Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 164))
(Comparison Table (for Age 164))
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| 2a = Dark Elf
 
| 2a = Dark Elf
 
| 2b =  
 
| 2b =  
* +20% Sabotage Operation Damage
+
* -50% Offensive Spell Cost
* Successful Spell Casts refund 100% Runes (excluding Ritual)
+
* +15% Off/Def WPA
 +
* +15% Spell damage
 +
* +1 Mana per tick
 
| 2c =  
 
| 2c =  
* +20% Explore Costs
+
* +25% Military Wages
 
| 2d = [[Mystics#Mage.27s_Fury|Mage's Fury]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Sloth|Sloth]]
 
| 2d = [[Mystics#Mage.27s_Fury|Mage's Fury]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Sloth|Sloth]]
 
| 2e =  
 
| 2e =  

Revision as of 23:25, 25 April 2021

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Comparison Table (for Age 164)

 Avian  Dark Elf  Dwarf  Elf
  • +30% Build and Specialist Credits
  • -30% Attack Time
  • +40% Birth Rate
  • -50% Offensive Spell Cost
  • +15% Off/Def WPA
  • +15% Spell damage
  • +1 Mana per tick
  • +25% Building Efficiency
  • -50% Building Construction and Raze Cost
  • +20% Instant Spell Damage
  • +50% Bonuses from Honor
  • +10% Off/Def Casualties
  • No Access to Stables and War Horses
  • +25% Military Wages
  • +100% Food Consumption
  • +15% Military Train Cost
  • No Access to Dungeons
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 8.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - N/A, 0.0nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/6, 950gc, 8.25nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/5, 1150gc, 8.75nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/6, 6.0nw
  • Elite Unit - 6/3, 800gc, 7.0nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Faery  Halfling  Human  Orc
  • +30% Magic Effectiveness (WPA)
  • Accurate Espionage
  • +30% Thievery Effectiveness (TPA)
  • +10% Population
  • Can Train Thieves with Specialist Credits
  • +30% Income
  • +15% Science Efficiency
  • Immune to All Income Penalties
  • +20% Combat Gains
  • +15% Enemy Military Casualties
  • -20% Birth Rate
  • -15% Magic Effectiveness (WPA)
  • +15% Military Casualties
  • -50% Bonuses from Honor
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/6, 1250gc, 7.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/4, 850gc, 7.25nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/4, 1200gc, 8.0nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 900gc, 7.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw