Difference between revisions of "Age 60"

From The Utopian Encyclopedia
Jump to: navigation, search
(Created page with "{{Infobox_Age |name= not named yet |number= 60 |status= conceivable |owner= Arcadia Games |start= not yet |end= |duration= }} (Age 60) - next nearest Age on [[World of…")
 
Line 15: Line 15:
 
=Changes in brief=
 
=Changes in brief=
  
No changes proposed yet.
+
End of Age 59: Friday 13th December at 12:00 GMT
 +
Start of Age 60 Freeze: Friday 13th December at 18:00 GMT
 +
Start of Age 60 Protection: Monday 16th December at 18:00 GMT
 +
End of Age 60 Protection: Tuesday 17th December at 18:00 GMT
 +
 
 +
Race Changes
 +
Avians
 +
-30% Attack Time
 +
+15% Birth Rate
 +
 
 +
No Access to Stables
 +
 
 +
Fanaticism, Greater Protection
 +
Elite: 6/2, 550gc, 5NW
 +
 
 +
 
 +
Dwarves
 +
+30% Building Efficiency
 +
Free Building Construction
 +
Can use credits to raze buildings
 +
 
 +
Can't use Accelerated Construction
 +
-5% gains on attacks
 +
 
 +
Fools Gold, Quick Feet, Mystic Aura
 +
Elite: 6/1, 500gc, 4.75NW
 +
 
 +
Elf
 +
+30% wpa
 +
-50% defensive losses
 +
+1 defensive specialist strength
 +
 
 +
Nightmares, Amnesia, Pitfalls, Mages Fury
 +
Elite: 5/3, 600gc, 5.25NW
 +
 
 +
 
 +
Faery
 +
+30% Spell damage (instant spells)
 +
+30% Sabotage damage
 +
 
 +
All racial spells
 +
Elite: 3/5, 700gc, 5.25NW
 +
 
 +
 
 +
Halflings
 +
+10% population
 +
+50% TPA
 +
-50% thief cost
 +
+1 offensive specialist strength
 +
 
 +
-20% Birth Rate
 +
 
 +
Invisibility, Town Watch, Aggression, Animate Dead
 +
Elite: 4/4, 400gc, 4NW
 +
 
 +
 
 +
Human
 +
+20% Science Effectiveness
 +
 
 +
-5% population
 +
 
 +
Tree of Gold, Fountain of Knowledge
 +
Elite: 6/4, 1000gc 5.5NW
 +
 
 +
 
 +
Orcs
 +
+30% Attack Gains
 +
Free draft
 +
+20% Enemy casualties when attacking
 +
 
 +
-20% science effectiveness
 +
 
 +
Reflect Magic
 +
Elite: 7/1, 750gc, 5.75NW
 +
 
 +
 
 +
Undead
 +
-50% Offensive losses on attacks you make
 +
Converts some Specialists into Elites on successful land attacks
 +
Spreads and is Immune to The Plague
 +
No Food Required
 +
 
 +
Basic Thievery (Intel operations only)
 +
 
 +
Town Watch
 +
Elite: 7/2, 800gc, 6NW
 +
 
 +
 
 +
 
 +
Personality Changes
 +
 
 +
The Merchant
 +
+30% Income
 +
Gain 50% more Specialist and Building Credits
 +
Starts with +1600 specialist credits
 +
 
 +
 
 +
The Sage
 +
Every 3 acres generates 1 book
 +
-50% cost of science
 +
Starts with 40000 science books
 +
 
 +
 
 +
The Rogue
 +
+1 Stealth recovery per tick
 +
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
 +
Access to Vermin
 +
Starts with +400 thieves
 +
 
 +
 
 +
The Mystic
 +
All Guilds are twice as effective
 +
+1 mana per tick in War
 +
Access to Meteor Showers, Chastity, Nightmares
 +
Starts with +200 Wizards
 +
 
 +
 
 +
The Warrior
 +
+1 General
 +
+15% OME in war
 +
Enhanced Conquest range
 +
Access to Bloodlust
 +
Starts with +800 soldiers and +800 specialist credits
 +
 
 +
 
 +
The Tactician
 +
-20% Attack Time
 +
Accurate Espionage
 +
Access to Clear Sight
 +
Starts with +800 soldiers and +800 specialist credits
 +
 
 +
 
 +
The Cleric
 +
-35% Your Military Casualties (on attack or defense)
 +
Access to Pitfalls
 +
Starts with +800 soldiers and +800 specialist credits
 +
 
 +
 
 +
The War Hero
 +
-50% train time
 +
Immune to Dragon effects
 +
Immune to The Plague
 +
Access to War Spoils
 +
Starts with 200 elites
 +
 
 +
 
 +
Mechanic Changes
 +
 
 +
Protection will be changed to last for 24 hours and provinces starting resources will be modified to take this into account. Provinces will begin with 400 acres of which 200 will be built (10% farms, 25% banks, 10% guilds and 5% towers) 200 building credits and an army that is 50% drafted with credits to train the soldiers. The personality resources below are additional to this.
 +
 
 +
Provinces over the median will not be able to explore more than 50% of their acres at a time.
 +
 
 +
Personalities will grant bonus resources. For example: Mystics will get +200 wizards, Sages start with +40000 books of science, War Hero has +200 elites. (edit: added all starting resources above)
  
  
 
{{Ages}}
 
{{Ages}}

Revision as of 21:23, 12 December 2013

Age 60
Name:

not named yet

Number:

60

Official Information
Server:

World of Legends

Status:

conceivable

Owner:

Arcadia Games

Dates
Start:

not yet

End:
Duration (in days):


(Age 60) - next nearest Age on World of Legends server.


Changes in brief

End of Age 59: Friday 13th December at 12:00 GMT

Start of Age 60 Freeze: Friday 13th December at 18:00 GMT
Start of Age 60 Protection: Monday 16th December at 18:00 GMT
End of Age 60 Protection: Tuesday 17th December at 18:00 GMT 

Race Changes

Avians
-30% Attack Time
+15% Birth Rate
No Access to Stables
Fanaticism, Greater Protection
Elite: 6/2, 550gc, 5NW


Dwarves
+30% Building Efficiency
Free Building Construction
Can use credits to raze buildings
Can't use Accelerated Construction
-5% gains on attacks
Fools Gold, Quick Feet, Mystic Aura
Elite: 6/1, 500gc, 4.75NW
Elf
+30% wpa
-50% defensive losses
+1 defensive specialist strength
Nightmares, Amnesia, Pitfalls, Mages Fury
Elite: 5/3, 600gc, 5.25NW


Faery
+30% Spell damage (instant spells)
+30% Sabotage damage
All racial spells
Elite: 3/5, 700gc, 5.25NW


Halflings
+10% population
+50% TPA
-50% thief cost
+1 offensive specialist strength
-20% Birth Rate
Invisibility, Town Watch, Aggression, Animate Dead
Elite: 4/4, 400gc, 4NW


Human
+20% Science Effectiveness
-5% population
Tree of Gold, Fountain of Knowledge
Elite: 6/4, 1000gc 5.5NW


Orcs
+30% Attack Gains
Free draft
+20% Enemy casualties when attacking
-20% science effectiveness
Reflect Magic
Elite: 7/1, 750gc, 5.75NW


Undead
-50% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
Basic Thievery (Intel operations only)
Town Watch
Elite: 7/2, 800gc, 6NW


Personality Changes
The Merchant
+30% Income
Gain 50% more Specialist and Building Credits
Starts with +1600 specialist credits


The Sage
Every 3 acres generates 1 book
-50% cost of science
Starts with 40000 science books


The Rogue
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
Access to Vermin
Starts with +400 thieves


The Mystic
All Guilds are twice as effective
+1 mana per tick in War
Access to Meteor Showers, Chastity, Nightmares
Starts with +200 Wizards


The Warrior
+1 General
+15% OME in war
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits


The Tactician
-20% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits


The Cleric
-35% Your Military Casualties (on attack or defense)
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits


The War Hero
-50% train time
Immune to Dragon effects
Immune to The Plague
Access to War Spoils
Starts with 200 elites


Mechanic Changes
Protection will be changed to last for 24 hours and provinces starting resources will be modified to take this into account. Provinces will begin with 400 acres of which 200 will be built (10% farms, 25% banks, 10% guilds and 5% towers) 200 building credits and an army that is 50% drafted with credits to train the soldiers. The personality resources below are additional to this.
Provinces over the median will not be able to explore more than 50% of their acres at a time.
Personalities will grant bonus resources. For example: Mystics will get +200 wizards, Sages start with +40000 books of science, War Hero has +200 elites. (edit: added all starting resources above)


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105