Difference between revisions of "Age 55"

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=Changes in brief=
 
=Changes in brief=
===Race===
+
==Race's Changes==
  
Avians
+
* Avians
- 30% attack time
+
**- 30% attack time (was -25%)
+20% Sabotage damage*
+
** +20% Sabotage damage (was 40%)
 +
** Elite: 6/3, 700gc, 5.25NW
  
- 10% attack gains
+
* Dwarves
No Access to Stables
+
** + 20% Building Efficiency (was +15%)
 +
** Elite: 6/2, 650gc, 5NW
  
Town Watch, Vermin, Mystic Aura
+
* Elves
Elite: 6/3, 700gc, 5.25NW
+
** Elite: 5/3, 650gc, 4.75NW
 
 
 
Dwarves
 
+ 20% Building Efficiency
 
Free Building Construction
 
Can use credits to raze buildings
 
+ 30% Spell Damage (Instant Spells)
 
 
 
+50% Food Consumption
 
Can't use Accelerated Construction
 
  
Quick Feet, Fanaticism, Fools Gold, Clearsight
+
* Faeries
Elite: 6/2, 650gc, 5NW
+
** - 3 generals
+
** Lost Offensive Specialist Strength -2
 +
** - 5% population (was -10%)
 +
** Elite: 3/6, 800gc, 6NW
  
Elves
+
* Halflings
+ 1 Mana Recovery / Tick in war
+
** Elite: 4/5, 550gc, 5NW
+ 50% WPA
 
+ 1 defence specialist strength
 
  
Pitfalls, Mages Fury, Amnesia, Nightmare
+
* Humans
Elite: 5/3, 650gc, 4.75NW
+
** +5% Population (was +10%)
 +
** + 30% Sabotage damage (was +50%)
 +
** + 40% Spell Damage (Instant Spells) (was +50%)
 +
** Elite: 4/4, 600gc, 4NW
 
   
 
   
 +
* Orcs
 +
** Elite: 7/1, 850gc, 5.75NW
  
 
+
* Undead
Faeries
+
** Elite: 7/2, 1000gc, 6NW
+ 30% Spell Damage (Instant Spells)
 
+ 20% Sabotage damage*
 
+ 30% WPA and TPA
 
 
 
- 3 generals
 
- 5% population
 
 
 
Access to All Racial Spells
 
Elite: 3/6, 800gc, 6NW
 
 
 
 
 
 
Halflings
 
+50% TPA
 
+1 stealth
 
- 50% thief cost
 
 
 
-15% birthrate
 
 
 
Invisibility, Town Watch
 
Soldiers: 2/2**; Elite: 4/5, 550gc, 5NW
 
 
 
 
 
 
Humans
 
+5% Population
 
+ 30% Sabotage damage*
 
+ 40% Spell Damage (Instant Spells)
 
+ 1 Offense specialist strength
 
 
 
Tree of Gold, Fountain of Knowledge, War Spoils
 
Elite: 4/4, 600gc, 4NW
 
 
 
 
 
 
Orcs
 
+ 20% Gains
 
Earns Elite Credits
 
 
 
-75% Combat Instant Spell Damage and Duration
 
-75% Sabotage Damage
 
 
 
Bloodlust, Fanaticism, Aggression, Reflect Magic
 
Elite: 7/1, 850gc, 5.75NW
 
 
 
 
 
 
Undead
 
-50% Offensive losses on attacks you make
 
Converts some Specialists into Elites on successful land attacks
 
Spreads and is Immune to The Plague
 
No Food Required
 
 
 
- 25% science effectiveness
 
 
 
Greater Protection, Town Watch, Animate Dead, Chastity
 
Elite: 7/2, 1000gc, 6NW
 
 
 
 
 
 
  
 
===Personality Changes===
 
===Personality Changes===

Revision as of 18:50, 19 August 2012

Age 55
Name:

Veil of Shadows

Number:

55

Official Information
Server:

World of Legends

Status:

online

Owner:

Arcadia Games

Dates
Start:

10 August 2012

End:
Duration (in days):


Veil of Shadows - current Age on World of Legends server.


Changes in brief

Race's Changes

  • Avians
    • - 30% attack time (was -25%)
    • +20% Sabotage damage (was 40%)
    • Elite: 6/3, 700gc, 5.25NW
  • Dwarves
    • + 20% Building Efficiency (was +15%)
    • Elite: 6/2, 650gc, 5NW
  • Elves
    • Elite: 5/3, 650gc, 4.75NW
  • Faeries
    • - 3 generals
    • Lost Offensive Specialist Strength -2
    • - 5% population (was -10%)
    • Elite: 3/6, 800gc, 6NW
  • Halflings
    • Elite: 4/5, 550gc, 5NW
  • Humans
    • +5% Population (was +10%)
    • + 30% Sabotage damage (was +50%)
    • + 40% Spell Damage (Instant Spells) (was +50%)
    • Elite: 4/4, 600gc, 4NW
  • Orcs
    • Elite: 7/1, 850gc, 5.75NW
  • Undead
    • Elite: 7/2, 1000gc, 6NW

Personality Changes

The Merchant

+30% Income
-50% Money Losses on Plunder Attacks
Immunity to all Income Penalties (Riots, Plagues, etc.)


The Sage

+ 30% Science effectiveness
-66% Losses on Learn Attacks
Immune to The Plague


The Rogue

+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
Thieves Dens are twice as effective (subject to DBE)

The Mystic

Access to Meteor Showers
All Guilds and Towers are twice as effective
+50% Spell Duration (For Duration Spells Only)
+1 mana per tick in War

The Warrior

+1 General
+15% OME in war
Enhanced Conquest range

The Tactician

Gain 50% more Specialist and Building Credits
-15% Attack Time
Accurate Espionage (in war)

The Cleric

- 50% Your Military Casualties (on attack or defense)
Reawaken Casualties

The War Hero

+50% more bonuses from honor
-50% draft cost
-50% train time
-50% Land Losses on Ambush Attacks


Game mechanic changes

  • Specialists now defend and attack at 4 points respectively.
  • The explore formula is revised. It is now significantly cheaper to explore at smaller sizes compared to both previous ages.
  • The reduced gains protection afforded to smaller kingdom when attacked by larger kingdoms will be removed when the smaller kingdom reaches 50 points on the meter.
  • Towards a similar end, when both kingdom reach max hostility the option to declare will appear regardless of the kingdoms networth.
  • Winning a war will not grant any honor taken from your opponents honor pool. Monarchs will instead be able to set a kingdom reward for winning wars, this reward will be honor or land and will be a combination based on both kingdoms relevant resources.
  • Intra kingdom hits will remove some honor from the attacked province.
  • Attacks in war will not take extra acres from the exploration pool.
  • Entering Fortified stance will result in -50% magic and thief operation effectiveness and gains. This kicks in immediately for the fortified kingdom and slides in over 24 hours for the rest.
  • Sabotage damage mods will increase the thievery damage cap, watchtowers will decrease it.

Races

 Avians  Dwarves  Elves  Faeries
  • - 30% Attack Time
  • + 20% Sabotage Damage
  • + 20% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 30% Spell Damage (Instant Spells)
  • + 1 Mana Recovery / Tick in war
  • + 50 % WPA
  • + 1 Defence Specialist Strength
  • + 30 % Spell Damage (Instant Spells)
  • + 20 % Sabotage Damage
  • + 30 % WPA and TPA

Town Watch, Vermin, Mystic Aura

Quick Feet, Fanaticism, Fools Gold, Clearsight

Pitfalls, Mages Fury, Amnesia, Nightmare

Access to All Racial Spells

  • - 10% Attack Gains
  • No Access to Stables
  • + 50% Food Consumption
  • Can't use Accelerated Construction
  • - 5 % Population
  • - 3 Generals

Elite: 6/3, 700gc, 5.25NW

Elite: 6/2, 650gc, 5NW

Elite: 5/3, 650gc, 4.75NW

Elite: 3/6, 800gc, 6NW

 
 Halflings  Humans  Orcs  Undead
  • + 50 % TPA
  • + 1 Stealth Recovery / Tick
  • - 50 % Thief Cost
  • Soldiers: 2/2 (3NW)
  • + 5 % Population
  • + 30 % Sabotage Damage
  • + 40 % Spell Damage (Instant Spells)
  • + 1 Offense Specialist Strength
  • + 20 % Gains
  • Earns Elite Credits
  • - 50% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Invisibility, Town Watch

Tree of Gold, Fountain of Knowledge, War Spoils

Bloodlust, Fanaticism, Aggression, Reflect Magic

Greater Protection, Town Watch, Animate Dead, Chastity

  • - 15 % Birthrate
  • - 75 % Combat Instant Spell Damage and Duration
  • - 75 % Sabotage Damage
  • - 25% science effectiveness

Elite: 4/5, 550gc, 5NW

Elite: 4/4, 600gc, 4NW

Elite: 7/1, 850gc, 5.75NW

Elite: 7/2, 1000gc, 6NW


Personalities

 Merchant  Sage  Rogue  Mystic
  • + 30 % Income
  • - 50 % Money Losses from Plunders
  • Immunity to Income Penalties
  • + 30 % Science Effectiveness
  • - 66 % Losses on Learn Attacks
  • Immune to the Plague
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Each Thieves' Den functions as Two
  • Access to Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • + 50 % Spell Duration (For Duration Spells Only)
  • + 1 mana per tick in War
 
 Warrior  Tactician  Cleric  War Hero
  • + 1 General
  • + 15% OME in war
  • Enhanced Conquest range
  • Gain 50 % more Specialist and Building Credits
  • - 15% Attack Time
  • Accurate Espionage (in war)
  • - 50% Own Casualties
  • Animate Dead spell always active (reawakens all troops lost on defense/offense as soldiers)
  • + 50% more bonuses from honor
  • - 50% draft cost
  • - 50% train time
  • - 50% Land Losses on Ambush Attacks


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains and effectiveness on magic and thievery ops in (slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost


  • 4 days maximum duration
  • -50% gains hitting out
  • -50% gains and effectiveness on magic and thievery ops in
  • +100% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relations
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop


  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Dragon's Table

Dragon Type
Emerald Sapphire Gold Ruby

+15% Combat Losses -15% Gains

-30% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105