From The Utopian Encyclopedia
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| | 2a = Dark Elf | | | 2a = Dark Elf |
| | 2b = | | | 2b = |
− | * +20% Sabotage Operation Damage | + | * -50% Offensive Spell Cost |
− | * Successful Spell Casts refund 100% Runes (excluding Ritual) | + | * +15% Off/Def WPA |
| + | * +15% Spell damage |
| + | * +1 Mana per tick |
| | 2c = | | | 2c = |
− | * +20% Explore Costs | + | * +25% Military Wages |
| | 2d = [[Mystics#Mage.27s_Fury|Mage's Fury]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Sloth|Sloth]] | | | 2d = [[Mystics#Mage.27s_Fury|Mage's Fury]], [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Sloth|Sloth]] |
| | 2e = | | | 2e = |
Revision as of 23:25, 25 April 2021
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Comparison Table (for Age 164)
Avian |
Dark Elf |
Dwarf |
Elf
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- +30% Build and Specialist Credits
- -30% Attack Time
- +40% Birth Rate
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- -50% Offensive Spell Cost
- +15% Off/Def WPA
- +15% Spell damage
- +1 Mana per tick
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- +25% Building Efficiency
- -50% Building Construction and Raze Cost
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- +20% Instant Spell Damage
- +50% Bonuses from Honor
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- +10% Off/Def Casualties
- No Access to Stables and War Horses
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- +15% Military Train Cost
- No Access to Dungeons
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 7/3, 8.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - N/A, 0.0nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 6/0, 4.8nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/6, 950gc, 8.25nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 6/5, 1150gc, 8.75nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/6, 6.0nw
- Elite Unit - 6/3, 800gc, 7.0nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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Faery |
Halfling |
Human |
Orc
|
- +30% Magic Effectiveness (WPA)
- Accurate Espionage
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- +30% Thievery Effectiveness (TPA)
- +10% Population
- Can Train Thieves with Specialist Credits
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- +30% Income
- +15% Science Efficiency
- Immune to All Income Penalties
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- +20% Combat Gains
- +15% Enemy Military Casualties
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|
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- -15% Magic Effectiveness (WPA)
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- +15% Military Casualties
- -50% Bonuses from Honor
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 3/6, 1250gc, 7.5nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 5/4, 850gc, 7.25nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 6/4, 1200gc, 8.0nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 8/2, 900gc, 7.5nw
- Prisoner/Mercenary - 3/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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