Difference between revisions of "Age 86"

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(Added page for age 86, further updates pending)
 
(Updated with age 86 changes)
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{{Infobox_Age
 
{{Infobox_Age
|name= TBD
+
|name= Global Viction
 
|number= 86
 
|number= 86
 
|status= Current
 
|status= Current
Line 8: Line 8:
 
|duration= 11 weeks
 
|duration= 11 weeks
 
}}
 
}}
''' TBD ''' - current [[Age]] on [[World of Legends]] server.
+
''' Global Viction ''' - current [[Age]] on [[World of Legends]] server.
  
 
= Mechanics Changes =
 
= Mechanics Changes =
Line 14: Line 14:
 
=== Attacks & Relations ===
 
=== Attacks & Relations ===
 
* Dragons
 
* Dragons
** Food production will be reduced by 10% while a dragon is ravaging your lands
+
** Will destroy 1% of buildings per tick
 
* War
 
* War
** Gains going into or out of war are being reduced from -75% to -85%
+
** Bad spells will be removed at the conclusion of war
** While in War income will be reduced by 10%
+
** Mutual Peace will provide building credits to each Kingdom in the amount of the median acre size
 +
** Surrender will provide building credits to the Losing Kingdom in the amount of 1.5x median acre size
 +
** Surrender will provide building credits to the Winning Kingdom in the amount of 2.5x median acre size
 +
** The increased book production received from Schools will not affect the books awarded from a War Win
 +
** The effects from Fountain of Knowledge will affect the books awarded from a War Win
 +
** Racial and Personality mods that affect book production will increase the books awarded from a War Win
 
* Science
 
* Science
** Recruit Scientists will produce 100 books per tick
+
** Will not generate while your province has less than 25 Defense Per Acre (excluding beginner protection or war)
** Novice Scientists will produce 120 books per tick
+
** Will begin to decay once you reach 3500 Books Per Acre
** Graduate Scientists will produce 140 books per tick
+
** Science will not decay while at war
** Professor Scientists will produce 160 books per tick
+
* Attacks
 +
** Learn attack damage is significantly increased while in war (+50%)
 +
** Specialists credits from attacks have been increased by 20%
 
* Buildings
 
* Buildings
** Stables will produce 2 horses per tick (down from 3)
+
** Watchtowers base effects increased to 2% / 3% respectively
** Forts will increase defense by 1.5% (reduced from current amount of 2%)
+
** Schools have a maximum effect of 62.5%
 +
** Universities maximum effect adjust to 67.5%
 +
* Thievery/Magic Updates
 +
** Stealth and Mana can now be used down to 5%, instead of 10%
 +
** Thievery operations honor has been increased by 20%
  
 
=== Spells ===
 
=== Spells ===
 
* New (or revised) Spells:
 
* New (or revised) Spells:
** Sacred Mist - 10% reduced gains on the next attack made against you (will be triggered on fails)
+
** Bloodlust - Increased the amount of self military casualties while the spell is active from 15% to 20%
** Invisibility - TPA bonus increased to 20%
+
** Ghost Workers - Reduce the number of jobs required for max building efficiency by 20% (instead of 15%)
** Mage's Fury - WPA bonus and penalty increased to 30%
+
** Amnesia - Significantly more powerful, unique to Sage (On 11 successful casts you could expect the science effectiveness of the target be reduced to somewhere between ~84% - 72%)
 +
** Sacred Mist - Changed to a duration spell with short duration
 +
** Paladins Inspiration - Renamed to Heros Inspiration
 
* Spells Categories (restated):
 
* Spells Categories (restated):
 
** Currently there are:
 
** Currently there are:
Line 56: Line 69:
  
 
=== Miscellaneous ===
 
=== Miscellaneous ===
* Employed peasants will produce 3.0 gc per job (up from 2.75)
+
* Amnesia removed from all races making it unique to Sage
* Daily acre bonus of 5 acres will be moved to the 1st of each month and increased to 10 acres
+
* Various text snippets with regards to Dragons have been modified
 +
* Various text with regards to Ritual durations have been updated
  
 
=== Gold Status ===
 
=== Gold Status ===
Line 65: Line 79:
 
* Free Sitting Credits (3 for 1 month and 9 for 3 months)
 
* Free Sitting Credits (3 for 1 month and 9 for 3 months)
 
* Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)
 
* Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)
 +
 +
=== Bug Fixes ===
 +
* Steal War Horses should now work correctly without the need to update army intel by performing a Spy on Military
 +
* There was a bug causing Learn protection granted by racial modifiers not to work correct that has been fixed
  
 
=== Rituals ===
 
=== Rituals ===
Line 101: Line 119:
 
| 1a = Avian
 
| 1a = Avian
 
| 1b =  
 
| 1b =  
* -15% Attack Time
+
* -25% Attack Time
 +
* -25% Military Train Time
 
* +40% Birth Rate
 
* +40% Birth Rate
* -25% Military Train Time
 
 
| 1c =  
 
| 1c =  
 +
* -10% Battle Gains
 
* Can't use Stables
 
* Can't use Stables
  
| 1d = Greater Protection, Fanaticism
+
| 1d = Fanaticism
| 1e = Elite: 16/6, 975gc, 8.5 NW
+
| 1e = Elite: 16/5, 900gc, 8.0 NW
  
 
| 2a = Dark Elf
 
| 2a = Dark Elf
 
| 2b =  
 
| 2b =  
 
* +2 Offensive Specialist Strength
 
* +2 Offensive Specialist Strength
* +50% Runes Refunded on Spell Success
+
* -50% Rune Cost
* +20% Sabotage Damage
+
* No Wizards lost on Failed Spell Casts
 
| 2c =  
 
| 2c =  
* -10 Building Efficiency
+
* -20% Birth Rate
  
 
| 2d = Pitfalls, Reflect Magic
 
| 2d = Pitfalls, Reflect Magic
| 2e = Elite: 9/12, 1100gc, 8.75 NW
+
| 2e = Elite: 9/12, 950gc, 8.75 NW
  
 
| 3a = Dwarf
 
| 3a = Dwarf
Line 125: Line 144:
 
* +30% Building Efficiency
 
* +30% Building Efficiency
 
* -75% Construction Cost
 
* -75% Construction Cost
* +5% Military Efficiency
 
 
| 3c =  
 
| 3c =  
 
* +100% Food consumption
 
* +100% Food consumption
  
 
| 3d = Gluttony
 
| 3d = Gluttony
| 3e = Elite: 12/8, 1050gc, 8.0 NW
+
| 3e = Elite: 13/8, 1000gc, 8.25 NW
  
 
| 4a = Elf
 
| 4a = Elf
 
| 4b =  
 
| 4b =  
 
* +2 Defensive Specialist Strength
 
* +2 Defensive Specialist Strength
* +20% Combat Instant Spell Damage
+
* +25% Combat Instant Spell Damage
 
* -1 Mana Self Spell Cost
 
* -1 Mana Self Spell Cost
 
| 4c =  
 
| 4c =  
* +20% Explore Costs
 
 
* Can't use Dungeons
 
* Can't use Dungeons
  
| 4d = Mystic Aura, Chastity
+
| 4d = Magic Ward, Mystic Aura
| 4e = Elite: 13/7, 1000gc, 7.75 NW
+
| 4e = Elite: 13/6, 900gc, 7.50 NW
  
 
| 5a = Faery
 
| 5a = Faery
 
| 5b =  
 
| 5b =  
* +25% Magic Effectiveness (WPA)
+
* +30% Magic Effectiveness (WPA)
 
* +50% Self-Spell Duration
 
* +50% Self-Spell Duration
* +20% Rune Production
+
* +25% Rune Production
 
* Access to All Racial Spells
 
* Access to All Racial Spells
 
| 5c =  
 
| 5c =  
Line 154: Line 171:
  
 
| 5d = All Racial Spells, Tree of Gold
 
| 5d = All Racial Spells, Tree of Gold
| 5e = Elite: 6/13, 1200gc, 8.0 NW
+
| 5e = Elite: 6/13, 1100gc, 8.0 NW
  
 
| 6a = Halfling
 
| 6a = Halfling
Line 164: Line 181:
  
 
| 6d = Town Watch, Vermin
 
| 6d = Town Watch, Vermin
| 6e = Elite: 10/8, 850gc, 7.25 NW
+
| 6e = Elite: 11/7, 800gc, 7.0 NW
  
 
| 7a = Human
 
| 7a = Human
Line 173: Line 190:
 
| 7c =  
 
| 7c =  
 
* -20% Magic Effectiveness (WPA)
 
* -20% Magic Effectiveness (WPA)
* +25% Rune Cost
 
  
| 7d = Quick Feet, Fountain of Knowledge
+
| 7d = Quick Feet, Fountain of Knowledge, Greater Protection
| 7e = Elite: 8/12, 1250gc, 8.25 NW
+
| 7e = Elite: 8/12, 1150gc, 8.25 NW
  
 
| 8a = Orc
 
| 8a = Orc
 
| 8b =  
 
| 8b =  
 
* +20% Combat Gains
 
* +20% Combat Gains
* +2/+2 Soldier Strength
 
 
* -50% Draft Costs
 
* -50% Draft Costs
 
| 8c =  
 
| 8c =  
* +15% Damage taken from Instant Spells & Sabotage Operations
+
* +20% Damage taken from Instant Spells & Sabotage Operations
 
* -50% Honor Bonus
 
* -50% Honor Bonus
 
| 8d = Aggression, Bloodlust
 
| 8d = Aggression, Bloodlust
| 8e = Elite: 14/6, 1000gc, 7.75 NW
+
| 8e = Elite: 15/4, 950gc, 7.75 NW
  
 
| 9a = Undead
 
| 9a = Undead
 
| 9b =  
 
| 9b =  
* +10% Population
+
* +15% Population
 
* -50% Offensive Military Casualties
 
* -50% Offensive Military Casualties
 
* No Food required
 
* No Food required
Line 197: Line 212:
 
* Converts some Specialists to Elites on Successful Traditional Marches
 
* Converts some Specialists to Elites on Successful Traditional Marches
 
| 9c =  
 
| 9c =  
* -35% Science Effectiveness
+
* -50% Science Effectiveness
 
* Cannot train Elites
 
* Cannot train Elites
 
* No Access to Hospitals
 
* No Access to Hospitals
 
| 9d = Animate Dead, Chastity
 
| 9d = Animate Dead, Chastity
| 9e = Elite: 16/7, -gc, 9.0 NW
+
| 9e = Elite: 16/6, -gc, 8.5 NW
 
}}
 
}}
  
Line 229: Line 244:
 
| 1a = Artisan
 
| 1a = Artisan
 
| 1b =   
 
| 1b =   
* +25% Economy book production
+
* +25% Economy Science book production
 
* -50% Build Time
 
* -50% Build Time
 
* +30% Flat Rate Building Production (Farms/Towers/Banks/Stables)
 
* +30% Flat Rate Building Production (Farms/Towers/Banks/Stables)
* +50% Building Credits gained in Combat
+
* +150% Building Credits gained in Combat
* Immune to all Income Penalties
 
 
* Access to Ghost Workers
 
* Access to Ghost Workers
 
Starts with +600 soldiers and +600 specialist credits and +200 building credits
 
Starts with +600 soldiers and +600 specialist credits and +200 building credits
Line 240: Line 254:
 
| 2a = Cleric
 
| 2a = Cleric
 
| 2b =  
 
| 2b =  
* +25% Economy book production
+
* +25% Economy Science book production
 
* -30% Military Casualties in Combat
 
* -30% Military Casualties in Combat
 
* Immune to The Plague
 
* Immune to The Plague
 
* Can Cast Support Spells on Kingdom Members
 
* Can Cast Support Spells on Kingdom Members
* Access to Greater Protection, Fanaticism, Illuminate Shadows, Scientific Insight and Wrathful Smite  
+
* Access to Animate Dead, Greater Protection, Fanaticism, Illuminate Shadows, Scientific Insight, and Wrathful Smite  
 
* Starts with +600 soldiers, +600 specialist credits and +200 wizards
 
* Starts with +600 soldiers, +600 specialist credits and +200 wizards
  
Line 250: Line 264:
 
| 3a = Heretic
 
| 3a = Heretic
 
| 3b =   
 
| 3b =   
* +25% Arcane book production
+
* +25% Arcane Science book production
 
* +100% Wizard Production
 
* +100% Wizard Production
 
* -75% Thieves lost on failed Ops
 
* -75% Thieves lost on failed Ops
* No Wizards lost on failed spell casts
+
* Access to Blizzard, Fool's Gold, Nightmare, and Revelation
* Access to Blizzard, Fool's Gold, Gluttony, Nightmare and Revelation
 
 
* Starts with +400 wizards and +400 thieves
 
* Starts with +400 wizards and +400 thieves
  
Line 260: Line 273:
 
| 4a = Mystic
 
| 4a = Mystic
 
| 4b =  
 
| 4b =  
* +25% Arcane book production
+
* +25% Arcane Science book production
 
* +150% Guilds Effectiveness
 
* +150% Guilds Effectiveness
 
* +1 Mana Recovery per Tick
 
* +1 Mana Recovery per Tick
* Access to Expose Thieves, Mage's Fury, Meteor Showers and Revelation
+
* Runes Do Not Decay
 +
* Access to Expose Thieves, Mage's Fury, Meteor Showers, and Revelation
 
* Starts with +800 wizards
 
* Starts with +800 wizards
  
Line 269: Line 283:
 
| 5a = Rogue
 
| 5a = Rogue
 
| 5b =  
 
| 5b =  
* +25% Arcane book production
+
* +25% Arcane Science book production
 
* +100% Thieves' Dens Effectiveness
 
* +100% Thieves' Dens Effectiveness
 
* +1 Stealth Recovery per Tick
 
* +1 Stealth Recovery per Tick
* Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses
+
* Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda, and Steal War Horses
* Access to Expose Thieves, Invisibility and Revelation
+
* Access to Expose Thieves, Invisibility, and Revelation
 
* Starts with +800 thieves
 
* Starts with +800 thieves
  
 
| 6a = Sage
 
| 6a = Sage
 
| 6b =  
 
| 6b =  
* +25% Economy book production
+
* +25% Economy Science book production
 
* +25% Science Book Production
 
* +25% Science Book Production
* -50% Book Losses on Learn Attacks
+
* -50% Losses on Learn Attacks
* +25% Land Effect from Laboratories
+
* Immune to Amnesia
* Access to Amnesia
+
* Access to Amnesia, Scientific Insight, and Revelation
* Starts with 5000 science books in each category
+
* Starts with 6000 science books in each category
  
  
 
| 7a = Tactician
 
| 7a = Tactician
 
| 7b =  
 
| 7b =  
* +25% Warfare book production
+
* +25% Military Science book production
 
* -15% Attack Time
 
* -15% Attack Time
* +50% Ambush Protection
+
* -50% Land Losses on Ambush
 
* Accurate Espionage
 
* Accurate Espionage
* Access to  Clear Sight, Sacred Mist
+
* Access to  Clear Sight and Sacred Mist
 
* Starts with +800 soldiers and +800 specialist credits
 
* Starts with +800 soldiers and +800 specialist credits
  
Line 298: Line 312:
 
| 8a = War Hero
 
| 8a = War Hero
 
| 8b =  
 
| 8b =  
* +25% Warfare book production
+
* +25% Warfare Science book production
 
* +100% Honor Bonuses
 
* +100% Honor Bonuses
* +1 Strength to Offensive Specialists
+
*+10% Military Efficiency in War
 
* Immune to Dragons
 
* Immune to Dragons
* Access to Paladin's Inspiration and War Spoils
+
* Access to Hero's Inspiration and War Spoils
 
* Starts with 800 elites
 
* Starts with 800 elites
  
Line 308: Line 322:
 
| 9a = Warrior
 
| 9a = Warrior
 
| 9b =  
 
| 9b =  
* +25% Warfare book production
+
* +25% Military Science book production
* +10% Offensive Military Efficiency
+
* +15% Offensive Military Efficiency
* +15% Enemy Military Casualties in Combat
+
* +20% Enemy Military Casualties in Combat
 
* -75% Mercenary Costs
 
* -75% Mercenary Costs
 
* Starts with +800 soldiers and +800 specialist credits
 
* Starts with +800 soldiers and +800 specialist credits
Line 386: Line 400:
  
 
|-
 
|-
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and food, as well as the loss of 20% of new draftees.  
+
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and food, the loss of 20% of new draftees, and destroy 1% of buildings per tick.  
 
|}
 
|}
  

Revision as of 14:34, 16 May 2020

Age 86
Name:

Global Viction

Number:

86

Official Information
Server:

World of Legends

Status:

Current

Owner:

Muga Gaming

Dates
Start:

18 May 2020

End:
Duration (in days):

11 weeks

Global Viction - current Age on World of Legends server.

Mechanics Changes

Attacks & Relations

  • Dragons
    • Will destroy 1% of buildings per tick
  • War
    • Bad spells will be removed at the conclusion of war
    • Mutual Peace will provide building credits to each Kingdom in the amount of the median acre size
    • Surrender will provide building credits to the Losing Kingdom in the amount of 1.5x median acre size
    • Surrender will provide building credits to the Winning Kingdom in the amount of 2.5x median acre size
    • The increased book production received from Schools will not affect the books awarded from a War Win
    • The effects from Fountain of Knowledge will affect the books awarded from a War Win
    • Racial and Personality mods that affect book production will increase the books awarded from a War Win
  • Science
    • Will not generate while your province has less than 25 Defense Per Acre (excluding beginner protection or war)
    • Will begin to decay once you reach 3500 Books Per Acre
    • Science will not decay while at war
  • Attacks
    • Learn attack damage is significantly increased while in war (+50%)
    • Specialists credits from attacks have been increased by 20%
  • Buildings
    • Watchtowers base effects increased to 2% / 3% respectively
    • Schools have a maximum effect of 62.5%
    • Universities maximum effect adjust to 67.5%
  • Thievery/Magic Updates
    • Stealth and Mana can now be used down to 5%, instead of 10%
    • Thievery operations honor has been increased by 20%

Spells

  • New (or revised) Spells:
    • Bloodlust - Increased the amount of self military casualties while the spell is active from 15% to 20%
    • Ghost Workers - Reduce the number of jobs required for max building efficiency by 20% (instead of 15%)
    • Amnesia - Significantly more powerful, unique to Sage (On 11 successful casts you could expect the science effectiveness of the target be reduced to somewhere between ~84% - 72%)
    • Sacred Mist - Changed to a duration spell with short duration
    • Paladins Inspiration - Renamed to Heros Inspiration
  • Spells Categories (restated):
    • Currently there are:
      • Fading (duration)
      • Instant (one time effect)
    • Support Category will include only the spells that are castable onto Kingdom Mates
    • Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
      • Minor Protection
      • Greater Protection
      • Fertile Lands
      • Magic Shield
      • Nature's Blessing
      • Love and Peace
      • Builder's Boon
      • Inspire Army
      • Patriotism
      • Scientific Insight
      • Illuminate Shadows
      • Wrathful Smite
      • Fanaticism

Game Administration Kingdom

  • Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.

Miscellaneous

  • Amnesia removed from all races making it unique to Sage
  • Various text snippets with regards to Dragons have been modified
  • Various text with regards to Ritual durations have been updated

Gold Status

  • Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
  • Ad-Block Active
  • Hostile Meter Active
  • Free Sitting Credits (3 for 1 month and 9 for 3 months)
  • Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)

Bug Fixes

  • Steal War Horses should now work correctly without the need to update army intel by performing a Spy on Military
  • There was a bug causing Learn protection granted by racial modifiers not to work correct that has been fixed

Rituals

Stats listed here considered 'base effectiveness'

  • Affluent: Income +20% & Draft Speed +25%
  • Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
  • Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
  • Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
  • Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties
  • Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage
  • Onslaught: +10% OME & +15% enemy casualties on attacks

Races

 Avian  Dark Elf  Dwarf
  • -25% Attack Time
  • -25% Military Train Time
  • +40% Birth Rate
  • +2 Offensive Specialist Strength
  • -50% Rune Cost
  • No Wizards lost on Failed Spell Casts
  • +30% Building Efficiency
  • -75% Construction Cost


Fanaticism


Pitfalls, Reflect Magic


Gluttony

  • -10% Battle Gains
  • Can't use Stables
  • -20% Birth Rate
  • +100% Food consumption

Elite: 16/5, 900gc, 8.0 NW

Elite: 9/12, 950gc, 8.75 NW

Elite: 13/8, 1000gc, 8.25 NW

 
 Elf  Faery  Halfling
  • +2 Defensive Specialist Strength
  • +25% Combat Instant Spell Damage
  • -1 Mana Self Spell Cost
  • +30% Magic Effectiveness (WPA)
  • +50% Self-Spell Duration
  • +25% Rune Production
  • Access to All Racial Spells
  • Homes hold 20 population
  • +25% Thievery Effectiveness (TPA)
  • -20% Military Training Cost


Magic Ward, Mystic Aura


All Racial Spells, Tree of Gold


Town Watch, Vermin

  • Can't use Dungeons
  • -10% Maximum Population

Elite: 13/6, 900gc, 7.50 NW

Elite: 6/13, 1100gc, 8.0 NW

Elite: 11/7, 800gc, 7.0 NW

 
 Human  Orc  Undead
  • +25% Income
  • +20% Science Effectiveness
  • +2 War Horse Strength
  • +20% Combat Gains
  • -50% Draft Costs
  • +15% Population
  • -50% Offensive Military Casualties
  • No Food required
  • Spreads and is immune to the Plague
  • Converts some Specialists to Elites on Successful Traditional Marches


Quick Feet, Fountain of Knowledge, Greater Protection


Aggression, Bloodlust


Animate Dead, Chastity

  • -20% Magic Effectiveness (WPA)
  • +20% Damage taken from Instant Spells & Sabotage Operations
  • -50% Honor Bonus
  • -50% Science Effectiveness
  • Cannot train Elites
  • No Access to Hospitals

Elite: 8/12, 1150gc, 8.25 NW

Elite: 15/4, 950gc, 7.75 NW

Elite: 16/6, -gc, 8.5 NW


Personalities

 Artisan  Cleric  Heretic
  • +25% Economy Science book production
  • -50% Build Time
  • +30% Flat Rate Building Production (Farms/Towers/Banks/Stables)
  • +150% Building Credits gained in Combat
  • Access to Ghost Workers

Starts with +600 soldiers and +600 specialist credits and +200 building credits

  • +25% Economy Science book production
  • -30% Military Casualties in Combat
  • Immune to The Plague
  • Can Cast Support Spells on Kingdom Members
  • Access to Animate Dead, Greater Protection, Fanaticism, Illuminate Shadows, Scientific Insight, and Wrathful Smite
  • Starts with +600 soldiers, +600 specialist credits and +200 wizards
  • +25% Arcane Science book production
  • +100% Wizard Production
  • -75% Thieves lost on failed Ops
  • Access to Blizzard, Fool's Gold, Nightmare, and Revelation
  • Starts with +400 wizards and +400 thieves
 
 Mystic  Rogue  Sage
  • +25% Arcane Science book production
  • +150% Guilds Effectiveness
  • +1 Mana Recovery per Tick
  • Runes Do Not Decay
  • Access to Expose Thieves, Mage's Fury, Meteor Showers, and Revelation
  • Starts with +800 wizards
  • +25% Arcane Science book production
  • +100% Thieves' Dens Effectiveness
  • +1 Stealth Recovery per Tick
  • Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda, and Steal War Horses
  • Access to Expose Thieves, Invisibility, and Revelation
  • Starts with +800 thieves
  • +25% Economy Science book production
  • +25% Science Book Production
  • -50% Losses on Learn Attacks
  • Immune to Amnesia
  • Access to Amnesia, Scientific Insight, and Revelation
  • Starts with 6000 science books in each category
 
 Tactician  War Hero  Warrior
  • +25% Military Science book production
  • -15% Attack Time
  • -50% Land Losses on Ambush
  • Accurate Espionage
  • Access to Clear Sight and Sacred Mist
  • Starts with +800 soldiers and +800 specialist credits
  • +25% Warfare Science book production
  • +100% Honor Bonuses
  • +10% Military Efficiency in War
  • Immune to Dragons
  • Access to Hero's Inspiration and War Spoils
  • Starts with 800 elites
  • +25% Military Science book production
  • +15% Offensive Military Efficiency
  • +20% Enemy Military Casualties in Combat
  • -75% Mercenary Costs
  • Starts with +800 soldiers and +800 specialist credits

Rituals

Kingdom Rituals
Ritual Description
Affluent
  • +20% Income, +25% Draft Speed
Barrier
  • +10% Defensive Military Efficiency, -15% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
Expedient
  • -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
Expropriation
  • +10% Combat Gains, +20% Honor Gains on Attacks, +20% Credits gained in combat
Godspeed
  • -10% Attack Time, -15% Military Casualties
Havoc
  • +30% Offensive WPA/TPA, +15% Spell/Op Damage
Onslaught
  • +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties

Dragons

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and food, the loss of 20% of new draftees, and destroy 1% of buildings per tick.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105