Difference between revisions of "Genesis Races"

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=Comparison Table (for Age 164)=
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Click here to view [[Genesis_Personalities|Personalities]]
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=Comparison Table (for Age 168)=
  
 
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{{rtt 8
 
{{rtt 8
| 1a = Avian
+
| 1a = Dark Elf
 
| 1b =  
 
| 1b =  
* +30% Build and Specialist Credits
+
* -50% Spell Cost(not ritual)
* -30% Attack Time
+
* +15% Off/Def WPA
* +40% Birth Rate
+
* +15% Instant Spell damage
 +
* +2 Mana per tick
 
| 1c =  
 
| 1c =  
* +10% Off/Def Casualties
+
* +20% Military Wages
* No Access to Stables and War Horses
+
| 1d = [[Mystics#Mages_Fury|Mages Fury]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Chastity|Chastity]]
| 1d = [[Mystics#Clear_Sight|Clear Sight]]
 
 
| 1e =  
 
| 1e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 8/3, 1000gc, 8.5nw
+
* Elite Unit - 5/5, 0gc, 8.25nw
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
* War Horse - N/A, 0.0nw
+
* War Horse - 1/0, 0.8nw
  
| 2a = Dark Elf
+
| 2a = Dwarf
 
| 2b =  
 
| 2b =  
* +20% Sabotage Operation Damage
+
* +25% Building Efficiency
* Successful Spell Casts refund 100% Runes (excluding Ritual)
+
* Free Build
 +
* -50% Build Speed
 
| 2c =  
 
| 2c =  
* +20% Explore Costs
+
* +150% Food Consumption
| 2d = [[Mystics#Mage.27s_Fury|Mage's Fury]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Sloth|Sloth]]
+
* No Access to Accelerated Build
 +
* -10% WPA(Off and Def)
 +
| 2d = [[Mystics#Vermin|Vermin]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Mystic_Aura|Mystic Aura]]
 
| 2e =  
 
| 2e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
* Offensive Specialist - 6/0, 4.8nw
+
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 4/6, 950gc, 8.25nw
+
* Elite Unit - 4/6, 0gc, 8.75nw
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 3a = Dwarf
+
 
 +
| 3a = Faery
 
| 3b =  
 
| 3b =  
 
+
* +75% Self-Spell Duration
* +25% Building Efficiency
+
* +25% Off/Def WPA
* -50% Building Construction and Raze Cost
+
* Casts Spells on KD Mates
 +
* Runes Do Not Decay
 
| 3c =  
 
| 3c =  
* +100% Food Consumption
+
* -5% Income
| 3d = [[Mystics#Mist|Mist]]
+
| 3d = [[Mystics#Amnesia|Amnesia]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Animate_Dead|Animate Dead]],[[Mystics#Invisibility|Invisibility]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mages_Fury|Mages Fury]], [[Mystics#Chastity|Chastity]], [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Gluttony|Gluttony]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]]
 
| 3e =  
 
| 3e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 6/5, 1150gc, 8.75nw
+
* Elite Unit - 2/8, 0gc, 7.5nw
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 4a = Elf
+
| 4a = Halfling
 
| 4b =  
 
| 4b =  
* +20% Instant Spell Damage
+
* +25% Off/Def (TPA)
* +50% Bonuses from Honor
+
* +15% Thievery Damage
 +
* +10% Maximum Population
 +
* +2 Stealth Per Tick
 
| 4c =  
 
| 4c =  
* +15% Military Train Cost
+
* -20% Birth Rate
* No Access to Dungeons
+
| 4d = [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Town_Watch|Town Watch]]
| 4d = [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Mystic_Aura|Mystic Aura]]
 
 
| 4e =  
 
| 4e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
* Defensive Specialist - 0/6, 6.0nw
+
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 6/3, 800gc, 7.0nw
+
* Elite Unit - 4/5, 0gc, 7.25nw
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 5a = Faery
+
| 5a = Human
 
| 5b =  
 
| 5b =  
* +30% Magic Effectiveness (WPA)
+
* 50% Refund on Failed Spells
* Accurate Espionage
+
* +1 Off to War Horses
 +
* Immune to Income Penalties
 
| 5c =  
 
| 5c =  
* -20% Birth Rate
+
* +25% Train Time
| 5d = [[Mystics#Blizzard|Blizzard]], [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Chastity|Chastity]], [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Tree_of_Gold|Tree of Gold]]
+
 
 +
| 5d = [[Mystics#Revelation|Revelation]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Tree_of_Gold|Tree of Gold]]
 
| 5e =  
 
| 5e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 3/6, 1250gc, 7.5nw
+
* Elite Unit - 7/3, 0gc, 8.0nw
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
* War Horse - 1/0, 0.8nw
+
* War Horse - 2/0, 0.8nw
  
| 6a = Halfling
+
| 6a = Orc
 
| 6b =  
 
| 6b =  
* +30% Thievery Effectiveness (TPA)
+
* +25% Combat Gains
* +10% Population
+
* +15% Off/Def Combat Kills
* Can Train Thieves with Specialist Credits
+
* -50% Draft Costs
 
| 6c =  
 
| 6c =  
| 6d = [[Mystics#Town_Watch|Town Watch]], [[Mystics#Vermin|Vermin]]  
+
* -20% WPA/TPA
 +
* Cannot use Dungeons
 +
| 6d = [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]], [[Mystics#Bloodlust|Bloodlust]]
 
| 6e =  
 
| 6e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 5/4, 850gc, 7.25nw
+
* Elite Unit - 9/1, 0gc, 7.5nw
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Mercenary - 2/0, 0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 7a = Human
+
 
 +
| 7a = Gnome
 
| 7b =  
 
| 7b =  
* +30% Income
+
* +25% Thief Den Effectiveness
* +15% Science Efficiency
+
* +30% Birth Rate
* Immune to All Income Penalties
+
* +2 Soldier Off/Def Value
 +
* +30% Build and Spec Creds
 +
* Train Thieves with Spec Creds
 +
 
 
| 7c =  
 
| 7c =  
* -15% Magic Effectiveness (WPA)
+
* -5% OME
| 7d = [[Mystics#Reflect_Magic|Reflect Magic]]
+
| 7d = [[Mystics#Invisibility|Invisibility]], [[Mystics#Aggression|Aggression]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Bloodlust|Bloodlust]]
 
| 7e =  
 
| 7e =  
* Soldier - 1/1, 1.0nw
+
* Soldier - 3/3, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 6/4, 1200gc, 8.0nw
+
* Elite Unit - 5/4, 0gc, 8.75nw
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 8a = Orc
+
| 8a = Undead
| 8b =
+
| 8b =
* +20% Combat Gains
+
* +15% Training Ground Effectiveness
* +15% Enemy Military Casualties
+
* -50% Casualties Attacking and Defending
| 8c =  
+
* Spreads and Immune to Plague
* +15% Military Casualties
+
* Converts Specs to Elites
* -50% Bonuses from Honor
 
| 8d = [[Mystics#Aggression|Aggression]]
 
| 8e =
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Elite Unit - 8/2, 900gc, 7.5nw
 
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
  
| 9a = Undead
+
| 8c =
| 9b =
+
* +10% Combat Land Losses
* -30% Offensive Military Casualties
+
* -10% Science Effectiveness
* Spreads and is Immune to the Plague
+
* Cannot Use Hospitals
* No Food Needed
+
| 8d = [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]]
| 9c =  
+
| 8e =
* No Access to Hospitals
+
* Soldier - 1/1. 1.0nw
| 9d = [[Mystics#Animate_Dead|Animate Dead]]
 
| 9e =  
 
* Soldier - 1/1, 1.0nw
 
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 7/3, 900gc, 8.75nw
+
* Elite Unit - 8/2, 0gc, 8.75nw
* Prisoner/Mercenary - 3/0, 0.6nw/0nw
+
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  

Latest revision as of 10:17, 13 June 2021


Click here to view Personalities

Comparison Table (for Age 168)

 Dark Elf  Dwarf  Faery  Halfling
  • -50% Spell Cost(not ritual)
  • +15% Off/Def WPA
  • +15% Instant Spell damage
  • +2 Mana per tick
  • +25% Building Efficiency
  • Free Build
  • -50% Build Speed
  • +75% Self-Spell Duration
  • +25% Off/Def WPA
  • Casts Spells on KD Mates
  • Runes Do Not Decay
  • +25% Off/Def (TPA)
  • +15% Thievery Damage
  • +10% Maximum Population
  • +2 Stealth Per Tick
  • +20% Military Wages
  • +150% Food Consumption
  • No Access to Accelerated Build
  • -10% WPA(Off and Def)
  • -5% Income
  • -20% Birth Rate
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/6, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/8, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/5, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Gnome  Undead
  • 50% Refund on Failed Spells
  • +1 Off to War Horses
  • Immune to Income Penalties
  • +25% Combat Gains
  • +15% Off/Def Combat Kills
  • -50% Draft Costs
  • +25% Thief Den Effectiveness
  • +30% Birth Rate
  • +2 Soldier Off/Def Value
  • +30% Build and Spec Creds
  • Train Thieves with Spec Creds
  • +15% Training Ground Effectiveness
  • -50% Casualties Attacking and Defending
  • Spreads and Immune to Plague
  • Converts Specs to Elites
  • +25% Train Time
  • -20% WPA/TPA
  • Cannot use Dungeons
  • -5% OME
  • +10% Combat Land Losses
  • -10% Science Effectiveness
  • Cannot Use Hospitals
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 9/1, 0gc, 7.5nw
  • Mercenary - 2/0, 0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 3/3, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/4, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1. 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw