Difference between revisions of "Age 166 Races"

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Latest revision as of 20:49, 25 May 2021

Comparison Table (for Age 166)

 Elf  Dwarf  Faery  Halfling
  • Runes Do Not Decay
  • +30% Off/Def WPA
  • +30% Spell damage
  • +2 Mana per tick
  • Runes Do Not Decay
  • +30% Building Efficiency
  • Free Build
  • -50% Build Speed
  • Cast Support Spells on KD Members
  • +15% Off/Def WPA
  • +15% Off/Def TPA
  • +30% Off/Def (TPA)
  • +30% Thievery Damage
  • Train Thieves With Credits
  • +2 Stealth Per Tick
  • -10% TPA(Off/Def)
  • +100% Food Consumption
  • No Access to Accelerated Build
  • -5% Income
  • -10% WPA(Off/Def)
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.8nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 8.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 6/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 2/5, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/4, 0gc, 7.25nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
 
 Human  Orc  Undead  Gnome
  • +15% Science Effectiveness
  • +1 Off to War Horses
  • +20% Combat Gains
  • +10% Off/Def Combat Kills
  • -50% Draft Costs
  • +1 Soldier Off/Def
  • -75% Offensive Military Casualties
  • Spreads and is Immune to the Plague
  • No Food Needed
  • Converts Specs to Elites
  • +20% Population Bonus
  • -50% Thief Cost
  • +20% TPA(Off/Def)
  • +20% Own Casualties Attacking and Defending
  • No Access to Hospitals
  • +10% Combat Land Loss
  • -5% Military Efficiency
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 4/3, 0gc, 8.0nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 2/0, 0.8nw
  • Soldier - 2/2, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 6/1, 0gc, 7.5nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 5/2, 0gc, 8.75nw
  • Prisoner/Mercenary - 5/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw
  • Soldier - 1/1, 1.0nw
  • Offensive Specialist - 5/0, 4.0nw
  • Defensive Specialist - 0/5, 5.0nw
  • Elite Unit - 3/3, 0gc, 8.75nw
  • Prisoner/Mercenary - 2/0, 0.6nw/0nw
  • War Horse - 1/0, 0.8nw