From The Utopian Encyclopedia
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Line 82: |
| | 4a = Halfling | | | 4a = Halfling |
| | 4b = | | | 4b = |
− | * +30% Off/Def (TPA) | + | * +20% Off/Def (TPA) |
− | * +30% Thievery Damage | + | * +20% Thievery Damage |
− | * Train Thieves With Credits | + | * +20% Maximum Population |
| * +2 Stealth Per Tick | | * +2 Stealth Per Tick |
| + | * +20% Crime Effectiveness |
| | 4c = | | | 4c = |
− | * -10% WPA(Off/Def) | + | * -20% Birth Rate |
− | | 4d = [[Mystics#Nightmares|Nightmares]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Vermin|Vermin]] | + | | 4d = [[Mystics#Magic_Ward|Magic Ward]], [[Mystics#Invisibility|Invisibility]], [[Mystics#Town_Watch|Town Watch]] |
| | 4e = | | | 4e = |
| * Soldier - 1/1, 1.0nw | | * Soldier - 1/1, 1.0nw |
Revision as of 21:21, 25 May 2021
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Comparison Table (for Age 167)
Dark Elf |
Dwarf |
Faery |
Halfling
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- -30% Spell Cost
- +15% Off/Def WPA
- +15% Spell damage
- +2 Mana per tick
- +20% Channeling Effectiveness
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- +30% Building Efficiency
- Free Build
- -50% Build Speed
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- +30% Spell Duration
- +25% Off/Def WPA
- +25% Off/Def TPA
- Runes Do Not Decay
- +10% Crime and Channeling Effectiveness
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- +20% Off/Def (TPA)
- +20% Thievery Damage
- +20% Maximum Population
- +2 Stealth Per Tick
- +20% Crime Effectiveness
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Amnesia, Fanaticism, Animate Dead,Invisibility, Blizzard, Mages Fury, Chastity, Tree of Gold, Ghost Workers, Gluttony, Nightmare, Heros Inspiration
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- +100% Food Consumption
- No Access to Accelerated Build
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.8nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 3/5, 0gc, 8.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 6/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/3, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 2/6, 0gc, 7.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 3/4, 0gc, 7.25nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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Human |
Orc |
Gnome |
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- +5% Science Effectiveness
- +1 Off to War Horses
- Immune to Income Penalties
- +1 Defensive Spec Value
- +20% Resilience Effectiveness
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- +20% Combat Gains
- +10% Off/Def Combat Kills
- -50% Draft Costs
- +1 Soldier Off/Def
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- Free Raze
- +25% Birth Rate
- +15% TPA(Off/Def)
- +50% Flat Rate Capacity and Building Production
- +20% Artisan Effectiveness
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- +20% Own Casualties Attacking and Defending
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/6, 5.0nw
- Elite Unit - 4/4, 0gc, 8.0nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 2/0, 0.8nw
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- Soldier - 2/2, 1.0nw
- Offensive Specialist - 5/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 6/1, 0gc, 7.5nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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- Soldier - 1/1, 1.0nw
- Offensive Specialist - 4/0, 4.0nw
- Defensive Specialist - 0/5, 5.0nw
- Elite Unit - 4/4, 0gc, 8.75nw
- Prisoner/Mercenary - 2/0, 0.6nw/0nw
- War Horse - 1/0, 0.8nw
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