Difference between revisions of "User talk:Erdtirdmans"

From The Utopian Encyclopedia
Jump to: navigation, search
(Build Planner version history)
 
(55 intermediate revisions by the same user not shown)
Line 1: Line 1:
This is my talk page, where I will very rarely dump little bits of math that I am working on despite my inability to comprehend their significance.  Also, I might just dump my strats here since I won't be posting my province and KD #s anywhere.
+
__TOC__
  
= Weighted Average Cost of Army per Acre =
+
= Wiki feedback =
  
A possibly useful formula for attackers, this seeks to demonstrate the economic viability of running a predetermined OPA and a predetermined DPA through the most population-efficient means.  It does not take in to consideration variables beyond troop stats and cost.  Because of this, its utility is limited, as other bonuses could have economic consequences that mitigate a race's higher WACAA.  Obviously, Humans have an income bonus that mitigates this, but things such as Dwarvves' BE bonus or even Avians' Attack Time redux could mitigate the cost by enabling you to run more Banks, Libraries, or Schools.  I will note such things where appropriate.  Other bonuses such as Magic Effectiveness are economically impactful only in negligible ways (you could run lower WPAs or save on Channeling costs) and will not be noted, as they are primarily lures for the hybrids, and I am using the extreme case (Heavy Attacker) in my analysis.
+
Drop any feedback about my wiki contributions in this section.
  
== The Formula ==
+
= Build Planner feedback =  
The formula I'm using is as such:
 
:WACAA = FLOOR( Apa * WACT )
 
With Apa being Army per acre and WACT being Weighted Average Cost per Troop.
 
  
WACT would be as such:
+
Drop any feedback about my Build planner (available here: ) in this section.
 +
 
 +
= Build Planner version history =
 +
 
 +
'''48v0.1''': Began initial version.  Todo: Compare tab.  Data validation w/ error messages for input cells & race restrictions.  IF >50%, THEN 50% handler for %-based effects.  Miscellaneous info (Income, rune cost estimator). Edit banks somehow to reduce the two separate functions to one actual declaration of the affect on your income?

Latest revision as of 19:15, 10 September 2010

Wiki feedback

Drop any feedback about my wiki contributions in this section.

Build Planner feedback

Drop any feedback about my Build planner (available here: ) in this section.

Build Planner version history

48v0.1: Began initial version. Todo: Compare tab. Data validation w/ error messages for input cells & race restrictions. IF >50%, THEN 50% handler for %-based effects. Miscellaneous info (Income, rune cost estimator). Edit banks somehow to reduce the two separate functions to one actual declaration of the affect on your income?