Difference between revisions of "WoL Races (Age 47)"

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This is a list of the current benefits and limitations for the Utopian Races on the WoL server for [[Age]] 47
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#Redirect [[Age_47#Races]]
 
 
For previous bonuses, see [[WoL Races (Age 46)]]
 
 
 
 
 
__TOC__
 
 
 
 
 
== Humans ==
 
{{H3|Benefits}}
 
* +25% Income
 
* Defensive Specialist Strength +1
 
 
 
 
 
{{H3|Limitations}}
 
* Offensive Specialist Strength -1
 
* -25% Chance of Spell Success
 
 
 
 
 
{{H3|Specific Spellbook}}
 
* Greater Protection
 
* Aggression
 
 
 
 
 
{{H3|Units}}
 
* Offensive Specialist – Swordsman
 
* Defensive Specialist – Archer
 
* Elite Unit – Knight (8/3, $800, 6.5 nw)
 
 
 
 
 
== Dwarves ==
 
{{H3|Benefits}}
 
* +30% Building Efficiency
 
* Free Building Construction
 
* Offensive Specialist Strength +1
 
* Immunity to Fog
 
 
 
 
 
{{H3|Limitations}}
 
* Can't use Accelerated Construction
 
 
 
 
 
{{H3|Specific Spellbook}}
 
* Fog
 
* Animate Dead
 
 
 
 
 
{{H3|Units}}
 
* Offensive Specialist – Warrior
 
* Defensive Specialist – Axeman
 
* Elite Unit – Berserker (7/4, $800, 6.0 nw)
 
 
 
 
 
== Avians ==
 
{{H3|Benefits}}
 
* -25% Attack Time
 
* +30% Gains on Attacks
 
* Immunity to Ambush
 
 
 
 
 
{{H3|Limitations}}
 
* No Access to Stables
 
 
 
 
 
{{H3|Specific Spellbook}}
 
* Clearsight
 
* Townwatch
 
 
 
 
 
{{H3|Units}}
 
* Offensive Specialist – Griffin
 
* Defensive Specialist – Harpie
 
* Elite Unit - Drake (8/3, $800, 6.5 nw)
 
 
 
 
 
== Orcs ==
 
{{H3|Benefits}}
 
* +50% Gains on Attacks
 
* Spreads and is immune to the Plague
 
* Train Elites with Specialist Credits
 
 
 
 
 
{{H3|Limitations}}
 
* Defensive Specialist Strength -1
 
* -50% Honor Effects
 
 
 
 
 
{{H3|Specific Spellbook}}
 
* Fanaticism
 
* Aggression
 
 
 
 
 
{{H3|Units}}
 
* Offensive Specialist – Goblin
 
* Defensive Specialist – Troll
 
* Elite Unit – Ogre (9/2, $850, 6.75 nw)
 
 
 
 
 
== Gnomes ==
 
{{H3|Benefits}}
 
* +15% Chance of Spell Success
 
* +40% Thievery Effectiveness on "Espionage-Type" Thief Ops
 
* 100% Accurate "Espionage-Type" Intel
 
* -50% Cost of Training Thieves
 
 
 
 
 
{{H3|Limitations}}
 
* No Access to Hospitals
 
 
 
 
 
{{H3|Specific Spellbook}}
 
* Town Watch
 
* Vermin
 
* Chastity
 
 
 
 
 
{{H3|Units}}
 
*Offensive Specialist – %unknown%
 
*Defensive Specialist – Pikeman
 
*Elite Unit – Golem (5/5, $400, 4.0 nw)
 
 
 
 
 
== Halfling ==
 
{{H3|Benefits}}
 
* +1 Stealth Recovery per Tick
 
* +40% Thievery Effectiveness on "Sabotage-Type" Thief Ops
 
* +40% Effects from "Sabotage-Type" Thief Ops
 
* Immune to Clear Sight
 
 
 
 
 
{{H3|Limitations}}
 
* None
 
 
 
 
 
{{H3|Specific Spellbook}}
 
* Quick Feet
 
* War Spoils
 
 
 
 
 
{{H3|Units}}
 
*Offensive Specialist – %unknown%
 
*Defensive Specialist – %unknown%
 
*Elite Unit – %unknown% (6/5, $550, 5.0 nw)
 
 
 
== Elves ==
 
{{H3|Benefits}}
 
* +30% Chance of Spell Success
 
* +1 Mana Recovery per Tick
 
 
 
 
 
{{H3|Limitations}}
 
* No Access to Dungeons
 
* -15% Effects from "Sabotage-Type" Thief Ops
 
 
 
 
 
{{H3|Specific Spellbook}}
 
* Mystic Aura
 
* Clear Sight
 
* Fountain of Knowledge
 
* Pitfalls
 
* Amnesia
 
* Quick Feet
 
* Reflect Magic
 
 
 
 
 
{{H3|Units}}
 
* Offensive Specialist – Ranger
 
* Defensive Specialist – Archer
 
* Elite Unit – Elf Lord (7/4, $800, 6.0 nw)
 
 
 
 
 
== Dark Elves ==
 
{{H3|Benefits}}
 
* +30% Spell Duration
 
* +30% Spell Efficiency
 
* Spells do not Consume Runes
 
 
 
 
 
{{H3|Limitations}}
 
* None
 
 
 
 
 
{{H3|Specific Spellbook}}
 
* Invisibility
 
* Fool’s Gold
 
* Nightmares
 
* Tree of Gold
 
 
 
 
 
{{H3|Units}}
 
* Offensive Specialist – Night Ranger
 
* Defensive Specialist – Druid
 
* Elite Unit – Drow (6/4, $650, 5.0 nw)
 
 
 
 
 
[[Category:WoL]]
 

Latest revision as of 18:21, 24 March 2012

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