Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 166))
(Personalities (for Age 167))
Line 62: Line 62:
 
| 4a = The Protector
 
| 4a = The Protector
 
| 4b =  
 
| 4b =  
 +
* +10% Defensive Military Efficiency
 
* -50% Military Casualties(Off/Def)
 
* -50% Military Casualties(Off/Def)
* Immune to Plague
+
* Cast Support Spells on KD Members
* +2/3 to Elites
+
* +15% Shielding Effectiveness
* Access to [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Divine_Shield|Divine Shield]]
+
* +2/2 to Elites
 +
* Access to [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Sloth|Sloth]], [[Mystics#Fools_Gold|Fools Gold]]
 
* Starts with +2000 soldiers and credits
 
* Starts with +2000 soldiers and credits
  
Line 73: Line 75:
 
* +10% Offensive Military Efficiency(OME)
 
* +10% Offensive Military Efficiency(OME)
 
* +10% Enemy Casualties in Combat
 
* +10% Enemy Casualties in Combat
* +50% Ambush Protection
+
* +25% Ambush Protection
* +4/0 to Elites
+
* +25% Draft Speed
* Access to [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Mist|Mist]], [[Mystics#Fanaticism|Fanaticism]], and [[Mystics#Reflect_Magic|Reflect Magic]]
+
* +15% Valor Effectiveness
 +
* +3/0 to Elites
 +
* Access to [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Aggression|Aggression]], [[Mystics#Heros_Inspiration|Heros Inspiration]]
 
* Starts with +2000 soldiers and credits
 
* Starts with +2000 soldiers and credits
  
 
| 6a = The Spellsword
 
| 6a = The Spellsword
 
| 6b =  
 
| 6b =  
 +
* -25% Self Spell Cost(Not Ritual)
 
* +100% Wizard Production
 
* +100% Wizard Production
 
* +1 Mana per Tick
 
* +1 Mana per Tick
* +20% WPA
+
* +15% Instant Spell Damage
* +50% Tower Production
+
* +15% Siege Effectiveness
* +3/1 to Elites
+
* +1/2 to Elites
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Vermin|Vermin]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Clear_Sight|Clear Sight]], and [[Mystics#Pitfalls|Pitfalls]]
+
* Access to [[Mystics#Mages_Fury]], [[Mystics#Clear_Sight|Clear Sight]], [[Mystics#Pitfalls|Pitfalls]]
* Starts with +1000 Wizards and +500 Elites
+
* Starts with +1000 Wizards and +1000 Soldiers/Credits
  
  
| 7a = The Freak
+
| 7a = The Undead
 
| 7b =  
 
| 7b =  
 
* Military Attacks have 1/15 chance to Auto-Fail
 
* Military Attacks have 1/15 chance to Auto-Fail

Revision as of 22:17, 25 May 2021


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Personalities (for Age 167)

 The General  The Saboteur  The Raider  The Protector
  • +2 Stealth Per Tick
  • +75% to Thievery Den Effectiveness
  • +75% Wizard Production
  • +15% Crime Effectiveness
  • +0/3 to Elites
  • Access to Invisibility, Meteor Showers, Chastity
  • Access to All Thief Operations
  • Starts with +2000 Thieves and +1000 Wizards
  • +10% Defensive Military Efficiency
  • -50% Military Casualties(Off/Def)
  • Cast Support Spells on KD Members
  • +15% Shielding Effectiveness
  • +2/2 to Elites
  • Access to Tree of Gold, Sloth, Fools Gold
  • Starts with +2000 soldiers and credits
 
 The Warlord  The Spellsword  The Undead  The Mystic
  • +10% Offensive Military Efficiency(OME)
  • +10% Enemy Casualties in Combat
  • +25% Ambush Protection
  • +25% Draft Speed
  • +15% Valor Effectiveness
  • +3/0 to Elites
  • Access to Bloodlust, Aggression, Heros Inspiration
  • Starts with +2000 soldiers and credits
  • -25% Self Spell Cost(Not Ritual)
  • +100% Wizard Production
  • +1 Mana per Tick
  • +15% Instant Spell Damage
  • +15% Siege Effectiveness
  • +1/2 to Elites
  • Access to Mystics#Mages_Fury, Clear Sight, Pitfalls
  • Starts with +1000 Wizards and +1000 Soldiers/Credits
  • Military Attacks have 1/15 chance to Auto-Fail
  • Military Attacks have 1/5 chance to have 15-35% increased gains
  • Instant Damage Operations deal -10% - +35% damage
  • All attacks have 5% random factor instead of 3.5%
  • +3/3 to Elites
  • Access to Nightmares, War Spoils, Town Watch
  • Access to Propoganda and Steal War Horses
  • Starts with +1000 Soldiers and Credits
  • Starts with +1000 Thieves and Wizards
  • +150% Wizard Production
  • +2 Mana Per Tick
  • +50% Tower Effectiveness
  • +0/4 to Elites
  • Access to Meteor Showers, Chastity, Blizzard
  • Starts with +1000 Thieves and 2000 Wizards