Difference between revisions of "Age 53"

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|name= The Age of Havoc
 
|name= The Age of Havoc
 
|number= 53
 
|number= 53
|status= online
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|status= finished
 
|owner= [[Arcadia Games]]
 
|owner= [[Arcadia Games]]
 
|start= 8 February 2012
 
|start= 8 February 2012
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'''The Age of Havoc''' (Age 53) - current [[Age]] on [[World of Legends]] server.
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'''The Age of Havoc''' (Age 53) - finished [[Age]] on [[World of Legends]] server.
  
  

Latest revision as of 08:43, 9 May 2012

Age 53
Name:

The Age of Havoc

Number:

53

Official Information
Server:

World of Legends

Status:

finished

Owner:

Arcadia Games

Dates
Start:

8 February 2012

End:

8 May 2012

Duration (in days):

90


The Age of Havoc (Age 53) - finished Age on World of Legends server.


Changes in brief

Race's Changes

  • Avians
    • - 30% attack times
    • Defensive Specialist Strength +1
    • - 10% attack gains
    • Elite Unit: Drake (7/4, $650, 6.5 nw)
    • Spell book: Clear Sight, Town Watch, Fanaticism
  • Dwarves
    • - 25% thievery effectiveness
    • + 50% food consumption
    • Elite Unit: Berserker (6/5, $700, 6 nw)
    • Spell book: Vermin, Quick feet
  • Elves
    • Spellbook: Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury
  • Faery
    • + 50% thievery effectiveness
    • Offensive Specialist Strength -1
    • Elite Unit: Beastmasters (3/8, $1000, 8.0 nw)
  • Halflings
    • + 1 extra stealth per tick
    • + 10% Population
    • -20% birthrate
    • Soldiers: 2/2
    • Elite Unit: Brutes (5/6, $500, 6.25 nw)
    • Spellbook: Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression
  • Humans
    • - 20% magic effectiveness
    • Spell Book: Greater Protection, Fountain of Knowledge
  • Orcs
    • + 25% gains
    • - 10% building efficiency
    • - 50% thievery and magic damage (on offensive operations)
  • The Undead
    • -50% Offensive losses on attacks you make
    • - 20% science effectiveness
    • Elite Unit: Ghoul (9/3, $1000, 7.0 nw)

Personalitie's Changes

  • The Merchant
    • +40% Income
    • -50% Money Losses on Plunder Attacks
  • The Sage
    • + 20% Science effectiveness
    • - 20% Book Costs
    • -20% Research Time
    • -75% Losses on Learn Attacks
  • The Warrior
    • + 50% bonuses from honor
  • The Tactician
    • -50% Land Losses when Ambushed
  • The Cleric
    • Lost "Troops losses on attacks or defense converted to soldiers"

Game mechanic changes

  • A new theme and front page update will be applied. This new theme will be set as default but players can revert to a more classically styled theme via the account settings option.
  • Purchasable game items, such as invites and taunts, have been moved to their own area within the game.
  • Fortified stance will be limited in duration. After 4 days you will be moved into Normal stance with the normal restrictions of any stance change.
  • Explore costs will increase more drastically the more you explore.
  • Construction and raze costs will be reduced significantly at larger acres.
  • A war win chart has been introduced.
  • Mages Fury has been changed to now modify magic offensive and defensive efficiency by 20%, up from 10%.

Races

 Avians  Dwarves  Elves  Faeries
  • - 30% attack time
  • Defensive Specialist Strength +1
  • + 20% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 2 Mana Recovery / Tick in war
  • + 1 Defensive Specialist Strength
  • + 30% Spell Damage (Instant Spells)
  • + 50% Magic Effectiveness
  • + 50% thievery effectiveness

Clear Sight, Town Watch, Fanaticism

Vermin, Quick feet

Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury

Access to All Spells

  • - 10% attack gains
  • No Access to Stables
  • - 25% Thievery Effectiveness
  • +50% Food Consumption
  • Can't use Accelerated Construction
  • - 10% Population
  • - 1 Offensive Specialist Strength

7/4 Elite - $650

6/5 Elite - $700

7/3 Elite - $600

3/8 Elite - $1000

 
 Halflings  Humans  Orcs  Undead
  • + 1 extra stealth per tick
  • - 50% thief cost
  • + 10% Population
  • Espionage operations are 100% accurate in war
  • + 30% Income
  • + 40% Thievery Damage (Sabotage Ops)
  • + 25% Gains
  • Earns Elite Credits
  • -50% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression

Greater Protection, Fountain of Knowledge

Fanaticism, Aggression, Bloodlust

War Spoils, Nightmares, Chastity

  • -20% birthrate
  • - 20% Magic Effectiveness
  • - 1 Offensive Specialist Strength
  • - 10% building efficiency
  • - 50% thievery and magic damage (on offensive operations)
  • - 20% science effectiveness
  • Basic Thievery Operations Only

Soldiers 2/2, 5/6 Elite - $500

8/3 Elite - $800

9/2 Elite - $800

9/3 Elite - $1000


Personalities

 Merchant  Shepherd  Sage  Rogue
  • + 40% Income
  • - 50% Money Losses from Plunders
  • Immunity to Income Penalties
  • - 30% Explore Time and Costs
  • - 30% Building Construction Time and Costs
  • Immunity to Droughts, Storms, the Plague and Dragon effects
  • Each Acre generates 4 Bushels / Tick
  • + 20% Science Effectiveness
  • - 20% Book Costs
  • - 20% Research Time
  • - 75% Losses on Learn Attacks
  • Every 4 Acres produces 1 Book / Tick
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Each Thieves' Den functions as Two
 
 Mystic  Warrior  Tactician  Cleric
  • Access to Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • + 30% Spell Duration
  • +15% Enemy Casualties (on attack or defense)
  • -15% Your Military Casualties (on attack or defense)
  • 10% more OME in war
  • + 50% bonuses from honor
  • Gain 30% more Specialist and Building Credits
  • -15% Attack Time
  • -30% Military Training Time
  • -50% Land Losses when Ambushed
  • - 50% Own Casualties
  • + 1 General


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost


  • 4 days maximum duration
  • -50% gains hitting out
  • +100% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +300% birth rate
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)


Dragon's Table

Dragon Type
Emerald Sapphire Gold Ruby

+15% Combat Losses -15% Gains

-30% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105