Difference between revisions of "Genesis Races"

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(Comparison Table (for Age 164))
(Comparison Table (for Age 165))
Line 32: Line 32:
 
| 1c =  
 
| 1c =  
 
* -10% TPA(Off/Def)
 
* -10% TPA(Off/Def)
| 1d = [[Mystics#Mage.27s_Fury|Mage's Fury]], [[Mystics#Chastity|Chastity]], [[Mystics#Blizzard|Blizzard]]
+
| 1d = [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Fools_Gold|Fools Gold]]
 
| 1e =  
 
| 1e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
 
* Offensive Specialist - 5/0, 4.8nw
 
* Offensive Specialist - 5/0, 4.8nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 6/5, 0gc, 8.25nw  
+
* Elite Unit - 3/4, 0gc, 8.25nw  
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw
Line 43: Line 43:
 
| 2a = Dwarf
 
| 2a = Dwarf
 
| 2b =  
 
| 2b =  
 
+
* +30% Building Efficiency
* +20% Building Efficiency
+
* Free Build
 
* -50% Build Speed
 
* -50% Build Speed
* -100% Build Cost
+
* +1 Offensive Specialist
 
| 2c =  
 
| 2c =  
 
* +100% Food Consumption
 
* +100% Food Consumption
 
* No Access to Accelerated Build
 
* No Access to Accelerated Build
| 2d = [[Mystics#Vermin|Vermin]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Amnesia|Amnesia]]
+
| 2d = [[Mystics#Gluttony|Gluttony]], [[Mystics#Mist|Mist]], [[Mystics#Tree_of_Gold|Tree of Gold]]
 
| 2e =  
 
| 2e =  
 
* Soldier - 1/1, 1.0nw
 
* Soldier - 1/1, 1.0nw
* Offensive Specialist - 5/0, 4.0nw
+
* Offensive Specialist - 6/0, 4.0nw
 
* Defensive Specialist - 0/5, 5.0nw
 
* Defensive Specialist - 0/5, 5.0nw
* Elite Unit - 5/6, 0gc, 8.75nw  
+
* Elite Unit - 4/3, 0gc, 8.75nw  
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* Prisoner/Mercenary - 2/0, 0.6nw/0nw
 
* War Horse - 1/0, 0.8nw
 
* War Horse - 1/0, 0.8nw

Revision as of 17:41, 6 May 2021

Genesis Server is ONLINE

Comparison Table (for Age 165)

 Elf  Dwarf  Faery  Halfling
  • Runes Do Not Decay
  • +30% Off/Def WPA
  • +30% Spell damage
  • +2 Mana per tick
  • +30% Building Efficiency
  • Free Build
  • -50% Build Speed
  • +1 Offensive Specialist
  • +50% Self-Spell Duration
  • Runes Do Not Decay
  • Train Thieves With Credits
  • +25% Off/Def WPA
  • +25% Off/Def TPA
  • +15% Off/Def (TPA)
  • +15% Thievery Damage
  • +10% Population
  • +1 Stealth Per Tick
  • -10% TPA(Off/Def)
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Maximum Population
  • -20% Birth Rate
  • +10% Training Cost
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/6, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/5, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Undead
  • Immune to Income Penalties
  • +1 Off to War Horses
  • +20% Combat Gains
  • +10% Off/Def Combat Kills
  • -50% Draft Costs
  • +1 Soldier Off/Def
  • -75% Offensive Military Casualties
  • Spreads and is Immune to the Plague
  • No Food Needed
  • Converts Specs to Elites
  • -25% Training Time
  • -20% Off/Def WPA
  • -20% Off/Def TPA
  • No Access to Hospitals
  • +10% Combat Land Loss
  • -15% Science Effectiveness
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/4, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 2/2, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 8/2, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 9/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 3/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw