Difference between revisions of "Age 164 Personalities"

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Latest revision as of 17:25, 6 May 2021

Personalities (for Age 164)

 The General  The Saboteur  The Raider  The Protector
  • +100% Effects from Honor
  • -20% Attack Time
  • 10% of Prisoners taken in combat convert to O-Specs
  • +20% Draft Cost
  • +3/+1 to Elites
  • Starts with +1000 Elites
  • Spellbook: Wrathful Smite, Hero's Inspiration
  • +2 Mana Per Tick
  • +2 Stealth Per Tick
  • +50% to Thievery Den Effectiveness
  • +50% Wizard Production
  • 0/+4 to Elites
  • Access to Sloth, Chastity, Meteor Showers, Invisibility
  • Access to All Thief Operations
  • Starts with +2000 Thieves and +2000 Wizards
 
 The Warlord  The Spellsword  The Freak
  • +10% Offensive Military Efficiency(OME)
  • +25% Draft Speed
  • Converts Specs to Elites
  • +10% Enemy Casualties in Combat
  • +50% Ambush Protection
  • +4/0 to Elites
  • Access to Bloodlust and Aggression
  • Starts with +2000 soldiers and credits
  • -50% Self Spell Costs
  • Immune to Plague
  • +2 to Offensive Specialists
  • +5% Maximum Population
  • +1/+3 to Elites
  • Access to Clear Sight and Greater Protection
  • Starts with +1000 Wizards and +1500 soldiers and credits
  • Military Attacks have 1/15 chance to Auto-Fail
  • Military Attacks have 1/5 chance to have 15-35% increased gains
  • Instant Damage Operations deal -10% - +35% damage
  • All attacks have 5% random factor instead of 3.5%
  • +3/+3 to Elites
  • Access to Nightmares and Animate Dead
  • Access to Propoganda and Greater Arson
  • Starts with +1000 soldiers and credits
  • Starts with +1000 thieves and wizards