From The Utopian Encyclopedia
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| * Access to [[Mystics#Mist|Mist]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Blizzard|Blizzard]] | | * Access to [[Mystics#Mist|Mist]], [[Mystics#Mystic_Aura|Mystic Aura]], [[Mystics#Blizzard|Blizzard]] |
| * Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]] | | * Access to [[Thievery#Assassinate_Wizards|Subdue Wizards]], [[Thievery#Greater_Arson|Greater Arson]] |
− | * Starts with +1000 wizards and +1000 thieves | + | * Starts with +1000 soldiers/credits and +1000 thieves |
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Revision as of 23:01, 25 May 2021
Click here to view Races.
Personalities (for Age 167)
The General |
The Saboteur |
The Raider |
The Protector
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- +2 Stealth Per Tick
- +75% to Thievery Den Effectiveness
- +75% Wizard Production
- +15% Crime Effectiveness
- +0/3 to Elites
- Access to Invisibility, Meteor Showers, Chastity
- Access to All Thief Operations
- Starts with +2000 Thieves
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- +20% Sabotage Damage
- -50% Thief Losses
- +1 Stealth per Tick
- +50% Wizard Production
- +15% Cunning Effectiveness
- +2/1 to Elites
- Access to Mist, Mystic Aura, Blizzard
- Access to Subdue Wizards, Greater Arson
- Starts with +1000 soldiers/credits and +1000 thieves
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- +10% Defensive Military Efficiency
- -50% Military Casualties(Off/Def)
- Cast Support Spells on KD Members
- +15% Shielding Effectiveness
- +2/2 to Elites
- Access to Tree of Gold, Sloth, Fools Gold
- Starts with +2000 soldiers and credits
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The Warlord |
The Spellsword |
The Undead |
The Mystic
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- +10% Offensive Military Efficiency(OME)
- +10% Enemy Casualties in Combat
- +25% Ambush Protection
- +25% Draft Speed
- +15% Valor Effectiveness
- +3/0 to Elites
- Access to Bloodlust, Aggression, Heros Inspiration
- Starts with +2000 soldiers and credits
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- -25% Self Spell Cost(Not Ritual)
- +100% Wizard Production
- +1 Mana per Tick
- +15% Instant Spell Damage
- +15% Siege Effectiveness
- +1/2 to Elites
- Access to Mystics#Mages_Fury, Clear Sight, Pitfalls
- Starts with +1000 Wizards and +1000 Soldiers/Credits
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- -100% Food Consumption
- -25% Military Losses
- Carries and is Immune to Plague
- +1 Off Spec Value
- +25% Military Efficiency
- +15% Housing, Tactics, and Invocation Efficiency
- NO ELITES
- Access to Nightmares, Animate Dead, Ghost Workers
- Starts with +3000 Soldiers and Credits
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- +150% Wizard Production
- +2 Mana Per Tick
- +25% Tower Effectiveness
- Wizards do not die on failed spells
- Failed Cast refund 100% runes
- +10% Production and Channeling Effectiveness
- +0/3 to Elites
- Access to Meteor Showers, Chastity, Amnesia
- Starts with 2000 Wizards
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