From The Utopian Encyclopedia
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| When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. |
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− | {{rtt 7 | + | {{rtt 8 |
| | 1a = Elf | | | 1a = Elf |
| | 1b = | | | 1b = |
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| * Elite Unit - 6/1, 0gc, 8.75nw | | * Elite Unit - 6/1, 0gc, 8.75nw |
| * Prisoner/Mercenary - 5/0, 0.6nw/0nw | | * Prisoner/Mercenary - 5/0, 0.6nw/0nw |
| + | * War Horse - 1/0, 0.8nw |
| + | |
| + | | 8a = Gnome |
| + | | 8b = |
| + | * +20% Population Bonus |
| + | * +50% Massacre Protection |
| + | * +20% TPA(Off/Def) |
| + | |
| + | | 8c = |
| + | * -5% Military Efficiency |
| + | | 8d = [[Mystics#Town_Watch|Town Watch]], [[Mystics#Ghost_Workers|Ghost Workers]] |
| + | | 8e = |
| + | * Soldier - 1/1, 1.0nw |
| + | * Offensive Specialist - 5/0, 4.0nw |
| + | * Defensive Specialist - 0/5, 5.0nw |
| + | * Elite Unit - 3/3, 0gc, 8.75nw |
| + | * Prisoner/Mercenary - 2/0, 0.6nw/0nw |
| * War Horse - 1/0, 0.8nw | | * War Horse - 1/0, 0.8nw |
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Revision as of 22:24, 14 May 2021
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Comparison Table (for Age 165)
Elf |
Dwarf |
Faery |
Halfling
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- Runes Do Not Decay
- +30% Off/Def WPA
- +30% Spell damage
- +2 Mana per tick
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- +30% Building Efficiency
- Free Build
- -50% Build Speed
- +1 Offensive Specialist
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- Cast Support Spells on KD Members
- +15% Off/Def WPA
- +15% Off/Def TPA
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- +30% Off/Def (TPA)
- +30% Thievery Damage
- Train Thieves With Credits
- +2 Stealth Per Tick
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- +100% Food Consumption
- No Access to Accelerated Build
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.8nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 3/4, 0gc, 8.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 6/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/3, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 2/5, 0gc, 7.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 3/4, 0gc, 7.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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Human |
Orc |
Undead |
Gnome
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- +15% Science Effectiveness
- +1 Off to War Horses
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- +20% Combat Gains
- +10% Off/Def Combat Kills
- -50% Draft Costs
- +1 Soldier Off/Def
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- -75% Offensive Military Casualties
- Spreads and is Immune to the Plague
- No Food Needed
- Converts Specs to Elites
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- +20% Population Bonus
- +50% Massacre Protection
- +20% TPA(Off/Def)
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- No Access to Hospitals
- +10% Combat Land Loss
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/3, 0gc, 8.0nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 2/0, 0.8nw
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- Soldier - 2/2, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/4, 5.0nw
- Elite Unit - 6/1, 0gc, 7.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 6/1, 0gc, 8.75nw
- Prisoner/Mercenary - 5/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 3/3, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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