Difference between revisions of "Genesis Races"

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Click here to view [[Genesis_Personalities|Personalities]]
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=Comparison Table (for Age 168)=
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<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
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The rtt (Race-table template) number must be equivalent to the total number of races.
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For example: if there are 8 races, use rtt 8
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Using the wrong template number will result in either extra or absent cells.
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The Race-table templates can be used to display up to 12 races only.
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Template Parameters:
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in the format #-,
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where # is a whole number from 1 to 12,
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and - is a letter from a to e.
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Each number corresponds to a major cell position reading left-right, top-bottom
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Each letter corresponds to segments within each cell, which should be organised as follows:
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  #a = Race's name
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  #b = Race's advantages
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  #c = Race's disadvantages
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  #d = Race's spell book
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  #e = Race's elite strength and cost
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When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
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-->
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{{rtt 8
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| 1a = Dark Elf
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| 1b =
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* -50% Spell Cost(not ritual)
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* +15% Off/Def WPA
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* +15% Instant Spell damage
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* +2 Mana per tick
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| 1c =
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* +20% Military Wages
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| 1d = [[Mystics#Mages_Fury|Mages Fury]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Chastity|Chastity]]
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| 1e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 5/5, 0gc, 8.25nw
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* Prisoner/Mercenary - 2/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 2a = Dwarf
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| 2b =
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* +25% Building Efficiency
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* Free Build
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* -50% Build Speed
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| 2c =
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* +150% Food Consumption
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* No Access to Accelerated Build
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* -10% WPA(Off and Def)
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| 2d = [[Mystics#Vermin|Vermin]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Mystic_Aura|Mystic Aura]]
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| 2e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 4/6, 0gc, 8.75nw
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* Prisoner/Mercenary - 2/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 3a = Faery
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| 3b =
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* +75% Self-Spell Duration
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* +25% Off/Def WPA
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* Casts Spells on KD Mates
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* Runes Do Not Decay
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| 3c =
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* -5% Income
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| 3d = [[Mystics#Amnesia|Amnesia]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Animate_Dead|Animate Dead]],[[Mystics#Invisibility|Invisibility]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mages_Fury|Mages Fury]], [[Mystics#Chastity|Chastity]], [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Gluttony|Gluttony]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]]
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| 3e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 2/8, 0gc, 7.5nw
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* Prisoner/Mercenary - 2/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 4a = Halfling
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| 4b =
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* +25% Off/Def (TPA)
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* +15% Thievery Damage
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* +10% Maximum Population
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* +2 Stealth Per Tick
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| 4c =
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* -20% Birth Rate
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| 4d = [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Town_Watch|Town Watch]]
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| 4e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 4/5, 0gc, 7.25nw
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* Prisoner/Mercenary - 2/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 5a = Human
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| 5b =
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* 50% Refund on Failed Spells
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* +1 Off to War Horses
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* Immune to Income Penalties
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| 5c =
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* +25% Train Time
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| 5d = [[Mystics#Revelation|Revelation]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Tree_of_Gold|Tree of Gold]]
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| 5e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 7/3, 0gc, 8.0nw
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* Prisoner/Mercenary - 2/0, 0.6nw/0nw
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* War Horse - 2/0, 0.8nw
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| 6a = Orc
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| 6b =
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* +25% Combat Gains
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* +15% Off/Def Combat Kills
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* -50% Draft Costs
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| 6c =
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* -20% WPA/TPA
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* Cannot use Dungeons
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| 6d = [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]], [[Mystics#Bloodlust|Bloodlust]]
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| 6e =
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* Soldier - 1/1, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 9/1, 0gc, 7.5nw
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* Mercenary - 2/0, 0nw
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* War Horse - 1/0, 0.8nw
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| 7a = Gnome
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| 7b =
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* +25% Thief Den Effectiveness
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* +30% Birth Rate
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* +2 Soldier Off/Def Value
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* +30% Build and Spec Creds
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* Train Thieves with Spec Creds
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| 7c =
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* -5% OME
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| 7d = [[Mystics#Invisibility|Invisibility]], [[Mystics#Aggression|Aggression]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Bloodlust|Bloodlust]]
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| 7e =
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* Soldier - 3/3, 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 5/4, 0gc, 8.75nw
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* Prisoner/Mercenary - 2/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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| 8a = Undead
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| 8b =
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* +15% Training Ground Effectiveness
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* -50% Casualties Attacking and Defending
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* Spreads and Immune to Plague
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* Converts Specs to Elites
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| 8c =
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* +10% Combat Land Losses
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* -10% Science Effectiveness
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* Cannot Use Hospitals
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| 8d = [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]]
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| 8e =
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* Soldier - 1/1. 1.0nw
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* Offensive Specialist - 5/0, 4.0nw
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* Defensive Specialist - 0/5, 5.0nw
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* Elite Unit - 8/2, 0gc, 8.75nw
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* Prisoner/Mercenary - 2/0, 0.6nw/0nw
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* War Horse - 1/0, 0.8nw
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}}
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[[Category:Genesis]]

Latest revision as of 10:17, 13 June 2021


Click here to view Personalities

Comparison Table (for Age 168)

 Dark Elf  Dwarf  Faery  Halfling
  • -50% Spell Cost(not ritual)
  • +15% Off/Def WPA
  • +15% Instant Spell damage
  • +2 Mana per tick
  • +25% Building Efficiency
  • Free Build
  • -50% Build Speed
  • +75% Self-Spell Duration
  • +25% Off/Def WPA
  • Casts Spells on KD Mates
  • Runes Do Not Decay
  • +25% Off/Def (TPA)
  • +15% Thievery Damage
  • +10% Maximum Population
  • +2 Stealth Per Tick
  • +20% Military Wages
  • +150% Food Consumption
  • No Access to Accelerated Build
  • -10% WPA(Off and Def)
  • -5% Income
  • -20% Birth Rate
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/5, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/6, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/8, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/5, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Gnome  Undead
  • 50% Refund on Failed Spells
  • +1 Off to War Horses
  • Immune to Income Penalties
  • +25% Combat Gains
  • +15% Off/Def Combat Kills
  • -50% Draft Costs
  • +25% Thief Den Effectiveness
  • +30% Birth Rate
  • +2 Soldier Off/Def Value
  • +30% Build and Spec Creds
  • Train Thieves with Spec Creds
  • +15% Training Ground Effectiveness
  • -50% Casualties Attacking and Defending
  • Spreads and Immune to Plague
  • Converts Specs to Elites
  • +25% Train Time
  • -20% WPA/TPA
  • Cannot use Dungeons
  • -5% OME
  • +10% Combat Land Losses
  • -10% Science Effectiveness
  • Cannot Use Hospitals
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 7/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 9/1, 0gc, 7.5nw
  • Mercenary - 2/0, 0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 3/3, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/4, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1. 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw