Difference between revisions of "Genesis Personalities"

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(Personalities (for Age 167))
 
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Click here to view [[Genesis_Races|Races]].
 
Click here to view [[Genesis_Races|Races]].
  
= Personalities (for Age 167) =
+
= Personalities (for Age 168) =
  
 
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{{ptt 8
+
{{ptt 6
 
| 1a = The General
 
| 1a = The General
 
| 1b =  
 
| 1b =  
* +50% Effects from [[Honor]]
+
* +100% Effects from [[Honor]]
* -15% Attack Time
+
* -10% Attack Time
 
* +30% Dragon Slaying Strength
 
* +30% Dragon Slaying Strength
* +15% Alchemy Effectiveness
+
* +1 to Offensive Specialist Strength
* +2/1 to Elites
+
* +3/1 to Elites
 
* Starts with +1000 Elites
 
* Starts with +1000 Elites
 
* Spellbook: [[Mystics#Wrathful_Smite|Wrathful Smite]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Divine_Shield|Divine Shield]]
 
* Spellbook: [[Mystics#Wrathful_Smite|Wrathful Smite]], [[Mystics#Hero's_Inspiration|Hero's Inspiration]], [[Mystics#Divine_Shield|Divine Shield]]
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| 2b =  
 
| 2b =  
 
* +2 Stealth Per Tick
 
* +2 Stealth Per Tick
* +75% to Thievery Den Effectiveness
+
* +2 Mana Per Tick
* +75% Wizard Production
+
* +50% to Thievery Den Effectiveness
* +15% Crime Effectiveness
+
* +50% to Guild Effectiveness
* +0/3 to Elites
+
* +0/4 to Elites
* Access to [[Mystics#Invisibility|Invisibility]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]]
+
* Access to [[Mystics#Invisibility|Invisibility]], [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Sloth|Sloth]]
* Access to All Thief Operations
+
* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]], [[Thievery#Propaganda|Propaganda]]
* Starts with +2000 Thieves  
+
* Starts with +2000 Thieves and Wizards
  
  
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| 3b =   
 
| 3b =   
 
* +20% Sabotage Damage
 
* +20% Sabotage Damage
 +
* +20% Instant Spell Damage
 
* -50% Thief Losses
 
* -50% Thief Losses
* +1 Stealth per Tick
+
* 15% DME
 
* +50% Wizard Production
 
* +50% Wizard Production
* +15% Cunning Effectiveness
+
* +3/2 to Elites
* +2/1 to Elites
+
* Access to [[Mystics#Mist|Mist]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Amnesia|Amnesia]], [[Mystics#Gluttony|Gluttony]]
* Access to [[Mystics#Mist|Mist]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Blizzard|Blizzard]]
+
* Access to All Thief Ops
* Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]]
+
* Starts with +1000 soldiers/credits and +1000 thieves
* Starts with +1000 wizards and +1000 thieves
 
  
  
| 4a = The Protector
+
| 4a = The Warlord
 
| 4b =  
 
| 4b =  
* +10% Defensive Military Efficiency
 
* -50% Military Casualties(Off/Def)
 
* Cast Support Spells on KD Members
 
* +15% Shielding Effectiveness
 
* +2/2 to Elites
 
* Access to [[Mystics#Tree_of_Gold|Tree of Gold]], [[Mystics#Sloth|Sloth]], [[Mystics#Fools_Gold|Fools Gold]]
 
* Starts with +2000 soldiers and credits
 
 
 
| 5a = The Warlord
 
| 5b =
 
 
* +10% Offensive Military Efficiency(OME)
 
* +10% Offensive Military Efficiency(OME)
 
* +10% Enemy Casualties in Combat
 
* +10% Enemy Casualties in Combat
* +25% Ambush Protection
+
* +50% Ambush Protection
 
* +25% Draft Speed
 
* +25% Draft Speed
* +15% Valor Effectiveness
+
* +4/0 to Elites
* +3/0 to Elites
+
* Access to [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Aggression|Aggression]]
* Access to [[Mystics#Bloodlust|Bloodlust]], [[Mystics#Aggression|Aggression]], [[Mystics#Heros_Inspiration|Heros Inspiration]]
 
 
* Starts with +2000 soldiers and credits
 
* Starts with +2000 soldiers and credits
  
| 6a = The Spellsword
 
| 6b =
 
* -25% Self Spell Cost(Not Ritual)
 
* +100% Wizard Production
 
* +1 Mana per Tick
 
* +15% Instant Spell Damage
 
* +15% Siege Effectiveness
 
* +1/2 to Elites
 
* Access to [[Mystics#Mages_Fury]], [[Mystics#Clear_Sight|Clear Sight]], [[Mystics#Pitfalls|Pitfalls]]
 
* Starts with +1000 Wizards and +1000 Soldiers/Credits
 
  
 +
| 5a = The Zulu
 +
| 5b =
 +
* +1 Off Spec Strength
 +
* -25% Guard Station Effectiveness
 +
* +100% Chance to Spread Plague
 +
* +2 Prisoner/Mercenary Strength
 +
* +2/3 to Elites
 +
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Quick_Feet|Quick Feet]]
 +
* Access to [[Thievery#Propaganda|Propaganda]] and [[Thievery#Greater_Arson|Greater Arson]]
 +
* Starts with +1000 Soldiers and Credits
 +
* Starts with 500 Elites
  
| 7a = The Undead
 
| 7b =
 
* -100% Food Consumption
 
* -25% Military Losses
 
* Carries and is Immune to Plague
 
* +1 Off Spec Value
 
* +25% Military Efficiency
 
* +15% Housing, Tactics, and Invocation Efficiency
 
* NO ELITES
 
* Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Ghost_Workers|Ghost Workers]]
 
* Starts with +3000 Soldiers and Credits
 
  
 
+
| 6a = The Mystic
| 8a = The Mystic
+
| 6b =  
| 8b =  
+
* +100% Guild Effectiveness
* +150% Wizard Production
+
* +1 Offensive Specialist Strength
* +2 Mana Per Tick
+
* Immune to Plague
* +25% Tower Effectiveness
+
* +5% Maximum Population
* Wizards do not die on failed spells
+
* -50% Self Spell Costs
* Failed Cast refund 100% runes
+
* +1/3 to Elites
* +10% Production and Channeling Effectiveness
+
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Clear_Sight|Clear Sight]], [[Mystics#Greater_Protection|Greater Protection]]
* +0/3 to Elites
+
* Starts with 1000 Wizards
* Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Amnesia|Amnesia]]
+
* Starts with +1500 Soldiers and Credits
* Starts with 2000 Wizards
 
  
  

Latest revision as of 21:22, 5 June 2021


Click here to view Races.

Personalities (for Age 168)

 The General  The Saboteur  The Raider
  • +20% Sabotage Damage
  • +20% Instant Spell Damage
  • -50% Thief Losses
  • 15% DME
  • +50% Wizard Production
  • +3/2 to Elites
  • Access to Mist, Pitfalls, Amnesia, Gluttony
  • Access to All Thief Ops
  • Starts with +1000 soldiers/credits and +1000 thieves
 
 The Warlord  The Zulu  The Mystic
  • +10% Offensive Military Efficiency(OME)
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +25% Draft Speed
  • +4/0 to Elites
  • Access to Bloodlust, Aggression
  • Starts with +2000 soldiers and credits
  • +100% Guild Effectiveness
  • +1 Offensive Specialist Strength
  • Immune to Plague
  • +5% Maximum Population
  • -50% Self Spell Costs
  • +1/3 to Elites
  • Access to Meteor Showers, Chastity, Clear Sight, Greater Protection
  • Starts with 1000 Wizards
  • Starts with +1500 Soldiers and Credits