Age 192 Mechanics
From The Utopian Encyclopedia
Planned Schedule for the Round
- Age Start: 3/17/2022 @ 02:00 GMT
- Age End: 3/24/2022 @ 02:00 GMT
Tick Length will be 15 minutes.
Important things to know about Genesis for this age:
- Universities are NOT available this age
- Amnesia is NOT available
- Dragon HP rescaled to match troop strength
- You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
- Invites (6) will be available
- Mentor DOES work on Genesis
- Mentoring of other provinces on Genesis will be 8 hours every 12 hours (instead of 4 hours every 24 hours like on WoL)
- You are able to use Sitting credits on Genesis
- To prevent abuse, there is a 3 hour waiting period to creating new provinces
- Vacation mode will begin 24 ticks after activation
- Vacation mode minimum duration will be 24 ticks
- ALL races have Steal War Horses
- Other misc. hostile times / cool down timers are set according to round speed
Important variances from WoL to note
- Paradise will only take 50% of acres that it generates from your explore pool
- Birth Rates are double
- Wizard generation is double (.04 per guild instead of .02)
- Draft Rates increased by 50%
- Provinces will abandon after 1 day of inactivity
- Income per job is 5 gc
- Elite wages are 1.5 gc each
- Income per prisoner is 1.5
- Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
- Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
- MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
- Stealth and Mana recovery is doubled (any race or personality mods will be doubled; for example base is 3% per tick which is now 6%, if a race mod says +2% per tick this will also be doubled meaning 4%, therefore a race which states +2% per tick will receive 3% base plus 2% = 5% => doubled to 10%)
- Base gains for a Traditional March increased from 12% to 15%
- Max Gains cap is 25% (up from 20% on WoL)
- Massacre damage to wizards has been significantly increased
- Base science book production is 400 / tick
- Tree of Gold will have the same Rune cost & difficulty as Paradise
- Starting scientists is 10
- Scientist generation rate is 5% per tick
- Nightmare will put troops into training for 4 ticks, reduced from 8
- Propose War is available
- War protections (in/out) when ramped up based on duration of war, the duration time has been reduced to 4 ticks
- War attack speed reduction ramp time has been reduced to 7 ticks
- Crystal Ball mana cost will always be 1% (instead of 2%)
- Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL)
- Acres are generated on Traditional Marches (20%)
- Acre generation is reduced in war (from 20% OOW to 5% In War)
- War range and declare mechanics are identical to World of Legends (85% * you < you < you / .85)
- War may be declared by either side when hostility points reach at least 14 on both meters (previously 20)
- Meter points required for Unfriendly will be 7
- Meter points required for Hostile will be 12
- Dragons will generate 8 hostility points
- Max hostile meter will be 25 points instead of 90
- War minimum duration is 14 ticks (OOR wars: 8 ticks)
- War auto-surrender will occur at 10 ticks
- End of War CeaseFire may be exited after 6 ticks
- End of War CeaseFire maximum duration is 48 ticks
- There is a new mechanic called 'Civil Unrest' - This will occur when less than 35% of your total population makes up "Military and Thieves" (as displayed on your Military Training page) and will result in income reduced by 70%
- War losers will gain 24 ticks of Science Books upon Surrender
- Vermin was exceeding the maximum possible destruction of food, this has been fixed
- Kingdom Size is 6
- War auto-surrender will occur if the opponent reaches 65% your own networth
- Explore costs for Kingdoms with less than 4 Provinces are significantly increased
- Only 3 provinces can be in Vacation Mode
- Defect will not be available during war
- Beginner Protection is 12 ticks (in and out of war)
- Assassinate Wizards has been renamed to Subdue Wizards
- Subdue Wizards will reduce the strength of wizards, similar to the way Amnesia works with science. Wizard Strength will be restored to 100% upon entering EoWCF
- Wizard strength is regained by 1.5% per tick over time while out of war
- Subdue Wizards displays how much strength has been removed from the enemy on each operation
- Infiltrate will show enemy wizard strength if it is below 100%
- Expose Thieves can not reduce stealth below 25%
- KD Wall not affects wages
- War win land reward is 1250
Ritual Info
- Minimum casts required: 20
- 100% Efficiency casts: 30
- Abolish Ritual only requires 20 casts
- Rituals can be destroyed after 10 ticks
- Ritual will activate automatically in 36 ticks
- Duration is 60 ticks
- Overcasting will grant much larger effects than in WoL, however reduced slightly from previous age
- Reduced Self Spell Mana Cost will NOT reduce mana cost for ritual
Ritual Types (Stats listed here are considered 'base effectiveness' @ 100%)
- Affluent: +20% Income, +25% Draft Speed, +25% Birth Rate
- Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations
- Expedient: -20% Military Training Time, -25% Training Costs, -20% Construction Time, -25% Construction Costs
- Expropriation +20% Honor Gains in Combat, +20% Credits gained in Combat, +20% Enemy Military Casualties
- Godspeed: -10% Attack Time, +10% Combat Gains
- Stalwart: +10% Defensive Military Efficiency and decrease Military Casualties by 20%
- Havoc: +30% Offensive WPA & TPA
- Onslaught: Increases Offensive Military Efficiency (OME) by 10% and -20% Military Wages
Support Spell List
- Wrathful Smite
- Fanaticism
- Divine Shield
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Nature's Blessing
- Love and Peace
- Builder's Boon
- Inspire Army
- Patriotism
- Illuminate Shadows
- Hero's Inspiration
- Scientific Insight
Initial Province Stats
- Acres: 1200
- Soldiers: 8000
- Spec Credits: 8000
- Thieves: 1500
- Wizards: 1500
- Peasants: 9000
- GC: 900,000
- Honor: 2500