Difference between revisions of "Genesis Personalities"

From The Utopian Encyclopedia
Jump to: navigation, search
(Personalities (for Age 164))
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
The Genesis server is not currently active
 
  
= Personalities (for Age 164) =
+
 
 +
Click here to view [[Genesis_Races|Races]].
 +
 
 +
= Personalities (for Age 168) =
  
 
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
 
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
Line 21: Line 23:
 
-->
 
-->
  
{{ptt 7
+
{{ptt 6
 
| 1a = The General
 
| 1a = The General
 
| 1b =  
 
| 1b =  
 
* +100% Effects from [[Honor]]
 
* +100% Effects from [[Honor]]
* -20% Attack Time
+
* -10% Attack Time
* 10% of Prisoners taken in combat convert to O-Specs
+
* +30% Dragon Slaying Strength
* +20% Draft Cost
+
* +1 to Offensive Specialist Strength
* +3/+1 to Elites
+
* +3/1 to Elites
 
* Starts with +1000 Elites
 
* Starts with +1000 Elites
* Spellbook: [[Mystics#Wrathful_Smite|Wrathful Smite]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]]
+
* Spellbook: [[Mystics#Wrathful_Smite|Wrathful Smite]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Divine_Shield|Divine Shield]]
  
  
 
| 2a = The Saboteur
 
| 2a = The Saboteur
 
| 2b =  
 
| 2b =  
 +
* +2 Stealth Per Tick
 
* +2 Mana Per Tick
 
* +2 Mana Per Tick
* +2 Stealth Per Tick
 
 
* +50% to Thievery Den Effectiveness
 
* +50% to Thievery Den Effectiveness
* +50% Wizard Production
+
* +50% to Guild Effectiveness
* 0/+4 to Elites
+
* +0/4 to Elites
* Access to [[Mystics#Sloth|Sloth]], [[Mystics#Chastity|Chastity]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Invisibility|Invisibility]]
+
* Access to [[Mystics#Invisibility|Invisibility]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Sloth|Sloth]]
* Access to All Thief Operations
+
* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]], [[Thievery#Propaganda|Propaganda]]
* Starts with +2000 Thieves and +2000 Wizards
+
* Starts with +2000 Thieves and Wizards
  
  
Line 49: Line 51:
 
* +20% Sabotage Damage
 
* +20% Sabotage Damage
 
* +20% Instant Spell Damage
 
* +20% Instant Spell Damage
 +
* -50% Thief Losses
 +
* 15% DME
 
* +50% Wizard Production
 
* +50% Wizard Production
* +3/+2 to Elites
+
* +3/2 to Elites
* Access to [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Amnesia|Amnesia]] and [[Mystics#Gluttony|Gluttony]]
+
* Access to [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Gluttony|Gluttony]]
* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]]
+
* Access to All Thief Ops
* Starts with +1000 wizards and +1000 thieves
+
* Starts with +1000 soldiers/credits and +1000 thieves
  
  
| 4a = The Protector
+
| 4a = The Warlord
 
| 4b =  
 
| 4b =  
* +10% Defensive Military Efficiency(DME)
 
* -50% Military Casualties(Off/Def)
 
* +2/+2 to Elites
 
* Access to [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Fool's_Gold|Fools Gold]], and [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]]
 
* Starts with +2000 soldiers and credits
 
 
 
| 5a = The Warlord
 
| 5b =
 
 
* +10% Offensive Military Efficiency(OME)
 
* +10% Offensive Military Efficiency(OME)
* +25% Draft Speed
 
* Converts Specs to Elites
 
 
* +10% Enemy Casualties in Combat
 
* +10% Enemy Casualties in Combat
 
* +50% Ambush Protection
 
* +50% Ambush Protection
 +
* +25% Draft Speed
 
* +4/0 to Elites
 
* +4/0 to Elites
* Access to [[Mystics#Bloodlust|Bloodlust]] and [[Mystics#Aggression|Aggression]]
+
* Access to [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Aggression|Aggression]]
 
* Starts with +2000 soldiers and credits
 
* Starts with +2000 soldiers and credits
  
| 6a = The Spellsword
+
 
 +
| 5a = The Zulu
 +
| 5b =
 +
* +1 Off Spec Strength
 +
* -25% Guard Station Effectiveness
 +
* +100% Chance to Spread Plague
 +
* +2 Prisoner/Mercenary Strength
 +
* +2/3 to Elites
 +
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Quick_Feet|Quick Feet]]
 +
* Access to [[Thievery#Propaganda|Propaganda]] and [[Thievery#Greater_Arson|Greater Arson]]
 +
* Starts with +1000 Soldiers and Credits
 +
* Starts with 500 Elites
 +
 
 +
 
 +
| 6a = The Mystic
 
| 6b =  
 
| 6b =  
 +
* +100% Guild Effectiveness
 +
* +1 Offensive Specialist Strength
 +
* Immune to Plague
 +
* +5% Maximum Population
 
* -50% Self Spell Costs
 
* -50% Self Spell Costs
* Immune to Plauge
+
* +1/3 to Elites
* +2 to Offensive Specialists
+
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Clear_Sight|Clear Sight]], [[Mystics#Greater_Protection|Greater Protection]]
* +5% Maximum Population
+
* Starts with 1000 Wizards
* +1/+3 to Elites
+
* Starts with +1500 Soldiers and Credits
* Access to [[Mystics#Clear_Sight|Clear Sight]] and [[Mystics#Greater_Protection|Greater Protection]]
 
* Starts with +1000 Wizards and +1500 soldiers and credits
 
 
 
 
 
| 7a = The Freak
 
| 7b =
 
* Military Attacks have 1/15 chance to Auto-Fail
 
* Military Attacks have 1/5 chance to have 15-35% increased gains
 
* Instant Damage Operations deal -10% - +35% damage
 
* All attacks have 5% random factor instead of 3.5%
 
* +3/+3 to Elites
 
* Access to [[Mystics#Nightmares|Nightmares]] and [[Mystics#Animate_Dead|Animate Dead]]
 
* Access to [[Thievery#Propoganda|Propoganda]] and [[Thievery#Greater_Arson|Greater Arson]]
 
* Starts with +1000 soldiers and credits
 
* Starts with +1000 thieves and wizards
 
  
  

Latest revision as of 21:22, 5 June 2021


Click here to view Races.

Personalities (for Age 168)

 The General  The Saboteur  The Raider
  • +20% Sabotage Damage
  • +20% Instant Spell Damage
  • -50% Thief Losses
  • 15% DME
  • +50% Wizard Production
  • +3/2 to Elites
  • Access to Mist, Pitfalls, Amnesia, Gluttony
  • Access to All Thief Ops
  • Starts with +1000 soldiers/credits and +1000 thieves
 
 The Warlord  The Zulu  The Mystic
  • +10% Offensive Military Efficiency(OME)
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +25% Draft Speed
  • +4/0 to Elites
  • Access to Bloodlust, Aggression
  • Starts with +2000 soldiers and credits
  • +100% Guild Effectiveness
  • +1 Offensive Specialist Strength
  • Immune to Plague
  • +5% Maximum Population
  • -50% Self Spell Costs
  • +1/3 to Elites
  • Access to Meteor Showers, Chastity, Clear Sight, Greater Protection
  • Starts with 1000 Wizards
  • Starts with +1500 Soldiers and Credits