|
|
Line 141: |
Line 141: |
| | 7c = | | | 7c = |
| * -1 Off Spec Value | | * -1 Off Spec Value |
− | | 7d = [[Mystics#Divine_Shield|Divine Shield]], [[Mystics#Fanaticism|Fanaticism]], [[Mystics#Greater_Protection|Greater Protection]] | + | | 7d = [[Mystics#Invisibility|Invisibility]], [[Mystics#Aggression|Aggression]], [[Mystics#Greater_Protection|Greater Protection]], [[Mystics#Bloodlust|Bloodlust]] |
| | 7e = | | | 7e = |
| * Soldier - 3/3, 1.0nw | | * Soldier - 3/3, 1.0nw |
Line 147: |
Line 147: |
| * Defensive Specialist - 0/5, 5.0nw | | * Defensive Specialist - 0/5, 5.0nw |
| * Elite Unit - 5/4, 0gc, 8.75nw | | * Elite Unit - 5/4, 0gc, 8.75nw |
| + | * Prisoner/Mercenary - 2/0, 0.6nw/0nw |
| + | * War Horse - 1/0, 0.8nw |
| + | |
| + | | 8a = Undead |
| + | | 8b = |
| + | * +15% Training Ground Effectiveness |
| + | * -50% Casualties Attacking and Defending |
| + | * Spreads and Immune to Plague |
| + | * Converts Specs to Elites |
| + | |
| + | | 8c = |
| + | * +10% Combat Land Losses |
| + | * -10% Science Effectiveness |
| + | * Cannot Use Hospitals |
| + | | 8d = [[Mystics#Ghost_Workers|Ghost Workers]], [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]] |
| + | | 8e = |
| + | * Soldier - 1/1. 1.0nw |
| + | * Offensive Specialist - 5/0, 4.0nw |
| + | * Defensive Specialist - 0/5, 5.0nw |
| + | * Elite Unit - 8/2, 0gc, 8.75nw |
| * Prisoner/Mercenary - 2/0, 0.6nw/0nw | | * Prisoner/Mercenary - 2/0, 0.6nw/0nw |
| * War Horse - 1/0, 0.8nw | | * War Horse - 1/0, 0.8nw |
Dark Elf |
Dwarf |
Faery |
Halfling
|
- -50% Spell Cost(not ritual)
- +15% Off/Def WPA
- +15% Instant Spell damage
- +2 Mana per tick
|
- +25% Building Efficiency
- Free Build
- -50% Build Speed
|
- +75% Self-Spell Duration
- +25% Off/Def WPA
- Casts Spells on KD Mates
- Runes Do Not Decay
|
- +25% Off/Def (TPA)
- +15% Thievery Damage
- +10% Maximum Population
- +2 Stealth Per Tick
|
|
|
Amnesia, Fanaticism, Animate Dead,Invisibility, Blizzard, Mages Fury, Chastity, Ghost Workers, Gluttony, Greater Protection, Heros Inspiration, Bloodlust, Mystic Aura, Magic Ward, Quick Feet, Town Watch
|
|
|
- +150% Food Consumption
- No Access to Accelerated Build
- -10% WPA(Off and Def)
|
|
|
- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.8nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 5/5, 0gc, 8.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
|
- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/6, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
|
- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 2/8, 0gc, 7.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
|
- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/5, 0gc, 7.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
|
Human |
Orc |
Gnome |
Undead
|
- 50% Refund on Failed Spells
- +1 Off to War Horses
- Immune to Income Penalties
|
- +25% Combat Gains
- +15% Off/Def Combat Kills
- -50% Draft Costs
|
- +25% Thief Den Effectiveness
- +30% Birth Rate
- +2 Soldier Off/Def Value
- +30% Build and Spec Creds
- Train Thieves with Spec Creds
|
- +15% Training Ground Effectiveness
- -50% Casualties Attacking and Defending
- Spreads and Immune to Plague
- Converts Specs to Elites
|
|
|
|
|
|
- -20% WPA/TPA
- Cannot use Dungeons
|
|
- +10% Combat Land Losses
- -10% Science Effectiveness
- Cannot Use Hospitals
|
- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 7/3, 0gc, 8.0nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 2/0, 0.8nw
|
- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 9/1, 0gc, 7.5nw
- Prisoner/Mercenary - 1/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
|
- Soldier - 3/3, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 5/4, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
|
- Soldier - 1/1. 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 8/2, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
|