Age 191 Mechanics

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Genesis Change Log


Planned Schedule for the Round Age Start: 3/17/2022 @ 02:00 GMT Age End: 3/24/2022 @ 02:00 GMT

Tick Length will be 15 minutes.

Important things to know about Genesis for this age:

  • Universities are NOT available this age
  • Amnesia is NOT available
  • Dragon HP rescaled to match troop strength
  • You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
  • Invites (6) will be available
  • Mentor DOES work on Genesis
  • Mentoring of other provinces on Genesis will be 8 hours every 12 hours (instead of 4 hours every 24 hours like on WoL)
  • You are able to use Sitting credits on Genesis
  • To prevent abuse, there is a 3 hour waiting period to creating new provinces
  • Vacation mode will begin 24 ticks after activation
  • Vacation mode minimum duration will be 24 ticks
  • ALL races have Steal War Horses
  • Other misc. hostile times / cool down timers are set according to round speed


Important variances from WoL to note

  • Paradise will only take 50% of acres that it generates from your explore pool
  • Birth Rates are double
  • Wizard generation is double (.04 per guild instead of .02)
  • Draft Rates increased by 50%
  • Provinces will abandon after 1 day of inactivity
  • Income per job is 5 gc
  • Elite wages are 1.5 gc each
  • Income per prisoner is 1.5
  • Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
  • Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
  • MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
  • Stealth and Mana recovery is doubled (any race or personality mods will be doubled; for example base is 3% per tick which is now 6%, if a race mod says +2% per tick this will also be doubled meaning 4%, therefore a race which states +2% per tick will receive 3% base plus 2% = 5% => doubled to 10%)
  • Base gains for a Traditional March increased from 12% to 15%
  • Max Gains cap is 25% (up from 20% on WoL)
  • Massacre damage to wizards has been significantly increased
  • Base science book production is 400 / tick
  • Tree of Gold will have the same Rune cost & difficulty as Paradise
  • Starting scientists is 10
  • Scientist generation rate is 5% per tick
  • Nightmare will put troops into training for 4 ticks, reduced from 8
  • Propose War is available
  • War protections (in/out) when ramped up based on duration of war, the duration time has been reduced to 4 ticks
  • War attack speed reduction ramp time has been reduced to 7 ticks
  • Crystal Ball mana cost will always be 1% (instead of 2%)
  • Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL)
  • Acres are generated on Traditional Marches (20%)
  • Acre generation is reduced in war (from 20% OOW to 5% In War)
  • War range and declare mechanics are identical to World of Legends (85% * you < you < you / .85)
  • War may be declared by either side when hostility points reach at least 14 on both meters (previously 20)
  • Meter points required for Unfriendly will be 7
  • Meter points required for Hostile will be 12
  • Dragons will generate 8 hostility points
  • Max hostile meter will be 25 points instead of 90
  • War minimum duration is 14 ticks (OOR wars: 8 ticks)
  • War auto-surrender will occur at 10 ticks
  • End of War CeaseFire may be exited after 6 ticks
  • End of War CeaseFire maximum duration is 48 ticks
  • Kingdom Size is 6
  • War auto-surrender will occur if the opponent reaches 65% your own networth
  • Explore costs for Kingdoms with less than 4 Provinces are significantly increased
  • Only 3 provinces can be in Vacation Mode
  • Defect will not be available during war
  • Beginner Protection is 12 ticks (in and out of war)
  • Assassinate Wizards has been renamed to Subdue Wizards
  • Subdue Wizards will reduce the strength of wizards, similar to the way Amnesia works with science. Wizard Strength will be restored to 100% upon entering EoWCF
  • Wizard strength is regained by 1.5% per tick over time while out of war
  • Subdue Wizards displays how much strength has been removed from the enemy on each operation
  • Infiltrate will show enemy wizard strength if it is below 100%
  • Expose Thieves can not reduce stealth below 25%
  • KD Wall not affects wages
  • War win land reward is 1250



Ritual Info

  • Minimum casts required: 20
  • 100% Efficiency casts: 30
  • Abolish Ritual only requires 20 casts
  • Rituals can be destroyed after 10 ticks
  • Ritual will activate automatically in 36 ticks
  • Duration is 60 ticks
  • Overcasting will grant much larger effects than in WoL, however reduced slightly from previous age
  • Reduced Self Spell Mana Cost will NOT reduce mana cost for ritual


Ritual Types (Stats listed here are considered 'base effectiveness' @ 100%)

  • Affluent: +20% Income, +25% Draft Speed, +25% Birth Rate
  • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations
  • Expedient: -20% Military Training Time, -25% Training Costs, -20% Construction Time, -25% Construction Costs
  • Expropriation +20% Honor Gains in Combat, +20% Credits gained in Combat, +20% Enemy Military Casualties
  • Godspeed: -10% Attack Time, +10% Combat Gains
  • Stalwart: +10% Defensive Military Efficiency and decrease Military Casualties by 20%
  • Havoc: +30% Offensive WPA & TPA
  • Onslaught: Increases Offensive Military Efficiency (OME) by 10% and -20% Military Wages


Support Spell List

  • Wrathful Smite
  • Fanaticism
  • Divine Shield
  • Minor Protection
  • Greater Protection
  • Fertile Lands
  • Magic Shield
  • Nature's Blessing
  • Love and Peace
  • Builder's Boon
  • Inspire Army
  • Patriotism
  • Illuminate Shadows
  • Hero's Inspiration
  • Scientific Insight



Initial Province Stats

  • Acres: 1200
  • Soldiers: 8000
  • Spec Credits: 8000
  • Thieves: 1500
  • Wizards: 1500
  • Peasants: 9000
  • GC: 900,000
  • Honor: 2500