Difference between revisions of "Genesis Races"
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+ | Click here to view [[Genesis_Personalities|Personalities]] | ||
+ | |||
+ | =Comparison Table (for Age 168)= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Race's name | ||
+ | #b = Race's advantages | ||
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
+ | |||
+ | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | {{rtt 8 | ||
+ | | 1a = Dark Elf | ||
+ | | 1b = | ||
+ | * -50% Spell Cost(not ritual) | ||
+ | * +15% Off/Def WPA | ||
+ | * +15% Instant Spell damage | ||
+ | * +2 Mana per tick | ||
+ | | 1c = | ||
+ | * +20% Military Wages | ||
+ | | 1d = [[Mystics#Mages_Fury|Mages Fury]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Chastity|Chastity]] | ||
+ | | 1e = | ||
+ | * Soldier - 1/1, 1.0nw | ||
+ | * Offensive Specialist - 5/0, 4.0nw | ||
+ | * Defensive Specialist - 0/5, 5.0nw | ||
+ | * Elite Unit - 5/5, 0gc, 8.25nw | ||
+ | * Prisoner/Mercenary - 2/0, 0.6nw/0nw | ||
+ | * War Horse - 1/0, 0.8nw | ||
+ | |||
+ | | 2a = Dwarf | ||
+ | | 2b = | ||
+ | * +25% Building Efficiency | ||
+ | * Free Build | ||
+ | * -50% Build Speed | ||
+ | | 2c = | ||
+ | * +150% Food Consumption | ||
+ | * No Access to Accelerated Build | ||
+ | * -10% WPA(Off and Def) | ||
+ | | 2d = [[Mystics#Vermin|Vermin]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Mystic_Aura|Mystic Aura]] | ||
+ | | 2e = | ||
+ | * Soldier - 1/1, 1.0nw | ||
+ | * Offensive Specialist - 5/0, 4.0nw | ||
+ | * Defensive Specialist - 0/5, 5.0nw | ||
+ | * Elite Unit - 4/6, 0gc, 8.75nw | ||
+ | * Prisoner/Mercenary - 2/0, 0.6nw/0nw | ||
+ | * War Horse - 1/0, 0.8nw | ||
+ | |||
+ | |||
+ | | 3a = Faery | ||
+ | | 3b = | ||
+ | * +75% Self-Spell Duration | ||
+ | * +25% Off/Def WPA | ||
+ | * Casts Spells on KD Mates | ||
+ | * Runes Do Not Decay | ||
+ | | 3c = | ||
+ | * -5% Income | ||
+ | | 3d = [[Mystics#Amnesia|Amnesia]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Animate_Dead|Animate Dead]],[[Mystics#Invisibility|Invisibility]], [[Mystics#Blizzard|Blizzard]], [[Mystics#Mages_Fury|Mages Fury]], [[Mystics#Chastity|Chastity]], [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Gluttony|Gluttony]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Town_Watch|Town Watch]] | ||
+ | | 3e = | ||
+ | * Soldier - 1/1, 1.0nw | ||
+ | * Offensive Specialist - 5/0, 4.0nw | ||
+ | * Defensive Specialist - 0/5, 5.0nw | ||
+ | * Elite Unit - 2/8, 0gc, 7.5nw | ||
+ | * Prisoner/Mercenary - 2/0, 0.6nw/0nw | ||
+ | * War Horse - 1/0, 0.8nw | ||
+ | |||
+ | | 4a = Halfling | ||
+ | | 4b = | ||
+ | * +25% Off/Def (TPA) | ||
+ | * +15% Thievery Damage | ||
+ | * +10% Maximum Population | ||
+ | * +2 Stealth Per Tick | ||
+ | | 4c = | ||
+ | * -20% Birth Rate | ||
+ | | 4d = [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Town_Watch|Town Watch]] | ||
+ | | 4e = | ||
+ | * Soldier - 1/1, 1.0nw | ||
+ | * Offensive Specialist - 5/0, 4.0nw | ||
+ | * Defensive Specialist - 0/5, 5.0nw | ||
+ | * Elite Unit - 4/5, 0gc, 7.25nw | ||
+ | * Prisoner/Mercenary - 2/0, 0.6nw/0nw | ||
+ | * War Horse - 1/0, 0.8nw | ||
+ | |||
+ | | 5a = Human | ||
+ | | 5b = | ||
+ | * 50% Refund on Failed Spells | ||
+ | * +1 Off to War Horses | ||
+ | * Immune to Income Penalties | ||
+ | | 5c = | ||
+ | * +25% Train Time | ||
+ | |||
+ | | 5d = [[Mystics#Revelation|Revelation]], [[Mystics#Quick_Feet|Quick Feet]], [[Mystics#Tree_of_Gold|Tree of Gold]] | ||
+ | | 5e = | ||
+ | * Soldier - 1/1, 1.0nw | ||
+ | * Offensive Specialist - 5/0, 4.0nw | ||
+ | * Defensive Specialist - 0/5, 5.0nw | ||
+ | * Elite Unit - 7/3, 0gc, 8.0nw | ||
+ | * Prisoner/Mercenary - 2/0, 0.6nw/0nw | ||
+ | * War Horse - 2/0, 0.8nw | ||
+ | |||
+ | | 6a = Orc | ||
+ | | 6b = | ||
+ | * +25% Combat Gains | ||
+ | * +15% Off/Def Combat Kills | ||
+ | * -50% Draft Costs | ||
+ | | 6c = | ||
+ | * -20% WPA/TPA | ||
+ | * Cannot use Dungeons | ||
+ | | 6d = [[Mystics#Heros_Inspiration|Heros Inspiration]], [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Mist|Mist]], [[Mystics#Bloodlust|Bloodlust]] | ||
+ | | 6e = | ||
+ | * Soldier - 1/1, 1.0nw | ||
+ | * Offensive Specialist - 5/0, 4.0nw | ||
+ | * Defensive Specialist - 0/5, 5.0nw | ||
+ | * Elite Unit - 9/1, 0gc, 7.5nw | ||
+ | * Mercenary - 2/0, 0nw | ||
+ | * War Horse - 1/0, 0.8nw | ||
+ | |||
+ | |||
+ | | 7a = Gnome | ||
+ | | 7b = | ||
+ | * +25% Thief Den Effectiveness | ||
+ | * +30% Birth Rate | ||
+ | * +2 Soldier Off/Def Value | ||
+ | * +30% Build and Spec Creds | ||
+ | * Train Thieves with Spec Creds | ||
+ | |||
+ | | 7c = | ||
+ | * -5% OME | ||
+ | | 7d = [[Mystics#Invisibility|Invisibility]], [[Mystics#Aggression|Aggression]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Bloodlust|Bloodlust]] | ||
+ | | 7e = | ||
+ | * Soldier - 3/3, 1.0nw | ||
+ | * Offensive Specialist - 5/0, 4.0nw | ||
+ | * Defensive Specialist - 0/5, 5.0nw | ||
+ | * Elite Unit - 5/4, 0gc, 8.75nw | ||
+ | * Prisoner/Mercenary - 2/0, 0.6nw/0nw | ||
+ | * War Horse - 1/0, 0.8nw | ||
+ | |||
+ | | 8a = Undead | ||
+ | | 8b = | ||
+ | * +15% Training Ground Effectiveness | ||
+ | * -50% Casualties Attacking and Defending | ||
+ | * Spreads and Immune to Plague | ||
+ | * Converts Specs to Elites | ||
+ | |||
+ | | 8c = | ||
+ | * +10% Combat Land Losses | ||
+ | * -10% Science Effectiveness | ||
+ | * Cannot Use Hospitals | ||
+ | | 8d = [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]] | ||
+ | | 8e = | ||
+ | * Soldier - 1/1. 1.0nw | ||
+ | * Offensive Specialist - 5/0, 4.0nw | ||
+ | * Defensive Specialist - 0/5, 5.0nw | ||
+ | * Elite Unit - 8/2, 0gc, 8.75nw | ||
+ | * Prisoner/Mercenary - 2/0, 0.6nw/0nw | ||
+ | * War Horse - 1/0, 0.8nw | ||
+ | |||
+ | }} | ||
+ | |||
[[Category:Genesis]] | [[Category:Genesis]] |
Latest revision as of 10:17, 13 June 2021
Click here to view Personalities
Comparison Table (for Age 168)
Dark Elf | Dwarf | Faery | Halfling |
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Human | Orc | Gnome | Undead |
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