Difference between revisions of "Hostile Meter"
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==Significance of the Hostile Meter== | ==Significance of the Hostile Meter== | ||
− | For two kingdoms to gain the ability to declare war on one another, two conditions have to be met. | + | '''For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.''' |
# The kingdoms must be at least unfriendly on one side and hostile on the other. | # The kingdoms must be at least unfriendly on one side and hostile on the other. | ||
# The hostile meter must not be maxed out. | # The hostile meter must not be maxed out. | ||
Line 10: | Line 10: | ||
==Attacks and How they Move the Meter== | ==Attacks and How they Move the Meter== | ||
− | Different successful attack types add to the hostile meter at varying levels of intensity. | + | Different successful attack types add to the hostile meter at varying levels of intensity. In '''Normal Stance''', the attacks add to the meter according to the figures given below. In '''Aggressive Stance''', attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance). |
===Traditional Marches=== | ===Traditional Marches=== | ||
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* This figure has been disputed, with some saying they add 0.7 points to the meter per hit. | * This figure has been disputed, with some saying they add 0.7 points to the meter per hit. | ||
===Bounces & Conquests=== | ===Bounces & Conquests=== | ||
− | Bounces and Conquests add a different number of points | + | Bounces and Conquests add a different number of points to the meter. |
− | It is also proposed that the hostile meter moves as a function of | + | For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter. |
+ | |||
+ | It is also proposed that the hostile meter moves as a function of offense sent in conquests however there is no hard evidence that I have been able to come up with to prove this. | ||
===Ambushes=== | ===Ambushes=== | ||
− | + | ''Unknown'' | |
+ | ===Summarized Table=== | ||
{{Table}} | {{Table}} | ||
|'''Attack Type''' || '''Normal Stance''' || '''Aggressive Stance''' | |'''Attack Type''' || '''Normal Stance''' || '''Aggressive Stance''' | ||
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| '''Learns''' || <div align="center">0.5</div> || <div align="center">1</div> | | '''Learns''' || <div align="center">0.5</div> || <div align="center">1</div> | ||
|- | |- | ||
− | | '''Massacres''' || ''under research'' || ''under research'' | + | | '''Massacres''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>'' |
|- | |- | ||
− | | '''Bounces''' || ''under research'' || ''under research'' | + | | '''Bounces''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>'' |
|- | |- | ||
− | | '''Conquests''' || ''under research'' || ''under research'' | + | | '''Conquests''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>'' |
|- | |- | ||
− | | '''Ambushes''' || ''under research'' || ''under research'' | + | | '''Ambushes''' || ''<div align="center">under research</div>'' || ''<div align="center">under research</div>'' |
|} | |} | ||
− | |||
==Declaring War== | ==Declaring War== | ||
− | When a party hits up to 7.5 points | + | When a party hits up to '''7.5 points''' they become hostile to the kingdom which they hit. Unfriendly status requires '''3.5 points''' to achieve. |
− | |||
− | |||
− | + | At each day change, both hostile meters decay by '''14 - 15% or 1 point, whichever is greater'''. | |
− | |||
− | When the | + | <b><u>Example: Declaration</u></b> |
+ | '''Kingdom Clarey''' hits '''Kingdom Bishop''' with 7 traditional marches and 5 plunders in Normal stance (''9.5 points''). '''Kingdom Bishop''' hits | ||
+ | '''Kingdom Clarey''' in return with 3 plunders in Aggressive stance (1.5*3 = ''4.5 points''). In this situation, '''Kingdom Bishop''' may declare | ||
+ | war on '''Kingdom Clarey'''.<br> | ||
+ | |||
+ | When the Utopian month changes from 24th to the 1st, 1 point decays from both meters, making it 8.5 ('''Clarey''') to 2 ('''Bishop'''). At this | ||
+ | point, [[War]] cannot be declared but '''Bishop''' has the ability to use unfriendly ops on '''Clarey''' such as [[Mystics#Meteor_Showers|Meteor Showers]], [[Thievery#Incite_Riots|Incite Riots]], and cast [[Mystics#Fireballs|Fireballs]]. | ||
+ | '''Clarey''' is unable to conduct unfriendly ops against '''Bishop'''.[/list] | ||
[i]Example 1: Maxing the Meter[/i] | [i]Example 1: Maxing the Meter[/i] |
Revision as of 07:56, 1 July 2009
This guide was written by referring to previous hostile situations on the World of Legends as well as the Genesis server.
- NB It has been said (hasn't been checked) that the hostile meter on WoL and Genesis differ in terms of points required to declare war.
Contents
Significance of the Hostile Meter
For two kingdoms to gain the ability to declare war on one another, two conditions have to be met.
- The kingdoms must be at least unfriendly on one side and hostile on the other.
- The hostile meter must not be maxed out.
If these two conditions are met, the kingdom which has the lower hostile meter will than receive the option to declare war.
Attacks and How they Move the Meter
Different successful attack types add to the hostile meter at varying levels of intensity. In Normal Stance, the attacks add to the meter according to the figures given below. In Aggressive Stance, attacks add twice as much to the meter (e.g. a Traditional March in Aggressive would add 2 points to the meter, as opposed to 1 point in normal stance).
Traditional Marches
Traditional Marches add 1 point to the hostile meter per hit.
Razes, Plunders & Learns
Razes/Plunders and Learns add 0.5 points to the meter per hit.
Massacres
To my knowledge, Massacres add 0.5 points per hit.
- This figure has been disputed, with some saying they add 0.7 points to the meter per hit.
Bounces & Conquests
Bounces and Conquests add a different number of points to the meter.
For example, a true bounce (due to minor miscalculation) would add almost close to a point to the meter. On the other hand, a fog check bounce would add a negligible number of points (<0.5) to the meter.
It is also proposed that the hostile meter moves as a function of offense sent in conquests however there is no hard evidence that I have been able to come up with to prove this.
Ambushes
Unknown
Summarized Table
Attack Type | Normal Stance | Aggressive Stance |
Trad March | 1 |
2
|
Razes | 0.5 |
1
|
Plunders | 0.5 |
1
|
Learns | 0.5 |
1
|
Massacres | under research |
under research
|
Bounces | under research |
under research
|
Conquests | under research |
under research
|
Ambushes | under research |
under research
|
Declaring War
When a party hits up to 7.5 points they become hostile to the kingdom which they hit. Unfriendly status requires 3.5 points to achieve.
At each day change, both hostile meters decay by 14 - 15% or 1 point, whichever is greater.
Example: Declaration Kingdom Clarey hits Kingdom Bishop with 7 traditional marches and 5 plunders in Normal stance (9.5 points). Kingdom Bishop hits Kingdom Clarey in return with 3 plunders in Aggressive stance (1.5*3 = 4.5 points). In this situation, Kingdom Bishop may declare war on Kingdom Clarey.
When the Utopian month changes from 24th to the 1st, 1 point decays from both meters, making it 8.5 (Clarey) to 2 (Bishop). At this point, War cannot be declared but Bishop has the ability to use unfriendly ops on Clarey such as Meteor Showers, Incite Riots, and cast Fireballs. Clarey is unable to conduct unfriendly ops against Bishop.[/list]
[i]Example 1: Maxing the Meter[/i] [list]So Y's big brother is unhappy with X and comes alone. His kingdom A sends 25 traditional marches into X, in aggressive stance ([i][color=#BF0000]25*2 = 50 points[/color][/i]). Kingdom X decides to forgo Kingdom Y. So Kingdom X switches to aggressive stance and retals Kingdom A with 25 traditional marches in Aggressive, on the same day. This means the hostile meter is at 50 points to 50 points [/list]
- maxing the meter
[color=#000040][b][u][size=150]Effects of Moving the Meter[/size][/u][/b][/color] [b]- Efx of hostile meter[/b]
- unfr: wider range of ops
- hostile: less mana and stealth consumption, conq range drops(????? check this)
- Dragon hp efx
[color=#000040][b][u][size=150]Credits[/size][/u][/b][/color] Get people to proofread: - Wannesel - jdorje - Dar [i]- is it possible to try anything out on gen? hmmm[/i]