Difference between revisions of "Genesis Personalities"

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Click here to view [[Genesis_Races|Races]].
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= Personalities (for Age 168) =
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<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
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The ptt (Personality-table template) number must be equivalent to the total number of personalities.
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For example: if there are 8 personalities, use ptt 8
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Using the wrong template number will result in either extra or absent cells.
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The Personality-table templates can be used to display up to 12 personalities only.
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Template Parameters:
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in the format #-,
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where # is a whole number from 1 to 12,
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and - is a letter from a to b.
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Each number corresponds to a major cell position reading left-right, top-bottom
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Each letter corresponds to segments within each cell, which should be organised as follows:
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  #a = Personality's name
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  #b = Personality's attributes
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When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
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-->
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{{ptt 6
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| 1a = The General
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| 1b =
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* +100% Effects from [[Honor]]
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* -10% Attack Time
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* +30% Dragon Slaying Strength
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* +1 to Offensive Specialist Strength
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* +3/1 to Elites
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* Starts with +1000 Elites
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* Spellbook: [[Mystics#Wrathful_Smite|Wrathful Smite]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Divine_Shield|Divine Shield]]
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| 2a = The Saboteur
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| 2b =
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* +2 Stealth Per Tick
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* +2 Mana Per Tick
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* +50% to Thievery Den Effectiveness
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* +50% to Guild Effectiveness
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* +0/4 to Elites
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* Access to [[Mystics#Invisibility|Invisibility]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Sloth|Sloth]]
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* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]], [[Thievery#Propaganda|Propaganda]]
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* Starts with +2000 Thieves and Wizards
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| 3a = The Raider
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| 3b = 
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* +20% Sabotage Damage
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* +20% Instant Spell Damage
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* -50% Thief Losses
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* 15% DME
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* +50% Wizard Production
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* +3/2 to Elites
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* Access to [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Gluttony|Gluttony]]
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* Access to All Thief Ops
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* Starts with +1000 soldiers/credits and +1000 thieves
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| 4a = The Warlord
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| 4b =
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* +10% Offensive Military Efficiency(OME)
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* +10% Enemy Casualties in Combat
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* +50% Ambush Protection
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* +25% Draft Speed
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* +4/0 to Elites
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* Access to [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Aggression|Aggression]]
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* Starts with +2000 soldiers and credits
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| 5a = The Zulu
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| 5b =
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* +1 Off Spec Strength
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* -25% Guard Station Effectiveness
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* +100% Chance to Spread Plague
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* +2 Prisoner/Mercenary Strength
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* +2/3 to Elites
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* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Quick_Feet|Quick Feet]]
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* Access to [[Thievery#Propaganda|Propaganda]] and [[Thievery#Greater_Arson|Greater Arson]]
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* Starts with +1000 Soldiers and Credits
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* Starts with 500 Elites
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| 6a = The Mystic
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| 6b =
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* +100% Guild Effectiveness
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* +1 Offensive Specialist Strength
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* Immune to Plague
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* +5% Maximum Population
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* -50% Self Spell Costs
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* +1/3 to Elites
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* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Clear_Sight|Clear Sight]], [[Mystics#Greater_Protection|Greater Protection]]
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* Starts with 1000 Wizards
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* Starts with +1500 Soldiers and Credits
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}}
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<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
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[[Category:Genesis]]
 
[[Category:Genesis]]

Latest revision as of 21:22, 5 June 2021


Click here to view Races.

Personalities (for Age 168)

 The General  The Saboteur  The Raider
  • +20% Sabotage Damage
  • +20% Instant Spell Damage
  • -50% Thief Losses
  • 15% DME
  • +50% Wizard Production
  • +3/2 to Elites
  • Access to Mist, Pitfalls, Amnesia, Gluttony
  • Access to All Thief Ops
  • Starts with +1000 soldiers/credits and +1000 thieves
 
 The Warlord  The Zulu  The Mystic
  • +10% Offensive Military Efficiency(OME)
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +25% Draft Speed
  • +4/0 to Elites
  • Access to Bloodlust, Aggression
  • Starts with +2000 soldiers and credits
  • +100% Guild Effectiveness
  • +1 Offensive Specialist Strength
  • Immune to Plague
  • +5% Maximum Population
  • -50% Self Spell Costs
  • +1/3 to Elites
  • Access to Meteor Showers, Chastity, Clear Sight, Greater Protection
  • Starts with 1000 Wizards
  • Starts with +1500 Soldiers and Credits