Difference between revisions of "Genesis Races"

From The Utopian Encyclopedia
Jump to: navigation, search
(Comparison Table (for Age 164))
(Comparison Table (for Age 164))
Line 76: Line 76:
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 4a = Elf
+
 
 +
| 4a = Faery
 
| 4b =  
 
| 4b =  
* +20% Instant Spell Damage
+
* +50% Self-Spell Duration
* +50% Bonuses from Honor
+
* Runes Do Not Decay
 +
* Train Thieves With Credits
 +
* +25% Off/Def WPA
 +
* +25% Off/Def TPA
 
| 4c =  
 
| 4c =  
* +15% Military Train Cost
+
* -5% Maximum Population
* No Access to Dungeons
+
| 4d = [[Mystics#Blizzard|Blizzard]], [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Chastity|Chastity]], [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Gluttony|Gluttony]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Mage's_Fury|Mages' Fury]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]]
| 4d = [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Mystic_Aura|Mystic Aura]]
 
 
| 4e =  
 
| 4e =  
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/6, 6.0nw
 
* Elite Unit - 6/3, 800gc, 7.0nw
 
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
 
| 5a = Faery
 
| 5b =
 
* +30% Magic Effectiveness (WPA)
 
* Accurate Espionage
 
| 5c =
 
* -20% Birth Rate
 
| 5d = [[Mystics#Blizzard|Blizzard]], [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Chastity|Chastity]], [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Tree_of_Gold|Tree of Gold]]
 
| 5e =
 
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
Line 107: Line 95:
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 6a = Halfling
+
| 5a = Halfling
| 6b =  
+
| 5b =  
 
* +30% Thievery Effectiveness (TPA)
 
* +30% Thievery Effectiveness (TPA)
 
* +10% Population
 
* +10% Population
 
* Can Train Thieves with Specialist Credits
 
* Can Train Thieves with Specialist Credits
| 6c =  
+
| 5c =  
| 6d = [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]]  
+
| 5d = [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]]  
| 6e =  
+
| 5e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
Line 122: Line 110:
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 7a = Human
+
| 6a = Human
| 7b =  
+
| 6b =  
 
* +30% Income
 
* +30% Income
 
* +15% Science Efficiency
 
* +15% Science Efficiency
 
* Immune to All Income Penalties
 
* Immune to All Income Penalties
| 7c =  
+
| 6c =  
 
* -15% Magic Effectiveness (WPA)
 
* -15% Magic Effectiveness (WPA)
| 7d = [[Mystics#Reflect_Magic|Reflect Magic]]
+
| 6d = [[Mystics#Reflect_Magic|Reflect Magic]]
| 7e =  
+
| 6e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
Line 138: Line 126:
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 8a = Orc
+
| 7a = Orc
| 8b =  
+
| 7b =  
 
* +20% Combat Gains
 
* +20% Combat Gains
 
* +15% Enemy Military Casualties
 
* +15% Enemy Military Casualties
| 8c =  
+
| 7c =  
 
* +15% Military Casualties
 
* +15% Military Casualties
 
* -50% Bonuses from Honor
 
* -50% Bonuses from Honor
| 8d = [[Mystics#Aggression|Aggression]]
+
| 7d = [[Mystics#Aggression|Aggression]]
| 8e =  
+
| 7e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
Line 154: Line 142:
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 9a = Undead
+
| 8a = Undead
| 9b =  
+
| 8b =  
 
* -30% Offensive Military Casualties
 
* -30% Offensive Military Casualties
 
* Spreads and is Immune to the Plague
 
* Spreads and is Immune to the Plague
 
* No Food Needed
 
* No Food Needed
| 9c =  
+
| 8c =  
 
* No Access to Hospitals
 
* No Access to Hospitals
| 9d = [[Mystics#Animate_Dead|Animate Dead]]
+
| 8d = [[Mystics#Animate_Dead|Animate Dead]]
| 9e =  
+
| 8e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw

Revision as of 23:40, 25 April 2021

Genesis Server is offline

Comparison Table (for Age 164)

 Avian  Dark Elf  Dwarf  Faery
  • +30% Build and Specialist Credits
  • -30% Attack Time
  • +40% Birth Rate
  • -50% Offensive Spell Cost
  • +15% Off/Def WPA
  • +15% Spell damage
  • +1 Mana per tick
  • +20% Building Efficiency
  • -50% Build Speed
  • -100% Build Cost
  • +50% Self-Spell Duration
  • Runes Do Not Decay
  • Train Thieves With Credits
  • +25% Off/Def WPA
  • +25% Off/Def TPA
  • +10% Off/Def Casualties
  • No Access to Stables and War Horses
  • +25% Military Wages
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Maximum Population
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 0gc, 8.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - N/A, 0.0nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/6, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/6, 1250gc, 7.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Halfling  Human  Orc  Undead
  • +30% Thievery Effectiveness (TPA)
  • +10% Population
  • Can Train Thieves with Specialist Credits
  • +30% Income
  • +15% Science Efficiency
  • Immune to All Income Penalties
  • +20% Combat Gains
  • +15% Enemy Military Casualties
  • -30% Offensive Military Casualties
  • Spreads and is Immune to the Plague
  • No Food Needed
  • -15% Magic Effectiveness (WPA)
  • +15% Military Casualties
  • -50% Bonuses from Honor
  • No Access to Hospitals
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/4, 850gc, 7.25nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/4, 1200gc, 8.0nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 900gc, 7.5nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 900gc, 8.75nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw