Difference between revisions of "Age 53"
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{{Infobox_Age | {{Infobox_Age | ||
− | |name= | + | |name= The Age of Havoc |
− | |number= | + | |number= 53 |
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
− | |start= | + | |start= 8 February 2012 |
− | |end= | + | |end= 8 May 2012 |
− | |duration= | + | |duration= 90 |
}} | }} | ||
− | ''' | + | '''The Age of Havoc''' (Age 53) - finished [[Age]] on [[World of Legends]] server. |
Line 17: | Line 17: | ||
==Race's Changes== | ==Race's Changes== | ||
− | * | + | *Avians |
− | + | ** - 30% attack times | |
− | **- | + | ** Defensive Specialist Strength +1 |
− | * | + | ** - 10% attack gains |
− | ** | + | ** Elite Unit: Drake (7/4, $650, 6.5 nw) |
− | ** | + | ** Spell book: Clear Sight, Town Watch, Fanaticism |
− | **Spell book: | + | |
− | * | + | *Dwarves |
− | ** + | + | ** - 25% thievery effectiveness |
− | **Elite Unit: | + | ** + 50% food consumption |
− | **Spellbook: | + | ** Elite Unit: Berserker (6/5, $700, 6 nw) |
+ | ** Spell book: Vermin, Quick feet | ||
+ | |||
+ | *Elves | ||
+ | ** Spellbook: Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury | ||
+ | |||
*Faery | *Faery | ||
− | **Spellbook: | + | ** + 50% thievery effectiveness |
+ | ** Offensive Specialist Strength -1 | ||
+ | ** Elite Unit: Beastmasters (3/8, $1000, 8.0 nw) | ||
+ | |||
+ | *Halflings | ||
+ | ** + 1 extra stealth per tick | ||
+ | ** + 10% Population | ||
+ | ** -20% birthrate | ||
+ | ** Soldiers: 2/2 | ||
+ | ** Elite Unit: Brutes (5/6, $500, 6.25 nw) | ||
+ | ** Spellbook: Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression | ||
+ | |||
*Humans | *Humans | ||
− | ** | + | ** - 20% magic effectiveness |
+ | ** Spell Book: Greater Protection, Fountain of Knowledge | ||
+ | |||
*Orcs | *Orcs | ||
− | **- | + | ** + 25% gains |
+ | ** - 10% building efficiency | ||
+ | ** - 50% thievery and magic damage (on offensive operations) | ||
+ | |||
+ | *The Undead | ||
+ | ** -50% Offensive losses on attacks you make | ||
+ | ** - 20% science effectiveness | ||
+ | ** Elite Unit: Ghoul (9/3, $1000, 7.0 nw) | ||
==Personalitie's Changes== | ==Personalitie's Changes== | ||
− | *The | + | *The Merchant |
− | ** | + | ** +40% Income |
+ | ** -50% Money Losses on Plunder Attacks | ||
+ | *The Sage | ||
+ | ** + 20% Science effectiveness | ||
+ | ** - 20% Book Costs | ||
+ | ** -20% Research Time | ||
+ | ** -75% Losses on Learn Attacks | ||
+ | *The Warrior | ||
+ | ** + 50% bonuses from honor | ||
+ | *The Tactician | ||
+ | ** -50% Land Losses when Ambushed | ||
+ | *The Cleric | ||
+ | ** Lost "Troops losses on attacks or defense converted to soldiers" | ||
==Game mechanic changes== | ==Game mechanic changes== | ||
− | * | + | *A new theme and front page update will be applied. This new theme will be set as default but players can revert to a more classically styled theme via the account settings option. |
− | + | ||
− | + | * Purchasable game items, such as invites and taunts, have been moved to their own area within the game. | |
− | + | ||
− | + | * Fortified stance will be limited in duration. After 4 days you will be moved into Normal stance with the normal restrictions of any stance change. | |
− | * | + | |
− | + | * Explore costs will increase more drastically the more you explore. | |
− | * | + | |
− | + | * Construction and raze costs will be reduced significantly at larger acres. | |
− | * | + | |
− | + | * A war win chart has been introduced. | |
− | * | ||
− | |||
− | |||
− | |||
− | * | ||
+ | * Mages Fury has been changed to now modify magic offensive and defensive efficiency by 20%, up from 10%. | ||
=Races= | =Races= | ||
Line 86: | Line 119: | ||
| 1a = Avians | | 1a = Avians | ||
| 1b = | | 1b = | ||
− | * - | + | * - 30% attack time |
+ | * Defensive Specialist Strength +1 | ||
| 1c = | | 1c = | ||
− | * - | + | * - 10% attack gains |
* No Access to Stables | * No Access to Stables | ||
− | | 1d = Clear Sight, Town Watch | + | | 1d = Clear Sight, Town Watch, Fanaticism |
− | | 1e = | + | | 1e = 7/4 Elite - $650 |
| 2a = Dwarves | | 2a = Dwarves | ||
Line 99: | Line 133: | ||
* Can use credits to raze buildings | * Can use credits to raze buildings | ||
| 2c = | | 2c = | ||
− | * - | + | * - 25% Thievery Effectiveness |
− | * | + | * +50% Food Consumption |
* Can't use Accelerated Construction | * Can't use Accelerated Construction | ||
− | | 2d = | + | | 2d = Vermin, Quick feet |
− | | 2e = | + | | 2e = 6/5 Elite - $700 |
| 3a = Elves | | 3a = Elves | ||
Line 111: | Line 145: | ||
* + 30% Spell Damage (Instant Spells) | * + 30% Spell Damage (Instant Spells) | ||
| 3c = | | 3c = | ||
− | + | ||
− | | 3d = Mystic Aura, Clear Sight | + | | 3d = Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury |
| 3e = 7/3 Elite - $600 | | 3e = 7/3 Elite - $600 | ||
Line 118: | Line 152: | ||
| 4b = | | 4b = | ||
* + 50% Magic Effectiveness | * + 50% Magic Effectiveness | ||
− | * + | + | * + 50% thievery effectiveness |
| 4c = | | 4c = | ||
* - 10% Population | * - 10% Population | ||
+ | * - 1 Offensive Specialist Strength | ||
| 4d = Access to All Spells | | 4d = Access to All Spells | ||
− | | 4e = | + | | 4e = 3/8 Elite - $1000 |
| 5a = Halflings | | 5a = Halflings | ||
| 5b = | | 5b = | ||
− | * + | + | * + 1 extra stealth per tick |
− | * - 50% | + | * - 50% thief cost |
− | * + | + | * + 10% Population |
− | * 100% | + | * Espionage operations are 100% accurate in war |
| 5c = | | 5c = | ||
− | * | + | * -20% birthrate |
− | | 5d = | + | | 5d = Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression |
− | | 5e = | + | | 5e = Soldiers 2/2, 5/6 Elite - $500 |
| 6a = Humans | | 6a = Humans | ||
Line 142: | Line 177: | ||
* - 20% Magic Effectiveness | * - 20% Magic Effectiveness | ||
* - 1 Offensive Specialist Strength | * - 1 Offensive Specialist Strength | ||
− | | 6d = Greater Protection, | + | | 6d = Greater Protection, Fountain of Knowledge |
| 6e = 8/3 Elite - $800 | | 6e = 8/3 Elite - $800 | ||
| 7a = Orcs | | 7a = Orcs | ||
| 7b = | | 7b = | ||
− | * + | + | * + 25% Gains |
− | |||
* Earns Elite Credits | * Earns Elite Credits | ||
| 7c = | | 7c = | ||
− | * - | + | * - 10% building efficiency |
− | * - | + | * - 50% thievery and magic damage (on offensive operations) |
| 7d = Fanaticism, Aggression, Bloodlust | | 7d = Fanaticism, Aggression, Bloodlust | ||
| 7e = 9/2 Elite - $800 | | 7e = 9/2 Elite - $800 | ||
Line 158: | Line 192: | ||
| 8a = Undead | | 8a = Undead | ||
| 8b = | | 8b = | ||
− | * | + | * -50% Offensive losses on attacks you make |
* Converts some Specialists into Elites on successful land attacks | * Converts some Specialists into Elites on successful land attacks | ||
* Spreads and is Immune to The Plague | * Spreads and is Immune to The Plague | ||
* No Food Required | * No Food Required | ||
| 8c = | | 8c = | ||
− | * - | + | * - 20% science effectiveness |
* Basic Thievery Operations Only | * Basic Thievery Operations Only | ||
| 8d = War Spoils, Nightmares, Chastity | | 8d = War Spoils, Nightmares, Chastity | ||
− | | 8e = 9/3 Elite - | + | | 8e = 9/3 Elite - $1000 |
}} | }} | ||
Line 194: | Line 228: | ||
| 1a = Merchant | | 1a = Merchant | ||
| 1b = | | 1b = | ||
− | * + | + | * + 40% Income |
− | * - | + | * - 50% Money Losses from Plunders |
* Immunity to Income Penalties | * Immunity to Income Penalties | ||
− | |||
| 2a = Shepherd | | 2a = Shepherd | ||
Line 208: | Line 241: | ||
| 3a = Sage | | 3a = Sage | ||
| 3b = | | 3b = | ||
− | * + | + | * + 20% Science Effectiveness |
− | * - | + | * - 20% Book Costs |
− | * - | + | * - 20% Research Time |
− | * - | + | * - 75% Losses on Learn Attacks |
* Every 4 Acres produces 1 Book / Tick | * Every 4 Acres produces 1 Book / Tick | ||
Line 228: | Line 261: | ||
| 6a = Warrior | | 6a = Warrior | ||
| 6b = | | 6b = | ||
− | + | * +15% Enemy Casualties (on attack or defense) | |
− | * + 15% Enemy Casualties | + | * -15% Your Military Casualties (on attack or defense) |
− | * - 15% | + | * 10% more OME in war |
− | * | + | * + 50% bonuses from honor |
| 7a = Tactician | | 7a = Tactician | ||
| 7b = | | 7b = | ||
− | * | + | * Gain 30% more Specialist and Building Credits |
− | * - 15% Attack Time | + | * -15% Attack Time |
− | * - 30% Military Training Time | + | * -30% Military Training Time |
− | * | + | * -50% Land Losses when Ambushed |
| 8a = Cleric | | 8a = Cleric | ||
| 8b = | | 8b = | ||
* - 50% Own Casualties | * - 50% Own Casualties | ||
− | |||
* + 1 General | * + 1 General | ||
}} | }} | ||
Line 272: | Line 304: | ||
| | | | ||
* -50% gains hitting in (slides in over a period of 24 hours) | * -50% gains hitting in (slides in over a period of 24 hours) | ||
− | * -25% | + | * -25% Military training time and cost |
* +25% draft speed | * +25% draft speed | ||
* -25% Construction time and cost | * -25% Construction time and cost | ||
<br> | <br> | ||
+ | * 4 days maximum duration | ||
* -50% gains hitting out | * -50% gains hitting out | ||
* +100% Explore costs | * +100% Explore costs |
Latest revision as of 08:43, 9 May 2012
Age 53 | |
Name: |
The Age of Havoc |
---|---|
Number: |
53 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
8 February 2012 |
End: |
8 May 2012 |
Duration (in days): |
90 |
The Age of Havoc (Age 53) - finished Age on World of Legends server.
Contents
Changes in brief
Race's Changes
- Avians
- - 30% attack times
- Defensive Specialist Strength +1
- - 10% attack gains
- Elite Unit: Drake (7/4, $650, 6.5 nw)
- Spell book: Clear Sight, Town Watch, Fanaticism
- Dwarves
- - 25% thievery effectiveness
- + 50% food consumption
- Elite Unit: Berserker (6/5, $700, 6 nw)
- Spell book: Vermin, Quick feet
- Elves
- Spellbook: Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury
- Faery
- + 50% thievery effectiveness
- Offensive Specialist Strength -1
- Elite Unit: Beastmasters (3/8, $1000, 8.0 nw)
- Halflings
- + 1 extra stealth per tick
- + 10% Population
- -20% birthrate
- Soldiers: 2/2
- Elite Unit: Brutes (5/6, $500, 6.25 nw)
- Spellbook: Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression
- Humans
- - 20% magic effectiveness
- Spell Book: Greater Protection, Fountain of Knowledge
- Orcs
- + 25% gains
- - 10% building efficiency
- - 50% thievery and magic damage (on offensive operations)
- The Undead
- -50% Offensive losses on attacks you make
- - 20% science effectiveness
- Elite Unit: Ghoul (9/3, $1000, 7.0 nw)
Personalitie's Changes
- The Merchant
- +40% Income
- -50% Money Losses on Plunder Attacks
- The Sage
- + 20% Science effectiveness
- - 20% Book Costs
- -20% Research Time
- -75% Losses on Learn Attacks
- The Warrior
- + 50% bonuses from honor
- The Tactician
- -50% Land Losses when Ambushed
- The Cleric
- Lost "Troops losses on attacks or defense converted to soldiers"
Game mechanic changes
- A new theme and front page update will be applied. This new theme will be set as default but players can revert to a more classically styled theme via the account settings option.
- Purchasable game items, such as invites and taunts, have been moved to their own area within the game.
- Fortified stance will be limited in duration. After 4 days you will be moved into Normal stance with the normal restrictions of any stance change.
- Explore costs will increase more drastically the more you explore.
- Construction and raze costs will be reduced significantly at larger acres.
- A war win chart has been introduced.
- Mages Fury has been changed to now modify magic offensive and defensive efficiency by 20%, up from 10%.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Clear Sight, Town Watch, Fanaticism |
Vermin, Quick feet |
Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury |
Access to All Spells |
|
|
|
|
7/4 Elite - $650 |
6/5 Elite - $700 |
7/3 Elite - $600 |
3/8 Elite - $1000 |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression |
Greater Protection, Fountain of Knowledge |
Fanaticism, Aggression, Bloodlust |
War Spoils, Nightmares, Chastity |
|
|
|
|
Soldiers 2/2, 5/6 Elite - $500 |
8/3 Elite - $800 |
9/2 Elite - $800 |
9/3 Elite - $1000 |
Personalities
Merchant | Shepherd | Sage | Rogue |
---|---|---|---|
|
|
|
|
Mystic | Warrior | Tactician | Cleric |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |