Age 77

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Age 77
Name:

The Age of Accession and Abrogation

Number:

77

Official Information
Server:

World of Legends

Status:

Current

Owner:

Muga Gaming

Dates
Start:

16 Jul 2018

End:

6 Oct 2018

Duration (in days):

12 weeks

The Age of Accession and Abrogation (Age 77) - current Age on World of Legends server.

Mechanics Changes

Attacks & Relations

  • Abduct Attack
    • Will be removed from the game
  • War Attack Time
    • The 10% reduced attack time granted instantly on War Declare will be removed
    • Attack speed reduction from war will slide in up to -25% over 12 ticks
  • Dragons
    • Dragon send range will be removed when targeting a Kingdom you are at war with

Buildings

  • Universities
    • Will now only grant protection against Amnesia

Science

  • Scientists
    • Scientists required for soft cap will be the same number for all categories reduced from 35 to 30
    • Scientist spawn rate will be increased by roughly 30%
    • Scientist Networth will be reduced by roughly 35%

Rituals

Stats listed here considered 'base effectiveness'

  • Affluent: Income +20% & Draft Speed +25%
  • Barrier: +10% DME & -20% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
  • Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
  • Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks
  • Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties on Offense
  • Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage
  • Onslaught: +10% OME & +15% enemy casualties on attacks
  • Resilient: Removed

Miscellaneous

  • Inactive Removal
    • The days required for a Monarch to have the option to remove provinces will be reduced from 4 to 3 (48 hours to receive + for inactivity, then 3 days to be capable of manual removal)

Bug Fixes

  • Fix the restoration of normal relations after Cease-Fires are sometimes canceled

Races

 Avians  Dwarves  Elves  Faeries
  • -25% Attack travel time
  • +40% Birth Rate
  • +25% Specialist Credits from Attacks
  • +20% Building Efficiency
  • Free Building Construction
  • -50% Building Construction Time
  • +35% Wizardry Effectiveness (WPA)
  • +20% Tower Effectiveness
  • +1 Defensive Specialist Strength
  • +20% Self Spell Duration (will not affect spells on others)
  • +20% Sabotage Damage
  • +1% Extra Stealth Per Tick

Fanaticism and Greater Protection

Mystic Aura, Inspire Army

Inspire Army

Greater Protection, Tree of Gold, Animate Dead and Mystic Aura

  • Cannot Use War Horses or Stables
  • Can't use Accelerated Construction
  • +50% Food consumption
  • -10% Income

Elite: 8/2, 850gc, 8.5 NW

Elite: 7/5, 950gc, 9.5 NW

Elite: 7/3, 975gc, 9.0 NW

Elite: 3/8, 1150gc, 10.0 NW

 
 Halflings  Humans  Orcs
  • +30% Thievery Effectiveness (TPA)
  • +5% Population
  • -50% Thief Costs
  • +30% Income
  • +15% Credits (Building & Training)
  • +25% Scientist Spawn Rate
  • Income Penalty Protection
  • +20% Battle Gains
  • +15% Enemy casualties when attacking
  • Free draft


Aggression, Town Watch


Greater Protection, Inspire Army, Quick Feet


Reflect Magic

  • -5% Building Effectiveness
  • -15% Wizardry Effectiveness (WPA)
  • +10% Own casualties when attacking
  • -15% Thievery Effectiveness (TPA)

Elite: 5/7, 900gc, 9.0 NW

Elite: 8/3, 1100gc, 9.5 NW

Elite: 9/2, 950gc, 9.0 NW


Personalities

 Heretic  Mystic  Paladin
  • -66% Thieves lost on failed ops
  • +100% Land Effect - Guilds
  • +30% Magic Science Effectiveness
  • +30% Thievery Science Effectiveness
  • +1% Extra Mana Per Tick
  • No wizards killed from failed spells
  • Access to Blizzard, Fools Gold, Nightmare and Chastity
  • Starts with +400 wizards and +400 thieves
  • +200% Guilds Effectiveness
  • +75% Magic Science Effectiveness
  • +20% Instant Spell Damage
  • Access to Meteor Showers, Chastity, Paradise and Mage's Fury
  • Starts with +800 wizards
  • +50% Guilds Effectiveness
  • +25% Dragon-slaying Unit Strength
  • Access to Paladins Inspiration, Divine Shield, Magic Ward, Scientific Insight, Illuminate Shadows, Wrathful Smite and Barrier of Integrity
  • Starts with +400 soldiers, +400 specialist credits and +400 wizards
 
 Rogue  Sage  Tactician
  • +50% Guilds Effectiveness
  • +75% Thieves' Dens Effectiveness
  • +50% Thievery Science Effectiveness
  • +1 Stealth per Tick
  • Access to all thievery operations, including 3 unique to Rogues: Greater Arson, Assassinate Wizards and Propaganda
  • Spell Book: Gluttony, Paradise and Invisibility
  • Starts with +800 thieves
  • +35% Land Effect - Laboratories
  • +30% Science Effectiveness
  • Access to Amnesia and Revelation
  • Starts with +100% scientists
  • -15% Attack Time
  • Accurate Espionage
  • Access to Clear Sight and Fanaticism
  • Starts with +800 soldiers and +800 specialist credits
 
 Undead  War Hero  Warrior
  • -30% Own casualties when attacking
  • -30% Own casualties when defending
  • Always Carries and is Immune to the Plague
  • Chance to Spread Plague
  • Access to Greater Protection and Animate Dead
  • Starts with +800 soldiers and +800 specialist credits
  • +100% Honor Bonus
  • Dragon Immunity
  • Offensive specialist gets +1 strength
  • Convert Specialists into Elites
  • Access to War Spoils, Pitfalls
  • Starts with 800 elites
  • +10% Offensive Military Efficiency
  • Full Conquest Access (Regardless of NW range)
  • Access to Bloodlust
  • Starts with +800 soldiers and +800 specialist credits


Rituals

Kingdom Rituals
Ritual Description
Affluent
  • +20% Income, +25% Draft Speed
Barrier
  • +10% Defensive Military Efficiency, -20% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
Expedient
  • -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
Expropriation
  • -10% Combat Gains, +20% Honor Gains on Attacks
Godspeed
  • -10% Attack Time, -15% Offensive Casualties
Havoc
  • +30% Offensive WPA/TPA, +10% Spell/Op Damage
Onslaught
  • +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties

Dragons

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105