Recommended Defense

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Revision as of 10:12, 24 June 2011 by Pestermenot (talk | contribs) (Here is a guideline for suggested DPA (Defense per Acre):)
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Introduction

You will hear/read many varying accounts on how much defense you should build. This is a recommendation for new players who wish to learn more of the game mechanics but don't have a teacher handy. This (very short) guide covers both DPA and D/NW.

  • Defense Points divided by Acres = DPA
  • Defense points divided by Networth Total = D/NW

If you run enough defense to prevent being double tapped by people in your networth range you will be okay.


Depending on Race and Personality choices; using these numbers as a base (tweak to fit your playstyle/strategy) will help you on your way to becoming the best:

Here is a guideline for suggested DPA (Defense per Acre):

Coming oop (Out of Protection)in the beginning of the age, 25-35 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.

Coming oop in the beginning of the age, 40-50 DPA or more is good for a thief or mage role.


Partway through the age, 35-50 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.

Partway through the age, 55-70 DPA or more is good for a thief or mage role.


Near the end of the age, 50-60 DPA or more is good for an attacker (Attacker/Thief, Attacker/Mage) role.

Near the end of the age, 70-90 DPA or more is good for a thief or mage role.

Here is a guideline for suggested D/NW (Defense per Networth):

Anything <0.3 D/NW would be a suicider strat

>0.3 but <0.35 D/NW is low/average.

>0.35 but <0.40 D/NW is fairly high.

>0.4 but <0.45 D/NW is rather strong defense (turtling) that most thieves and mages would use (as well as attackers who aren't committed to attacking).

0.45 or more D/NW is usually only seen in a bank and kd mates do all your retals.