Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 166))
(Comparison Table (for Age 166))
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Click here to view [[Genesis_Personalities|Personalities]]
 
Click here to view [[Genesis_Personalities|Personalities]]
  
=Comparison Table (for Age 166)=
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=Comparison Table (for Age 167)=
  
 
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  When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 
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{{rtt 8
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{{rtt 7
 
| 1a = Elf
 
| 1a = Elf
 
| 1b =  
 
| 1b =  
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* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
  
| 7a = Undead
+
 
 +
| 7a = Gnome
 
| 7b =  
 
| 7b =  
* -75% Offensive Military Casualties
 
* Spreads and is Immune to the Plague
 
* No Food Needed
 
* Converts Specs to Elites
 
| 7c =
 
* No Access to Hospitals
 
* +10% Combat Land Loss
 
| 7d = [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Ghost_Workers|Ghost Workers]]
 
| 7e =
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Elite Unit - 5/2, 0gc, 8.75nw
 
* Prisoner/Mercenary - 5/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
 
| 8a = Gnome
 
| 8b =
 
 
* +20% Population Bonus
 
* +20% Population Bonus
 
* -50% Thief Cost
 
* -50% Thief Cost
 
* +20% TPA(Off/Def)
 
* +20% TPA(Off/Def)
  
| 8c =  
+
| 7c =  
 
* -5% Military Efficiency
 
* -5% Military Efficiency
| 8d = [[Mystics#Town_Watch|Town Watch]]
+
| 7d = [[Mystics#Town_Watch|Town Watch]]
| 8e =  
+
| 7e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.0nw
 
* Offensive Specialist - 5/0, 4.0nw

Revision as of 20:56, 25 May 2021


Click here to view Personalities

Comparison Table (for Age 167)

 Elf  Dwarf  Faery  Halfling
  • Runes Do Not Decay
  • +30% Off/Def WPA
  • +30% Spell damage
  • +2 Mana per tick
  • Runes Do Not Decay
  • +30% Building Efficiency
  • Free Build
  • -50% Build Speed
  • Cast Support Spells on KD Members
  • +15% Off/Def WPA
  • +15% Off/Def TPA
  • +30% Off/Def (TPA)
  • +30% Thievery Damage
  • Train Thieves With Credits
  • +2 Stealth Per Tick
  • -10% TPA(Off/Def)
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Income
  • -10% WPA(Off/Def)
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/5, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Gnome
  • +15% Science Effectiveness
  • +1 Off to War Horses
  • +20% Combat Gains
  • +10% Off/Def Combat Kills
  • -50% Draft Costs
  • +1 Soldier Off/Def
  • +20% Population Bonus
  • -50% Thief Cost
  • +20% TPA(Off/Def)
  • +20% Own Casualties Attacking and Defending
  • -5% Military Efficiency
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 2/2, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/1, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw