From The Utopian Encyclopedia
Latest revision as of 17:25, 6 May 2021
Comparison Table (for Age 164)
Avian |
Dark Elf |
Dwarf |
Faery
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- +30% Build and Specialist Credits
- -30% Attack Time
- +40% Birth Rate
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- -50% Offensive Spell Cost
- +15% Off/Def WPA
- +15% Spell damage
- +1 Mana per tick
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- +20% Building Efficiency
- -50% Build Speed
- -100% Build Cost
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- +50% Self-Spell Duration
- Runes Do Not Decay
- Train Thieves With Credits
- +25% Off/Def WPA
- +25% Off/Def TPA
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Blizzard, Bloodlust, Chastity, Ghost Workers, Tree of Gold, Amnesia, Animate Dead, Fanaticism, Gluttony, Greater Protection, Hero's Inspiration, Invisibility, Mages' Fury, Magic Ward, Mystic Aura, Quick Feet, Town Watch
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- +10% Off/Def Casualties
- No Access to Stables and War Horses
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- +100% Food Consumption
- No Access to Accelerated Build
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 7/3, 0gc, 8.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - N/A, 0.0nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.8nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 6/5, 0gc, 8.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 5/6, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 3/6, 0gc, 7.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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Halfling |
Human |
Orc |
Undead
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- +15% Off/Def (TPA)
- +15% Thievery Damage
- +10% Population
- +1 Stealth Per Tick
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- Immune to Income Penalties
- +1 Off to War Horses
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- +20% Combat Gains
- +10% Off/Def Combat Kills
- -50% Draft Costs
- +1 Soldier Off/Def
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- -75% Offensive Military Casualties
- Spreads and is Immune to the Plague
- No Food Needed
- Converts Specs to Elites
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- -20% Birth Rate
- +10% Training Cost
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- -20% Off/Def WPA
- -20% Off/Def TPA
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- No Access to Hospitals
- +10% Combat Land Loss
- -15% Science Effectiveness
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 5/5, 0gc, 7.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 6/4, 0gc, 8.0nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 2/0, 0.8nw
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- Soldier - 2/2, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 8/2, 0gc, 7.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 9/3, 0gc, 8.75nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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