guides]]

Latest revision as of 22:10, 9 October 2024

Significance of the Hostility Meter

When a party hits 15 points they become Unfriendly to the Kingdom which they hit/opped. Hostile status requires 30 points to achieve.

If both Kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When 60 points are reached by both Kingdoms, either one can declare.

On the first of each Utopian Month, both hostility meters decay by one fifth (20%) or 3 points, whichever is greater.

Attacks, Spells, Ops and How they Move the Meter

Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.

Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns

All these Attacks add 3 points to the Hostility Meter per hit.

Ambushes

Ambushes add 1.5 points to the Meter.

Bounces

Bounces will affect the Meter based on Offense send / Defense.

Dragons

Dragons sent add 30 points to the Hostility Meter.

Spells and Thievery Operations

Spell Relations Required Value
Storms Normal 0.06
Drought Normal 0.06
Gluttony Normal 0.09
Magic Ward Unfriendly 0.15
Chastity Unfriendly 0.15
Sloth Unfriendly 0.15
Greed Normal 0.15
Vermin Normal 0.00
Abolish Ritual Unfriendly 0.15
Lightning Strike Normal 0.18
Pitfalls Normal 0.18
Explosions Normal 0.18
Fireball Unfriendly 0.24
Tornadoes Unfriendly 0.3
Blizzard Unfriendly 0.3
Expose Thieves Unfriendly 0.36
Fool's Gold Unfriendly 0.42
Mystic Vortex Unfriendly 0.45
Nightmares Unfriendly 0.45
Land Lust Unfriendly 0.6
Meteor Showers Hostile 0.75
Thievery Operation Relations Required Value
Free Prisoners Normal 0.03
Rob the Granaries Normal 0.06
Bribe Generals Normal 0.09
Bribe Thieves Normal 0.09
Rob the Towers Normal 0.09
Kidnap Normal 0.12
Rob the Vaults Normal 0.12
Steal War Horses Unfriendly 0.18
Incite Riots Normal 0.18
Night Strike Unfriendly 0.24
Sabotage Wizards Unfriendly 0.24
Destabilize Guilds Normal 0.24
Arson Normal 0.24
Greater Arson Unfriendly 0.3
Assassinate Wizards Unfriendly 0.36

Detailed: Effects of Moving the Meter & Changing Relations

Normal

No Effects

Unfriendly

  • A Dragon sent to an unfriendly Kingdom will only have 50% health points.

Mystics:

Thievery:

Hostile

  • Some Honor gains from Ops and Spells
  • A Dragon sent to a Hostile Kingdom will only have 75% health points.
  • Mana costs of Offensive Spells decreases to 2%
  • Stealth costs of Offensive Operations decreases to 2%
  • Access to Meteor Showers

War

  • Greatly increased Honor gains from Ops and Spells
  • A Dragon sent in War has full health
  • Dragon Networth Range is removed when targeting a Kingdom you are at War with
  • Greatly reduced Multi-Attack Protection
  • 80% Protection from hits and spell/op effects from Kingdoms outside the War (phasing in over 24h)
  • Decreased Attack Time (phasing in) by 15% after 12 Ticks

Mystics:

Thievery:



Changelog

  • Age 106: Thievery and magic meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.