From The Utopian Encyclopedia
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Latest revision as of 10:17, 13 June 2021
Click here to view Personalities
Comparison Table (for Age 168)
Dark Elf |
Dwarf |
Faery |
Halfling
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- -50% Spell Cost(not ritual)
- +15% Off/Def WPA
- +15% Instant Spell damage
- +2 Mana per tick
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- +25% Building Efficiency
- Free Build
- -50% Build Speed
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- +75% Self-Spell Duration
- +25% Off/Def WPA
- Casts Spells on KD Mates
- Runes Do Not Decay
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- +25% Off/Def (TPA)
- +15% Thievery Damage
- +10% Maximum Population
- +2 Stealth Per Tick
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Amnesia, Fanaticism, Animate Dead,Invisibility, Blizzard, Mages Fury, Chastity, Ghost Workers, Gluttony, Greater Protection, Heros Inspiration, Bloodlust, Mystic Aura, Magic Ward, Quick Feet, Town Watch
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- +150% Food Consumption
- No Access to Accelerated Build
- -10% WPA(Off and Def)
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 5/5, 0gc, 8.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/6, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 2/8, 0gc, 7.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/5, 0gc, 7.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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Human |
Orc |
Gnome |
Undead
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- 50% Refund on Failed Spells
- +1 Off to War Horses
- Immune to Income Penalties
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- +25% Combat Gains
- +15% Off/Def Combat Kills
- -50% Draft Costs
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- +25% Thief Den Effectiveness
- +30% Birth Rate
- +2 Soldier Off/Def Value
- +30% Build and Spec Creds
- Train Thieves with Spec Creds
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- +15% Training Ground Effectiveness
- -50% Casualties Attacking and Defending
- Spreads and Immune to Plague
- Converts Specs to Elites
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- -20% WPA/TPA
- Cannot use Dungeons
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- +10% Combat Land Losses
- -10% Science Effectiveness
- Cannot Use Hospitals
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 7/3, 0gc, 8.0nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 2/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 9/1, 0gc, 7.5nw
- Mercenary - 2/0, 0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 3/3, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 5/4, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1. 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 8/2, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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