Difference between revisions of "Recommended Defense"
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* Defense points divided by Networth Total = D/NW | * Defense points divided by Networth Total = D/NW | ||
+ | If you run enough defense to prevent being double tapped you will be okay. | ||
− | Depending on Race and Personality choices | + | |
+ | Depending on Race and Personality choices; using these numbers as a base (tweak to fit your playstyle/strategy) will help you on your way to becoming the best: | ||
==Here is a guideline for suggested DPA (Defense per Acre):== | ==Here is a guideline for suggested DPA (Defense per Acre):== |
Revision as of 10:09, 24 June 2011
Introduction
You will hear/read many varying accounts on how much defense you should build. This is a recommendation for new players who wish to learn more of the game mechanics but don't have a teacher handy. This (very short) guide covers both DPA and D/NW.
- Defense Points divided by Acres = DPA
- Defense points divided by Networth Total = D/NW
If you run enough defense to prevent being double tapped you will be okay.
Depending on Race and Personality choices; using these numbers as a base (tweak to fit your playstyle/strategy) will help you on your way to becoming the best:
Here is a guideline for suggested DPA (Defense per Acre):
Coming oop (Out of Protection)in the beginning of the age, 35 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.
Coming oop in the beginning of the age, 50 DPA or more is good for a thief or mage role.
Partway through the age, 50 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.
Partway through the age, 70 DPA or more is good for a thief or mage role.
Near the end of the age, 60 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.
Near the end of the age, 90 DPA or more is good for a thief or mage role.
Here is a guideline for suggested D/NW (Defense per Networth):
Anything <0.3 D/NW would be a suicider strat
>0.3 but <0.35 D/NW is low/average.
>0.35 but <0.40 D/NW is fairly high.
>0.4 but <0.45 D/NW is rather strong defense (turtling) that most thieves and mages would use (as well as attackers who aren't committed to attacking).
0.45 or more D/NW is usually only seen in a bank and kd mates do all your retals.