Difference between revisions of "Recommended Defense"
(Added a line about TMs having higher dpa at around 1000 acres.) |
(Updated defense to use DSPA instead of DPA.) |
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{{playerguide}} | {{playerguide}} | ||
− | Updated for Age 89. 2021-1-1. | + | Updated for Age 89. 2021-1-1. Special thanks to W1nd for the advice. |
==Introduction== | ==Introduction== | ||
− | You will hear/read many varying accounts on how much defense you should run. This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand. This (very short) guide covers | + | You will hear/read many varying accounts on how much defense you should run. This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand. This (very short) guide covers DSPA and is a basic anchor to help new players get started on how much defense they need to build. |
− | * Defense | + | * Defense Specialists per Acre = DSPA |
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== Strategy == | == Strategy == | ||
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In most scenarios unless you are in eowcf (End of War Cease Fire), you want to be somewhere between 50-70% drafted in the military. | In most scenarios unless you are in eowcf (End of War Cease Fire), you want to be somewhere between 50-70% drafted in the military. | ||
− | Here is a very simple guideline for suggested | + | Here is a very simple guideline for suggested DSPA (Defense per Acre) if you need something to start with: |
− | '''In the beginning of the age coming | + | '''In the beginning of the age for all players coming OOP (out of protection)''': |
− | + | DSPA - 3 to 4 | |
− | + | TPA (Thief per acre) - 1 | |
+ | OSPA (Offensive spec per acre) - Whatever else you have | ||
− | At this point, you will have barely hit 50% military and most of your military units will be specialists. As an attacker, you will want | + | At this point, you will have barely hit 50% military and most of your military units will be specialists. As an attacker, you will want to typically aim for 2:1 offense spec to defense spec. |
− | ''' | + | '''Attacker @ 1000acres''': |
− | + | DSPA - 6 to 7 | |
− | + | TPA - 2 to 3 | |
+ | OSPA/EPA (Elites per acre) - Balanced based on EOWCF income | ||
− | + | EPA is dependent on several factors; income, war wins, cease fires, science goals, builds and overall kingdom plan for the age. Most kingdoms advocate that getting to full Elites would be best ASAP. | |
− | ''' | + | '''TM @ 1000acres''' |
− | + | DSPA/EPA - MAX within funding limits | |
+ | TPA - 3 to 5+ | ||
− | + | This is an initial recommendation for pure TMs. Note that you'll have to take into consideration Elite points for different races as one of the many factors to consider. For example, elves have stronger dspec (defensive specialists) than its elites on defense so they would not train elites normally, while Faeries have tough defense on their elites, so you would want to convert to elites ASAP. | |
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[[Category:Mini Guides]] | [[Category:Mini Guides]] |
Latest revision as of 15:22, 1 January 2021
This is part of the Utopia WIKI Player written guides. |
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Updated for Age 89. 2021-1-1. Special thanks to W1nd for the advice.
Introduction
You will hear/read many varying accounts on how much defense you should run. This is a recommendation for new players who wish to learn more about the game mechanics but don't have a teacher at hand. This (very short) guide covers DSPA and is a basic anchor to help new players get started on how much defense they need to build.
- Defense Specialists per Acre = DSPA
Strategy
Proper defense alone can only help you so much. Defense needs to be combined with a certain level of deterrence. High offense for example will make enemies think twice about hitting your province.
If you run enough defense to prevent being double tapped by people in your networth range, you will be okay.
Depending on Race and Personality choices, using these numbers as a base (tweak to fit your playstyle/strategy) will help you on your way to becoming the best.
Basic Guideline
In most scenarios unless you are in eowcf (End of War Cease Fire), you want to be somewhere between 50-70% drafted in the military.
Here is a very simple guideline for suggested DSPA (Defense per Acre) if you need something to start with:
In the beginning of the age for all players coming OOP (out of protection):
DSPA - 3 to 4 TPA (Thief per acre) - 1 OSPA (Offensive spec per acre) - Whatever else you have
At this point, you will have barely hit 50% military and most of your military units will be specialists. As an attacker, you will want to typically aim for 2:1 offense spec to defense spec.
Attacker @ 1000acres:
DSPA - 6 to 7 TPA - 2 to 3 OSPA/EPA (Elites per acre) - Balanced based on EOWCF income
EPA is dependent on several factors; income, war wins, cease fires, science goals, builds and overall kingdom plan for the age. Most kingdoms advocate that getting to full Elites would be best ASAP.
TM @ 1000acres
DSPA/EPA - MAX within funding limits TPA - 3 to 5+
This is an initial recommendation for pure TMs. Note that you'll have to take into consideration Elite points for different races as one of the many factors to consider. For example, elves have stronger dspec (defensive specialists) than its elites on defense so they would not train elites normally, while Faeries have tough defense on their elites, so you would want to convert to elites ASAP.