Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 166))
(Personalities (for Age 166))
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| 4a = The Protector
 
| 4a = The Protector
 
| 4b =  
 
| 4b =  
* +10% Defensive Military Efficiency(DME)
+
* ++1 to Def Spec Military Value
 
* -50% Military Casualties(Off/Def)
 
* -50% Military Casualties(Off/Def)
 
* Immune to Plague
 
* Immune to Plague
* +2/1 to Elites
+
* +2/2 to Elites
* Access to [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Divine_Shield|Divine Shield]]
+
* Access to [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Divine_Shield|Divine Shield]]
 
* Starts with +2000 soldiers and credits
 
* Starts with +2000 soldiers and credits
  
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| 5b =  
 
| 5b =  
 
* +10% Offensive Military Efficiency(OME)
 
* +10% Offensive Military Efficiency(OME)
* +25% Draft Speed
 
* Converts Specs to Elites
 
 
* +10% Enemy Casualties in Combat
 
* +10% Enemy Casualties in Combat
 
* +50% Ambush Protection
 
* +50% Ambush Protection
* +3/0 to Elites
+
* +4/0 to Elites
* Access to [[Mystics#Clearsight|Clearsight]], [[Mystics#Mist|Mist]], [[Mystics#Fanaticism|Fanaticism]]
+
* Access to [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Mist|Mist]], [[Mystics#Fanaticism|Fanaticism]], and [[Mystics#Reflect_Magic|Reflect Magic]]
 
* Starts with +2000 soldiers and credits
 
* Starts with +2000 soldiers and credits
  
 
| 6a = The Spellsword
 
| 6a = The Spellsword
 
| 6b =  
 
| 6b =  
* +150% Wizard Production
+
* +100% Wizard Production
* +2 Mana per Tick
+
* +1 Mana per Tick
* +50% Tower Effectiveness
+
* +20% to Magic Effectiveness
* +0/3 to Elites
+
* +3/1 to Elites
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mages_Fury|Mages Fury]]
+
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Vermin|Vermin]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Clear_Sight|Clear Sight]], and [[Mystics#Pitfalls|Pitfalls]]
* Starts with +1000 Wizards and +1500 soldiers and credits
+
* Starts with +1000 Wizards and +500 Elites
  
  
 
| 7a = The Freak
 
| 7a = The Freak
 
| 7b =  
 
| 7b =  
* Military Attacks have 1/15 chance to Auto-Fail
+
* T/M Instant Damage Operations deal -10% to +25% damage
* Military Attacks have 1/5 chance to have 15-35% increased gains
+
* Military Attacks have 1/5 chance to have -20% to +25% attack gains
* Instant Damage Operations deal -10% - +35% damage
 
 
* All attacks have 5% random factor instead of 3.5%
 
* All attacks have 5% random factor instead of 3.5%
* +2/2 to Elites
+
* +3/3 to Elites
 
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#War_Spoils|War Spoils]], [[Mystics#Town_Watch|Town Watch]]
 
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#War_Spoils|War Spoils]], [[Mystics#Town_Watch|Town Watch]]
* Access to [[Thievery#Propoganda|Propoganda]] and [[Thievery#Greater_Arson|Greater Arson]]
+
* Access to [[Thievery#Propoganda|Propoganda]] and [[Thievery#Steal_War_Horses|Steal War Horses]]
* Starts with +1000 soldiers and credits
+
* Starts with +1000 Soldiers and Credits
* Starts with +1000 thieves and wizards
+
* Starts with +1000 Thieves and Wizards
  
 
| 8a = The Mystic
 
| 8a = The Mystic
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* +0/4 to Elites
 
* +0/4 to Elites
 
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Blizzard|Blizzard]]
 
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Blizzard|Blizzard]]
* Starts with +1000 thieves and 2000 wizards
+
* Starts with +1000 Thieves and 2000 Wizards
  
  

Revision as of 22:52, 14 May 2021


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Personalities (for Age 166)

 The General  The Saboteur  The Raider  The Protector
  • +2 Stealth Per Tick
  • +75% to Thievery Den Effectiveness
  • +75% Wizard Production
  • +0/4 to Elites
  • Access to Invisibility, Fountain of Knowledge
  • Access to All Thief Operations
  • Starts with +2000 Thieves and +1000 Wizards
 
 The Warlord  The Spellsword  The Freak  The Mystic
  • +10% Offensive Military Efficiency(OME)
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +4/0 to Elites
  • Access to Bloodlust, Mist, Fanaticism, and Reflect Magic
  • Starts with +2000 soldiers and credits
  • T/M Instant Damage Operations deal -10% to +25% damage
  • Military Attacks have 1/5 chance to have -20% to +25% attack gains
  • All attacks have 5% random factor instead of 3.5%
  • +3/3 to Elites
  • Access to Nightmares, War Spoils, Town Watch
  • Access to Propoganda and Steal War Horses
  • Starts with +1000 Soldiers and Credits
  • Starts with +1000 Thieves and Wizards
  • +150% Wizard Production
  • +2 Mana Per Tick
  • +50% Tower Effectiveness
  • +0/4 to Elites
  • Access to Meteor Showers, Chastity, Blizzard
  • Starts with +1000 Thieves and 2000 Wizards