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Personalities (for Age 162)
The Artisan |
The Cleric |
The Heretic
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- +50% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
- -25% Build Time
- -33% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
- +25% Economy Science Book Production
- Starts with +300 Soldiers, +300 Specialist Credits and +100 Building Credits
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- +75% Wizard Production
- -75% Thieves Lost on Thievery Operations
- Access to Fool's Gold, Guile, Nightmare and Revelation
- +25% Arcane Arts Science Book Production
- Starts with +200 wizards and +200 thieves
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The Mystic |
The Rogue |
The Sage
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- +100% Guilds Effectiveness
- +1 Mana Recovery per Tick
- Access to Meteor Showers, Pitfalls, and Revelation
- +25% Arcane Science Book Production
- Starts with +400 Wizards
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- +100% Thieves' Dens Effectiveness
- +1 Stealth Recovery per Tick
- Access to Assassinate Wizards, Greater Arson, Propaganda, and Steal War Horses
- Access to Invisibility and Revelation
- +25% Arcane Arts Science Book Production
- Starts with +400 thieves
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- -50% Science Book Losses on Learn Attacks
- Immune to Amnesia
- Access to Scientific Insights
- +25% Science Book Production
- Starts with 5000 Science Books in each Category
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The Tactician |
The War Hero |
The Warrior
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- +50% Ambush Protection
- +50% Credits Gained in Combat
- Access to Quick Feet and War Spoils
- +25% Military Science Book Production
- Starts with +400 soldiers and +400 specialist credits
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- Elite Unit gains +1 Offensive Strength
- +50% Elite Conversions in Combat
- -30% Honor Loss in Combat
- +25% Military Science Book Production
- Starts with +200 Soldiers, +200 Specialist Credits and 200 Elites
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- +15% Offensive Military Efficiency
- -25% Military Train Time
- -75% Mercenary Cost
- +25% Military Science Book Production
- Starts with +400 soldiers and +400 specialist credits
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