Difference between revisions of "Recommended Defense"

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(Basic Guideline)
(Updated defense to use DSPA instead of DPA.)
 
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{{playerguide}}  
 
{{playerguide}}  
  
Updated for Age 89. 2021-1-1. Looking for additional feedback in Discord.
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Updated for Age 89. 2021-1-1. Special thanks to W1nd for the advice.
  
 
==Introduction==
 
==Introduction==
You will hear/read many varying accounts on how much defense you should run.  This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand.  This (very short) guide covers DPA and is a basic anchor to help new players get started on how much defense they need to build.
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You will hear/read many varying accounts on how much defense you should run.  This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand.  This (very short) guide covers DSPA and is a basic anchor to help new players get started on how much defense they need to build.
  
* Defense Points divided by Acres = DPA
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* Defense Specialists per Acre = DSPA
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* Defense Points divided by Networth Total = D/NW
 
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== Strategy ==  
 
== Strategy ==  
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In most scenarios unless you are in eowcf (End of War Cease Fire), you want to be somewhere between 50-70% drafted in the military.
 
In most scenarios unless you are in eowcf (End of War Cease Fire), you want to be somewhere between 50-70% drafted in the military.
  
Here is a very simple guideline for suggested DPA (Defense per Acre) if you need something to start with, assuming that defense specs have 10 defense points:
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Here is a very simple guideline for suggested DSPA (Defense per Acre) if you need something to start with:
  
'''In the beginning of the age coming oop (out of protection)''':
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'''In the beginning of the age for all players coming OOP (out of protection)''':
  30-40 DPA or more for an attacker (Attacker/Thief, Attacker/Mage) role.
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  DSPA - 3 to 4
  40-50 DPA or more for a thief or mage role.
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TPA (Thief per acre) - 1
 +
  OSPA (Offensive spec per acre) - Whatever else you have
  
At this point, you will have barely hit 50% military and most of your military units will be specialists. As an attacker, you will want your offense to be higher than your defense.
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At this point, you will have barely hit 50% military and most of your military units will be specialists. As an attacker, you will want to typically aim for 2:1 offense spec to defense spec.
  
'''At around 800 acres''':
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'''Attacker @ 1000acres''':
  60-80 DPA or more for an attacker (Attacker/Thief, Attacker/Mage) role.
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  DSPA - 6 to 7
80-100 DPA or more for a thief or mage role.
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TPA - 2 to 3
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OSPA/EPA (Elites per acre) - Balanced based on EOWCF income
  
By this point, you should have elites that help boost your DPA.
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EPA is dependent on several factors; income, war wins, cease fires, science goals, builds and overall kingdom plan for the age. Most kingdoms advocate that getting to full Elites would be best ASAP.
  
'''Near the end of the age''':
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'''TM @ 1000acres'''
At this point, it really is dependent on your kingdom. Check out what everyone else is doing.
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DSPA/EPA - MAX within funding limits
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TPA - 3 to 5+
  
== Other Ideas ==
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This is an initial recommendation for pure TMs. Note that you'll have to take into consideration Elite points for different races as one of the many factors to consider. For example, elves have stronger dspec (defensive specialists) than its elites on defense so they would not train elites normally, while Faeries have tough defense on their elites, so you would want to convert to elites ASAP.
 
 
Alternatively, try not to think in terms of DPA but in military units per acre. This can be a better way of thinking once taking dragon slaying into account.
 
 
 
<!--
 
==Here is a guideline for suggested D/NW (Defense per Networth):==
 
 
 
'''Beginning of Age''':
 
Anything <0.2 D/NW would be a suicide strat
 
>0.2 but <0.25 D/NW is low/average.
 
>0.25 but <0.3 D/NW is fairly high.
 
>0.3 but <0.35 D/NW is rather strong defense (turtling) that most thieves and mages would use (as well as attacker hybrids).
 
0.35 or more D/NW is usually only seen in a bank and kd mates do all your retals.
 
 
 
'''Mid-Age''':
 
Anything <0.25 D/NW would be a suicide strat
 
>0.25 but <0.3 D/NW is low/average.
 
>0.3 but <0.4 D/NW is fairly high.
 
>0.4 but <0.5 D/NW is rather strong defense that most thieves and mages would use (as well as attacker hybrids).
 
0.5 or more D/NW is bank territory again.
 
 
 
'''Near End of Age''':
 
Anything <0.3 D/NW would be a suicide strat
 
>0.3 but <0.37 D/NW is low/average.
 
>0.37 but <0.5 D/NW is fairly high.
 
>0.5 but <0.6 D/NW is rather strong defense that most thieves and mages would use (as well as attacker hybrids).
 
0.6 or more D/NW is bank territory again.
 
-->
 
  
 
[[Category:Mini Guides]]
 
[[Category:Mini Guides]]

Latest revision as of 15:22, 1 January 2021

This is part of the Utopia WIKI Player written guides.

THIS PAGE is a guide aimed to cover Recommended Defense. It comprises of tips and tricks written by other players, for regular utopians. Please be civil in your discussions if you disagree with a point made on the page.


Updated for Age 89. 2021-1-1. Special thanks to W1nd for the advice.

Introduction

You will hear/read many varying accounts on how much defense you should run. This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand. This (very short) guide covers DSPA and is a basic anchor to help new players get started on how much defense they need to build.

  • Defense Specialists per Acre = DSPA

Strategy

Proper defense alone can only help you so much. Defense needs to be combined with a certain level of deterrence. High offense for example will make enemies think twice about hitting your province.

If you run enough defense to prevent being double tapped by people in your networth range, you will be okay.

Depending on Race and Personality choices, using these numbers as a base (tweak to fit your playstyle/strategy) will help you on your way to becoming the best.

Basic Guideline

In most scenarios unless you are in eowcf (End of War Cease Fire), you want to be somewhere between 50-70% drafted in the military.

Here is a very simple guideline for suggested DSPA (Defense per Acre) if you need something to start with:

In the beginning of the age for all players coming OOP (out of protection):

DSPA - 3 to 4 
TPA (Thief per acre) - 1
OSPA (Offensive spec per acre) - Whatever else you have

At this point, you will have barely hit 50% military and most of your military units will be specialists. As an attacker, you will want to typically aim for 2:1 offense spec to defense spec.

Attacker @ 1000acres:

DSPA - 6 to 7
TPA - 2 to 3
OSPA/EPA (Elites per acre) - Balanced based on EOWCF income

EPA is dependent on several factors; income, war wins, cease fires, science goals, builds and overall kingdom plan for the age. Most kingdoms advocate that getting to full Elites would be best ASAP.

TM @ 1000acres

DSPA/EPA - MAX within funding limits
TPA - 3 to 5+ 

This is an initial recommendation for pure TMs. Note that you'll have to take into consideration Elite points for different races as one of the many factors to consider. For example, elves have stronger dspec (defensive specialists) than its elites on defense so they would not train elites normally, while Faeries have tough defense on their elites, so you would want to convert to elites ASAP.