Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 165))
(Comparison Table (for Age 165))
Line 86: Line 86:
 
| 4c =  
 
| 4c =  
 
* -10% WPA(Off/Def)
 
* -10% WPA(Off/Def)
| 4d = [[Mystics#Nightmares|Nightmares]], [[Mystics#Invisibility|Invisibility]]
+
| 4d = [[Mystics#Nightmares|Nightmares]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Vermin|Vermin]]
 
| 4e =  
 
| 4e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
Line 101: Line 101:
 
| 5c =  
 
| 5c =  
  
| 5d = [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Pitfalls|Pitfalls]], [[Mystics#Quick_Feet|Quick Feet]]
+
| 5d = [[Mystics#Fountain_of_Knowledge|Fountain of Knowledge]], [[Mystics#Quick_Feet|Quick Feet]]
 
| 5e =  
 
| 5e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
Line 121: Line 121:
 
* Soldier - 2/2, 1.0nw
 
* Soldier - 2/2, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw
* Defensive Specialist - 0/4, 5.0nw
+
* Defensive Specialist - 0/5, 5.0nw
 
* Elite Unit - 6/1, 0gc, 7.5nw
 
* Elite Unit - 6/1, 0gc, 7.5nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
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* No Access to Hospitals
 
* No Access to Hospitals
 
* +10% Combat Land Loss
 
* +10% Combat Land Loss
| 7d = [[Mystics#Reflect_Magic|Reflect Magic]], [[Mystics#Ghost_Workers|Ghost Workers]]
+
| 7d = [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Ghost_Workers|Ghost Workers]]
 
| 7e =  
 
| 7e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw

Revision as of 22:33, 14 May 2021


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Comparison Table (for Age 165)

 Elf  Dwarf  Faery  Halfling
  • Runes Do Not Decay
  • +30% Off/Def WPA
  • +30% Spell damage
  • +2 Mana per tick
  • Runes Do Not Decay
  • +30% Building Efficiency
  • Free Build
  • -50% Build Speed
  • Cast Support Spells on KD Members
  • +15% Off/Def WPA
  • +15% Off/Def TPA
  • +30% Off/Def (TPA)
  • +30% Thievery Damage
  • Train Thieves With Credits
  • +2 Stealth Per Tick
  • -10% TPA(Off/Def)
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Income
  • -10% WPA(Off/Def)
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/5, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Undead  Gnome
  • +15% Science Effectiveness
  • +1 Off to War Horses
  • +20% Combat Gains
  • +10% Off/Def Combat Kills
  • -50% Draft Costs
  • +1 Soldier Off/Def
  • -75% Offensive Military Casualties
  • Spreads and is Immune to the Plague
  • No Food Needed
  • Converts Specs to Elites
  • +20% Population Bonus
  • +50% Massacre Protection
  • +20% TPA(Off/Def)
  • No Access to Hospitals
  • +10% Combat Land Loss
  • -5% Military Efficiency
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 2/2, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/1, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/1, 0gc, 8.75nw
  • Prisoner/Mercenary - 5/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw