Difference between revisions of "Overpopulation"
From The Utopian Encyclopedia
m |
(Cleaned up page a bit.) |
||
Line 1: | Line 1: | ||
Overpopulation occurs when your Total Population exceeds your Maximum Population, and can be viewed in your Affairs of the State page. | Overpopulation occurs when your Total Population exceeds your Maximum Population, and can be viewed in your Affairs of the State page. | ||
− | + | ==Effects and Triggers for Overpopulation== | |
− | + | === Peasant Desertion: Population exceeds Max Population === | |
+ | Your peasants will leave and no new peasants will be born. Peasants leave at a rate of 10% of total peasants or the amount you are overpopulated by, whichever of the two is lower. The minimum that will leave is 10. | ||
− | + | === Troop Desertion: Population exceeds Max Population by 15% === | |
+ | Your army will refuse to attack and your troops (including thieves) will begin to desert. Troops desert both at home and out on an attack are affected. | ||
− | * | + | * Desertions max at ~5.8% per tick. |
+ | * Desertions due to overpopulation will remove soldiers first, up to a maximum of 50% of the total desertions. | ||
+ | * All troops except soldiers are prone to desertions when overpopulated and leave at the same rate. | ||
+ | * Deserting troops will fill dungeons (if any space is available) before being lost. | ||
− | + | === Rioting: Population exceeds Max Population by 30% === | |
+ | Your peasants will riot and your income is reduced by 50%. | ||
− | + | === Thieves on Strike: Population exceeds Max Population by 40% === | |
+ | Your thieves will refuse to work. | ||
+ | |||
+ | === Military on Strike: Military Population Exceeds Max Population === | ||
+ | Your army will refuse to attack if your total army exceeds your maximum population. | ||
Note: '''These effects stack.''' | Note: '''These effects stack.''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Formulas]] | [[Category:Formulas]] |
Revision as of 07:16, 1 January 2021
Overpopulation occurs when your Total Population exceeds your Maximum Population, and can be viewed in your Affairs of the State page.
Contents
- 1 Effects and Triggers for Overpopulation
- 1.1 Peasant Desertion: Population exceeds Max Population
- 1.2 Troop Desertion: Population exceeds Max Population by 15%
- 1.3 Rioting: Population exceeds Max Population by 30%
- 1.4 Thieves on Strike: Population exceeds Max Population by 40%
- 1.5 Military on Strike: Military Population Exceeds Max Population
Effects and Triggers for Overpopulation
Peasant Desertion: Population exceeds Max Population
Your peasants will leave and no new peasants will be born. Peasants leave at a rate of 10% of total peasants or the amount you are overpopulated by, whichever of the two is lower. The minimum that will leave is 10.
Troop Desertion: Population exceeds Max Population by 15%
Your army will refuse to attack and your troops (including thieves) will begin to desert. Troops desert both at home and out on an attack are affected.
- Desertions max at ~5.8% per tick.
- Desertions due to overpopulation will remove soldiers first, up to a maximum of 50% of the total desertions.
- All troops except soldiers are prone to desertions when overpopulated and leave at the same rate.
- Deserting troops will fill dungeons (if any space is available) before being lost.
Rioting: Population exceeds Max Population by 30%
Your peasants will riot and your income is reduced by 50%.
Thieves on Strike: Population exceeds Max Population by 40%
Your thieves will refuse to work.
Military on Strike: Military Population Exceeds Max Population
Your army will refuse to attack if your total army exceeds your maximum population.
Note: These effects stack.