From The Utopian Encyclopedia
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− | =Comparison Table (for Age 162)= | + | =Comparison Table (for Age 164)= |
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| When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. |
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− | {{rtt 9 | + | {{rtt 8 |
| | 1a = Avian | | | 1a = Avian |
| | 1b = | | | 1b = |
− | * -15% Attack Time | + | * +30% Build and Specialist Credits |
| + | * -30% Attack Time |
| * +40% Birth Rate | | * +40% Birth Rate |
| | 1c = | | | 1c = |
− | * -10% Building Efficiency | + | * +10% Off/Def Casualties |
| * No Access to Stables and War Horses | | * No Access to Stables and War Horses |
| | 1d = [[Mystics#Clear_Sight|Clear Sight]] | | | 1d = [[Mystics#Clear_Sight|Clear Sight]] |
Revision as of 23:21, 25 April 2021
Genesis Server is offline
Comparison Table (for Age 164)
Avian |
Dark Elf |
Dwarf |
Elf
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- +30% Build and Specialist Credits
- -30% Attack Time
- +40% Birth Rate
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- +20% Sabotage Operation Damage
- Successful Spell Casts refund 100% Runes (excluding Ritual)
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- +25% Building Efficiency
- -50% Building Construction and Raze Cost
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- +20% Instant Spell Damage
- +50% Bonuses from Honor
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- +10% Off/Def Casualties
- No Access to Stables and War Horses
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- +15% Military Train Cost
- No Access to Dungeons
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 8/3, 1000gc, 8.5nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - N/A, 0.0nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 6/0, 4.8nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/6, 950gc, 8.25nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 6/5, 1150gc, 8.75nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/6, 6.0nw
- Elite Unit - 6/3, 800gc, 7.0nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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Faery |
Halfling |
Human |
Orc
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- +30% Magic Effectiveness (WPA)
- Accurate Espionage
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- +30% Thievery Effectiveness (TPA)
- +10% Population
- Can Train Thieves with Specialist Credits
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- +30% Income
- +15% Science Efficiency
- Immune to All Income Penalties
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- +20% Combat Gains
- +15% Enemy Military Casualties
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- -15% Magic Effectiveness (WPA)
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- +15% Military Casualties
- -50% Bonuses from Honor
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 3/6, 1250gc, 7.5nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 5/4, 850gc, 7.25nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 6/4, 1200gc, 8.0nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 8/2, 900gc, 7.5nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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