Overpopulation

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Overpopulation occurs when your Total Population exceeds your Maximum Population, and can be viewed in your Affairs of the State page.

Effects and Triggers for Overpopulation

Peasant Desertion: Population exceeds Max Population

Your peasants will leave and no new peasants will be born. Peasants leave at a rate of 10% of total peasants or the amount you are overpopulated by, whichever of the two is lower. The minimum that will leave is 10.

Troop Desertion: Population exceeds Max Population by 15%

Your army will refuse to attack and your troops (including thieves) will begin to desert. Troops desert both at home and out on an attack are affected.

  • Desertions max at ~5.8% per tick.
  • Desertions due to overpopulation will remove soldiers first, up to a maximum of 50% of the total desertions.
  • All troops except soldiers are prone to desertions when overpopulated and leave at the same rate.
  • Deserting troops will fill dungeons (if any space is available) before being lost.

Rioting: Population exceeds Max Population by 30%

Your peasants will riot and your income is reduced by 50%.

Thieves on Strike: Population exceeds Max Population by 40%

Your thieves will refuse to work.

Military on Strike: Military Population Exceeds Max Population

Your army will refuse to attack if your total army exceeds your maximum population.

Note: These effects stack.