Age 61

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Age 61
Name:

Age of Destruction

Number:

61

Official Information
Server:

World of Legends

Status:

online

Owner:

Arcadia Games

Dates
Start:

21 March 2014

End:
Duration (in days):


Age of Destruction (Age 61) - current nearest Age on World of Legends server.


Changes in brief

Race Changes

Avians -35% Attack Time +25% Birth Rate

No Access to Stables -10% gains on attacks

Fanaticism, Greater Protection Elite: 6/2, 500gc, 5NW


Dwarves +30% Building Efficiency Free Building Construction Can use credits to raze buildings

Can't use Accelerated Construction + 75% food consumption


Fools Gold, Quick Feet, Mystic Aura Elite: 6/3, 700gc, 5.5NW

Elf +30% wpa -50% defensive losses +1 defensive specialist strength

Nightmares, Pitfalls, Mages Fury Elite: 5/4, 800gc, 5.75NW


Faery +30% Spell damage (instant spells) +30% Sabotage damage +1 mana per tick in war

All racial spells Elite: 4/5, 650gc, 5.5NW


Halflings +10% population +50% TPA -50% thief cost +1 offensive specialist strength

-25% Birth Rate

Invisibility, Town Watch, Aggression, Animate Dead Elite: 4/4, 450gc, 4NW


Human +20% Science Effectiveness +20% income

-5% population

Tree of Gold, Fountain of Knowledge Elite: 6/4, 1000gc 5.5NW


Orcs +25% Attack Gains Free draft +25% Enemy casualties when attacking

-15% science effectiveness

Reflect Magic Elite: 7/1, 750gc, 5.75NW


Undead -50% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required

Basic Thievery (Intel operations only)

Town Watch Elite: 7/2, 600gc, 6NW

Personality Changes

The Merchant Gain 50% more Specialist and Building Credits Access to Tree of Gold Starts with +1600 specialist credits


The Sage Every 3 acres generates 1 book -30% cost of science Protect 30% of science from the Learn attack. Access to Amnesia Starts with 40000 science books


The Rogue +1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Access to Vermin Starts with +400 thieves


The Mystic All Guilds are twice as effective +1 mana per tick in War Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards


The Warrior +1 General +10% OME in war Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits


The Tactician -15% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits


The Cleric -35% Your Military Casualties (on attack or defense) Access to Pitfalls Starts with +800 soldiers and +800 specialist credits


The War Hero -50% train time Immune to Dragon effects Immune to The Plague Access to War Spoils Starts with 400 elites


Mechanic Changes

Dragons: Sapphire:

25% lower magic effectiveness 25% lower thievery effectiveness 10% lower income the loss of 20% of new draftees

Emerald: 20% Higher military losses in combat 15% lower attack gains 10% lower income the loss of 20% of new draftees

Troops will slay a dragon at their individual strength. A race with +1 offensive strength will slay at 5 points, an elite will slay at its highest elite value. You cannot oversend when slaying any more.


Shop items: Taunts: Price reduced by 50% to 5 credits. Added additional checks to avoid taunting your own kingdom.

Kingdom hostile meter: Price reduced by 50% to 10 credits a week.

Buildings Homes: Increase population by 10 Stables: Hold 80 horses per stable, draft 2 horses an hour.

Attacks: Massacre: Raze element in war removed. Damage in war increased. Raze: Damage in war to buildings significantly increased.

War Win chart formula: TBC, no change has been decided yet.

Races

 Avians  Dwarves  Elves  Faeries
  • - 35% Attack Time
  • + 25% Birth Rate
  • + 30% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 30% WPA
  • - 50% defensive losses
  • + 1 defensive specialist strength
  • + 30% Spell Damage (Instant Spells)
  • + 30% Sabotage Damage

+1 mana per tick in war

Fanaticism, Greater Protection

Fools Gold, Quick Feet, Mystic Aura

Nightmares, Pitfalls, Mages Fury

Access to All Racial Spells

  • No Access to Stables
  • -10% gains on attacks
  • Can't use Accelerated Construction
  • + 75% food consumption

Elite: 6/2, 500gc, 5NW

Elite: 6/3, 700gc, 5.5NW

5/4, 800gc, 5.75NW

Elite: 4/5, 650gc, 5.5NW

 
 Halflings  Humans  Orcs  Undead
  • + 10% population
  • + 50% TPA
  • - 50% Thief Cost
  • + 1 offensive specialist strength
  • + 20% Science Effectiveness
  • + 20% income
  • + 25 % Attack Gains
  • Free draft
  • + 25% Enemy casualties when attacking
  • - 50% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Invisibility, Town Watch, Aggression, Animate Dead

Tree of Gold, Fountain of Knowledge

Reflect Magic

Town Watch

  • - 25% Birth Rate
  • - 5% Population
  • - 15% science effectiveness
  • Basic Thievery (Intel operations only)

Elite: 4/4, 450gc, 4NW

Elite: 6/4, 1000gc 5.5NW

Elite: 7/1, 750gc, 5.75NW

Elite: 7/2, 600gc, 6NW


Personalities

 Merchant  Sage  Rogue  Mystic
  • Gain 50% more Specialist and Building Credits
  • Access to Tree of Gold
  • Starts with +1600 specialist credits
  • - 30% cost of science
  • Protect 30% of science from the Learn attack
  • Every 3 acres generates 1 science point
  • Access to Amnesia
  • Starts with 40000 science books
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Access to Vermin
  • Starts with +400 thieves
  • All Guilds are twice as effective
  • + 1 mana per tick in War
  • Access to Meteor Showers, Chastity, Nightmares
  • Starts with +200 Wizards
 
 Warrior  Tactician  Cleric  War Hero
  • + 1 General
  • + 10% OME in war
  • Enhanced Conquest range
  • Access to Bloodlust
  • Starts with +800 soldiers and +800 specialist credits
  • - 15% Attack Time
  • Accurate Espionage
  • Access to Clear Sight
  • Starts with +800 soldiers and +800 specialist credits
  • - 35% Your Military Casualties (on attack or defense)
  • Access to Pitfalls
  • Starts with +800 soldiers and +800 specialist credits
  • - 50% train time
  • Immune to all dragon effects
  • Immune to The Plague
  • Access to War Spoils
  • Starts with 400 elites


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains on magic and thievery ops in(slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost


  • 4 days maximum duration
  • -50% gains hitting out
  • -50% gains on magic and thievery ops out
  • +500% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Dragon's Table

Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105