From The Utopian Encyclopedia
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| | 7a = The Undead | | | 7a = The Undead |
| | 7b = | | | 7b = |
− | * Military Attacks have 1/15 chance to Auto-Fail | + | * -100% Food Consumption |
− | * Military Attacks have 1/5 chance to have 15-35% increased gains | + | * -25% Military Losses |
− | * Instant Damage Operations deal -10% - +35% damage | + | * Carries and is Immune to Plague |
− | * All attacks have 5% random factor instead of 3.5% | + | * +1 Off Spec Value |
− | * +3/3 to Elites | + | * +25% Military Efficiency |
− | * Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#War_Spoils|War Spoils]], [[Mystics#Town_Watch|Town Watch]] | + | * +15% Housing, Tactics, and Invocation Efficiency |
− | * Access to [[Thievery#Propoganda|Propoganda]] and [[Thievery#Steal_War_Horses|Steal War Horses]]
| + | * NO ELITES |
− | * Starts with +1000 Soldiers and Credits | + | * Access to [[Mystics#Nightmares|Nightmares]], [[Mystics#Animate_Dead|Animate Dead]], [[Mystics#Ghost_Workers|Ghost Workers]] |
− | * Starts with +1000 Thieves and Wizards
| + | * Starts with +3000 Soldiers and Credits |
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| | 8a = The Mystic | | | 8a = The Mystic |
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| * +150% Wizard Production | | * +150% Wizard Production |
| * +2 Mana Per Tick | | * +2 Mana Per Tick |
− | * +50% Tower Effectiveness | + | * +25% Tower Effectiveness |
− | * +0/4 to Elites | + | * Wizards do not die on failed spells |
− | * Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Blizzard|Blizzard]] | + | * Failed Cast refund 100% runes |
− | * Starts with +1000 Thieves and 2000 Wizards | + | * +10% Production and Channeling Effectiveness |
| + | * +0/3 to Elites |
| + | * Access to [[Mystics#Meteor_Showers|Meteor Showers]], [[Mystics#Chastity|Chastity]], [[Mystics#Amnesia|Amnesia]] |
| + | * Starts with 2000 Wizards |
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Revision as of 22:24, 25 May 2021
Click here to view Races.
Personalities (for Age 167)
The General |
The Saboteur |
The Raider |
The Protector
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- +2 Stealth Per Tick
- +75% to Thievery Den Effectiveness
- +75% Wizard Production
- +15% Crime Effectiveness
- +0/3 to Elites
- Access to Invisibility, Meteor Showers, Chastity
- Access to All Thief Operations
- Starts with +2000 Thieves and +1000 Wizards
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- +10% Defensive Military Efficiency
- -50% Military Casualties(Off/Def)
- Cast Support Spells on KD Members
- +15% Shielding Effectiveness
- +2/2 to Elites
- Access to Tree of Gold, Sloth, Fools Gold
- Starts with +2000 soldiers and credits
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The Warlord |
The Spellsword |
The Undead |
The Mystic
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- +10% Offensive Military Efficiency(OME)
- +10% Enemy Casualties in Combat
- +25% Ambush Protection
- +25% Draft Speed
- +15% Valor Effectiveness
- +3/0 to Elites
- Access to Bloodlust, Aggression, Heros Inspiration
- Starts with +2000 soldiers and credits
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- -25% Self Spell Cost(Not Ritual)
- +100% Wizard Production
- +1 Mana per Tick
- +15% Instant Spell Damage
- +15% Siege Effectiveness
- +1/2 to Elites
- Access to Mystics#Mages_Fury, Clear Sight, Pitfalls
- Starts with +1000 Wizards and +1000 Soldiers/Credits
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- -100% Food Consumption
- -25% Military Losses
- Carries and is Immune to Plague
- +1 Off Spec Value
- +25% Military Efficiency
- +15% Housing, Tactics, and Invocation Efficiency
- NO ELITES
- Access to Nightmares, Animate Dead, Ghost Workers
- Starts with +3000 Soldiers and Credits
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- +150% Wizard Production
- +2 Mana Per Tick
- +25% Tower Effectiveness
- Wizards do not die on failed spells
- Failed Cast refund 100% runes
- +10% Production and Channeling Effectiveness
- +0/3 to Elites
- Access to Meteor Showers, Chastity, Amnesia
- Starts with 2000 Wizards
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