Difference between revisions of "Age 63"
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|name= Iron Walls Iron Heart | |name= Iron Walls Iron Heart | ||
|number= 63 | |number= 63 | ||
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
− | |start= | + | |start= 13 October 2014 |
− | |end= | + | |end= 23 January 2015 |
|duration= | |duration= | ||
}} | }} | ||
− | '''Iron Walls Iron Heart''' (Age 63) - | + | '''Iron Walls Iron Heart''' (Age 63) - finished [[Age]] on [[World of Legends]] server. |
Latest revision as of 06:01, 1 September 2015
Age 63 | |
Name: |
Iron Walls Iron Heart |
---|---|
Number: |
63 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
13 October 2014 |
End: |
23 January 2015 |
Duration (in days): | |
Iron Walls Iron Heart (Age 63) - finished Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avians -25% Attack Time +30% Sabotage Operation Damage Can train Elites with Specialist Credits +20% Birth Rate
Cannot Use Stables
Spellbook: Fanaticism, Greater Protection, Clear Sight
Elite: 6/1, 700gc, 4.75NW
Dwarves +25% Building Efficiency (down from 30%) Free Building Construction and Can Use Credits To Raze Buildings +30% Combat Instant Spell Damage
Can't use Accelerated Construction +100% food consumption
Spellbook: Fools Gold, Quick Feet, Mystic Aura Elite: 6/2, 800gc, 5.25NW
Elf +30% wpa -33% defensive losses +1 defensive specialist strength
Spellbook: Nightmares, Pitfalls, Mages Fury Elite: 5/4, 850gc, 5.75NW
Faery +40% Spell damage (instant spells) +40% Sabotage damage +1 mana per tick in war
Spellbook: All racial spells Elite: 4/5, 1150gc, 5.5NW
Halflings +40% TPA +1 Stealth +100% land effect from Thieves Dens
-10% Gains
Spellbook: Invisibility, Town Watch, Aggression, Animate Dead Soldiers 2:2, Elite: 3/5, 600gc, 5.25NW
Human +5% Population +20% Spell Duration +10% Offensive Military Efficiency In War
+50% Cost of Science
Spellbook: Tree of Gold, Fountain of Knowledge Elite: 6/3, 1250gc 6.5NW
Orcs +25% Attack Gains Free draft +25% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic Elite: 7/1, 800gc, 5.75NW
Undead -75% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required +1 offensive specialist strength
Basic Thievery (Intel operations only) Cannot Train Elites
Spellbook: Town Watch Elite: 7/2, 6.5NW
Personality Changes
The Merchant Gain 75% more Specialist and Building Credits Access to Tree of Gold Starts with +1600 specialist credits
The Sage Every 4 acres generates 1 book +30% Science Effectivness Protect 30% of science from the Learn attack. Access to Amnesia Starts with 40000 science books
The Rogue -50% Thief cost +1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda +75% Thievery Science Effectivness Access to Vermin Starts with +400 thieves
The Mystic All Guilds are twice as effective +1 mana per tick in War +50% Magic Science Effectivness Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards
The Warrior +1 General +10% OME Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The Tactician -20% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Cleric -50% Your Military Casualties (on attack or defense) Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The War Hero +100% Honor Effects -50% Military Training Tim Immune to Dragon effects Immune to The Plague (but can carry/spread) Access to War Spoils Starts with 400 elites
Mechanic Changes
- Military Science:
- More points now required for the same effect.
- Arson and Greater Arson:
- GA increased moderately, Arson damage increased significantly.
- Fortified
- Max duration decreased by 24 hours but effects on troop cost, speed and building rate increased, birth rate bonus added.
- 50% gains hitting in (slides in over a period of 24 hours)
- -50% gains on magic and thievery ops (slides in over a period of 24 hours)
- -40% Military training time and cost
- +40% draft speed
- -50% Construction time and cost
- +200% Birth Rate
- 3 days maximum duration
- -50% gains hitting out
- -50% gains on magic and thievery ops
- +500% Explore costs
- No Paradise spell available
- Science limited to "Active"
- Specialist Credits
- These will decay while out of war at a rate of 10% per RL day.
- Elite Wages
- Increased across the board to .7 gc.
- War Win Chart:
- Opponent net worth far less significant in determining points.
- Vacation Mode:
- Cannot be entered near age end.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
+1 mana per tick in war |
Fanaticism, Greater Protection, Clear Sight |
Fools Gold, Quick Feet, Mystic Aura |
Nightmares, Pitfalls, Mages Fury |
Access to All Racial Spells |
|
|
|
|
Elite: 6/1, 700gc, 4.75NW |
Elite: 6/2, 800gc, 5.25NW |
5/4, 850gc, 5.75NW |
Elite: 4/5, 1150gc, 5.5NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch, Aggression, Animate Dead |
Tree of Gold, Fountain of Knowledge |
Reflect Magic |
Town Watch |
|
|
|
|
Soldiers 2/2, Elite: 3/5, 600gc, 5.25NW |
Elite: 6/3, 1250gc 6.5NW |
Elite: 7/1, 800gc, 5.75NW |
Elite: 7/2, 6.5NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |