Difference between revisions of "Age 164 Races"

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Latest revision as of 17:25, 6 May 2021

Comparison Table (for Age 164)

 Avian  Dark Elf  Dwarf  Faery
  • +30% Build and Specialist Credits
  • -30% Attack Time
  • +40% Birth Rate
  • -50% Offensive Spell Cost
  • +15% Off/Def WPA
  • +15% Spell damage
  • +1 Mana per tick
  • +20% Building Efficiency
  • -50% Build Speed
  • -100% Build Cost
  • +50% Self-Spell Duration
  • Runes Do Not Decay
  • Train Thieves With Credits
  • +25% Off/Def WPA
  • +25% Off/Def TPA
  • +10% Off/Def Casualties
  • No Access to Stables and War Horses
  • +25% Military Wages
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Maximum Population
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 0gc, 8.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - N/A, 0.0nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/6, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/6, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Halfling  Human  Orc  Undead
  • +15% Off/Def (TPA)
  • +15% Thievery Damage
  • +10% Population
  • +1 Stealth Per Tick
  • Immune to Income Penalties
  • +1 Off to War Horses
  • +20% Combat Gains
  • +10% Off/Def Combat Kills
  • -50% Draft Costs
  • +1 Soldier Off/Def
  • -75% Offensive Military Casualties
  • Spreads and is Immune to the Plague
  • No Food Needed
  • Converts Specs to Elites
  • -20% Birth Rate
  • +10% Training Cost
  • -25% Training Time
  • -20% Off/Def WPA
  • -20% Off/Def TPA
  • No Access to Hospitals
  • +10% Combat Land Loss
  • -15% Science Effectiveness
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/5, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/4, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 2/2, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 9/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw