Difference between revisions of "Age 53"

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(Changes in brief)
Line 17: Line 17:
 
Potential changes  
 
Potential changes  
 
  These are the potential changes for age 53 (revision 2). Please direct your comments about these changes to the thread in the suggestions forum [http://forums.utopia-game.com/showthread.php?620572-Comments-on-age-53-potential-changes here].  
 
  These are the potential changes for age 53 (revision 2). Please direct your comments about these changes to the thread in the suggestions forum [http://forums.utopia-game.com/showthread.php?620572-Comments-on-age-53-potential-changes here].  
 +
This is revision 2.
  
 
*Game mechanics  
 
*Game mechanics  
 
** Fortified stance will be limited in duration. After X days you will be moved into Normal stance with the normal restrictions of any stance change. Currently we are considering a 3 day limit.
 
** Fortified stance will be limited in duration. After X days you will be moved into Normal stance with the normal restrictions of any stance change. Currently we are considering a 3 day limit.
 +
** We would like to introduce a War Wins chart, ordered by wins*relative net worth of opponents.
 +
  
** We would like to introduce a War Wins chart, ordered by wins*relative net worth of opponents.
 
  
 
*Race
 
*Race

Revision as of 21:12, 25 January 2012

Age 53
Name:

not named yet

Number:

53

Official Information
Server:

World of Legends

Status:

conceivable

Owner:

Arcadia Games

Dates
Start:

8 February 2012

End:

not yet

Duration (in days):


(Age 53) - next Age on World of Legends server.


Changes in brief

Potential changes

These are the potential changes for age 53 (revision 2). Please direct your comments about these changes to the thread in the suggestions forum here. 
This is revision 2.
  • Game mechanics
    • Fortified stance will be limited in duration. After X days you will be moved into Normal stance with the normal restrictions of any stance change. Currently we are considering a 3 day limit.
    • We would like to introduce a War Wins chart, ordered by wins*relative net worth of opponents.


  • Race
    • Avians
    • Bonuses:
      • - 20% attack times
      • Defensive Specialist Strength +1
    • Penalty:
      • - 10% building efficiency
      • No access to stables
    • Other Information:
      • Offensive Specialist: Griffins (5/0)
      • Defensive Specialist: Harpies (0/6)
      • Elite Unit: Drake (7/4, $650, 6.5 nw)
      • Spell book: Clear Sight, Town Watch, Fanaticism
    • Dwarves
    • Bonuses:
      • + 20% BE
      • Free Building Construction
      • Can use credits to raze buildings
    • Penalty:
      • Accelerated Construction not available
      • - 25% thievery effectiveness
      • + 50% food consumption
    • Other Information:
      • Offensive Specialist: Warriors (5/0)
      • Defensive Specialist: Axemen (0/5)
      • Elite Unit: Berserker (7/5, $750, 6.75 nw)
      • Spell book: Vermin, Quick feet
    • Elves
    • Bonuses:
      • + 2 mana per tick in war
      • Defensive Specialist Strength +1
      • +30% damage on instant offensive spells.
    • Penalty:
      • None
    • Other Information:
      • Offensive Specialist: Rangers (5/0)
      • Defensive Specialist: Archers (0/6)
      • Elite Unit: Elf Lord (6/3, $600, 6 nw)
      • Spellbook: Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury
    • Faery
    • Bonuses:
      • + 50% magic effectivness
      • + 50% thievery effectiveness
  • Penalty:
      • - 10% population
      • Offensive Specialist Strength -1
    • Other Information:
      • Offensive Specialist: Magicians (4/0)
      • Defensive Specialist: Druids (0/5)
      • Elite Unit: Beastmasters (3/8, $1000, 7.0 nw)
      • Spellbook: All spells
    • Halflings
    • Bonuses:
      • + 1 extra stealth per tick
      • - 50% thief cost
      • + 10% population
      • Espionage operations are 100% accurate in war
    • Penalty:
      • -20% birthrate
  • Other Information:
      • Soldiers: 2/2
      • Offensive Specialist: Strongarms (5/0)
      • Defensive Specialist: Slingers (0/5)
      • Elite Unit: Brutes (5/6, $500, 5.0 nw)
      • Spellbook: Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression
    • Humans
    • Bonuses:
      • + 30% income
      • + 40% Damage on Sabotage Operations
    • Penalty:
      • - 20% magic effectiveness
      • Offensive Specialist Strength -1
    • Other Information:
      • Offensive Specialist: Swordsmen (4/0)
      • Defensive Specialist: Archers (0/5)
      • Elite Unit: Knight (8/3, $800, 6.5 nw)
      • Spell Book: Greater Protection, Fountain of Knowledge
    • Orcs
    • Bonuses:
      • + 25% gains
      • Trains elites with credits
    • Penalty:
      • - 10% building efficiency
      • - 50% thievery and magic damage (on offensive operations)
    • Other Information:
      • Offensive Specialist: Goblins (5/0)
      • Defensive Specialist: Trolls (0/5)
      • Elite Unit: Ogre (9/2, $800, 6.75 nw)
      • Spellbook: Fanaticism, Aggression, Bloodlust
    • The Undead
    • Bonuses:
      • Offense doesn't die on attacks you make
      • Successful land attacks convert specialists to elites
      • Spreads and is immune to The Plague
      • No Food required
    • Penalty:
      • - 20% science effectiveness
      • Access to basic thievery operations only (neutral relations ops)
    • Other Information:
      • Offensive Specialist: Skeletons (5/0)
      • Defensive Specialist: Zombies (0/5)
      • Elite Unit: Ghoul (9/3, $1200, 7.0 nw)
      • Spellbook: War Spoils, Nightmares, Chastity


  • Personalities
    • The Merchant
      • +40% Income
      • -50% Money Losses on Plunder Attacks
      • Immunity to all Income Penalties (Riots, Plagues, etc.)
    • The Shepherd
      • Land generates 4 bushels of food per acre daily
      • Immune to Droughts, Storms, the Plague and Dragons.
      • -30% Building Construction Time and costs
      • -30% Explore time and costs
    • he Sage
      • + 20% Science effectiveness
      • - 20% Book Costs
      • -20% Research Time
      • -75% Losses on Learn Attacks
      • Every 4 Acres of land produces 1 Science Book per Hour
    • The Rogue
      • +1 Stealth recovery per tick
      • Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
      • Thieves Dens are twice as effective (subject to DBE)
    • The Mystic
      • Meteor Showers spell
      • All Guilds and Towers are twice as effective
      • +30% Spell Duration (For Duration Spells Only)
    • The Warrior
      • +15% Enemy Casualties (on attack or defense)
      • -15% Your Military Casualties (on attack or defense)
      • 10% more OME in war
      • + 50% bonuses from honor
    • The Tactician
      • Gain 30% more Specialist and Building Credits
      • -15% Attack Time
      • -30% Military Training Time
      • -50% Land Losses when Ambushed
    • The Cleric
      • - 50% Your Military Casualties (on attack or defense)
      • 1 extra General


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105